| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkGradientShaderPriv_DEFINED |
| #define SkGradientShaderPriv_DEFINED |
| |
| #include "SkGradientBitmapCache.h" |
| #include "SkGradientShader.h" |
| #include "SkClampRange.h" |
| #include "SkColorPriv.h" |
| #include "SkReadBuffer.h" |
| #include "SkWriteBuffer.h" |
| #include "SkMallocPixelRef.h" |
| #include "SkUtils.h" |
| #include "SkShader.h" |
| #include "SkOnce.h" |
| |
| static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1, |
| int count) { |
| if (count > 0) { |
| if (v0 == v1) { |
| sk_memset32(dst, v0, count); |
| } else { |
| int pairs = count >> 1; |
| for (int i = 0; i < pairs; i++) { |
| *dst++ = v0; |
| *dst++ = v1; |
| } |
| if (count & 1) { |
| *dst = v0; |
| } |
| } |
| } |
| } |
| |
| // Clamp |
| |
| static inline SkFixed clamp_tileproc(SkFixed x) { |
| return SkClampMax(x, 0xFFFF); |
| } |
| |
| // Repeat |
| |
| static inline SkFixed repeat_tileproc(SkFixed x) { |
| return x & 0xFFFF; |
| } |
| |
| // Mirror |
| |
| static inline SkFixed mirror_tileproc(SkFixed x) { |
| int s = SkLeftShift(x, 15) >> 31; |
| return (x ^ s) & 0xFFFF; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| typedef SkFixed (*TileProc)(SkFixed); |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static const TileProc gTileProcs[] = { |
| clamp_tileproc, |
| repeat_tileproc, |
| mirror_tileproc |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class SkGradientShaderBase : public SkShader { |
| public: |
| struct Descriptor { |
| Descriptor() { |
| sk_bzero(this, sizeof(*this)); |
| fTileMode = SkShader::kClamp_TileMode; |
| } |
| |
| const SkMatrix* fLocalMatrix; |
| const SkColor* fColors; |
| const SkScalar* fPos; |
| int fCount; |
| SkShader::TileMode fTileMode; |
| uint32_t fGradFlags; |
| |
| void flatten(SkWriteBuffer&) const; |
| }; |
| |
| class DescriptorScope : public Descriptor { |
| public: |
| DescriptorScope() {} |
| |
| bool unflatten(SkReadBuffer&); |
| |
| // fColors and fPos always point into local memory, so they can be safely mutated |
| // |
| SkColor* mutableColors() { return const_cast<SkColor*>(fColors); } |
| SkScalar* mutablePos() { return const_cast<SkScalar*>(fPos); } |
| |
| private: |
| enum { |
| kStorageCount = 16 |
| }; |
| SkColor fColorStorage[kStorageCount]; |
| SkScalar fPosStorage[kStorageCount]; |
| SkMatrix fLocalMatrixStorage; |
| SkAutoMalloc fDynamicStorage; |
| }; |
| |
| public: |
| SkGradientShaderBase(const Descriptor& desc, const SkMatrix& ptsToUnit); |
| virtual ~SkGradientShaderBase(); |
| |
| // The cache is initialized on-demand when getCache16/32 is called. |
| class GradientShaderCache : public SkRefCnt { |
| public: |
| GradientShaderCache(U8CPU alpha, bool dither, const SkGradientShaderBase& shader); |
| ~GradientShaderCache(); |
| |
| const uint16_t* getCache16(); |
| const SkPMColor* getCache32(); |
| |
| SkMallocPixelRef* getCache32PixelRef() const { return fCache32PixelRef; } |
| |
| unsigned getAlpha() const { return fCacheAlpha; } |
| bool getDither() const { return fCacheDither; } |
| |
| private: |
| // Working pointers. If either is nullptr, we need to recompute the corresponding cache values. |
| uint16_t* fCache16; |
| SkPMColor* fCache32; |
| |
| uint16_t* fCache16Storage; // Storage for fCache16, allocated on demand. |
| SkMallocPixelRef* fCache32PixelRef; |
| const unsigned fCacheAlpha; // The alpha value we used when we computed the cache. |
| // Larger than 8bits so we can store uninitialized |
| // value. |
| const bool fCacheDither; // The dither flag used when we computed the cache. |
| |
| const SkGradientShaderBase& fShader; |
| |
| // Make sure we only initialize the caches once. |
| SkOnce fCache16InitOnce, |
| fCache32InitOnce; |
| |
| static void initCache16(GradientShaderCache* cache); |
| static void initCache32(GradientShaderCache* cache); |
| |
| static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count, bool dither); |
| static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count, |
| U8CPU alpha, uint32_t gradFlags, bool dither); |
| }; |
| |
| class GradientShaderBaseContext : public SkShader::Context { |
| public: |
| GradientShaderBaseContext(const SkGradientShaderBase& shader, const ContextRec&); |
| |
| uint32_t getFlags() const override { return fFlags; } |
| |
| protected: |
| SkMatrix fDstToIndex; |
| SkMatrix::MapXYProc fDstToIndexProc; |
| uint8_t fDstToIndexClass; |
| uint8_t fFlags; |
| bool fDither; |
| |
| SkAutoTUnref<GradientShaderCache> fCache; |
| |
| private: |
| typedef SkShader::Context INHERITED; |
| }; |
| |
| bool isOpaque() const override; |
| |
| void getGradientTableBitmap(SkBitmap*) const; |
| |
| enum { |
| /// Seems like enough for visual accuracy. TODO: if pos[] deserves |
| /// it, use a larger cache. |
| kCache16Bits = 8, |
| kCache16Count = (1 << kCache16Bits), |
| kCache16Shift = 16 - kCache16Bits, |
| kSqrt16Shift = 8 - kCache16Bits, |
| |
| /// Seems like enough for visual accuracy. TODO: if pos[] deserves |
| /// it, use a larger cache. |
| kCache32Bits = 8, |
| kCache32Count = (1 << kCache32Bits), |
| kCache32Shift = 16 - kCache32Bits, |
| kSqrt32Shift = 8 - kCache32Bits, |
| |
| /// This value is used to *read* the dither cache; it may be 0 |
| /// if dithering is disabled. |
| kDitherStride32 = kCache32Count, |
| kDitherStride16 = kCache16Count, |
| }; |
| |
| enum GpuColorType { |
| kTwo_GpuColorType, |
| kThree_GpuColorType, // Symmetric three color |
| kTexture_GpuColorType |
| }; |
| |
| // Determines and returns the gradient is a two color gradient, symmetric three color gradient |
| // or other (texture gradient). If it is two or symmetric three color, the colors array will |
| // also be filled with the gradient colors |
| GpuColorType getGpuColorType(SkColor colors[3]) const; |
| |
| uint32_t getGradFlags() const { return fGradFlags; } |
| |
| protected: |
| class GradientShaderBase4fContext; |
| |
| SkGradientShaderBase(SkReadBuffer& ); |
| void flatten(SkWriteBuffer&) const override; |
| SK_TO_STRING_OVERRIDE() |
| |
| const SkMatrix fPtsToUnit; |
| TileMode fTileMode; |
| TileProc fTileProc; |
| int fColorCount; |
| uint8_t fGradFlags; |
| |
| struct Rec { |
| SkFixed fPos; // 0...1 |
| uint32_t fScale; // (1 << 24) / range |
| }; |
| Rec* fRecs; |
| |
| void commonAsAGradient(GradientInfo*, bool flipGrad = false) const; |
| |
| bool onAsLuminanceColor(SkColor*) const override; |
| |
| /* |
| * Takes in pointers to gradient color and Rec info as colorSrc and recSrc respectively. |
| * Count is the number of colors in the gradient |
| * It will then flip all the color and rec information and return in their respective Dst |
| * pointers. It is assumed that space has already been allocated for the Dst pointers. |
| * The rec src and dst are only assumed to be valid if count > 2 |
| */ |
| static void FlipGradientColors(SkColor* colorDst, Rec* recDst, |
| SkColor* colorSrc, Rec* recSrc, |
| int count); |
| |
| private: |
| enum { |
| kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space |
| |
| kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(SkScalar) + sizeof(Rec)) |
| }; |
| SkColor fStorage[(kStorageSize + 3) >> 2]; |
| public: |
| SkColor* fOrigColors; // original colors, before modulation by paint in context. |
| SkScalar* fOrigPos; // original positions |
| |
| bool colorsAreOpaque() const { return fColorsAreOpaque; } |
| |
| private: |
| bool fColorsAreOpaque; |
| |
| GradientShaderCache* refCache(U8CPU alpha, bool dither) const; |
| mutable SkMutex fCacheMutex; |
| mutable SkAutoTUnref<GradientShaderCache> fCache; |
| |
| void initCommon(); |
| |
| typedef SkShader INHERITED; |
| }; |
| |
| static inline int init_dither_toggle(int x, int y) { |
| x &= 1; |
| y = (y & 1) << 1; |
| return (x | y) * SkGradientShaderBase::kDitherStride32; |
| } |
| |
| static inline int next_dither_toggle(int toggle) { |
| return toggle ^ SkGradientShaderBase::kDitherStride32; |
| } |
| |
| static inline int init_dither_toggle16(int x, int y) { |
| return ((x ^ y) & 1) * SkGradientShaderBase::kDitherStride16; |
| } |
| |
| static inline int next_dither_toggle16(int toggle) { |
| return toggle ^ SkGradientShaderBase::kDitherStride16; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "GrCoordTransform.h" |
| #include "GrFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| |
| class GrInvariantOutput; |
| |
| /* |
| * The interpretation of the texture matrix depends on the sample mode. The |
| * texture matrix is applied both when the texture coordinates are explicit |
| * and when vertex positions are used as texture coordinates. In the latter |
| * case the texture matrix is applied to the pre-view-matrix position |
| * values. |
| * |
| * Normal SampleMode |
| * The post-matrix texture coordinates are in normalize space with (0,0) at |
| * the top-left and (1,1) at the bottom right. |
| * RadialGradient |
| * The matrix specifies the radial gradient parameters. |
| * (0,0) in the post-matrix space is center of the radial gradient. |
| * Radial2Gradient |
| * Matrix transforms to space where first circle is centered at the |
| * origin. The second circle will be centered (x, 0) where x may be |
| * 0 and is provided by setRadial2Params. The post-matrix space is |
| * normalized such that 1 is the second radius - first radius. |
| * SweepGradient |
| * The angle from the origin of texture coordinates in post-matrix space |
| * determines the gradient value. |
| */ |
| |
| class GrTextureStripAtlas; |
| |
| // Base class for Gr gradient effects |
| class GrGradientEffect : public GrFragmentProcessor { |
| public: |
| class GLSLProcessor; |
| |
| GrGradientEffect(GrContext* ctx, |
| const SkGradientShaderBase& shader, |
| const SkMatrix& matrix, |
| SkShader::TileMode tileMode); |
| |
| virtual ~GrGradientEffect(); |
| |
| bool useAtlas() const { return SkToBool(-1 != fRow); } |
| SkScalar getYCoord() const { return fYCoord; }; |
| |
| SkGradientShaderBase::GpuColorType getColorType() const { return fColorType; } |
| |
| enum PremulType { |
| kBeforeInterp_PremulType, |
| kAfterInterp_PremulType, |
| }; |
| |
| PremulType getPremulType() const { return fPremulType; } |
| |
| const SkColor* getColors(int pos) const { |
| SkASSERT(fColorType != SkGradientShaderBase::kTexture_GpuColorType); |
| SkASSERT((pos-1) <= fColorType); |
| return &fColors[pos]; |
| } |
| |
| protected: |
| /** Populates a pair of arrays with colors and stop info to construct a random gradient. |
| The function decides whether stop values should be used or not. The return value indicates |
| the number of colors, which will be capped by kMaxRandomGradientColors. colors should be |
| sized to be at least kMaxRandomGradientColors. stops is a pointer to an array of at least |
| size kMaxRandomGradientColors. It may be updated to nullptr, indicating that nullptr should be |
| passed to the gradient factory rather than the array. |
| */ |
| static const int kMaxRandomGradientColors = 4; |
| static int RandomGradientParams(SkRandom* r, |
| SkColor colors[kMaxRandomGradientColors], |
| SkScalar** stops, |
| SkShader::TileMode* tm); |
| |
| bool onIsEqual(const GrFragmentProcessor&) const override; |
| |
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override; |
| |
| const GrCoordTransform& getCoordTransform() const { return fCoordTransform; } |
| |
| private: |
| static const GrCoordSet kCoordSet = kLocal_GrCoordSet; |
| |
| GrCoordTransform fCoordTransform; |
| GrTextureAccess fTextureAccess; |
| SkScalar fYCoord; |
| GrTextureStripAtlas* fAtlas; |
| int fRow; |
| bool fIsOpaque; |
| SkGradientShaderBase::GpuColorType fColorType; |
| SkColor fColors[3]; // More than 3 colors we use texture |
| PremulType fPremulType; // This only changes behavior for two and three color special cases. |
| // It is already baked into to the table for texture gradients. |
| typedef GrFragmentProcessor INHERITED; |
| |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // Base class for GLSL gradient effects |
| class GrGradientEffect::GLSLProcessor : public GrGLSLFragmentProcessor { |
| public: |
| GLSLProcessor(); |
| |
| protected: |
| void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; |
| |
| protected: |
| /** |
| * Subclasses must call this. It will return a key for the part of the shader code controlled |
| * by the base class. The subclasses must stick it in their key and then pass it to the below |
| * emit* functions from their emitCode function. |
| */ |
| static uint32_t GenBaseGradientKey(const GrProcessor&); |
| |
| // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses |
| // should call this method from their emitCode(). |
| void emitUniforms(GrGLSLUniformHandler*, const GrGradientEffect&); |
| |
| |
| // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate |
| // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using |
| // native GLSL mix), and 4+ color gradients that use the traditional texture lookup. |
| void emitColor(GrGLSLFPFragmentBuilder* fragBuilder, |
| GrGLSLUniformHandler* uniformHandler, |
| const GrGLSLCaps* caps, |
| const GrGradientEffect&, |
| const char* gradientTValue, |
| const char* outputColor, |
| const char* inputColor, |
| const SamplerHandle* texSamplers); |
| |
| private: |
| enum { |
| // First bit for premul before/after interp |
| kPremulBeforeInterpKey = 1, |
| |
| // Next two bits for 2/3 color type (neither means using texture atlas) |
| kTwoColorKey = 4, |
| kThreeColorKey = 6, |
| }; |
| |
| SkScalar fCachedYCoord; |
| GrGLSLProgramDataManager::UniformHandle fFSYUni; |
| GrGLSLProgramDataManager::UniformHandle fColorStartUni; |
| GrGLSLProgramDataManager::UniformHandle fColorMidUni; |
| GrGLSLProgramDataManager::UniformHandle fColorEndUni; |
| |
| typedef GrGLSLFragmentProcessor INHERITED; |
| }; |
| |
| #endif |
| |
| #endif |