blob: 26231c5e8fe954ecb067195b35d7b906d0502237 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkSurface.h"
#include "SkGradientShader.h"
#include "SkPM4fPriv.h"
static const int gRectSize = 50;
static const SkScalar gScalarSize = SkIntToScalar(gRectSize);
static const int gTestWidth = 700;
static const int gTestHeight = 300;
struct CellRenderer {
virtual void draw(SkCanvas* canvas) = 0;
virtual const char* label() = 0;
virtual ~CellRenderer() {}
};
struct PaintColorCellRenderer : public CellRenderer {
PaintColorCellRenderer(SkColor color) : fColor(color) {}
void draw(SkCanvas* canvas) override {
canvas->drawColor(fColor);
}
const char* label() override {
return "Paint Color";
}
protected:
SkColor fColor;
};
struct BitmapCellRenderer : public CellRenderer {
BitmapCellRenderer(SkColor color, SkFilterQuality quality, float scale = 1.0f)
: fQuality(quality) {
int scaledSize = SkFloatToIntRound(scale * gRectSize);
fBitmap.allocPixels(SkImageInfo::MakeS32(scaledSize, scaledSize, kPremul_SkAlphaType));
fBitmap.eraseColor(color);
const char* qualityNames[] = { "None", "Low", "Medium", "High" };
fLabel = SkStringPrintf("Bitmap (%s)", qualityNames[quality]);
}
void draw(SkCanvas* canvas) override {
SkPaint paint;
paint.setFilterQuality(fQuality);
canvas->drawBitmapRect(fBitmap, SkRect::MakeIWH(gRectSize, gRectSize), &paint);
}
const char* label() override {
return fLabel.c_str();
}
protected:
SkFilterQuality fQuality;
SkBitmap fBitmap;
SkString fLabel;
};
struct GradientCellRenderer : public CellRenderer {
GradientCellRenderer(SkColor colorOne, SkColor colorTwo, bool manyStops) {
fColors[0] = colorOne;
fColors[1] = colorTwo;
fManyStops = manyStops;
}
void draw(SkCanvas* canvas) override {
SkPoint points[2] = {
SkPoint::Make(0, 0),
SkPoint::Make(0, gScalarSize)
};
SkPaint paint;
if (fManyStops) {
SkColor colors[4] ={
fColors[0], fColors[0], fColors[1], fColors[1]
};
paint.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 4,
SkShader::kClamp_TileMode));
} else {
paint.setShader(SkGradientShader::MakeLinear(points, fColors, nullptr, 2,
SkShader::kClamp_TileMode));
}
canvas->drawPaint(paint);
}
const char* label() override {
return "Linear Gradient";
}
protected:
SkColor fColors[2];
bool fManyStops;
};
struct VerticesCellRenderer : public CellRenderer {
VerticesCellRenderer(SkColor colorOne, SkColor colorTwo) {
fColors[0] = fColors[1] = colorOne;
fColors[2] = fColors[3] = colorTwo;
}
void draw(SkCanvas* canvas) override {
SkPaint paint;
SkPoint vertices[4] = {
SkPoint::Make(0, 0),
SkPoint::Make(gScalarSize, 0),
SkPoint::Make(gScalarSize, gScalarSize),
SkPoint::Make(0, gScalarSize)
};
canvas->drawVertices(SkCanvas::kTriangleFan_VertexMode, 4, vertices, nullptr, fColors,
nullptr, nullptr, 0, paint);
}
const char* label() override {
return "Vertices";
}
protected:
SkColor fColors[4];
};
static void draw_gamut_grid(SkCanvas* canvas, SkTArray<SkAutoTDelete<CellRenderer>>& renderers) {
// We want our colors in our wide gamut to be obviously visibly distorted from sRGB, so we use
// Wide Gamut RGB (with sRGB gamma, for HW acceleration) as the working space for this test:
const float gWideGamutRGB_toXYZD50[]{
0.7161046f, 0.1009296f, 0.1471858f, // -> X
0.2581874f, 0.7249378f, 0.0168748f, // -> Y
0.0000000f, 0.0517813f, 0.7734287f, // -> Z
};
SkMatrix44 wideGamutRGB_toXYZD50(SkMatrix44::kUninitialized_Constructor);
wideGamutRGB_toXYZD50.set3x3RowMajorf(gWideGamutRGB_toXYZD50);
// Use the original canvas' color type, but account for gamma requirements
SkImageInfo origInfo = canvas->imageInfo();
auto srgbCS = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
auto wideCS = SkColorSpace::NewRGB(SkColorSpace::kSRGB_RenderTargetGamma,
wideGamutRGB_toXYZD50);
switch (origInfo.colorType()) {
case kRGBA_8888_SkColorType:
case kBGRA_8888_SkColorType:
break;
case kRGBA_F16_SkColorType:
srgbCS = srgbCS->makeLinearGamma();
wideCS = wideCS->makeLinearGamma();
break;
default:
return;
}
// Make our two working surfaces (one sRGB, one Adobe)
SkImageInfo srgbGamutInfo = SkImageInfo::Make(gRectSize, gRectSize, origInfo.colorType(),
kPremul_SkAlphaType, srgbCS);
SkImageInfo wideGamutInfo = SkImageInfo::Make(gRectSize, gRectSize, origInfo.colorType(),
kPremul_SkAlphaType, wideCS);
// readPixels doesn't do color conversion (yet), so we can use it to see the raw (wide) data
SkImageInfo dstInfo = srgbGamutInfo.makeColorSpace(nullptr);
sk_sp<SkSurface> srgbGamutSurface = canvas->makeSurface(srgbGamutInfo);
sk_sp<SkSurface> wideGamutSurface = canvas->makeSurface(wideGamutInfo);
if (!srgbGamutSurface || !wideGamutSurface) {
return;
}
SkCanvas* srgbGamutCanvas = srgbGamutSurface->getCanvas();
SkCanvas* wideGamutCanvas = wideGamutSurface->getCanvas();
SkPaint textPaint;
textPaint.setAntiAlias(true);
textPaint.setColor(SK_ColorWHITE);
sk_tool_utils::set_portable_typeface(&textPaint);
SkScalar x = 0, y = 0;
SkScalar textHeight = textPaint.getFontSpacing();
for (const auto& renderer : renderers) {
srgbGamutCanvas->clear(SK_ColorBLACK);
renderer->draw(srgbGamutCanvas);
wideGamutCanvas->clear(SK_ColorBLACK);
renderer->draw(wideGamutCanvas);
canvas->drawText(renderer->label(), strlen(renderer->label()), x, y + textHeight,
textPaint);
SkBitmap srgbBitmap;
srgbBitmap.setInfo(dstInfo);
srgbGamutCanvas->readPixels(&srgbBitmap, 0, 0);
canvas->drawBitmap(srgbBitmap, x, y + textHeight + 5);
x += (gScalarSize + 1);
SkBitmap wideBitmap;
wideBitmap.setInfo(dstInfo);
wideGamutCanvas->readPixels(&wideBitmap, 0, 0);
canvas->drawBitmap(wideBitmap, x, y + textHeight + 5);
x += (gScalarSize + 10);
if (x + (2 * gScalarSize + 1) > gTestWidth) {
x = 0;
y += (textHeight + gScalarSize + 10);
}
}
}
DEF_SIMPLE_GM_BG(gamut, canvas, gTestWidth, gTestHeight, SK_ColorBLACK) {
SkTArray<SkAutoTDelete<CellRenderer>> renderers;
// sRGB primaries, rendered as paint color
renderers.push_back(new PaintColorCellRenderer(SK_ColorRED));
renderers.push_back(new PaintColorCellRenderer(SK_ColorGREEN));
// sRGB primaries, rendered as bitmaps
renderers.push_back(new BitmapCellRenderer(SK_ColorRED, kNone_SkFilterQuality));
renderers.push_back(new BitmapCellRenderer(SK_ColorGREEN, kLow_SkFilterQuality));
// Larger bitmap to trigger mipmaps
renderers.push_back(new BitmapCellRenderer(SK_ColorRED, kMedium_SkFilterQuality, 2.0f));
// Smaller bitmap to trigger bicubic
renderers.push_back(new BitmapCellRenderer(SK_ColorGREEN, kHigh_SkFilterQuality, 0.5f));
// Various gradients involving sRGB primaries and white/black
// First with just two stops (implemented with uniforms on GPU)
renderers.push_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN, false));
renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK, false));
renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE, false));
// ... and then with four stops (implemented with textures on GPU)
renderers.push_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN, true));
renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK, true));
renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE, true));
// Vertex colors
renderers.push_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorRED));
renderers.push_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorGREEN));
draw_gamut_grid(canvas, renderers);
}