| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrPathRange.h" |
| #include "SkPath.h" |
| |
| enum { |
| kPathsPerGroup = 16 // Paths get tracked in groups of 16 for lazy loading. |
| }; |
| |
| GrPathRange::GrPathRange(GrGpu* gpu, |
| PathGenerator* pathGenerator, |
| const SkStrokeRec& stroke) |
| : INHERITED(gpu, kIsWrapped), |
| fPathGenerator(SkRef(pathGenerator)), |
| fNumPaths(fPathGenerator->getNumPaths()), |
| fStroke(stroke) { |
| const int numGroups = (fNumPaths + kPathsPerGroup - 1) / kPathsPerGroup; |
| fGeneratedPaths.reset((numGroups + 7) / 8); // 1 bit per path group. |
| memset(&fGeneratedPaths.front(), 0, fGeneratedPaths.count()); |
| } |
| |
| GrPathRange::GrPathRange(GrGpu* gpu, |
| int numPaths, |
| const SkStrokeRec& stroke) |
| : INHERITED(gpu, kIsWrapped), |
| fNumPaths(numPaths), |
| fStroke(stroke) { |
| } |
| |
| void GrPathRange::willDrawPaths(const uint32_t indices[], int count) const { |
| if (NULL == fPathGenerator.get()) { |
| return; |
| } |
| |
| bool didLoadPaths = false; |
| |
| for (int i = 0; i < count; ++i) { |
| SkASSERT(indices[i] < static_cast<uint32_t>(fNumPaths)); |
| |
| const int groupIndex = indices[i] / kPathsPerGroup; |
| const int groupByte = groupIndex / 8; |
| const uint8_t groupBit = 1 << (groupIndex % 8); |
| |
| const bool hasPath = SkToBool(fGeneratedPaths[groupByte] & groupBit); |
| if (!hasPath) { |
| // We track which paths are loaded in groups of kPathsPerGroup. To |
| // mark a path as loaded we need to load the entire group. |
| const int groupFirstPath = groupIndex * kPathsPerGroup; |
| const int groupLastPath = SkTMin(groupFirstPath + kPathsPerGroup, fNumPaths) - 1; |
| |
| SkPath path; |
| for (int pathIdx = groupFirstPath; pathIdx <= groupLastPath; ++pathIdx) { |
| fPathGenerator->generatePath(pathIdx, &path); |
| this->onInitPath(pathIdx, path); |
| } |
| |
| fGeneratedPaths[groupByte] |= groupBit; |
| didLoadPaths = true; |
| } |
| } |
| |
| if (didLoadPaths) { |
| this->didChangeGpuMemorySize(); |
| } |
| } |