| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| |
| #ifndef GrGLDefines_DEFINED |
| #define GrGLDefines_DEFINED |
| |
| /* Profiles */ |
| #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 |
| #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
| #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
| |
| // The following constants consist of the intersection of GL constants |
| // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. |
| |
| #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GR_GL_COLOR_BUFFER_BIT 0x00004000 |
| |
| /* Boolean */ |
| #define GR_GL_FALSE 0 |
| #define GR_GL_TRUE 1 |
| |
| /* BeginMode */ |
| #define GR_GL_POINTS 0x0000 |
| #define GR_GL_LINES 0x0001 |
| #define GR_GL_LINE_LOOP 0x0002 |
| #define GR_GL_LINE_STRIP 0x0003 |
| #define GR_GL_TRIANGLES 0x0004 |
| #define GR_GL_TRIANGLE_STRIP 0x0005 |
| #define GR_GL_TRIANGLE_FAN 0x0006 |
| |
| /* AlphaFunction (not supported in ES20) */ |
| /* GL_NEVER */ |
| /* GL_LESS */ |
| /* GL_EQUAL */ |
| /* GL_LEQUAL */ |
| /* GL_GREATER */ |
| /* GL_NOTEQUAL */ |
| /* GL_GEQUAL */ |
| /* GL_ALWAYS */ |
| |
| /* Basic OpenGL blend equations */ |
| #define GR_GL_FUNC_ADD 0x8006 |
| #define GR_GL_FUNC_SUBTRACT 0x800A |
| #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B |
| |
| /* GL_KHR_blend_equation_advanced */ |
| #define GR_GL_SCREEN 0x9295 |
| #define GR_GL_OVERLAY 0x9296 |
| #define GR_GL_DARKEN 0x9297 |
| #define GR_GL_LIGHTEN 0x9298 |
| #define GR_GL_COLORDODGE 0x9299 |
| #define GR_GL_COLORBURN 0x929A |
| #define GR_GL_HARDLIGHT 0x929B |
| #define GR_GL_SOFTLIGHT 0x929C |
| #define GR_GL_DIFFERENCE 0x929E |
| #define GR_GL_EXCLUSION 0x92A0 |
| #define GR_GL_MULTIPLY 0x9294 |
| #define GR_GL_HSL_HUE 0x92AD |
| #define GR_GL_HSL_SATURATION 0x92AE |
| #define GR_GL_HSL_COLOR 0x92AF |
| #define GR_GL_HSL_LUMINOSITY 0x92B0 |
| |
| /* BlendingFactorDest */ |
| #define GR_GL_ZERO 0 |
| #define GR_GL_ONE 1 |
| #define GR_GL_SRC_COLOR 0x0300 |
| #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GR_GL_SRC_ALPHA 0x0302 |
| #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GR_GL_DST_ALPHA 0x0304 |
| #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 |
| |
| /* BlendingFactorSrc */ |
| /* GL_ZERO */ |
| /* GL_ONE */ |
| #define GR_GL_DST_COLOR 0x0306 |
| #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GR_GL_SRC_ALPHA_SATURATE 0x0308 |
| /* GL_SRC_ALPHA */ |
| /* GL_ONE_MINUS_SRC_ALPHA */ |
| /* GL_DST_ALPHA */ |
| /* GL_ONE_MINUS_DST_ALPHA */ |
| |
| /* ExtendedBlendFactors */ |
| #define GR_GL_SRC1_COLOR 0x88F9 |
| #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA |
| /* GL_SRC1_ALPHA */ |
| #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB |
| |
| /* Separate Blend Functions */ |
| #define GR_GL_BLEND_DST_RGB 0x80C8 |
| #define GR_GL_BLEND_SRC_RGB 0x80C9 |
| #define GR_GL_BLEND_DST_ALPHA 0x80CA |
| #define GR_GL_BLEND_SRC_ALPHA 0x80CB |
| #define GR_GL_CONSTANT_COLOR 0x8001 |
| #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #define GR_GL_CONSTANT_ALPHA 0x8003 |
| #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| #define GR_GL_BLEND_COLOR 0x8005 |
| |
| /* Buffer Objects */ |
| #define GR_GL_ARRAY_BUFFER 0x8892 |
| #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F |
| #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
| #define GR_GL_PIXEL_PACK_BUFFER 0x88EB |
| #define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC |
| |
| #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC |
| #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED |
| |
| #define GR_GL_STREAM_DRAW 0x88E0 |
| #define GR_GL_STREAM_READ 0x88E1 |
| #define GR_GL_STATIC_DRAW 0x88E4 |
| #define GR_GL_DYNAMIC_DRAW 0x88E8 |
| |
| #define GR_GL_BUFFER_SIZE 0x8764 |
| #define GR_GL_BUFFER_USAGE 0x8765 |
| |
| #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| |
| /* CullFaceMode */ |
| #define GR_GL_FRONT 0x0404 |
| #define GR_GL_BACK 0x0405 |
| #define GR_GL_FRONT_AND_BACK 0x0408 |
| |
| /* DepthFunction */ |
| /* GL_NEVER */ |
| /* GL_LESS */ |
| /* GL_EQUAL */ |
| /* GL_LEQUAL */ |
| /* GL_GREATER */ |
| /* GL_NOTEQUAL */ |
| /* GL_GEQUAL */ |
| /* GL_ALWAYS */ |
| |
| /* EnableCap */ |
| #define GR_GL_TEXTURE_2D 0x0DE1 |
| #define GR_GL_CULL_FACE 0x0B44 |
| #define GR_GL_BLEND 0x0BE2 |
| #define GR_GL_DITHER 0x0BD0 |
| #define GR_GL_STENCIL_TEST 0x0B90 |
| #define GR_GL_DEPTH_TEST 0x0B71 |
| #define GR_GL_SCISSOR_TEST 0x0C11 |
| #define GR_GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GR_GL_SAMPLE_COVERAGE 0x80A0 |
| #define GR_GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GR_GL_POLYGON_SMOOTH 0x0B41 |
| #define GR_GL_POLYGON_STIPPLE 0x0B42 |
| #define GR_GL_COLOR_LOGIC_OP 0x0BF2 |
| #define GR_GL_COLOR_TABLE 0x80D0 |
| #define GR_GL_INDEX_LOGIC_OP 0x0BF1 |
| #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
| #define GR_GL_LINE_STIPPLE 0x0B24 |
| #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9 |
| #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64 |
| |
| /* ErrorCode */ |
| #define GR_GL_NO_ERROR 0 |
| #define GR_GL_INVALID_ENUM 0x0500 |
| #define GR_GL_INVALID_VALUE 0x0501 |
| #define GR_GL_INVALID_OPERATION 0x0502 |
| #define GR_GL_OUT_OF_MEMORY 0x0505 |
| #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? |
| |
| /* FrontFaceDirection */ |
| #define GR_GL_CW 0x0900 |
| #define GR_GL_CCW 0x0901 |
| |
| /* GetPName */ |
| #define GR_GL_LINE_WIDTH 0x0B21 |
| #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define GR_GL_CULL_FACE_MODE 0x0B45 |
| #define GR_GL_FRONT_FACE 0x0B46 |
| #define GR_GL_DEPTH_RANGE 0x0B70 |
| #define GR_GL_DEPTH_WRITEMASK 0x0B72 |
| #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GR_GL_DEPTH_FUNC 0x0B74 |
| #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GR_GL_STENCIL_FUNC 0x0B92 |
| #define GR_GL_STENCIL_FAIL 0x0B94 |
| #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GR_GL_STENCIL_REF 0x0B97 |
| #define GR_GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GR_GL_STENCIL_WRITEMASK 0x0B98 |
| #define GR_GL_STENCIL_BACK_FUNC 0x8800 |
| #define GR_GL_STENCIL_BACK_FAIL 0x8801 |
| #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #define GR_GL_STENCIL_BACK_REF 0x8CA3 |
| #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| #define GR_GL_VIEWPORT 0x0BA2 |
| #define GR_GL_SCISSOR_BOX 0x0C10 |
| /* GL_SCISSOR_TEST */ |
| #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GR_GL_COLOR_WRITEMASK 0x0C23 |
| #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GR_GL_UNPACK_FLIP_Y 0x9240 |
| #define GR_GL_PACK_ALIGNMENT 0x0D05 |
| #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 |
| #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GR_GL_TEXTURE_MIN_LOD 0x813A |
| #define GR_GL_TEXTURE_MAX_LOD 0x813B |
| #define GR_GL_TEXTURE_BASE_LEVEL 0x813C |
| #define GR_GL_TEXTURE_MAX_LEVEL 0x813D |
| #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GR_GL_SUBPIXEL_BITS 0x0D50 |
| #define GR_GL_RED_BITS 0x0D52 |
| #define GR_GL_GREEN_BITS 0x0D53 |
| #define GR_GL_BLUE_BITS 0x0D54 |
| #define GR_GL_ALPHA_BITS 0x0D55 |
| #define GR_GL_DEPTH_BITS 0x0D56 |
| #define GR_GL_STENCIL_BITS 0x0D57 |
| #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 |
| /* GL_POLYGON_OFFSET_FILL */ |
| #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GR_GL_TEXTURE_BINDING_2D 0x8069 |
| #define GR_GL_SAMPLE_BUFFERS 0x80A8 |
| #define GR_GL_SAMPLES 0x80A9 |
| #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB |
| #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 |
| #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 |
| #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 |
| |
| /* GetTextureParameter */ |
| /* GL_TEXTURE_MAG_FILTER */ |
| /* GL_TEXTURE_MIN_FILTER */ |
| /* GL_TEXTURE_WRAP_S */ |
| /* GL_TEXTURE_WRAP_T */ |
| |
| #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| |
| /* Compressed Texture Formats */ |
| #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
| #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
| #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
| #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
| |
| #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
| #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
| #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
| #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
| |
| #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 |
| #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 |
| |
| #define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 |
| |
| #define GR_GL_COMPRESSED_R11_EAC 0x9270 |
| #define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
| #define GR_GL_COMPRESSED_RG11_EAC 0x9272 |
| #define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
| |
| #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 |
| #define GR_GL_COMPRESSED_SRGB8 0x9275 |
| #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 |
| #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 |
| #define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278 |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279 |
| |
| #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 |
| #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 |
| #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 |
| #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 |
| |
| #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB |
| #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
| #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD |
| #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE |
| |
| #define GR_GL_COMPRESSED_3DC_X 0x87F9 |
| #define GR_GL_COMPRESSED_3DC_XY 0x87FA |
| |
| #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C |
| #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D |
| #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E |
| #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F |
| |
| #define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 |
| #define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 |
| #define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 |
| #define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 |
| #define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 |
| #define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 |
| #define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 |
| #define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 |
| #define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 |
| #define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 |
| #define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA |
| #define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB |
| #define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC |
| #define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD |
| |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD |
| |
| /* HintMode */ |
| #define GR_GL_DONT_CARE 0x1100 |
| #define GR_GL_FASTEST 0x1101 |
| #define GR_GL_NICEST 0x1102 |
| |
| /* HintTarget */ |
| #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 |
| |
| /* DataType */ |
| #define GR_GL_BYTE 0x1400 |
| #define GR_GL_UNSIGNED_BYTE 0x1401 |
| #define GR_GL_SHORT 0x1402 |
| #define GR_GL_UNSIGNED_SHORT 0x1403 |
| #define GR_GL_INT 0x1404 |
| #define GR_GL_UNSIGNED_INT 0x1405 |
| #define GR_GL_FLOAT 0x1406 |
| #define GR_GL_HALF_FLOAT 0x140B |
| #define GR_GL_FIXED 0x140C |
| #define GR_GL_HALF_FLOAT_OES 0x8D61 |
| |
| /* Lighting */ |
| #define GR_GL_LIGHTING 0x0B50 |
| #define GR_GL_LIGHT0 0x4000 |
| #define GR_GL_LIGHT1 0x4001 |
| #define GR_GL_LIGHT2 0x4002 |
| #define GR_GL_LIGHT3 0x4003 |
| #define GR_GL_LIGHT4 0x4004 |
| #define GR_GL_LIGHT5 0x4005 |
| #define GR_GL_LIGHT6 0x4006 |
| #define GR_GL_LIGHT7 0x4007 |
| #define GR_GL_SPOT_EXPONENT 0x1205 |
| #define GR_GL_SPOT_CUTOFF 0x1206 |
| #define GR_GL_CONSTANT_ATTENUATION 0x1207 |
| #define GR_GL_LINEAR_ATTENUATION 0x1208 |
| #define GR_GL_QUADRATIC_ATTENUATION 0x1209 |
| #define GR_GL_AMBIENT 0x1200 |
| #define GR_GL_DIFFUSE 0x1201 |
| #define GR_GL_SPECULAR 0x1202 |
| #define GR_GL_SHININESS 0x1601 |
| #define GR_GL_EMISSION 0x1600 |
| #define GR_GL_POSITION 0x1203 |
| #define GR_GL_SPOT_DIRECTION 0x1204 |
| #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 |
| #define GR_GL_COLOR_INDEXES 0x1603 |
| #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
| #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| #define GR_GL_FRONT_AND_BACK 0x0408 |
| #define GR_GL_SHADE_MODEL 0x0B54 |
| #define GR_GL_FLAT 0x1D00 |
| #define GR_GL_SMOOTH 0x1D01 |
| #define GR_GL_COLOR_MATERIAL 0x0B57 |
| #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 |
| #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
| #define GR_GL_NORMALIZE 0x0BA1 |
| |
| /* Matrix Mode */ |
| #define GR_GL_MATRIX_MODE 0x0BA0 |
| #define GR_GL_MODELVIEW 0x1700 |
| #define GR_GL_PROJECTION 0x1701 |
| #define GR_GL_TEXTURE 0x1702 |
| |
| /* multisample */ |
| #define GR_GL_MULTISAMPLE 0x809D |
| #define GR_GL_SAMPLE_POSITION 0x8E50 |
| |
| /* Points */ |
| #define GR_GL_POINT_SMOOTH 0x0B10 |
| #define GR_GL_POINT_SIZE 0x0B11 |
| #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 |
| #define GR_GL_POINT_SIZE_RANGE 0x0B12 |
| |
| /* Lines */ |
| #define GR_GL_LINE_SMOOTH 0x0B20 |
| #define GR_GL_LINE_STIPPLE 0x0B24 |
| #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 |
| #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 |
| #define GR_GL_LINE_WIDTH 0x0B21 |
| #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 |
| #define GR_GL_LINE_WIDTH_RANGE 0x0B22 |
| |
| /* PixelFormat */ |
| #define GR_GL_DEPTH_COMPONENT 0x1902 |
| #define GR_GL_RED 0x1903 |
| #define GR_GL_GREEN 0x1904 |
| #define GR_GL_BLUE 0x1905 |
| #define GR_GL_ALPHA 0x1906 |
| #define GR_GL_RGB 0x1907 |
| #define GR_GL_RGBA 0x1908 |
| #define GR_GL_BGRA 0x80E1 |
| #define GR_GL_LUMINANCE 0x1909 |
| #define GR_GL_LUMINANCE_ALPHA 0x190A |
| #define GR_GL_PALETTE8_RGBA8 0x8B96 |
| #define GR_GL_ALPHA8 0x803C |
| |
| #define GR_GL_R8 0x8229 |
| #define GR_GL_R16F 0x822D |
| #define GR_GL_RGBA16F 0x881A |
| #define GR_GL_ALPHA16F 0x881C |
| |
| /* PixelType */ |
| /* GL_UNSIGNED_BYTE */ |
| #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| |
| /* Shaders */ |
| #define GR_GL_FRAGMENT_SHADER 0x8B30 |
| #define GR_GL_VERTEX_SHADER 0x8B31 |
| #define GR_GL_GEOMETRY_SHADER 0x8DD9 |
| #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #define GR_GL_MAX_VARYING_VECTORS 0x8DFC |
| #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
| #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #define GR_GL_SHADER_TYPE 0x8B4F |
| #define GR_GL_DELETE_STATUS 0x8B80 |
| #define GR_GL_LINK_STATUS 0x8B82 |
| #define GR_GL_VALIDATE_STATUS 0x8B83 |
| #define GR_GL_ATTACHED_SHADERS 0x8B85 |
| #define GR_GL_ACTIVE_UNIFORMS 0x8B86 |
| #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| #define GR_GL_CURRENT_PROGRAM 0x8B8D |
| #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63 |
| |
| /* StencilFunction */ |
| #define GR_GL_NEVER 0x0200 |
| #define GR_GL_LESS 0x0201 |
| #define GR_GL_EQUAL 0x0202 |
| #define GR_GL_LEQUAL 0x0203 |
| #define GR_GL_GREATER 0x0204 |
| #define GR_GL_NOTEQUAL 0x0205 |
| #define GR_GL_GEQUAL 0x0206 |
| #define GR_GL_ALWAYS 0x0207 |
| |
| /* StencilOp */ |
| /* GL_ZERO */ |
| #define GR_GL_KEEP 0x1E00 |
| #define GR_GL_REPLACE 0x1E01 |
| #define GR_GL_INCR 0x1E02 |
| #define GR_GL_DECR 0x1E03 |
| #define GR_GL_INVERT 0x150A |
| #define GR_GL_INCR_WRAP 0x8507 |
| #define GR_GL_DECR_WRAP 0x8508 |
| |
| /* StringName */ |
| #define GR_GL_VENDOR 0x1F00 |
| #define GR_GL_RENDERER 0x1F01 |
| #define GR_GL_VERSION 0x1F02 |
| #define GR_GL_EXTENSIONS 0x1F03 |
| |
| /* StringCounts */ |
| #define GR_GL_NUM_EXTENSIONS 0x821D |
| |
| /* Pixel Mode / Transfer */ |
| #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 |
| #define GR_GL_PACK_ROW_LENGTH 0x0D02 |
| |
| |
| /* TextureMagFilter */ |
| #define GR_GL_NEAREST 0x2600 |
| #define GR_GL_LINEAR 0x2601 |
| |
| /* TextureMinFilter */ |
| /* GL_NEAREST */ |
| /* GL_LINEAR */ |
| #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| |
| /* TextureUsage */ |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 |
| |
| /* TextureParameterName */ |
| #define GR_GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GR_GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GR_GL_TEXTURE_WRAP_S 0x2802 |
| #define GR_GL_TEXTURE_WRAP_T 0x2803 |
| #define GR_GL_TEXTURE_USAGE 0x93A2 |
| |
| /* TextureTarget */ |
| /* GL_TEXTURE_2D */ |
| #define GR_GL_TEXTURE 0x1702 |
| #define GR_GL_TEXTURE_CUBE_MAP 0x8513 |
| #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| |
| /* TextureUnit */ |
| #define GR_GL_TEXTURE0 0x84C0 |
| #define GR_GL_TEXTURE1 0x84C1 |
| #define GR_GL_TEXTURE2 0x84C2 |
| #define GR_GL_TEXTURE3 0x84C3 |
| #define GR_GL_TEXTURE4 0x84C4 |
| #define GR_GL_TEXTURE5 0x84C5 |
| #define GR_GL_TEXTURE6 0x84C6 |
| #define GR_GL_TEXTURE7 0x84C7 |
| #define GR_GL_TEXTURE8 0x84C8 |
| #define GR_GL_TEXTURE9 0x84C9 |
| #define GR_GL_TEXTURE10 0x84CA |
| #define GR_GL_TEXTURE11 0x84CB |
| #define GR_GL_TEXTURE12 0x84CC |
| #define GR_GL_TEXTURE13 0x84CD |
| #define GR_GL_TEXTURE14 0x84CE |
| #define GR_GL_TEXTURE15 0x84CF |
| #define GR_GL_TEXTURE16 0x84D0 |
| #define GR_GL_TEXTURE17 0x84D1 |
| #define GR_GL_TEXTURE18 0x84D2 |
| #define GR_GL_TEXTURE19 0x84D3 |
| #define GR_GL_TEXTURE20 0x84D4 |
| #define GR_GL_TEXTURE21 0x84D5 |
| #define GR_GL_TEXTURE22 0x84D6 |
| #define GR_GL_TEXTURE23 0x84D7 |
| #define GR_GL_TEXTURE24 0x84D8 |
| #define GR_GL_TEXTURE25 0x84D9 |
| #define GR_GL_TEXTURE26 0x84DA |
| #define GR_GL_TEXTURE27 0x84DB |
| #define GR_GL_TEXTURE28 0x84DC |
| #define GR_GL_TEXTURE29 0x84DD |
| #define GR_GL_TEXTURE30 0x84DE |
| #define GR_GL_TEXTURE31 0x84DF |
| #define GR_GL_ACTIVE_TEXTURE 0x84E0 |
| #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 |
| #define GR_GL_MAX_TEXTURE_COORDS 0x8871 |
| |
| /* TextureWrapMode */ |
| #define GR_GL_REPEAT 0x2901 |
| #define GR_GL_CLAMP_TO_EDGE 0x812F |
| #define GR_GL_MIRRORED_REPEAT 0x8370 |
| |
| /* Texture Swizzle */ |
| #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 |
| #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 |
| #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 |
| #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 |
| #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 |
| |
| /* Texture mapping */ |
| #define GR_GL_TEXTURE_ENV 0x2300 |
| #define GR_GL_TEXTURE_ENV_MODE 0x2200 |
| #define GR_GL_TEXTURE_1D 0x0DE0 |
| /* GL_TEXTURE_2D */ |
| /* GL_TEXTURE_WRAP_S */ |
| /* GL_TEXTURE_WRAP_T */ |
| /* GL_TEXTURE_MAG_FILTER */ |
| /* GL_TEXTURE_MIN_FILTER */ |
| #define GR_GL_TEXTURE_ENV_COLOR 0x2201 |
| #define GR_GL_TEXTURE_GEN_S 0x0C60 |
| #define GR_GL_TEXTURE_GEN_T 0x0C61 |
| #define GR_GL_TEXTURE_GEN_R 0x0C62 |
| #define GR_GL_TEXTURE_GEN_Q 0x0C63 |
| #define GR_GL_TEXTURE_GEN_MODE 0x2500 |
| #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 |
| #define GR_GL_TEXTURE_WIDTH 0x1000 |
| #define GR_GL_TEXTURE_HEIGHT 0x1001 |
| #define GR_GL_TEXTURE_BORDER 0x1005 |
| #define GR_GL_TEXTURE_COMPONENTS 0x1003 |
| #define GR_GL_TEXTURE_RED_SIZE 0x805C |
| #define GR_GL_TEXTURE_GREEN_SIZE 0x805D |
| #define GR_GL_TEXTURE_BLUE_SIZE 0x805E |
| #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F |
| #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
| #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 |
| #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
| /* GL_NEAREST_MIPMAP_NEAREST */ |
| /* GL_NEAREST_MIPMAP_LINEAR */ |
| /* GL_LINEAR_MIPMAP_NEAREST */ |
| /* GL_LINEAR_MIPMAP_LINEAR */ |
| #define GR_GL_OBJECT_LINEAR 0x2401 |
| #define GR_GL_OBJECT_PLANE 0x2501 |
| #define GR_GL_EYE_LINEAR 0x2400 |
| #define GR_GL_EYE_PLANE 0x2502 |
| #define GR_GL_SPHERE_MAP 0x2402 |
| #define GR_GL_DECAL 0x2101 |
| #define GR_GL_MODULATE 0x2100 |
| /* GL_NEAREST */ |
| /* GL_REPEAT */ |
| #define GR_GL_CLAMP 0x2900 |
| #define GR_GL_S 0x2000 |
| #define GR_GL_T 0x2001 |
| #define GR_GL_R 0x2002 |
| #define GR_GL_Q 0x2003 |
| #define GR_GL_TEXTURE_GEN_R 0x0C62 |
| #define GR_GL_TEXTURE_GEN_Q 0x0C63 |
| |
| /* texture_env_combine */ |
| #define GR_GL_COMBINE 0x8570 |
| #define GR_GL_COMBINE_RGB 0x8571 |
| #define GR_GL_COMBINE_ALPHA 0x8572 |
| #define GR_GL_SOURCE0_RGB 0x8580 |
| #define GR_GL_SOURCE1_RGB 0x8581 |
| #define GR_GL_SOURCE2_RGB 0x8582 |
| #define GR_GL_SOURCE0_ALPHA 0x8588 |
| #define GR_GL_SOURCE1_ALPHA 0x8589 |
| #define GR_GL_SOURCE2_ALPHA 0x858A |
| #define GR_GL_OPERAND0_RGB 0x8590 |
| #define GR_GL_OPERAND1_RGB 0x8591 |
| #define GR_GL_OPERAND2_RGB 0x8592 |
| #define GR_GL_OPERAND0_ALPHA 0x8598 |
| #define GR_GL_OPERAND1_ALPHA 0x8599 |
| #define GR_GL_OPERAND2_ALPHA 0x859A |
| #define GR_GL_RGB_SCALE 0x8573 |
| #define GR_GL_ADD_SIGNED 0x8574 |
| #define GR_GL_INTERPOLATE 0x8575 |
| #define GR_GL_SUBTRACT 0x84E7 |
| #define GR_GL_CONSTANT 0x8576 |
| #define GR_GL_PRIMARY_COLOR 0x8577 |
| #define GR_GL_PREVIOUS 0x8578 |
| #define GR_GL_SRC0_RGB 0x8580 |
| #define GR_GL_SRC1_RGB 0x8581 |
| #define GR_GL_SRC2_RGB 0x8582 |
| #define GR_GL_SRC0_ALPHA 0x8588 |
| #define GR_GL_SRC1_ALPHA 0x8589 |
| #define GR_GL_SRC2_ALPHA 0x858A |
| |
| /* Uniform Types */ |
| #define GR_GL_FLOAT_VEC2 0x8B50 |
| #define GR_GL_FLOAT_VEC3 0x8B51 |
| #define GR_GL_FLOAT_VEC4 0x8B52 |
| #define GR_GL_INT_VEC2 0x8B53 |
| #define GR_GL_INT_VEC3 0x8B54 |
| #define GR_GL_INT_VEC4 0x8B55 |
| #define GR_GL_BOOL 0x8B56 |
| #define GR_GL_BOOL_VEC2 0x8B57 |
| #define GR_GL_BOOL_VEC3 0x8B58 |
| #define GR_GL_BOOL_VEC4 0x8B59 |
| #define GR_GL_FLOAT_MAT2 0x8B5A |
| #define GR_GL_FLOAT_MAT3 0x8B5B |
| #define GR_GL_FLOAT_MAT4 0x8B5C |
| #define GR_GL_SAMPLER_2D 0x8B5E |
| #define GR_GL_SAMPLER_CUBE 0x8B60 |
| |
| /* Vertex Arrays */ |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| #define GR_GL_VERTEX_ARRAY 0x8074 |
| #define GR_GL_NORMAL_ARRAY 0x8075 |
| #define GR_GL_COLOR_ARRAY 0x8076 |
| #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E |
| #define GR_GL_INDEX_ARRAY 0x8077 |
| #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 |
| #define GR_GL_EDGE_FLAG_ARRAY 0x8079 |
| #define GR_GL_VERTEX_ARRAY_SIZE 0x807A |
| #define GR_GL_VERTEX_ARRAY_TYPE 0x807B |
| #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C |
| #define GR_GL_NORMAL_ARRAY_TYPE 0x807E |
| #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F |
| #define GR_GL_COLOR_ARRAY_SIZE 0x8081 |
| #define GR_GL_COLOR_ARRAY_TYPE 0x8082 |
| #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 |
| #define GR_GL_INDEX_ARRAY_TYPE 0x8085 |
| #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 |
| #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
| #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
| #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
| #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
| #define GR_GL_VERTEX_ARRAY_POINTER 0x808E |
| #define GR_GL_NORMAL_ARRAY_POINTER 0x808F |
| #define GR_GL_COLOR_ARRAY_POINTER 0x8090 |
| #define GR_GL_INDEX_ARRAY_POINTER 0x8091 |
| #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
| #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
| #define GR_GL_V2F 0x2A20 |
| #define GR_GL_V3F 0x2A21 |
| #define GR_GL_C4UB_V2F 0x2A22 |
| #define GR_GL_C4UB_V3F 0x2A23 |
| #define GR_GL_C3F_V3F 0x2A24 |
| #define GR_GL_N3F_V3F 0x2A25 |
| #define GR_GL_C4F_N3F_V3F 0x2A26 |
| #define GR_GL_T2F_V3F 0x2A27 |
| #define GR_GL_T4F_V4F 0x2A28 |
| #define GR_GL_T2F_C4UB_V3F 0x2A29 |
| #define GR_GL_T2F_C3F_V3F 0x2A2A |
| #define GR_GL_T2F_N3F_V3F 0x2A2B |
| #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C |
| #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D |
| |
| /* Buffer Object */ |
| #define GR_GL_READ_ONLY 0x88B8 |
| #define GR_GL_WRITE_ONLY 0x88B9 |
| #define GR_GL_BUFFER_MAPPED 0x88BC |
| |
| #define GR_GL_MAP_READ_BIT 0x0001 |
| #define GR_GL_MAP_WRITE_BIT 0x0002 |
| #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
| #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
| #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
| #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
| |
| /* Read Format */ |
| #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| |
| /* Shader Source */ |
| #define GR_GL_COMPILE_STATUS 0x8B81 |
| #define GR_GL_INFO_LOG_LENGTH 0x8B84 |
| #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 |
| #define GR_GL_SHADER_COMPILER 0x8DFA |
| |
| /* Shader Binary */ |
| #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| |
| /* Shader Precision-Specified Types */ |
| #define GR_GL_LOW_FLOAT 0x8DF0 |
| #define GR_GL_MEDIUM_FLOAT 0x8DF1 |
| #define GR_GL_HIGH_FLOAT 0x8DF2 |
| #define GR_GL_LOW_INT 0x8DF3 |
| #define GR_GL_MEDIUM_INT 0x8DF4 |
| #define GR_GL_HIGH_INT 0x8DF5 |
| |
| /* Queries */ |
| #define GR_GL_QUERY_COUNTER_BITS 0x8864 |
| #define GR_GL_CURRENT_QUERY 0x8865 |
| #define GR_GL_QUERY_RESULT 0x8866 |
| #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 |
| #define GR_GL_SAMPLES_PASSED 0x8914 |
| #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F |
| #define GR_GL_TIME_ELAPSED 0x88BF |
| #define GR_GL_TIMESTAMP 0x8E28 |
| #define GR_GL_PRIMITIVES_GENERATED 0x8C87 |
| #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
| |
| |
| /* Framebuffer Object. */ |
| #define GR_GL_FRAMEBUFFER 0x8D40 |
| #define GR_GL_READ_FRAMEBUFFER 0x8CA8 |
| #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 |
| |
| #define GR_GL_RENDERBUFFER 0x8D41 |
| |
| #define GR_GL_RGBA4 0x8056 |
| #define GR_GL_RGB5_A1 0x8057 |
| #define GR_GL_RGB565 0x8D62 |
| #define GR_GL_RGBA8 0x8058 |
| #define GR_GL_RGBA32F 0x8814 |
| #define GR_GL_RGB5 0x8050 |
| #define GR_GL_RGB8 0x8051 |
| #define GR_GL_BGRA8 0x93A1 |
| #define GR_GL_SRGB 0x8C40 |
| #define GR_GL_SRGB8 0x8C41 |
| #define GR_GL_SRGB_ALPHA 0x8C42 |
| #define GR_GL_SRGB8_ALPHA8 0x8C43 |
| #define GR_GL_DEPTH_COMPONENT16 0x81A5 |
| #define GR_GL_STENCIL_INDEX 0x1901 |
| #define GR_GL_STENCIL_INDEX4 0x8D47 |
| #define GR_GL_STENCIL_INDEX8 0x8D48 |
| #define GR_GL_STENCIL_INDEX16 0x8D49 |
| #define GR_GL_DEPTH_STENCIL 0x84F9 |
| #define GR_GL_DEPTH24_STENCIL8 0x88F0 |
| |
| #define GR_GL_MAX_SAMPLES 0x8D57 |
| // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES |
| #define GR_GL_MAX_SAMPLES_IMG 0x9135 |
| |
| #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 |
| #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 |
| #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
| |
| #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 |
| #define GR_GL_DEPTH_ATTACHMENT 0x8D00 |
| #define GR_GL_STENCIL_ATTACHMENT 0x8D20 |
| |
| // GL_EXT_discard_framebuffer |
| #define GR_GL_COLOR 0x1800 |
| #define GR_GL_DEPTH 0x1801 |
| #define GR_GL_STENCIL 0x1802 |
| |
| #define GR_GL_NONE 0 |
| #define GR_GL_FRAMEBUFFER_DEFAULT 0x8218 |
| |
| #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| |
| #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 |
| #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| |
| #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| |
| /* Path Rendering */ |
| // commands |
| #define GR_GL_CLOSE_PATH 0x00 |
| #define GR_GL_MOVE_TO 0x02 |
| #define GR_GL_LINE_TO 0x04 |
| #define GR_GL_QUADRATIC_CURVE_TO 0x0A |
| #define GR_GL_CUBIC_CURVE_TO 0x0C |
| #define GR_GL_CONIC_CURVE_TO 0x1A |
| |
| // path parameters |
| #define GR_GL_PATH_STROKE_WIDTH 0x9075 |
| #define GR_GL_PATH_END_CAPS 0x9076 |
| #define GR_GL_PATH_JOIN_STYLE 0x9079 |
| #define GR_GL_PATH_MITER_LIMIT 0x907A |
| #define GR_GL_PATH_STROKE_BOUND 0x9086 |
| |
| // fill modes |
| #define GR_GL_COUNT_UP 0x9088 |
| |
| // cover mode |
| #define GR_GL_BOUNDING_BOX 0x908D |
| #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C |
| |
| // transform type |
| #define GR_GL_TRANSLATE_X 0x908E |
| #define GR_GL_TRANSLATE_Y 0x908F |
| #define GR_GL_TRANSLATE_2D 0x9090 |
| #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 |
| |
| // cap/dash values |
| #define GR_GL_SQUARE 0x90A3 |
| #define GR_GL_ROUND 0x90A4 |
| |
| // join values |
| #define GR_GL_BEVEL 0x90A6 |
| #define GR_GL_MITER_REVERT 0x90A7 |
| |
| // glyph loading values |
| #define GR_GL_STANDARD_FONT_FORMAT 0x936C |
| #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 |
| |
| // NV_path_rendering extension to ARB_program_interface_query: |
| // .. corresponds to the set of active input variables used by the fragment |
| // shader stage of <program> (if a fragment stage exists). |
| #define GR_GL_FRAGMENT_INPUT 0x936D |
| |
| // NV_path_rendering extension to EXT_direct_state_access: |
| // [the matrix functions] must support the PATH_PROJECTION_NV and |
| // PATH_MODELVIEW_NV tokens for matrixMode. |
| #define GR_GL_PATH_PROJECTION 0x1701 |
| #define GR_GL_PATH_MODELVIEW 0x1700 |
| |
| /* ARM specific define for MSAA support on framebuffer fetch */ |
| #define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65 |
| |
| /* GL_EXT_raster_multisample */ |
| #define GR_GL_RASTER_MULTISAMPLE 0x9327 |
| #define GR_GL_RASTER_SAMPLES 0x9328 |
| #define GR_GL_MAX_RASTER_SAMPLES 0x9329 |
| #define GR_GL_RASTER_FIXED_SAMPLE_LOCATIONS 0x932A |
| #define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED 0x932B |
| #define GR_GL_EFFECTIVE_RASTER_SAMPLES 0x932C |
| |
| /* GL_KHR_debug */ |
| #define GR_GL_DEBUG_OUTPUT 0x92E0 |
| #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
| #define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
| #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
| #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
| #define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145 |
| #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
| #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
| #define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
| #define GR_GL_MAX_LABEL_LENGTH 0x82E8 |
| #define GR_GL_DEBUG_SOURCE_API 0x8246 |
| #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
| #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
| #define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
| #define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A |
| #define GR_GL_DEBUG_SOURCE_OTHER 0x824B |
| #define GR_GL_DEBUG_TYPE_ERROR 0x824C |
| #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
| #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
| #define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F |
| #define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
| #define GR_GL_DEBUG_TYPE_OTHER 0x8251 |
| #define GR_GL_DEBUG_TYPE_MARKER 0x8268 |
| #define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
| #define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A |
| #define GR_GL_DEBUG_SEVERITY_HIGH 0x9146 |
| #define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
| #define GR_GL_DEBUG_SEVERITY_LOW 0x9148 |
| #define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
| #define GR_GL_STACK_UNDERFLOW 0x0504 |
| #define GR_GL_STACK_OVERFLOW 0x0503 |
| #define GR_GL_BUFFER 0x82E0 |
| #define GR_GL_SHADER 0x82E1 |
| #define GR_GL_PROGRAM 0x82E2 |
| #define GR_GL_QUERY 0x82E3 |
| #define GR_GL_PROGRAM_PIPELINE 0x82E4 |
| #define GR_GL_SAMPLER 0x82E6 |
| |
| /* GL_OES_EGL_image_external */ |
| #define GR_GL_TEXTURE_EXTERNAL 0x8D65 |
| |
| /* GL_ARB_texture_rectangle */ |
| #define GR_GL_TEXTURE_RECTANGLE 0x84F5 |
| |
| /* EGL Defines */ |
| #define GR_EGL_NO_DISPLAY ((GrEGLDisplay)0) |
| #define GR_EGL_EXTENSIONS 0x3055 |
| #define GR_EGL_GL_TEXTURE_2D 0x30B1 |
| #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC |
| #define GR_EGL_IMAGE_PRESERVED 0x30D2 |
| #define GR_EGL_FALSE 0x0 |
| #define GR_EGL_TRUE 0x1 |
| #define GR_EGL_NONE 0x3038 |
| #define GR_EGL_NO_IMAGE ((GrEGLImage)0) |
| |
| #endif |