| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrGeometryBuffer_DEFINED |
| #define GrGeometryBuffer_DEFINED |
| |
| #include "GrGpuResource.h" |
| |
| class GrGpu; |
| |
| /** |
| * Parent class for vertex and index buffers |
| */ |
| class GrGeometryBuffer : public GrGpuResource { |
| public: |
| SK_DECLARE_INST_COUNT(GrGeometryBuffer); |
| |
| /** |
| *Retrieves whether the buffer was created with the dynamic flag |
| * |
| * @return true if the buffer was created with the dynamic flag |
| */ |
| bool dynamic() const { return fDynamic; } |
| |
| /** |
| * Returns true if the buffer is a wrapper around a CPU array. If true it |
| * indicates that map will always succeed and will be free. |
| */ |
| bool isCPUBacked() const { return fCPUBacked; } |
| |
| /** |
| * Maps the buffer to be written by the CPU. |
| * |
| * The previous content of the buffer is invalidated. It is an error |
| * to draw from the buffer while it is mapped. It is an error to call map |
| * on an already mapped buffer. It may fail if the backend doesn't support |
| * mapping the buffer. If the buffer is CPU backed then it will always |
| * succeed and is a free operation. Must be matched by an unmap() call. |
| * Currently only one map at a time is supported (no nesting of |
| * map/unmap). |
| * |
| * Note that buffer mapping does not go through GrContext and therefore is |
| * not serialized with other operations. |
| * |
| * @return a pointer to the data or NULL if the map fails. |
| */ |
| void* map() { return (fMapPtr = this->onMap()); } |
| |
| /** |
| * Unmaps the buffer. |
| * |
| * The pointer returned by the previous map call will no longer be valid. |
| */ |
| void unmap() { |
| SkASSERT(fMapPtr); |
| this->onUnmap(); |
| fMapPtr = NULL; |
| } |
| |
| /** |
| * Returns the same ptr that map() returned at time of map or NULL if the |
| * is not mapped. |
| * |
| * @return ptr to mapped buffer data or NULL if buffer is not mapped. |
| */ |
| void* mapPtr() const { return fMapPtr; } |
| |
| /** |
| Queries whether the buffer has been mapped. |
| |
| @return true if the buffer is mapped, false otherwise. |
| */ |
| bool isMapped() const { return SkToBool(fMapPtr); } |
| |
| /** |
| * Updates the buffer data. |
| * |
| * The size of the buffer will be preserved. The src data will be |
| * placed at the beginning of the buffer and any remaining contents will |
| * be undefined. srcSizeInBytes must be <= to the buffer size. |
| * |
| * The buffer must not be mapped. |
| * |
| * Note that buffer updates do not go through GrContext and therefore are |
| * not serialized with other operations. |
| * |
| * @return returns true if the update succeeds, false otherwise. |
| */ |
| bool updateData(const void* src, size_t srcSizeInBytes) { |
| SkASSERT(!this->isMapped()); |
| SkASSERT(srcSizeInBytes <= fGpuMemorySize); |
| return this->onUpdateData(src, srcSizeInBytes); |
| } |
| |
| // GrGpuResource overrides |
| virtual size_t gpuMemorySize() const { return fGpuMemorySize; } |
| |
| protected: |
| GrGeometryBuffer(GrGpu* gpu, bool isWrapped, size_t gpuMemorySize, bool dynamic, bool cpuBacked) |
| : INHERITED(gpu, isWrapped) |
| , fMapPtr(NULL) |
| , fGpuMemorySize(gpuMemorySize) |
| , fDynamic(dynamic) |
| , fCPUBacked(cpuBacked) {} |
| |
| private: |
| virtual void* onMap() = 0; |
| virtual void onUnmap() = 0; |
| virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0; |
| |
| void* fMapPtr; |
| size_t fGpuMemorySize; |
| bool fDynamic; |
| bool fCPUBacked; |
| |
| typedef GrGpuResource INHERITED; |
| }; |
| |
| #endif |