| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrTextureAccess.h" |
| #include "GrColor.h" |
| #include "GrTexture.h" |
| |
| GrTextureAccess::GrTextureAccess() { |
| #ifdef SK_DEBUG |
| memcpy(fSwizzle, "void", 5); |
| fSwizzleMask = 0xbeeffeed; |
| #endif |
| } |
| |
| GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { |
| this->reset(texture, params); |
| } |
| |
| GrTextureAccess::GrTextureAccess(GrTexture* texture, |
| GrTextureParams::FilterMode filterMode, |
| SkShader::TileMode tileXAndY) { |
| this->reset(texture, filterMode, tileXAndY); |
| } |
| |
| GrTextureAccess::GrTextureAccess(GrTexture* texture, |
| const char* swizzle, |
| const GrTextureParams& params) { |
| this->reset(texture, swizzle, params); |
| } |
| |
| GrTextureAccess::GrTextureAccess(GrTexture* texture, |
| const char* swizzle, |
| GrTextureParams::FilterMode filterMode, |
| SkShader::TileMode tileXAndY) { |
| this->reset(texture, swizzle, filterMode, tileXAndY); |
| } |
| |
| void GrTextureAccess::reset(GrTexture* texture, |
| const char* swizzle, |
| const GrTextureParams& params) { |
| SkASSERT(NULL != texture); |
| SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4); |
| |
| fParams = params; |
| fTexture.reset(SkRef(texture)); |
| this->setSwizzle(swizzle); |
| } |
| |
| void GrTextureAccess::reset(GrTexture* texture, |
| const char* swizzle, |
| GrTextureParams::FilterMode filterMode, |
| SkShader::TileMode tileXAndY) { |
| SkASSERT(NULL != texture); |
| SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4); |
| |
| fParams.reset(tileXAndY, filterMode); |
| fTexture.reset(SkRef(texture)); |
| this->setSwizzle(swizzle); |
| } |
| |
| void GrTextureAccess::reset(GrTexture* texture, |
| const GrTextureParams& params) { |
| SkASSERT(NULL != texture); |
| fTexture.reset(SkRef(texture)); |
| fParams = params; |
| memcpy(fSwizzle, "rgba", 5); |
| fSwizzleMask = kRGBA_GrColorComponentFlags; |
| } |
| |
| void GrTextureAccess::reset(GrTexture* texture, |
| GrTextureParams::FilterMode filterMode, |
| SkShader::TileMode tileXAndY) { |
| SkASSERT(NULL != texture); |
| fTexture.reset(SkRef(texture)); |
| fParams.reset(tileXAndY, filterMode); |
| memcpy(fSwizzle, "rgba", 5); |
| fSwizzleMask = kRGBA_GrColorComponentFlags; |
| } |
| |
| void GrTextureAccess::setSwizzle(const char* swizzle) { |
| fSwizzleMask = 0; |
| memset(fSwizzle, '\0', 5); |
| for (int i = 0; i < 4 && '\0' != swizzle[i]; ++i) { |
| fSwizzle[i] = swizzle[i]; |
| switch (swizzle[i]) { |
| case 'r': |
| fSwizzleMask |= kR_GrColorComponentFlag; |
| break; |
| case 'g': |
| fSwizzleMask |= kG_GrColorComponentFlag; |
| break; |
| case 'b': |
| fSwizzleMask |= kB_GrColorComponentFlag; |
| break; |
| case 'a': |
| fSwizzleMask |= kA_GrColorComponentFlag; |
| break; |
| default: |
| SkFAIL("Unexpected swizzle string character."); |
| break; |
| } |
| } |
| } |