| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkCanvas.h" |
| #include "SkColorPriv.h" |
| #include "SkShader.h" |
| |
| /* |
| * Want to ensure that our bitmap sampler (in bitmap shader) keeps plenty of |
| * precision when scaling very large images (where the dx might get very small. |
| */ |
| |
| #define W 257 |
| #define H 161 |
| |
| class GiantBitmapGM : public skiagm::GM { |
| SkBitmap* fBM; |
| SkShader::TileMode fMode; |
| bool fDoFilter; |
| bool fDoRotate; |
| |
| const SkBitmap& getBitmap() { |
| if (nullptr == fBM) { |
| fBM = new SkBitmap; |
| fBM->allocN32Pixels(W, H); |
| fBM->eraseColor(SK_ColorWHITE); |
| |
| const SkColor colors[] = { |
| SK_ColorBLUE, SK_ColorRED, SK_ColorBLACK, SK_ColorGREEN |
| }; |
| |
| SkCanvas canvas(*fBM); |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setStrokeWidth(SkIntToScalar(20)); |
| |
| #if 0 |
| for (int y = -H*2; y < H; y += 50) { |
| SkScalar yy = SkIntToScalar(y); |
| paint.setColor(colors[y/50 & 0x3]); |
| canvas.drawLine(0, yy, SkIntToScalar(W), yy + SkIntToScalar(W), |
| paint); |
| } |
| #else |
| for (int x = -W; x < W; x += 60) { |
| paint.setColor(colors[x/60 & 0x3]); |
| |
| SkScalar xx = SkIntToScalar(x); |
| canvas.drawLine(xx, 0, xx, SkIntToScalar(H), |
| paint); |
| } |
| #endif |
| } |
| return *fBM; |
| } |
| |
| public: |
| GiantBitmapGM(SkShader::TileMode mode, bool doFilter, bool doRotate) : fBM(nullptr) { |
| fMode = mode; |
| fDoFilter = doFilter; |
| fDoRotate = doRotate; |
| } |
| |
| ~GiantBitmapGM() override { delete fBM; } |
| |
| protected: |
| |
| SkString onShortName() override { |
| SkString str("giantbitmap_"); |
| switch (fMode) { |
| case SkShader::kClamp_TileMode: |
| str.append("clamp"); |
| break; |
| case SkShader::kRepeat_TileMode: |
| str.append("repeat"); |
| break; |
| case SkShader::kMirror_TileMode: |
| str.append("mirror"); |
| break; |
| default: |
| break; |
| } |
| str.append(fDoFilter ? "_bilerp" : "_point"); |
| str.append(fDoRotate ? "_rotate" : "_scale"); |
| return str; |
| } |
| |
| SkISize onISize() override { return SkISize::Make(640, 480); } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkPaint paint; |
| |
| SkMatrix m; |
| if (fDoRotate) { |
| // m.setRotate(SkIntToScalar(30), 0, 0); |
| m.setSkew(SK_Scalar1, 0, 0, 0); |
| // m.postScale(2*SK_Scalar1/3, 2*SK_Scalar1/3); |
| } else { |
| SkScalar scale = 11*SK_Scalar1/12; |
| m.setScale(scale, scale); |
| } |
| paint.setShader(SkShader::MakeBitmapShader(getBitmap(), fMode, fMode, &m)); |
| paint.setFilterQuality(fDoFilter ? kLow_SkFilterQuality : kNone_SkFilterQuality); |
| |
| canvas->translate(SkIntToScalar(50), SkIntToScalar(50)); |
| |
| // SkRect r = SkRect::MakeXYWH(-50, -50, 32, 16); |
| // canvas->drawRect(r, paint); return; |
| canvas->drawPaint(paint); |
| } |
| |
| private: |
| typedef GM INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_GM( return new GiantBitmapGM(SkShader::kClamp_TileMode, false, false); ) |
| DEF_GM( return new GiantBitmapGM(SkShader::kRepeat_TileMode, false, false); ) |
| DEF_GM( return new GiantBitmapGM(SkShader::kMirror_TileMode, false, false); ) |
| DEF_GM( return new GiantBitmapGM(SkShader::kClamp_TileMode, true, false); ) |
| DEF_GM( return new GiantBitmapGM(SkShader::kRepeat_TileMode, true, false); ) |
| DEF_GM( return new GiantBitmapGM(SkShader::kMirror_TileMode, true, false); ) |
| |
| DEF_GM( return new GiantBitmapGM(SkShader::kClamp_TileMode, false, true); ) |
| DEF_GM( return new GiantBitmapGM(SkShader::kRepeat_TileMode, false, true); ) |
| DEF_GM( return new GiantBitmapGM(SkShader::kMirror_TileMode, false, true); ) |
| DEF_GM( return new GiantBitmapGM(SkShader::kClamp_TileMode, true, true); ) |
| DEF_GM( return new GiantBitmapGM(SkShader::kRepeat_TileMode, true, true); ) |
| DEF_GM( return new GiantBitmapGM(SkShader::kMirror_TileMode, true, true); ) |