blob: 4d9b73f42324bba7015d123d3967c0d396e5c811 [file] [log] [blame]
/*
* Copyright 2018 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#if SK_SUPPORT_GPU
#include "GrBackendSurface.h"
#include "GrContext.h"
#include "GrGLInterface.h"
#include "GrGLTypes.h"
#endif
#include "SkBlendMode.h"
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkCornerPathEffect.h"
#include "SkDashPathEffect.h"
#include "SkDashPathEffect.h"
#include "SkData.h"
#include "SkDiscretePathEffect.h"
#include "SkEncodedImageFormat.h"
#include "SkFontMgr.h"
#include "SkFontMgrPriv.h"
#include "SkGradientShader.h"
#include "SkImageShader.h"
#include "SkPaint.h"
#include "SkParsePath.h"
#include "SkPath.h"
#include "SkPathEffect.h"
#include "SkPathOps.h"
#include "SkScalar.h"
#include "SkShader.h"
#include "SkString.h"
#include "SkStrokeRec.h"
#include "SkSurface.h"
#include "SkSurfaceProps.h"
#include "SkTestFontMgr.h"
#include "SkTrimPathEffect.h"
#include "SkVertices.h"
#if SK_INCLUDE_SKOTTIE
#include "Skottie.h"
#endif
#if SK_INCLUDE_NIMA
#include "nima/NimaActor.h"
#endif
#include <iostream>
#include <string>
#include <emscripten.h>
#include <emscripten/bind.h>
#if SK_SUPPORT_GPU
#include <GL/gl.h>
#include <emscripten/html5.h>
#endif
using namespace emscripten;
// Self-documenting types
using JSArray = emscripten::val;
using JSColor = int32_t;
using JSString = emscripten::val;
using SkPathOrNull = emscripten::val;
using Uint8Array = emscripten::val;
// Aliases for less typing
using BoneIndices = SkVertices::BoneIndices;
using BoneWeights = SkVertices::BoneWeights;
using Bone = SkVertices::Bone;
void EMSCRIPTEN_KEEPALIVE initFonts() {
gSkFontMgr_DefaultFactory = &sk_tool_utils::MakePortableFontMgr;
}
#if SK_SUPPORT_GPU
// Wraps the WebGL context in an SkSurface and returns it.
// This function based on the work of
// https://github.com/Zubnix/skia-wasm-port/, used under the terms of the MIT license.
sk_sp<SkSurface> getWebGLSurface(std::string id, int width, int height) {
// Context configurations
EmscriptenWebGLContextAttributes attrs;
emscripten_webgl_init_context_attributes(&attrs);
attrs.alpha = true;
attrs.premultipliedAlpha = true;
attrs.majorVersion = 1;
attrs.enableExtensionsByDefault = true;
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context(id.c_str(), &attrs);
if (context < 0) {
printf("failed to create webgl context %d\n", context);
return nullptr;
}
EMSCRIPTEN_RESULT r = emscripten_webgl_make_context_current(context);
if (r < 0) {
printf("failed to make webgl current %d\n", r);
return nullptr;
}
glClearColor(0, 0, 0, 0);
glClearStencil(0);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
// setup GrContext
auto interface = GrGLMakeNativeInterface();
// setup contexts
sk_sp<GrContext> grContext(GrContext::MakeGL(interface));
// Wrap the frame buffer object attached to the screen in a Skia render target so Skia can
// render to it
GrGLint buffer;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &buffer);
GrGLFramebufferInfo info;
info.fFBOID = (GrGLuint) buffer;
SkColorType colorType;
info.fFormat = GL_RGBA8;
colorType = kRGBA_8888_SkColorType;
GrBackendRenderTarget target(width, height, 0, 8, info);
sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(grContext.get(), target,
kBottomLeft_GrSurfaceOrigin,
colorType, nullptr, nullptr));
return surface;
}
#endif
struct SimpleMatrix {
SkScalar scaleX, skewX, transX;
SkScalar skewY, scaleY, transY;
SkScalar pers0, pers1, pers2;
};
SkMatrix toSkMatrix(const SimpleMatrix& sm) {
return SkMatrix::MakeAll(sm.scaleX, sm.skewX , sm.transX,
sm.skewY , sm.scaleY, sm.transY,
sm.pers0 , sm.pers1 , sm.pers2);
}
//========================================================================================
// Path things
//========================================================================================
// All these Apply* methods are simple wrappers to avoid returning an object.
// The default WASM bindings produce code that will leak if a return value
// isn't assigned to a JS variable and has delete() called on it.
// These Apply methods, combined with the smarter binding code allow for chainable
// commands that don't leak if the return value is ignored (i.e. when used intuitively).
void ApplyAddArc(SkPath& orig, const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle) {
orig.addArc(oval, startAngle, sweepAngle);
}
void ApplyAddPath(SkPath& orig, const SkPath& newPath,
SkScalar scaleX, SkScalar skewX, SkScalar transX,
SkScalar skewY, SkScalar scaleY, SkScalar transY,
SkScalar pers0, SkScalar pers1, SkScalar pers2,
bool extendPath) {
SkMatrix m = SkMatrix::MakeAll(scaleX, skewX , transX,
skewY , scaleY, transY,
pers0 , pers1 , pers2);
orig.addPath(newPath, m, extendPath ? SkPath::kExtend_AddPathMode :
SkPath::kAppend_AddPathMode);
}
void ApplyAddRect(SkPath& path, SkScalar left, SkScalar top,
SkScalar right, SkScalar bottom, bool ccw) {
path.addRect(left, top, right, bottom,
ccw ? SkPath::Direction::kCW_Direction :
SkPath::Direction::kCCW_Direction);
}
void ApplyArcTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
SkScalar radius) {
p.arcTo(x1, y1, x2, y2, radius);
}
void ApplyClose(SkPath& p) {
p.close();
}
void ApplyConicTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
SkScalar w) {
p.conicTo(x1, y1, x2, y2, w);
}
void ApplyCubicTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
SkScalar x3, SkScalar y3) {
p.cubicTo(x1, y1, x2, y2, x3, y3);
}
void ApplyLineTo(SkPath& p, SkScalar x, SkScalar y) {
p.lineTo(x, y);
}
void ApplyMoveTo(SkPath& p, SkScalar x, SkScalar y) {
p.moveTo(x, y);
}
void ApplyQuadTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) {
p.quadTo(x1, y1, x2, y2);
}
void ApplyTransform(SkPath& orig,
SkScalar scaleX, SkScalar skewX, SkScalar transX,
SkScalar skewY, SkScalar scaleY, SkScalar transY,
SkScalar pers0, SkScalar pers1, SkScalar pers2) {
SkMatrix m = SkMatrix::MakeAll(scaleX, skewX , transX,
skewY , scaleY, transY,
pers0 , pers1 , pers2);
orig.transform(m);
}
bool EMSCRIPTEN_KEEPALIVE ApplySimplify(SkPath& path) {
return Simplify(path, &path);
}
bool EMSCRIPTEN_KEEPALIVE ApplyPathOp(SkPath& pathOne, const SkPath& pathTwo, SkPathOp op) {
return Op(pathOne, pathTwo, op, &pathOne);
}
JSString EMSCRIPTEN_KEEPALIVE ToSVGString(const SkPath& path) {
SkString s;
SkParsePath::ToSVGString(path, &s);
return emscripten::val(s.c_str());
}
SkPathOrNull EMSCRIPTEN_KEEPALIVE MakePathFromOp(const SkPath& pathOne, const SkPath& pathTwo, SkPathOp op) {
SkPath out;
if (Op(pathOne, pathTwo, op, &out)) {
return emscripten::val(out);
}
return emscripten::val::null();
}
SkPath EMSCRIPTEN_KEEPALIVE CopyPath(const SkPath& a) {
SkPath copy(a);
return copy;
}
bool EMSCRIPTEN_KEEPALIVE Equals(const SkPath& a, const SkPath& b) {
return a == b;
}
//========================================================================================
// Path Effects
//========================================================================================
bool ApplyDash(SkPath& path, SkScalar on, SkScalar off, SkScalar phase) {
SkScalar intervals[] = { on, off };
auto pe = SkDashPathEffect::Make(intervals, 2, phase);
if (!pe) {
SkDebugf("Invalid args to dash()\n");
return false;
}
SkStrokeRec rec(SkStrokeRec::InitStyle::kHairline_InitStyle);
if (pe->filterPath(&path, path, &rec, nullptr)) {
return true;
}
SkDebugf("Could not make dashed path\n");
return false;
}
bool ApplyTrim(SkPath& path, SkScalar startT, SkScalar stopT, bool isComplement) {
auto mode = isComplement ? SkTrimPathEffect::Mode::kInverted : SkTrimPathEffect::Mode::kNormal;
auto pe = SkTrimPathEffect::Make(startT, stopT, mode);
if (!pe) {
SkDebugf("Invalid args to trim(): startT and stopT must be in [0,1]\n");
return false;
}
SkStrokeRec rec(SkStrokeRec::InitStyle::kHairline_InitStyle);
if (pe->filterPath(&path, path, &rec, nullptr)) {
return true;
}
SkDebugf("Could not trim path\n");
return false;
}
struct StrokeOpts {
// Default values are set in chaining.js which allows clients
// to set any number of them. Otherwise, the binding code complains if
// any are omitted.
SkScalar width;
SkScalar miter_limit;
SkPaint::Join join;
SkPaint::Cap cap;
};
bool ApplyStroke(SkPath& path, StrokeOpts opts) {
SkPaint p;
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeCap(opts.cap);
p.setStrokeJoin(opts.join);
p.setStrokeWidth(opts.width);
p.setStrokeMiter(opts.miter_limit);
return p.getFillPath(path, &path);
}
// to map from raw memory to a uint8array
Uint8Array getSkDataBytes(const SkData *data) {
return Uint8Array(typed_memory_view(data->size(), data->bytes()));
}
// These objects have private destructors / delete mthods - I don't think
// we need to do anything other than tell emscripten to do nothing.
namespace emscripten {
namespace internal {
template<typename ClassType>
void raw_destructor(ClassType *);
template<>
void raw_destructor<SkData>(SkData *ptr) {
}
template<>
void raw_destructor<SkVertices>(SkVertices *ptr) {
}
}
}
// Some timesignatures below have uintptr_t instead of a pointer to a primative
// type (e.g. SkScalar). This is necessary because we can't use "bind" (EMSCRIPTEN_BINDINGS)
// and pointers to primitive types (Only bound types like SkPoint). We could if we used
// cwrap (see https://becominghuman.ai/passing-and-returning-webassembly-array-parameters-a0f572c65d97)
// but that requires us to stick to C code and, AFAIK, doesn't allow us to return nice things like
// SkPath or SkCanvas.
//
// So, basically, if we are using C++ and EMSCRIPTEN_BINDINGS, we can't have primative pointers
// in our function type signatures. (this gives an error message like "Cannot call foo due to unbound
// types Pi, Pf"). But, we can just pretend they are numbers and cast them to be pointers and
// the compiler is happy.
EMSCRIPTEN_BINDINGS(Skia) {
function("initFonts", &initFonts);
#if SK_SUPPORT_GPU
function("_getWebGLSurface", &getWebGLSurface, allow_raw_pointers());
function("currentContext", &emscripten_webgl_get_current_context);
function("setCurrentContext", &emscripten_webgl_make_context_current);
constant("gpu", true);
#endif
function("_getRasterN32PremulSurface", optional_override([](int width, int height)->sk_sp<SkSurface> {
return SkSurface::MakeRasterN32Premul(width, height, nullptr);
}), allow_raw_pointers());
function("getSkDataBytes", &getSkDataBytes, allow_raw_pointers());
function("MakeSkCornerPathEffect", &SkCornerPathEffect::Make, allow_raw_pointers());
function("MakeSkDiscretePathEffect", &SkDiscretePathEffect::Make, allow_raw_pointers());
function("MakePathFromOp", &MakePathFromOp);
// These won't be called directly, there's a JS helper to deal with typed arrays.
function("_MakeSkDashPathEffect", optional_override([](uintptr_t /* float* */ cptr, int count, SkScalar phase)->sk_sp<SkPathEffect> {
// See comment above for uintptr_t explanation
const float* intervals = reinterpret_cast<const float*>(cptr);
return SkDashPathEffect::Make(intervals, count, phase);
}), allow_raw_pointers());
function("_MakeImageShader", optional_override([](uintptr_t /* uint8_t* */ iPtr, int ilen,
SkShader::TileMode tx, SkShader::TileMode ty)->sk_sp<SkShader> {
// See comment above for uintptr_t explanation
const uint8_t* imgBytes = reinterpret_cast<const uint8_t*>(iPtr);
auto imgData = SkData::MakeFromMalloc(imgBytes, ilen);
auto img = SkImage::MakeFromEncoded(imgData);
if (!img) {
SkDebugf("Could not decode image\n");
return nullptr;
}
return SkImageShader::Make(img, tx, ty, nullptr);
}), allow_raw_pointers());
function("_MakeLinearGradientShader", optional_override([](SkPoint start, SkPoint end,
uintptr_t /* SkColor* */ cPtr, uintptr_t /* SkScalar* */ pPtr,
int count, SkShader::TileMode mode, uint32_t flags)->sk_sp<SkShader> {
SkPoint points[] = { start, end };
// See comment above for uintptr_t explanation
const SkColor* colors = reinterpret_cast<const SkColor*> (cPtr);
const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
return SkGradientShader::MakeLinear(points, colors, positions, count,
mode, flags, nullptr);
}), allow_raw_pointers());
function("_MakeLinearGradientShader", optional_override([](SkPoint start, SkPoint end,
uintptr_t /* SkColor* */ cPtr, uintptr_t /* SkScalar* */ pPtr,
int count, SkShader::TileMode mode, uint32_t flags,
const SimpleMatrix& lm)->sk_sp<SkShader> {
SkPoint points[] = { start, end };
// See comment above for uintptr_t explanation
const SkColor* colors = reinterpret_cast<const SkColor*> (cPtr);
const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
SkMatrix localMatrix = toSkMatrix(lm);
return SkGradientShader::MakeLinear(points, colors, positions, count,
mode, flags, &localMatrix);
}), allow_raw_pointers());
function("_MakeRadialGradientShader", optional_override([](SkPoint center, SkScalar radius,
uintptr_t /* SkColor* */ cPtr, uintptr_t /* SkScalar* */ pPtr,
int count, SkShader::TileMode mode, uint32_t flags)->sk_sp<SkShader> {
// See comment above for uintptr_t explanation
const SkColor* colors = reinterpret_cast<const SkColor*> (cPtr);
const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
return SkGradientShader::MakeRadial(center, radius, colors, positions, count,
mode, flags, nullptr);
}), allow_raw_pointers());
function("_MakeRadialGradientShader", optional_override([](SkPoint center, SkScalar radius,
uintptr_t /* SkColor* */ cPtr, uintptr_t /* SkScalar* */ pPtr,
int count, SkShader::TileMode mode, uint32_t flags,
const SimpleMatrix& lm)->sk_sp<SkShader> {
// See comment above for uintptr_t explanation
const SkColor* colors = reinterpret_cast<const SkColor*> (cPtr);
const SkScalar* positions = reinterpret_cast<const SkScalar*>(pPtr);
SkMatrix localMatrix = toSkMatrix(lm);
return SkGradientShader::MakeRadial(center, radius, colors, positions, count,
mode, flags, &localMatrix);
}), allow_raw_pointers());
function("_MakeSkVertices", optional_override([](SkVertices::VertexMode mode, int vertexCount,
uintptr_t /* SkPoint* */ pPtr, uintptr_t /* SkPoint* */ tPtr,
uintptr_t /* SkColor* */ cPtr,
uintptr_t /* BoneIndices* */ biPtr, uintptr_t /* BoneWeights* */ bwPtr,
int indexCount, uintptr_t /* uint16_t * */ iPtr)->sk_sp<SkVertices> {
// See comment above for uintptr_t explanation
const SkPoint* positions = reinterpret_cast<const SkPoint*>(pPtr);
const SkPoint* texs = reinterpret_cast<const SkPoint*>(tPtr);
const SkColor* colors = reinterpret_cast<const SkColor*>(cPtr);
const BoneIndices* boneIndices = reinterpret_cast<const BoneIndices*>(biPtr);
const BoneWeights* boneWeights = reinterpret_cast<const BoneWeights*>(bwPtr);
const uint16_t* indices = reinterpret_cast<const uint16_t*>(iPtr);
return SkVertices::MakeCopy(mode, vertexCount, positions, texs, colors,
boneIndices, boneWeights, indexCount, indices);
}), allow_raw_pointers());
class_<SkCanvas>("SkCanvas")
.constructor<>()
.function("clear", optional_override([](SkCanvas& self, JSColor color)->void {
// JS side gives us a signed int instead of an unsigned int for color
// Add a optional_override to change it out.
self.clear(SkColor(color));
}))
.function("drawPaint", &SkCanvas::drawPaint)
.function("drawPath", &SkCanvas::drawPath)
.function("drawRect", &SkCanvas::drawRect)
.function("drawText", optional_override([](SkCanvas& self, std::string text, SkScalar x, SkScalar y, const SkPaint& p) {
// TODO(kjlubick): This does not work well for non-ascii
// Need to maybe add a helper in interface.js that supports UTF-8
// Otherwise, go with std::wstring and set UTF-32 encoding.
self.drawText(text.c_str(), text.length(), x, y, p);
}))
.function("drawVertices", select_overload<void (const sk_sp<SkVertices>&, SkBlendMode, const SkPaint&)>(&SkCanvas::drawVertices))
.function("flush", &SkCanvas::flush)
.function("rotate", select_overload<void (SkScalar, SkScalar, SkScalar)>(&SkCanvas::rotate))
.function("save", &SkCanvas::save)
.function("scale", &SkCanvas::scale)
.function("setMatrix", &SkCanvas::setMatrix)
.function("skew", &SkCanvas::skew)
.function("translate", &SkCanvas::translate);
class_<SkData>("SkData")
.smart_ptr<sk_sp<SkData>>("sk_sp<SkData>>")
.function("size", &SkData::size);
class_<SkImage>("SkImage")
.smart_ptr<sk_sp<SkImage>>("sk_sp<SkImage>")
.function("_encodeToData", select_overload<sk_sp<SkData>()const>(&SkImage::encodeToData))
.function("_encodeToDataWithFormat", select_overload<sk_sp<SkData>(SkEncodedImageFormat encodedImageFormat, int quality)const>(&SkImage::encodeToData));
class_<SkPaint>("SkPaint")
.constructor<>()
.function("copy", optional_override([](const SkPaint& self)->SkPaint {
SkPaint p(self);
return p;
}))
.function("measureText", optional_override([](SkPaint& self, std::string text) {
// TODO(kjlubick): This does not work well for non-ascii
// Need to maybe add a helper in interface.js that supports UTF-8
// Otherwise, go with std::wstring and set UTF-32 encoding.
return self.measureText(text.c_str(), text.length());
}))
.function("setAntiAlias", &SkPaint::setAntiAlias)
.function("setColor", optional_override([](SkPaint& self, JSColor color)->void {
// JS side gives us a signed int instead of an unsigned int for color
// Add a optional_override to change it out.
self.setColor(SkColor(color));
}))
.function("setPathEffect", &SkPaint::setPathEffect)
.function("setShader", &SkPaint::setShader)
.function("setStrokeWidth", &SkPaint::setStrokeWidth)
.function("setStyle", &SkPaint::setStyle)
.function("setTextSize", &SkPaint::setTextSize);
class_<SkPathEffect>("SkPathEffect")
.smart_ptr<sk_sp<SkPathEffect>>("sk_sp<SkPathEffect>");
class_<SkPath>("SkPath")
.constructor<>()
.constructor<const SkPath&>()
.function("_addArc", &ApplyAddArc)
// interface.js has 3 overloads of addPath
.function("_addPath", &ApplyAddPath)
// interface.js has 4 overloads of addRect
.function("_addRect", &ApplyAddRect)
.function("_arcTo", &ApplyArcTo)
.function("_close", &ApplyClose)
.function("_conicTo", &ApplyConicTo)
.function("_cubicTo", &ApplyCubicTo)
.function("_lineTo", &ApplyLineTo)
.function("_moveTo", &ApplyMoveTo)
.function("_quadTo", &ApplyQuadTo)
.function("_transform", select_overload<void(SkPath&, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar)>(&ApplyTransform))
// PathEffects
.function("_dash", &ApplyDash)
.function("_trim", &ApplyTrim)
.function("_stroke", &ApplyStroke)
// PathOps
.function("_simplify", &ApplySimplify)
.function("_op", &ApplyPathOp)
// Exporting
.function("toSVGString", &ToSVGString)
.function("setFillType", &SkPath::setFillType)
.function("getFillType", &SkPath::getFillType)
.function("getBounds", &SkPath::getBounds)
.function("computeTightBounds", &SkPath::computeTightBounds)
.function("equals", &Equals)
.function("copy", &CopyPath);
class_<SkShader>("SkShader")
.smart_ptr<sk_sp<SkShader>>("sk_sp<SkShader>");
class_<SkSurface>("SkSurface")
.smart_ptr<sk_sp<SkSurface>>("sk_sp<SkSurface>")
.function("width", &SkSurface::width)
.function("height", &SkSurface::height)
.function("_flush", &SkSurface::flush)
.function("makeImageSnapshot", &SkSurface::makeImageSnapshot)
.function("_readPixels", optional_override([](SkSurface& self, int width, int height, uintptr_t /* uint8_t* */ cptr)->bool {
uint8_t* dst = reinterpret_cast<uint8_t*>(cptr);
auto dstInfo = SkImageInfo::Make(width, height, kRGBA_8888_SkColorType, kUnpremul_SkAlphaType);
return self.readPixels(dstInfo, dst, width*4, 0, 0);
}))
.function("getCanvas", &SkSurface::getCanvas, allow_raw_pointers());
class_<SkVertices>("SkVertices")
.smart_ptr<sk_sp<SkVertices>>("sk_sp<SkVertices>")
.function("_applyBones", optional_override([](SkVertices& self, uintptr_t /* Bone* */ bptr, int boneCount)->sk_sp<SkVertices> {
// See comment above for uintptr_t explanation
const Bone* bones = reinterpret_cast<const Bone*>(bptr);
return self.applyBones(bones, boneCount);
}))
.function("bounds", &SkVertices::bounds)
.function("mode", &SkVertices::mode)
.function("uniqueID", &SkVertices::uniqueID)
.function("dumpPositions", optional_override([](SkVertices& self)->void {
auto pos = self.positions();
for(int i = 0; i< self.vertexCount(); i++) {
SkDebugf("position[%d] = (%f, %f)\n", i, pos[i].x(), pos[i].y());
}
}))
.function("vertexCount", &SkVertices::vertexCount);
enum_<SkBlendMode>("BlendMode")
.value("Clear", SkBlendMode::kClear)
.value("Src", SkBlendMode::kSrc)
.value("Dst", SkBlendMode::kDst)
.value("SrcOver", SkBlendMode::kSrcOver)
.value("DstOver", SkBlendMode::kDstOver)
.value("SrcIn", SkBlendMode::kSrcIn)
.value("DstIn", SkBlendMode::kDstIn)
.value("SrcOut", SkBlendMode::kSrcOut)
.value("DstOut", SkBlendMode::kDstOut)
.value("SrcATop", SkBlendMode::kSrcATop)
.value("DstATop", SkBlendMode::kDstATop)
.value("Xor", SkBlendMode::kXor)
.value("Plus", SkBlendMode::kPlus)
.value("Modulate", SkBlendMode::kModulate)
.value("Screen", SkBlendMode::kScreen)
.value("Overlay", SkBlendMode::kOverlay)
.value("Darken", SkBlendMode::kDarken)
.value("Lighten", SkBlendMode::kLighten)
.value("ColorDodge", SkBlendMode::kColorDodge)
.value("ColorBurn", SkBlendMode::kColorBurn)
.value("HardLight", SkBlendMode::kHardLight)
.value("SoftLight", SkBlendMode::kSoftLight)
.value("Difference", SkBlendMode::kDifference)
.value("Exclusion", SkBlendMode::kExclusion)
.value("Multiply", SkBlendMode::kMultiply)
.value("Hue", SkBlendMode::kHue)
.value("Saturation", SkBlendMode::kSaturation)
.value("Color", SkBlendMode::kColor)
.value("Luminosity", SkBlendMode::kLuminosity);
enum_<SkPaint::Style>("PaintStyle")
.value("Fill", SkPaint::Style::kFill_Style)
.value("Stroke", SkPaint::Style::kStroke_Style)
.value("StrokeAndFill", SkPaint::Style::kStrokeAndFill_Style);
enum_<SkPath::FillType>("FillType")
.value("Winding", SkPath::FillType::kWinding_FillType)
.value("EvenOdd", SkPath::FillType::kEvenOdd_FillType)
.value("InverseWinding", SkPath::FillType::kInverseWinding_FillType)
.value("InverseEvenOdd", SkPath::FillType::kInverseEvenOdd_FillType);
enum_<SkPathOp>("PathOp")
.value("Difference", SkPathOp::kDifference_SkPathOp)
.value("Intersect", SkPathOp::kIntersect_SkPathOp)
.value("Union", SkPathOp::kUnion_SkPathOp)
.value("XOR", SkPathOp::kXOR_SkPathOp)
.value("ReverseDifference", SkPathOp::kReverseDifference_SkPathOp);
enum_<SkShader::TileMode>("TileMode")
.value("Clamp", SkShader::TileMode::kClamp_TileMode)
.value("Repeat", SkShader::TileMode::kRepeat_TileMode)
.value("Mirror", SkShader::TileMode::kMirror_TileMode);
enum_<SkVertices::VertexMode>("VertexMode")
.value("Triangles", SkVertices::VertexMode::kTriangles_VertexMode)
.value("TrianglesStrip", SkVertices::VertexMode::kTriangleStrip_VertexMode)
.value("TriangleFan", SkVertices::VertexMode::kTriangleFan_VertexMode);
enum_<SkEncodedImageFormat>("ImageFormat")
.value("PNG", SkEncodedImageFormat::kPNG)
.value("JPEG", SkEncodedImageFormat::kJPEG);
// A value object is much simpler than a class - it is returned as a JS
// object and does not require delete().
// https://kripken.github.io/emscripten-site/docs/porting/connecting_cpp_and_javascript/embind.html#value-types
value_object<SkRect>("SkRect")
.field("fLeft", &SkRect::fLeft)
.field("fTop", &SkRect::fTop)
.field("fRight", &SkRect::fRight)
.field("fBottom", &SkRect::fBottom);
// SkPoints can be represented by [x, y]
value_array<SkPoint>("SkPoint")
.element(&SkPoint::fX)
.element(&SkPoint::fY);
// {"w": Number, "h", Number}
value_object<SkSize>("SkSize")
.field("w", &SkSize::fWidth)
.field("h", &SkSize::fHeight);
value_object<SkISize>("SkISize")
.field("w", &SkISize::fWidth)
.field("h", &SkISize::fHeight);
// Allows clients to supply a 1D array of 9 elements and the bindings
// will automatically turn it into a 3x3 2D matrix.
// e.g. path.transform([0,1,2,3,4,5,6,7,8])
// This is likely simpler for the client than exposing SkMatrix
// directly and requiring them to do a lot of .delete().
value_array<SimpleMatrix>("SkMatrix")
.element(&SimpleMatrix::scaleX)
.element(&SimpleMatrix::skewX)
.element(&SimpleMatrix::transX)
.element(&SimpleMatrix::skewY)
.element(&SimpleMatrix::scaleY)
.element(&SimpleMatrix::transY)
.element(&SimpleMatrix::pers0)
.element(&SimpleMatrix::pers1)
.element(&SimpleMatrix::pers2);
constant("TRANSPARENT", (JSColor) SK_ColorTRANSPARENT);
constant("RED", (JSColor) SK_ColorRED);
constant("BLUE", (JSColor) SK_ColorBLUE);
constant("YELLOW", (JSColor) SK_ColorYELLOW);
constant("CYAN", (JSColor) SK_ColorCYAN);
// TODO(?)
#if SK_INCLUDE_SKOTTIE
// Animation things (may eventually go in own library)
class_<skottie::Animation>("Animation")
.smart_ptr<sk_sp<skottie::Animation>>("sk_sp<Animation>")
.function("version", optional_override([](skottie::Animation& self)->std::string {
return std::string(self.version().c_str());
}))
.function("size", &skottie::Animation::size)
.function("duration", &skottie::Animation::duration)
.function("seek", &skottie::Animation::seek)
.function("render", optional_override([](skottie::Animation& self, SkCanvas* canvas)->void {
self.render(canvas, nullptr);
}), allow_raw_pointers())
.function("render", optional_override([](skottie::Animation& self, SkCanvas* canvas, const SkRect r)->void {
self.render(canvas, &r);
}), allow_raw_pointers());
function("MakeAnimation", optional_override([](std::string json)->sk_sp<skottie::Animation> {
return skottie::Animation::Make(json.c_str(), json.length());
}));
constant("skottie", true);
#endif
#if SK_INCLUDE_NIMA
class_<NimaActor>("NimaActor")
.function("duration", &NimaActor::duration)
.function("getAnimationNames", optional_override([](NimaActor& self)->JSArray {
JSArray names = emscripten::val::array();
auto vNames = self.getAnimationNames();
for (size_t i = 0; i < vNames.size(); i++) {
names.call<void>("push", vNames[i]);
}
return names;
}), allow_raw_pointers())
.function("render", optional_override([](NimaActor& self, SkCanvas* canvas)->void {
self.render(canvas, 0);
}), allow_raw_pointers())
.function("seek", &NimaActor::seek)
.function("setAnimationByIndex", select_overload<void(uint8_t )>(&NimaActor::setAnimation))
.function("setAnimationByName" , select_overload<void(std::string)>(&NimaActor::setAnimation));
function("_MakeNimaActor", optional_override([](uintptr_t /* uint8_t* */ nptr, int nlen,
uintptr_t /* uint8_t* */ tptr, int tlen)->NimaActor* {
// See comment above for uintptr_t explanation
const uint8_t* nimaBytes = reinterpret_cast<const uint8_t*>(nptr);
const uint8_t* textureBytes = reinterpret_cast<const uint8_t*>(tptr);
auto nima = SkData::MakeFromMalloc(nimaBytes, nlen);
auto texture = SkData::MakeFromMalloc(textureBytes, tlen);
return new NimaActor(nima, texture);
}), allow_raw_pointers());
constant("nima", true);
#endif
}