| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "GrGLTexture.h" |
| |
| #include "GrGpuGL.h" |
| |
| #define GPUGL static_cast<GrGpuGL*>(getGpu()) |
| |
| #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
| |
| const GrGLenum* GrGLTexture::WrapMode2GLWrap() { |
| static const GrGLenum repeatModes[] = { |
| GR_GL_CLAMP_TO_EDGE, |
| GR_GL_REPEAT, |
| GR_GL_MIRRORED_REPEAT |
| }; |
| return repeatModes; |
| }; |
| |
| void GrGLTexture::init(GrGpuGL* gpu, |
| const Desc& textureDesc, |
| const GrGLRenderTarget::Desc* rtDesc) { |
| |
| GrAssert(0 != textureDesc.fTextureID); |
| |
| fTexParams.invalidate(); |
| fTexParamsTimestamp = GrGpu::kExpiredTimestamp; |
| fTexIDObj = new GrGLTexID(GPUGL->glInterface(), |
| textureDesc.fTextureID, |
| textureDesc.fOwnsID); |
| fUploadFormat = textureDesc.fUploadFormat; |
| fUploadType = textureDesc.fUploadType; |
| fOrientation = textureDesc.fOrientation; |
| |
| if (NULL != rtDesc) { |
| // we render to the top left |
| GrGLIRect vp; |
| vp.fLeft = 0; |
| vp.fWidth = textureDesc.fWidth; |
| vp.fBottom = 0; |
| vp.fHeight = textureDesc.fHeight; |
| |
| fRenderTarget = new GrGLRenderTarget(gpu, *rtDesc, vp, fTexIDObj, this); |
| } |
| } |
| |
| GrGLTexture::GrGLTexture(GrGpuGL* gpu, |
| const Desc& textureDesc) |
| : INHERITED(gpu, |
| textureDesc.fWidth, |
| textureDesc.fHeight, |
| textureDesc.fConfig) { |
| this->init(gpu, textureDesc, NULL); |
| } |
| |
| GrGLTexture::GrGLTexture(GrGpuGL* gpu, |
| const Desc& textureDesc, |
| const GrGLRenderTarget::Desc& rtDesc) |
| : INHERITED(gpu, |
| textureDesc.fWidth, |
| textureDesc.fHeight, |
| textureDesc.fConfig) { |
| this->init(gpu, textureDesc, &rtDesc); |
| } |
| |
| void GrGLTexture::onRelease() { |
| INHERITED::onRelease(); |
| GPUGL->notifyTextureDelete(this); |
| if (NULL != fTexIDObj) { |
| fTexIDObj->unref(); |
| fTexIDObj = NULL; |
| } |
| } |
| |
| void GrGLTexture::onAbandon() { |
| INHERITED::onAbandon(); |
| if (NULL != fTexIDObj) { |
| fTexIDObj->abandon(); |
| } |
| } |
| |
| void GrGLTexture::uploadTextureData(int x, |
| int y, |
| int width, |
| int height, |
| const void* srcData, |
| size_t rowBytes) { |
| GrIRect bounds = GrIRect::MakeWH(this->width(), this->height()); |
| GrIRect subrect = GrIRect::MakeXYWH(x,y,width, height); |
| if (!bounds.contains(subrect)) { |
| return; |
| } |
| GPUGL->setSpareTextureUnit(); |
| |
| // ES2 glCompressedTexSubImage2D doesn't support any formats |
| // (at least without extensions) |
| GrAssert(fUploadFormat != GR_GL_PALETTE8_RGBA8); |
| |
| // in case we need a temporary, trimmed copy of the src pixels |
| SkAutoSMalloc<128 * 128> tempStorage; |
| |
| size_t bpp = GrBytesPerPixel(this->config()); |
| size_t trimRowBytes = width * bpp; |
| if (!rowBytes) { |
| rowBytes = trimRowBytes; |
| } |
| /* |
| * check whether to allocate a temporary buffer for flipping y or |
| * because our srcData has extra bytes past each row. If so, we need |
| * to trim those off here, since GL ES may not let us specify |
| * GL_UNPACK_ROW_LENGTH. |
| */ |
| bool restoreGLRowLength = false; |
| bool flipY = kBottomUp_Orientation == fOrientation; |
| if (GPUGL->glCaps().fUnpackRowLengthSupport && !flipY) { |
| // can't use this for flipping, only non-neg values allowed. :( |
| if (srcData && rowBytes != trimRowBytes) { |
| GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); |
| restoreGLRowLength = true; |
| } |
| } else { |
| if (srcData && (trimRowBytes != rowBytes || flipY)) { |
| // copy the data into our new storage, skipping the trailing bytes |
| size_t trimSize = height * trimRowBytes; |
| const char* src = (const char*)srcData; |
| if (flipY) { |
| src += (height - 1) * rowBytes; |
| } |
| char* dst = (char*)tempStorage.reset(trimSize); |
| for (int y = 0; y < height; y++) { |
| memcpy(dst, src, trimRowBytes); |
| if (flipY) { |
| src -= rowBytes; |
| } else { |
| src += rowBytes; |
| } |
| dst += trimRowBytes; |
| } |
| // now point srcData to our copied version |
| srcData = tempStorage.get(); |
| } |
| } |
| |
| if (flipY) { |
| y = this->height() - (y + height); |
| } |
| GL_CALL(BindTexture(GR_GL_TEXTURE_2D, fTexIDObj->id())); |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, static_cast<GrGLint>(bpp))); |
| GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, 0, x, y, width, height, |
| fUploadFormat, fUploadType, srcData)); |
| |
| if (restoreGLRowLength) { |
| GrAssert(GPUGL->glCaps().fUnpackRowLengthSupport); |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
| } |
| } |
| |
| intptr_t GrGLTexture::getTextureHandle() const { |
| return fTexIDObj->id(); |
| } |
| |