| /* |
| Copyright 2010 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| |
| #include "GrGLTexture.h" |
| #include "GrGpuGL.h" |
| |
| GrGLRenderTarget::GrGLRenderTarget(const GLRenderTargetIDs& ids, |
| const GrIRect& viewport, |
| GrGLTexture* texture, |
| GrGpuGL* gl) : INHERITED(texture) { |
| fGL = gl; |
| fRTFBOID = ids.fRTFBOID; |
| fTexFBOID = ids.fTexFBOID; |
| fStencilRenderbufferID = ids.fStencilRenderbufferID; |
| fMSColorRenderbufferID = ids.fMSColorRenderbufferID; |
| fNeedsResolve = false; |
| fViewport = viewport; |
| fOwnIDs = ids.fOwnIDs; |
| // viewport should be GL's viewport with top >= bottom |
| GrAssert(viewport.height() <= 0); |
| } |
| |
| GrGLRenderTarget::~GrGLRenderTarget() { |
| fGL->notifyRenderTargetDelete(this); |
| if (fOwnIDs) { |
| if (fTexFBOID) { |
| GR_GLEXT(fGL->extensions(), DeleteFramebuffers(1, &fTexFBOID)); |
| } |
| if (fRTFBOID && fRTFBOID != fTexFBOID) { |
| GR_GLEXT(fGL->extensions(), DeleteFramebuffers(1, &fRTFBOID)); |
| } |
| if (fStencilRenderbufferID) { |
| GR_GLEXT(fGL->extensions(), DeleteRenderbuffers(1, &fStencilRenderbufferID)); |
| } |
| if (fMSColorRenderbufferID) { |
| GR_GLEXT(fGL->extensions(), DeleteRenderbuffers(1, &fMSColorRenderbufferID)); |
| } |
| } |
| } |
| |
| void GrGLRenderTarget::abandon() { |
| fRTFBOID = 0; |
| fTexFBOID = 0; |
| fStencilRenderbufferID = 0; |
| fMSColorRenderbufferID = 0; |
| } |
| |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| const GLenum GrGLTexture::gWrapMode2GLWrap[] = { |
| GL_CLAMP_TO_EDGE, |
| GL_REPEAT, |
| #ifdef GL_MIRRORED_REPEAT |
| GL_MIRRORED_REPEAT |
| #else |
| GL_REPEAT // GL_MIRRORED_REPEAT not supported :( |
| #endif |
| }; |
| |
| |
| GrGLTexture::GrGLTexture(const GLTextureDesc& textureDesc, |
| const GLRenderTargetIDs& rtIDs, |
| const TexParams& initialTexParams, |
| GrGpuGL* gl) : |
| INHERITED(textureDesc.fContentWidth, |
| textureDesc.fContentHeight, |
| textureDesc.fAllocWidth, |
| textureDesc.fAllocHeight, |
| textureDesc.fFormat), |
| fTexParams(initialTexParams), |
| fTextureID(textureDesc.fTextureID), |
| fUploadFormat(textureDesc.fUploadFormat), |
| fUploadByteCount(textureDesc.fUploadByteCount), |
| fUploadType(textureDesc.fUploadType), |
| fOrientation(textureDesc.fOrientation), |
| fRenderTarget(NULL), |
| fGpuGL(gl) { |
| |
| GrAssert(0 != textureDesc.fTextureID); |
| |
| if (rtIDs.fTexFBOID) { |
| GrIRect vp; |
| vp.fLeft = 0; |
| vp.fRight = (int32_t) textureDesc.fContentWidth; |
| // viewport for GL is top > bottom |
| vp.fTop = (int32_t) textureDesc.fAllocHeight; |
| vp.fBottom = (int32_t) textureDesc.fAllocHeight - |
| (int32_t)textureDesc.fContentHeight; |
| fRenderTarget = new GrGLRenderTarget(rtIDs, vp, this, gl); |
| } |
| } |
| |
| GrGLTexture::~GrGLTexture() { |
| // make sure we haven't been abandoned |
| if (fTextureID) { |
| fGpuGL->notifyTextureDelete(this); |
| GR_GL(DeleteTextures(1, &fTextureID)); |
| } |
| delete fRenderTarget; |
| } |
| |
| void GrGLTexture::abandon() { |
| fTextureID = 0; |
| if (NULL != fRenderTarget) { |
| fRenderTarget->abandon(); |
| } |
| } |
| |
| bool GrGLTexture::isRenderTarget() const { |
| return NULL != fRenderTarget; |
| } |
| |
| GrRenderTarget* GrGLTexture::asRenderTarget() { |
| return (GrRenderTarget*)fRenderTarget; |
| } |
| |
| void GrGLTexture::removeRenderTarget() { |
| GrAssert(NULL != fRenderTarget); |
| if (NULL != fRenderTarget) { |
| // must do this notify before the delete |
| fGpuGL->notifyTextureRemoveRenderTarget(this); |
| delete fRenderTarget; |
| fRenderTarget = NULL; |
| } |
| } |
| |
| void GrGLTexture::uploadTextureData(uint32_t x, |
| uint32_t y, |
| uint32_t width, |
| uint32_t height, |
| const void* srcData) { |
| // glCompressedTexSubImage2D doesn't support any formats |
| // (at least without extensions) |
| GrAssert(fUploadFormat != GR_PALETTE8_RGBA8); |
| |
| // If we need to update textures that are created upside down |
| // then we have to modify this code to flip the srcData |
| GrAssert(kTopDown_Orientation == fOrientation); |
| GR_GL(BindTexture(GL_TEXTURE_2D, fTextureID)); |
| fGpuGL->notifyTextureBind(this); |
| GR_GL(PixelStorei(GL_UNPACK_ALIGNMENT, fUploadByteCount)); |
| GR_GL(TexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, |
| fUploadFormat, fUploadType, srcData)); |
| |
| } |
| |
| intptr_t GrGLTexture::getTextureHandle() { |
| return fTextureID; |
| } |
| |
| |
| |