| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPictureUtils_DEFINED |
| #define GrPictureUtils_DEFINED |
| |
| #include "SkPicture.h" |
| #include "SkTDArray.h" |
| |
| // This class encapsulates the GPU-backend-specific acceleration data |
| // for a single SkPicture |
| class GrAccelData : public SkPicture::AccelData { |
| public: |
| // Information about a given saveLayer in an SkPicture |
| struct SaveLayerInfo { |
| // True if the SaveLayerInfo is valid. False if either 'fOffset' is |
| // invalid (due to a non-invertible CTM) or 'fPaint' is NULL (due |
| // to a non-copyable paint). |
| bool fValid; |
| // ID of the picture containing the layer. This can be the ID of |
| // a sub-picture embedded within the picture owning the GrAccelData |
| uint32_t fPictureID; |
| // The size of the saveLayer |
| SkISize fSize; |
| // The matrix state in which this layer's draws must occur. It already incorporates |
| // the translation needed to map the layer's top-left point to the origin. |
| SkMatrix fOriginXform; |
| // The offset that needs to be passed to drawBitmap to correctly |
| // position the pre-rendered layer. It is in device space. |
| SkIPoint fOffset; |
| // The paint to use on restore. NULL if the paint was not copyable (and |
| // thus that this layer should not be pulled forward). |
| const SkPaint* fPaint; |
| // The ID of this saveLayer in the picture. 0 is an invalid ID. |
| size_t fSaveLayerOpID; |
| // The ID of the matching restore in the picture. 0 is an invalid ID. |
| size_t fRestoreOpID; |
| // True if this saveLayer has at least one other saveLayer nested within it. |
| // False otherwise. |
| bool fHasNestedLayers; |
| // True if this saveLayer is nested within another. False otherwise. |
| bool fIsNested; |
| }; |
| |
| GrAccelData(Key key) : INHERITED(key) { } |
| |
| virtual ~GrAccelData() { |
| for (int i = 0; i < fSaveLayerInfo.count(); ++i) { |
| SkDELETE(fSaveLayerInfo[i].fPaint); |
| } |
| } |
| |
| void addSaveLayerInfo(const SaveLayerInfo& info) { |
| SkASSERT(info.fSaveLayerOpID < info.fRestoreOpID); |
| *fSaveLayerInfo.push() = info; |
| } |
| |
| int numSaveLayers() const { return fSaveLayerInfo.count(); } |
| |
| const SaveLayerInfo& saveLayerInfo(int index) const { |
| SkASSERT(index < fSaveLayerInfo.count()); |
| |
| return fSaveLayerInfo[index]; |
| } |
| |
| // We may, in the future, need to pass in the GPUDevice in order to |
| // incorporate the clip and matrix state into the key |
| static SkPicture::AccelData::Key ComputeAccelDataKey(); |
| |
| private: |
| SkTDArray<SaveLayerInfo> fSaveLayerInfo; |
| |
| typedef SkPicture::AccelData INHERITED; |
| }; |
| |
| const GrAccelData* GPUOptimize(const SkPicture* pict); |
| |
| #endif // GrPictureUtils_DEFINED |