| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "gm.h" |
| #include "SkGradientShader.h" |
| |
| namespace skiagm { |
| |
| struct GradData { |
| int fCount; |
| const SkColor* fColors; |
| const SkScalar* fPos; |
| }; |
| |
| static const SkColor gColors[] = { |
| SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK |
| }; |
| static const SkScalar gPos0[] = { 0, SK_Scalar1 }; |
| static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; |
| static const SkScalar gPos2[] = { |
| 0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1 |
| }; |
| |
| static const GradData gGradData[] = { |
| { 2, gColors, NULL }, |
| { 2, gColors, gPos0 }, |
| { 2, gColors, gPos1 }, |
| { 5, gColors, NULL }, |
| { 5, gColors, gPos2 } |
| }; |
| |
| static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, |
| SkShader::TileMode tm, SkUnitMapper* mapper) { |
| return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, |
| data.fCount, tm, mapper); |
| } |
| |
| static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, |
| SkShader::TileMode tm, SkUnitMapper* mapper) { |
| SkPoint center; |
| center.set(SkScalarAve(pts[0].fX, pts[1].fX), |
| SkScalarAve(pts[0].fY, pts[1].fY)); |
| return SkGradientShader::CreateRadial(center, center.fX, data.fColors, |
| data.fPos, data.fCount, tm, mapper); |
| } |
| |
| static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, |
| SkShader::TileMode tm, SkUnitMapper* mapper) { |
| SkPoint center; |
| center.set(SkScalarAve(pts[0].fX, pts[1].fX), |
| SkScalarAve(pts[0].fY, pts[1].fY)); |
| return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, |
| data.fPos, data.fCount, mapper); |
| } |
| |
| static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, |
| SkShader::TileMode tm, SkUnitMapper* mapper) { |
| SkPoint center0, center1; |
| center0.set(SkScalarAve(pts[0].fX, pts[1].fX), |
| SkScalarAve(pts[0].fY, pts[1].fY)); |
| center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), |
| SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); |
| return SkGradientShader::CreateTwoPointRadial( |
| center1, (pts[1].fX - pts[0].fX) / 7, |
| center0, (pts[1].fX - pts[0].fX) / 2, |
| data.fColors, data.fPos, data.fCount, tm, mapper); |
| } |
| |
| typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, |
| SkShader::TileMode tm, SkUnitMapper* mapper); |
| static const GradMaker gGradMakers[] = { |
| MakeLinear, MakeRadial, MakeSweep, Make2Radial |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class GradientsGM : public GM { |
| public: |
| GradientsGM() {} |
| |
| protected: |
| SkString onShortName() { |
| return SkString("gradients"); |
| } |
| |
| virtual SkISize onISize() { return make_isize(640, 510); } |
| |
| void drawBG(SkCanvas* canvas) { |
| canvas->drawColor(0xFFDDDDDD); |
| } |
| |
| virtual void onDraw(SkCanvas* canvas) { |
| this->drawBG(canvas); |
| |
| SkPoint pts[2] = { |
| { 0, 0 }, |
| { SkIntToScalar(100), SkIntToScalar(100) } |
| }; |
| SkShader::TileMode tm = SkShader::kClamp_TileMode; |
| SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| |
| canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); |
| for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) { |
| canvas->save(); |
| for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) { |
| SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL); |
| paint.setShader(shader); |
| canvas->drawRect(r, paint); |
| shader->unref(); |
| canvas->translate(0, SkIntToScalar(120)); |
| } |
| canvas->restore(); |
| canvas->translate(SkIntToScalar(120), 0); |
| } |
| } |
| |
| private: |
| typedef GM INHERITED; |
| }; |
| |
| /* |
| Inspired by this <canvas> javascript, where we need to detect that we are not |
| solving a quadratic equation, but must instead solve a linear (since our X^2 |
| coefficient is 0) |
| |
| ctx.fillStyle = '#f00'; |
| ctx.fillRect(0, 0, 100, 50); |
| |
| var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150); |
| g.addColorStop(0, '#f00'); |
| g.addColorStop(0.01, '#0f0'); |
| g.addColorStop(0.99, '#0f0'); |
| g.addColorStop(1, '#f00'); |
| ctx.fillStyle = g; |
| ctx.fillRect(0, 0, 100, 50); |
| */ |
| class GradientsDegenrate2PointGM : public GM { |
| public: |
| GradientsDegenrate2PointGM() {} |
| |
| protected: |
| SkString onShortName() { |
| return SkString("gradients_degenerate_2pt"); |
| } |
| |
| virtual SkISize onISize() { return make_isize(320, 320); } |
| |
| void drawBG(SkCanvas* canvas) { |
| canvas->drawColor(SK_ColorBLUE); |
| } |
| |
| virtual void onDraw(SkCanvas* canvas) { |
| this->drawBG(canvas); |
| |
| SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED }; |
| SkScalar pos[] = { 0, SkFloatToScalar(0.01f), SkFloatToScalar(0.99f), SK_Scalar1 }; |
| SkPoint c0; |
| c0.iset(-80, 25); |
| SkScalar r0 = SkIntToScalar(70); |
| SkPoint c1; |
| c1.iset(0, 25); |
| SkScalar r1 = SkIntToScalar(150); |
| SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors, |
| pos, SK_ARRAY_COUNT(pos), |
| SkShader::kClamp_TileMode); |
| SkPaint paint; |
| paint.setShader(s)->unref(); |
| canvas->drawPaint(paint); |
| } |
| |
| private: |
| typedef GM INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static GM* MyFactory(void*) { return new GradientsGM; } |
| static GMRegistry reg(MyFactory); |
| |
| static GM* MyFactory2(void*) { return new GradientsDegenrate2PointGM; } |
| static GMRegistry reg2(MyFactory2); |
| |
| } |
| |