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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "InstancedRendering.h"
#include "GrAppliedClip.h"
#include "GrCaps.h"
#include "GrOpFlushState.h"
#include "GrPipeline.h"
#include "GrResourceProvider.h"
#include "instanced/InstanceProcessor.h"
namespace gr_instanced {
InstancedRendering::InstancedRendering(GrGpu* gpu)
: fGpu(SkRef(gpu)),
fState(State::kRecordingDraws),
fDrawPool(1024, 1024) {
}
std::unique_ptr<GrDrawOp> InstancedRendering::recordRect(const SkRect& rect,
const SkMatrix& viewMatrix,
GrPaint&& paint, GrAA aa,
const GrInstancedPipelineInfo& info) {
return this->recordShape(ShapeType::kRect, rect, viewMatrix, std::move(paint), rect, aa, info);
}
std::unique_ptr<GrDrawOp> InstancedRendering::recordRect(const SkRect& rect,
const SkMatrix& viewMatrix,
GrPaint&& paint, const SkRect& localRect,
GrAA aa,
const GrInstancedPipelineInfo& info) {
return this->recordShape(ShapeType::kRect, rect, viewMatrix, std::move(paint), localRect, aa,
info);
}
std::unique_ptr<GrDrawOp> InstancedRendering::recordRect(const SkRect& rect,
const SkMatrix& viewMatrix,
GrPaint&& paint,
const SkMatrix& localMatrix, GrAA aa,
const GrInstancedPipelineInfo& info) {
if (localMatrix.hasPerspective()) {
return nullptr; // Perspective is not yet supported in the local matrix.
}
if (std::unique_ptr<Op> op = this->recordShape(ShapeType::kRect, rect, viewMatrix,
std::move(paint), rect, aa, info)) {
op->getSingleInstance().fInfo |= kLocalMatrix_InfoFlag;
op->appendParamsTexel(localMatrix.getScaleX(), localMatrix.getSkewX(),
localMatrix.getTranslateX());
op->appendParamsTexel(localMatrix.getSkewY(), localMatrix.getScaleY(),
localMatrix.getTranslateY());
op->fInfo.fHasLocalMatrix = true;
return std::move(op);
}
return nullptr;
}
std::unique_ptr<GrDrawOp> InstancedRendering::recordOval(const SkRect& oval,
const SkMatrix& viewMatrix,
GrPaint&& paint, GrAA aa,
const GrInstancedPipelineInfo& info) {
return this->recordShape(ShapeType::kOval, oval, viewMatrix, std::move(paint), oval, aa, info);
}
std::unique_ptr<GrDrawOp> InstancedRendering::recordRRect(const SkRRect& rrect,
const SkMatrix& viewMatrix,
GrPaint&& paint, GrAA aa,
const GrInstancedPipelineInfo& info) {
if (std::unique_ptr<Op> op =
this->recordShape(GetRRectShapeType(rrect), rrect.rect(), viewMatrix,
std::move(paint), rrect.rect(), aa, info)) {
op->appendRRectParams(rrect);
return std::move(op);
}
return nullptr;
}
std::unique_ptr<GrDrawOp> InstancedRendering::recordDRRect(const SkRRect& outer,
const SkRRect& inner,
const SkMatrix& viewMatrix,
GrPaint&& paint, GrAA aa,
const GrInstancedPipelineInfo& info) {
if (inner.getType() > SkRRect::kSimple_Type) {
return nullptr; // Complex inner round rects are not yet supported.
}
if (SkRRect::kEmpty_Type == inner.getType()) {
return this->recordRRect(outer, viewMatrix, std::move(paint), aa, info);
}
if (std::unique_ptr<Op> op =
this->recordShape(GetRRectShapeType(outer), outer.rect(), viewMatrix,
std::move(paint), outer.rect(), aa, info)) {
op->appendRRectParams(outer);
ShapeType innerShapeType = GetRRectShapeType(inner);
op->fInfo.fInnerShapeTypes |= GetShapeFlag(innerShapeType);
op->getSingleInstance().fInfo |= ((int)innerShapeType << kInnerShapeType_InfoBit);
op->appendParamsTexel(inner.rect().asScalars(), 4);
op->appendRRectParams(inner);
return std::move(op);
}
return nullptr;
}
std::unique_ptr<InstancedRendering::Op> InstancedRendering::recordShape(
ShapeType type, const SkRect& bounds, const SkMatrix& viewMatrix, GrPaint&& paint,
const SkRect& localRect, GrAA aa, const GrInstancedPipelineInfo& info) {
SkASSERT(State::kRecordingDraws == fState);
if (info.fIsRenderingToFloat && fGpu->caps()->avoidInstancedDrawsToFPTargets()) {
return nullptr;
}
GrAAType aaType;
if (!this->selectAntialiasMode(viewMatrix, aa, info, &aaType)) {
return nullptr;
}
GrColor color = paint.getColor();
std::unique_ptr<Op> op = this->makeOp(std::move(paint));
op->fInfo.setAAType(aaType);
op->fInfo.fShapeTypes = GetShapeFlag(type);
op->fInfo.fCannotDiscard = true;
Instance& instance = op->getSingleInstance();
instance.fInfo = (int)type << kShapeType_InfoBit;
Op::HasAABloat aaBloat =
(aaType == GrAAType::kCoverage) ? Op::HasAABloat::kYes : Op::HasAABloat::kNo;
Op::IsZeroArea zeroArea = (bounds.isEmpty()) ? Op::IsZeroArea::kYes : Op::IsZeroArea::kNo;
// The instanced shape renderer draws rectangles of [-1, -1, +1, +1], so we find the matrix that
// will map this rectangle to the same device coordinates as "viewMatrix * bounds".
float sx = 0.5f * bounds.width();
float sy = 0.5f * bounds.height();
float tx = sx + bounds.fLeft;
float ty = sy + bounds.fTop;
if (!viewMatrix.hasPerspective()) {
float* m = instance.fShapeMatrix2x3;
m[0] = viewMatrix.getScaleX() * sx;
m[1] = viewMatrix.getSkewX() * sy;
m[2] = viewMatrix.getTranslateX() +
viewMatrix.getScaleX() * tx + viewMatrix.getSkewX() * ty;
m[3] = viewMatrix.getSkewY() * sx;
m[4] = viewMatrix.getScaleY() * sy;
m[5] = viewMatrix.getTranslateY() +
viewMatrix.getSkewY() * tx + viewMatrix.getScaleY() * ty;
// Since 'm' is a 2x3 matrix that maps the rect [-1, +1] into the shape's device-space quad,
// it's quite simple to find the bounding rectangle:
float devBoundsHalfWidth = fabsf(m[0]) + fabsf(m[1]);
float devBoundsHalfHeight = fabsf(m[3]) + fabsf(m[4]);
SkRect opBounds;
opBounds.fLeft = m[2] - devBoundsHalfWidth;
opBounds.fRight = m[2] + devBoundsHalfWidth;
opBounds.fTop = m[5] - devBoundsHalfHeight;
opBounds.fBottom = m[5] + devBoundsHalfHeight;
op->setBounds(opBounds, aaBloat, zeroArea);
// TODO: Is this worth the CPU overhead?
op->fInfo.fNonSquare =
fabsf(devBoundsHalfHeight - devBoundsHalfWidth) > 0.5f || // Early out.
fabs(m[0] * m[3] + m[1] * m[4]) > 1e-3f || // Skew?
fabs(m[0] * m[0] + m[1] * m[1] - m[3] * m[3] - m[4] * m[4]) >
1e-2f; // Diff. lengths?
} else {
SkMatrix shapeMatrix(viewMatrix);
shapeMatrix.preTranslate(tx, ty);
shapeMatrix.preScale(sx, sy);
instance.fInfo |= kPerspective_InfoFlag;
float* m = instance.fShapeMatrix2x3;
m[0] = SkScalarToFloat(shapeMatrix.getScaleX());
m[1] = SkScalarToFloat(shapeMatrix.getSkewX());
m[2] = SkScalarToFloat(shapeMatrix.getTranslateX());
m[3] = SkScalarToFloat(shapeMatrix.getSkewY());
m[4] = SkScalarToFloat(shapeMatrix.getScaleY());
m[5] = SkScalarToFloat(shapeMatrix.getTranslateY());
// Send the perspective column as a param.
op->appendParamsTexel(shapeMatrix[SkMatrix::kMPersp0], shapeMatrix[SkMatrix::kMPersp1],
shapeMatrix[SkMatrix::kMPersp2]);
op->fInfo.fHasPerspective = true;
op->setBounds(bounds, aaBloat, zeroArea);
op->fInfo.fNonSquare = true;
}
instance.fColor = color;
const float* rectAsFloats = localRect.asScalars(); // Ensure SkScalar == float.
memcpy(&instance.fLocalRect, rectAsFloats, 4 * sizeof(float));
op->fPixelLoad = op->bounds().height() * op->bounds().width();
return op;
}
inline bool InstancedRendering::selectAntialiasMode(const SkMatrix& viewMatrix, GrAA aa,
const GrInstancedPipelineInfo& info,
GrAAType* aaType) {
SkASSERT(!info.fIsMixedSampled || info.fIsMultisampled);
SkASSERT(GrCaps::InstancedSupport::kNone != fGpu->caps()->instancedSupport());
if (!info.fIsMultisampled || fGpu->caps()->multisampleDisableSupport()) {
if (GrAA::kNo == aa) {
*aaType = GrAAType::kNone;
return true;
}
if (info.canUseCoverageAA() && viewMatrix.preservesRightAngles()) {
*aaType = GrAAType::kCoverage;
return true;
}
}
if (info.fIsMultisampled &&
fGpu->caps()->instancedSupport() >= GrCaps::InstancedSupport::kMultisampled) {
if (!info.fIsMixedSampled) {
*aaType = GrAAType::kMSAA;
return true;
}
if (fGpu->caps()->instancedSupport() >= GrCaps::InstancedSupport::kMixedSampled) {
*aaType = GrAAType::kMixedSamples;
return true;
}
}
return false;
}
InstancedRendering::Op::Op(uint32_t classID, GrPaint&& paint, InstancedRendering* ir)
: INHERITED(classID)
, fInstancedRendering(ir)
, fProcessors(std::move(paint))
, fIsTracked(false)
, fNumDraws(1)
, fNumChangesInGeometry(0) {
fHeadDraw = fTailDraw = fInstancedRendering->fDrawPool.allocate();
#ifdef SK_DEBUG
fHeadDraw->fGeometry = {-1, 0};
#endif
fHeadDraw->fNext = nullptr;
}
InstancedRendering::Op::~Op() {
if (fIsTracked) {
fInstancedRendering->fTrackedOps.remove(this);
}
Draw* draw = fHeadDraw;
while (draw) {
Draw* next = draw->fNext;
fInstancedRendering->fDrawPool.release(draw);
draw = next;
}
}
void InstancedRendering::Op::appendRRectParams(const SkRRect& rrect) {
SkASSERT(!fIsTracked);
switch (rrect.getType()) {
case SkRRect::kSimple_Type: {
const SkVector& radii = rrect.getSimpleRadii();
this->appendParamsTexel(radii.x(), radii.y(), rrect.width(), rrect.height());
return;
}
case SkRRect::kNinePatch_Type: {
float twoOverW = 2 / rrect.width();
float twoOverH = 2 / rrect.height();
const SkVector& radiiTL = rrect.radii(SkRRect::kUpperLeft_Corner);
const SkVector& radiiBR = rrect.radii(SkRRect::kLowerRight_Corner);
this->appendParamsTexel(radiiTL.x() * twoOverW, radiiBR.x() * twoOverW,
radiiTL.y() * twoOverH, radiiBR.y() * twoOverH);
return;
}
case SkRRect::kComplex_Type: {
/**
* The x and y radii of each arc are stored in separate vectors,
* in the following order:
*
* __x1 _ _ _ x3__
* y1 | | y2
*
* | |
*
* y3 |__ _ _ _ __| y4
* x2 x4
*
*/
float twoOverW = 2 / rrect.width();
float twoOverH = 2 / rrect.height();
const SkVector& radiiTL = rrect.radii(SkRRect::kUpperLeft_Corner);
const SkVector& radiiTR = rrect.radii(SkRRect::kUpperRight_Corner);
const SkVector& radiiBR = rrect.radii(SkRRect::kLowerRight_Corner);
const SkVector& radiiBL = rrect.radii(SkRRect::kLowerLeft_Corner);
this->appendParamsTexel(radiiTL.x() * twoOverW, radiiBL.x() * twoOverW,
radiiTR.x() * twoOverW, radiiBR.x() * twoOverW);
this->appendParamsTexel(radiiTL.y() * twoOverH, radiiTR.y() * twoOverH,
radiiBL.y() * twoOverH, radiiBR.y() * twoOverH);
return;
}
default: return;
}
}
void InstancedRendering::Op::appendParamsTexel(const SkScalar* vals, int count) {
SkASSERT(!fIsTracked);
SkASSERT(count <= 4 && count >= 0);
const float* valsAsFloats = vals; // Ensure SkScalar == float.
memcpy(&fParams.push_back(), valsAsFloats, count * sizeof(float));
fInfo.fHasParams = true;
}
void InstancedRendering::Op::appendParamsTexel(SkScalar x, SkScalar y, SkScalar z, SkScalar w) {
SkASSERT(!fIsTracked);
ParamsTexel& texel = fParams.push_back();
texel.fX = SkScalarToFloat(x);
texel.fY = SkScalarToFloat(y);
texel.fZ = SkScalarToFloat(z);
texel.fW = SkScalarToFloat(w);
fInfo.fHasParams = true;
}
void InstancedRendering::Op::appendParamsTexel(SkScalar x, SkScalar y, SkScalar z) {
SkASSERT(!fIsTracked);
ParamsTexel& texel = fParams.push_back();
texel.fX = SkScalarToFloat(x);
texel.fY = SkScalarToFloat(y);
texel.fZ = SkScalarToFloat(z);
fInfo.fHasParams = true;
}
bool InstancedRendering::Op::xpRequiresDstTexture(const GrCaps& caps, const GrAppliedClip* clip) {
GrProcessorSet::Analysis analysis;
GrProcessorAnalysisCoverage coverageInput;
if (GrAAType::kCoverage == fInfo.aaType() ||
(GrAAType::kNone == fInfo.aaType() && !fInfo.isSimpleRects() && fInfo.fCannotDiscard)) {
coverageInput = GrProcessorAnalysisCoverage::kSingleChannel;
} else {
coverageInput = GrProcessorAnalysisCoverage::kNone;
}
fProcessors.analyzeAndEliminateFragmentProcessors(&analysis, this->getSingleInstance().fColor,
coverageInput, clip, caps);
fAnalysisColor = analysis.outputColor();
Draw& draw = this->getSingleDraw(); // This will assert if we have > 1 command.
SkASSERT(draw.fGeometry.isEmpty());
SkASSERT(SkIsPow2(fInfo.fShapeTypes));
SkASSERT(!fIsTracked);
if (kRect_ShapeFlag == fInfo.fShapeTypes) {
draw.fGeometry = InstanceProcessor::GetIndexRangeForRect(fInfo.aaType());
} else if (kOval_ShapeFlag == fInfo.fShapeTypes) {
draw.fGeometry = InstanceProcessor::GetIndexRangeForOval(fInfo.aaType(), this->bounds());
} else {
draw.fGeometry = InstanceProcessor::GetIndexRangeForRRect(fInfo.aaType());
}
if (!fParams.empty()) {
SkASSERT(fInstancedRendering->fParams.count() < (int)kParamsIdx_InfoMask); // TODO: cleaner.
this->getSingleInstance().fInfo |= fInstancedRendering->fParams.count();
fInstancedRendering->fParams.push_back_n(fParams.count(), fParams.begin());
}
GrColor overrideColor;
if (analysis.getInputColorOverrideAndColorProcessorEliminationCount(&overrideColor) >= 0) {
SkASSERT(State::kRecordingDraws == fInstancedRendering->fState);
this->getSingleDraw().fInstance.fColor = overrideColor;
}
fInfo.fCannotTweakAlphaForCoverage = !analysis.isCompatibleWithCoverageAsAlpha();
fInfo.fUsesLocalCoords = analysis.usesLocalCoords();
return analysis.requiresDstTexture();
}
void InstancedRendering::Op::wasRecorded() {
SkASSERT(!fIsTracked);
fInstancedRendering->fTrackedOps.addToTail(this);
fProcessors.makePendingExecution();
fIsTracked = true;
}
bool InstancedRendering::Op::onCombineIfPossible(GrOp* other, const GrCaps& caps) {
Op* that = static_cast<Op*>(other);
SkASSERT(fInstancedRendering == that->fInstancedRendering);
SkASSERT(fTailDraw);
SkASSERT(that->fTailDraw);
if (!OpInfo::CanCombine(fInfo, that->fInfo) || fProcessors != that->fProcessors) {
return false;
}
OpInfo combinedInfo = fInfo | that->fInfo;
if (!combinedInfo.isSimpleRects()) {
// This threshold was chosen with the "shapes_mixed" bench on a MacBook with Intel graphics.
// There seems to be a wide range where it doesn't matter if we combine or not. What matters
// is that the itty bitty rects combine with other shapes and the giant ones don't.
constexpr SkScalar kMaxPixelsToGeneralizeRects = 256 * 256;
if (fInfo.isSimpleRects() && fPixelLoad > kMaxPixelsToGeneralizeRects) {
return false;
}
if (that->fInfo.isSimpleRects() && that->fPixelLoad > kMaxPixelsToGeneralizeRects) {
return false;
}
}
this->joinBounds(*that);
fInfo = combinedInfo;
fPixelLoad += that->fPixelLoad;
fAnalysisColor = GrProcessorAnalysisColor::Combine(fAnalysisColor, that->fAnalysisColor);
// Adopt the other op's draws.
fNumDraws += that->fNumDraws;
fNumChangesInGeometry += that->fNumChangesInGeometry;
if (fTailDraw->fGeometry != that->fHeadDraw->fGeometry) {
++fNumChangesInGeometry;
}
fTailDraw->fNext = that->fHeadDraw;
fTailDraw = that->fTailDraw;
that->fHeadDraw = that->fTailDraw = nullptr;
return true;
}
void InstancedRendering::beginFlush(GrResourceProvider* rp) {
SkASSERT(State::kRecordingDraws == fState);
fState = State::kFlushing;
if (fTrackedOps.isEmpty()) {
return;
}
if (!fVertexBuffer) {
fVertexBuffer.reset(InstanceProcessor::FindOrCreateVertexBuffer(fGpu.get()));
if (!fVertexBuffer) {
return;
}
}
if (!fIndexBuffer) {
fIndexBuffer.reset(InstanceProcessor::FindOrCreateIndex8Buffer(fGpu.get()));
if (!fIndexBuffer) {
return;
}
}
if (!fParams.empty()) {
fParamsBuffer.reset(rp->createBuffer(fParams.count() * sizeof(ParamsTexel),
kTexel_GrBufferType, kDynamic_GrAccessPattern,
GrResourceProvider::kNoPendingIO_Flag |
GrResourceProvider::kRequireGpuMemory_Flag,
fParams.begin()));
if (!fParamsBuffer) {
return;
}
}
this->onBeginFlush(rp);
}
void InstancedRendering::Op::onExecute(GrOpFlushState* state) {
SkASSERT(State::kFlushing == fInstancedRendering->fState);
SkASSERT(state->gpu() == fInstancedRendering->gpu());
state->gpu()->handleDirtyContext();
const GrAppliedClip* clip = state->drawOpArgs().fAppliedClip;
GrProcessorAnalysisCoverage coverage;
if (GrAAType::kCoverage == fInfo.aaType() ||
(clip && clip->clipCoverageFragmentProcessor()) ||
(GrAAType::kNone == fInfo.aaType() && !fInfo.isSimpleRects() && fInfo.fCannotDiscard)) {
coverage = GrProcessorAnalysisCoverage::kSingleChannel;
} else {
coverage = GrProcessorAnalysisCoverage::kNone;
}
GrPipeline pipeline;
GrPipeline::InitArgs args;
args.fInputColor = fAnalysisColor;
args.fInputCoverage = coverage;
args.fAppliedClip = clip;
args.fCaps = &state->caps();
args.fProcessors = &fProcessors;
args.fFlags = GrAATypeIsHW(fInfo.aaType()) ? GrPipeline::kHWAntialias_Flag : 0;
args.fRenderTarget = state->drawOpArgs().fRenderTarget;
args.fDstTexture = state->drawOpArgs().fDstTexture;
pipeline.init(args);
if (GrXferBarrierType barrierType = pipeline.xferBarrierType(*state->gpu()->caps())) {
state->gpu()->xferBarrier(pipeline.getRenderTarget(), barrierType);
}
InstanceProcessor instProc(fInfo, fInstancedRendering->fParamsBuffer.get());
fInstancedRendering->onDraw(pipeline, instProc, this);
}
void InstancedRendering::endFlush() {
// The caller is expected to delete all tracked ops (i.e. ops whose applyPipelineOptimizations
// method has been called) before ending the flush.
SkASSERT(fTrackedOps.isEmpty());
fParams.reset();
fParamsBuffer.reset();
this->onEndFlush();
fState = State::kRecordingDraws;
// Hold on to the shape coords and index buffers.
}
void InstancedRendering::resetGpuResources(ResetType resetType) {
fVertexBuffer.reset();
fIndexBuffer.reset();
fParamsBuffer.reset();
this->onResetGpuResources(resetType);
}
}