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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkPath.h"
#include "SkReader32.h"
#include "SkWriter32.h"
#include "SkMath.h"
////////////////////////////////////////////////////////////////////////////
/**
* Path.bounds is defined to be the bounds of all the control points.
* If we called bounds.join(r) we would skip r if r was empty, which breaks
* our promise. Hence we have a custom joiner that doesn't look at emptiness
*/
static void joinNoEmptyChecks(SkRect* dst, const SkRect& src) {
dst->fLeft = SkMinScalar(dst->fLeft, src.fLeft);
dst->fTop = SkMinScalar(dst->fTop, src.fTop);
dst->fRight = SkMaxScalar(dst->fRight, src.fRight);
dst->fBottom = SkMaxScalar(dst->fBottom, src.fBottom);
}
/* This guy's constructor/destructor bracket a path editing operation. It is
used when we know the bounds of the amount we are going to add to the path
(usually a new contour, but not required).
It captures some state about the path up front (i.e. if it already has a
cached bounds), and the if it can, it updates the cache bounds explicitly,
avoiding the need to revisit all of the points in getBounds().
It also notes if the path was originally empty, and if so, sets isConvex
to true. Thus it can only be used if the contour being added is convex.
*/
class SkAutoPathBoundsUpdate {
public:
SkAutoPathBoundsUpdate(SkPath* path, const SkRect& r) : fRect(r) {
this->init(path);
}
SkAutoPathBoundsUpdate(SkPath* path, SkScalar left, SkScalar top,
SkScalar right, SkScalar bottom) {
fRect.set(left, top, right, bottom);
this->init(path);
}
~SkAutoPathBoundsUpdate() {
fPath->setIsConvex(fEmpty);
if (fEmpty) {
fPath->fBounds = fRect;
fPath->fBoundsIsDirty = false;
} else if (!fDirty) {
joinNoEmptyChecks(&fPath->fBounds, fRect);
fPath->fBoundsIsDirty = false;
}
}
private:
SkPath* fPath;
SkRect fRect;
bool fDirty;
bool fEmpty;
// returns true if we should proceed
void init(SkPath* path) {
fPath = path;
fDirty = SkToBool(path->fBoundsIsDirty);
fEmpty = path->isEmpty();
// Cannot use fRect for our bounds unless we know it is sorted
fRect.sort();
}
};
static void compute_pt_bounds(SkRect* bounds, const SkTDArray<SkPoint>& pts) {
if (pts.count() <= 1) { // we ignore just 1 point (moveto)
bounds->set(0, 0, 0, 0);
} else {
bounds->set(pts.begin(), pts.count());
// SkDebugf("------- compute bounds %p %d", &pts, pts.count());
}
}
////////////////////////////////////////////////////////////////////////////
/*
Stores the verbs and points as they are given to us, with exceptions:
- we only record "Close" if it was immediately preceeded by Line | Quad | Cubic
- we insert a Move(0,0) if Line | Quad | Cubic is our first command
The iterator does more cleanup, especially if forceClose == true
1. if we encounter Close, return a cons'd up Line() first (if the curr-pt != start-pt)
2. if we encounter Move without a preceeding Close, and forceClose is true, goto #1
3. if we encounter Line | Quad | Cubic after Close, cons up a Move
*/
////////////////////////////////////////////////////////////////////////////
SkPath::SkPath()
: fFillType(kWinding_FillType)
, fBoundsIsDirty(true) {
fConvexity = kUnknown_Convexity;
fSegmentMask = 0;
#ifdef SK_BUILD_FOR_ANDROID
fGenerationID = 0;
#endif
}
SkPath::SkPath(const SkPath& src) {
SkDEBUGCODE(src.validate();)
*this = src;
#ifdef SK_BUILD_FOR_ANDROID
// the assignment operator above increments the ID so correct for that here
fGenerationID--;
#endif
}
SkPath::~SkPath() {
SkDEBUGCODE(this->validate();)
}
SkPath& SkPath::operator=(const SkPath& src) {
SkDEBUGCODE(src.validate();)
if (this != &src) {
fBounds = src.fBounds;
fPts = src.fPts;
fVerbs = src.fVerbs;
fFillType = src.fFillType;
fBoundsIsDirty = src.fBoundsIsDirty;
fConvexity = src.fConvexity;
fSegmentMask = src.fSegmentMask;
GEN_ID_INC;
}
SkDEBUGCODE(this->validate();)
return *this;
}
bool operator==(const SkPath& a, const SkPath& b) {
// note: don't need to look at isConvex or bounds, since just comparing the
// raw data is sufficient.
// We explicitly check fSegmentMask as a quick-reject. We could skip it,
// since it is only a cache of info in the fVerbs, but its a fast way to
// notice a difference
return &a == &b ||
(a.fFillType == b.fFillType && a.fSegmentMask == b.fSegmentMask &&
a.fVerbs == b.fVerbs && a.fPts == b.fPts);
}
void SkPath::swap(SkPath& other) {
SkASSERT(&other != NULL);
if (this != &other) {
SkTSwap<SkRect>(fBounds, other.fBounds);
fPts.swap(other.fPts);
fVerbs.swap(other.fVerbs);
SkTSwap<uint8_t>(fFillType, other.fFillType);
SkTSwap<uint8_t>(fBoundsIsDirty, other.fBoundsIsDirty);
SkTSwap<uint8_t>(fConvexity, other.fConvexity);
SkTSwap<uint8_t>(fSegmentMask, other.fSegmentMask);
GEN_ID_INC;
}
}
#ifdef SK_BUILD_FOR_ANDROID
uint32_t SkPath::getGenerationID() const {
return fGenerationID;
}
#endif
void SkPath::reset() {
SkDEBUGCODE(this->validate();)
fPts.reset();
fVerbs.reset();
GEN_ID_INC;
fBoundsIsDirty = true;
fConvexity = kUnknown_Convexity;
fSegmentMask = 0;
}
void SkPath::rewind() {
SkDEBUGCODE(this->validate();)
fPts.rewind();
fVerbs.rewind();
GEN_ID_INC;
fBoundsIsDirty = true;
fConvexity = kUnknown_Convexity;
fSegmentMask = 0;
}
bool SkPath::isEmpty() const {
SkDEBUGCODE(this->validate();)
int count = fVerbs.count();
return count == 0 || (count == 1 && fVerbs[0] == kMove_Verb);
}
/*
Determines if path is a rect by keeping track of changes in direction
and looking for a loop either clockwise or counterclockwise.
The direction is computed such that:
0: vertical up
1: horizontal right
2: vertical down
3: horizontal left
A rectangle cycles up/right/down/left or up/left/down/right.
The test fails if:
The path is closed, and followed by a line.
A second move creates a new endpoint.
A diagonal line is parsed.
There's more than four changes of direction.
There's a discontinuity on the line (e.g., a move in the middle)
The line reverses direction.
The rectangle doesn't complete a cycle.
The path contains a quadratic or cubic.
The path contains fewer than four points.
The final point isn't equal to the first point.
It's OK if the path has:
Several colinear line segments composing a rectangle side.
Single points on the rectangle side.
The direction takes advantage of the corners found since opposite sides
must travel in opposite directions.
FIXME: Allow colinear quads and cubics to be treated like lines.
FIXME: If the API passes fill-only, return true if the filled stroke
is a rectangle, though the caller failed to close the path.
*/
bool SkPath::isRect(SkRect* rect) const {
SkDEBUGCODE(this->validate();)
int corners = 0;
SkPoint first, last;
first.set(0, 0);
last.set(0, 0);
int firstDirection = 0;
int lastDirection = 0;
int nextDirection = 0;
bool closedOrMoved = false;
bool autoClose = false;
const uint8_t* verbs = fVerbs.begin();
const uint8_t* verbStop = fVerbs.end();
const SkPoint* pts = fPts.begin();
while (verbs != verbStop) {
switch (*verbs++) {
case kClose_Verb:
pts = fPts.begin();
autoClose = true;
case kLine_Verb: {
SkScalar left = last.fX;
SkScalar top = last.fY;
SkScalar right = pts->fX;
SkScalar bottom = pts->fY;
++pts;
if (left != right && top != bottom) {
return false; // diagonal
}
if (left == right && top == bottom) {
break; // single point on side OK
}
nextDirection = (left != right) << 0 |
(left < right || top < bottom) << 1;
if (0 == corners) {
firstDirection = nextDirection;
first = last;
last = pts[-1];
corners = 1;
closedOrMoved = false;
break;
}
if (closedOrMoved) {
return false; // closed followed by a line
}
closedOrMoved = autoClose;
if (lastDirection != nextDirection) {
if (++corners > 4) {
return false; // too many direction changes
}
}
last = pts[-1];
if (lastDirection == nextDirection) {
break; // colinear segment
}
// Possible values for corners are 2, 3, and 4.
// When corners == 3, nextDirection opposes firstDirection.
// Otherwise, nextDirection at corner 2 opposes corner 4.
int turn = firstDirection ^ (corners - 1);
int directionCycle = 3 == corners ? 0 : nextDirection ^ turn;
if ((directionCycle ^ turn) != nextDirection) {
return false; // direction didn't follow cycle
}
break;
}
case kQuad_Verb:
case kCubic_Verb:
return false; // quadratic, cubic not allowed
case kMove_Verb:
last = *pts++;
closedOrMoved = true;
break;
}
lastDirection = nextDirection;
}
// Success if 4 corners and first point equals last
bool result = 4 == corners && first == last;
if (result && rect) {
*rect = getBounds();
}
return result;
}
int SkPath::getPoints(SkPoint copy[], int max) const {
SkDEBUGCODE(this->validate();)
SkASSERT(max >= 0);
int count = fPts.count();
if (copy && max > 0 && count > 0) {
memcpy(copy, fPts.begin(), sizeof(SkPoint) * SkMin32(max, count));
}
return count;
}
SkPoint SkPath::getPoint(int index) const {
if ((unsigned)index < (unsigned)fPts.count()) {
return fPts[index];
}
return SkPoint::Make(0, 0);
}
bool SkPath::getLastPt(SkPoint* lastPt) const {
SkDEBUGCODE(this->validate();)
int count = fPts.count();
if (count > 0) {
if (lastPt) {
*lastPt = fPts[count - 1];
}
return true;
}
if (lastPt) {
lastPt->set(0, 0);
}
return false;
}
void SkPath::setLastPt(SkScalar x, SkScalar y) {
SkDEBUGCODE(this->validate();)
int count = fPts.count();
if (count == 0) {
this->moveTo(x, y);
} else {
fPts[count - 1].set(x, y);
GEN_ID_INC;
}
}
void SkPath::computeBounds() const {
SkDEBUGCODE(this->validate();)
SkASSERT(fBoundsIsDirty);
fBoundsIsDirty = false;
compute_pt_bounds(&fBounds, fPts);
}
void SkPath::setConvexity(Convexity c) {
if (fConvexity != c) {
fConvexity = c;
GEN_ID_INC;
}
}
//////////////////////////////////////////////////////////////////////////////
// Construction methods
#define DIRTY_AFTER_EDIT \
do { \
fBoundsIsDirty = true; \
fConvexity = kUnknown_Convexity;\
} while (0)
void SkPath::incReserve(U16CPU inc) {
SkDEBUGCODE(this->validate();)
fVerbs.setReserve(fVerbs.count() + inc);
fPts.setReserve(fPts.count() + inc);
SkDEBUGCODE(this->validate();)
}
void SkPath::moveTo(SkScalar x, SkScalar y) {
SkDEBUGCODE(this->validate();)
int vc = fVerbs.count();
SkPoint* pt;
if (vc > 0 && fVerbs[vc - 1] == kMove_Verb) {
pt = &fPts[fPts.count() - 1];
} else {
pt = fPts.append();
*fVerbs.append() = kMove_Verb;
}
pt->set(x, y);
GEN_ID_INC;
DIRTY_AFTER_EDIT;
}
void SkPath::rMoveTo(SkScalar x, SkScalar y) {
SkPoint pt;
this->getLastPt(&pt);
this->moveTo(pt.fX + x, pt.fY + y);
}
void SkPath::lineTo(SkScalar x, SkScalar y) {
SkDEBUGCODE(this->validate();)
if (fVerbs.count() == 0) {
fPts.append()->set(0, 0);
*fVerbs.append() = kMove_Verb;
}
fPts.append()->set(x, y);
*fVerbs.append() = kLine_Verb;
fSegmentMask |= kLine_SegmentMask;
GEN_ID_INC;
DIRTY_AFTER_EDIT;
}
void SkPath::rLineTo(SkScalar x, SkScalar y) {
SkPoint pt;
this->getLastPt(&pt);
this->lineTo(pt.fX + x, pt.fY + y);
}
void SkPath::quadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) {
SkDEBUGCODE(this->validate();)
if (fVerbs.count() == 0) {
fPts.append()->set(0, 0);
*fVerbs.append() = kMove_Verb;
}
SkPoint* pts = fPts.append(2);
pts[0].set(x1, y1);
pts[1].set(x2, y2);
*fVerbs.append() = kQuad_Verb;
fSegmentMask |= kQuad_SegmentMask;
GEN_ID_INC;
DIRTY_AFTER_EDIT;
}
void SkPath::rQuadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) {
SkPoint pt;
this->getLastPt(&pt);
this->quadTo(pt.fX + x1, pt.fY + y1, pt.fX + x2, pt.fY + y2);
}
void SkPath::cubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
SkScalar x3, SkScalar y3) {
SkDEBUGCODE(this->validate();)
if (fVerbs.count() == 0) {
fPts.append()->set(0, 0);
*fVerbs.append() = kMove_Verb;
}
SkPoint* pts = fPts.append(3);
pts[0].set(x1, y1);
pts[1].set(x2, y2);
pts[2].set(x3, y3);
*fVerbs.append() = kCubic_Verb;
fSegmentMask |= kCubic_SegmentMask;
GEN_ID_INC;
DIRTY_AFTER_EDIT;
}
void SkPath::rCubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
SkScalar x3, SkScalar y3) {
SkPoint pt;
this->getLastPt(&pt);
this->cubicTo(pt.fX + x1, pt.fY + y1, pt.fX + x2, pt.fY + y2,
pt.fX + x3, pt.fY + y3);
}
void SkPath::close() {
SkDEBUGCODE(this->validate();)
int count = fVerbs.count();
if (count > 0) {
switch (fVerbs[count - 1]) {
case kLine_Verb:
case kQuad_Verb:
case kCubic_Verb:
*fVerbs.append() = kClose_Verb;
GEN_ID_INC;
break;
default:
// don't add a close if the prev wasn't a primitive
break;
}
}
}
///////////////////////////////////////////////////////////////////////////////
void SkPath::addRect(const SkRect& rect, Direction dir) {
this->addRect(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, dir);
}
void SkPath::addRect(SkScalar left, SkScalar top, SkScalar right,
SkScalar bottom, Direction dir) {
SkAutoPathBoundsUpdate apbu(this, left, top, right, bottom);
this->incReserve(5);
this->moveTo(left, top);
if (dir == kCCW_Direction) {
this->lineTo(left, bottom);
this->lineTo(right, bottom);
this->lineTo(right, top);
} else {
this->lineTo(right, top);
this->lineTo(right, bottom);
this->lineTo(left, bottom);
}
this->close();
}
#define CUBIC_ARC_FACTOR ((SK_ScalarSqrt2 - SK_Scalar1) * 4 / 3)
void SkPath::addRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry,
Direction dir) {
SkScalar w = rect.width();
SkScalar halfW = SkScalarHalf(w);
SkScalar h = rect.height();
SkScalar halfH = SkScalarHalf(h);
if (halfW <= 0 || halfH <= 0) {
return;
}
bool skip_hori = rx >= halfW;
bool skip_vert = ry >= halfH;
if (skip_hori && skip_vert) {
this->addOval(rect, dir);
return;
}
SkAutoPathBoundsUpdate apbu(this, rect);
if (skip_hori) {
rx = halfW;
} else if (skip_vert) {
ry = halfH;
}
SkScalar sx = SkScalarMul(rx, CUBIC_ARC_FACTOR);
SkScalar sy = SkScalarMul(ry, CUBIC_ARC_FACTOR);
this->incReserve(17);
this->moveTo(rect.fRight - rx, rect.fTop);
if (dir == kCCW_Direction) {
if (!skip_hori) {
this->lineTo(rect.fLeft + rx, rect.fTop); // top
}
this->cubicTo(rect.fLeft + rx - sx, rect.fTop,
rect.fLeft, rect.fTop + ry - sy,
rect.fLeft, rect.fTop + ry); // top-left
if (!skip_vert) {
this->lineTo(rect.fLeft, rect.fBottom - ry); // left
}
this->cubicTo(rect.fLeft, rect.fBottom - ry + sy,
rect.fLeft + rx - sx, rect.fBottom,
rect.fLeft + rx, rect.fBottom); // bot-left
if (!skip_hori) {
this->lineTo(rect.fRight - rx, rect.fBottom); // bottom
}
this->cubicTo(rect.fRight - rx + sx, rect.fBottom,
rect.fRight, rect.fBottom - ry + sy,
rect.fRight, rect.fBottom - ry); // bot-right
if (!skip_vert) {
this->lineTo(rect.fRight, rect.fTop + ry);
}
this->cubicTo(rect.fRight, rect.fTop + ry - sy,
rect.fRight - rx + sx, rect.fTop,
rect.fRight - rx, rect.fTop); // top-right
} else {
this->cubicTo(rect.fRight - rx + sx, rect.fTop,
rect.fRight, rect.fTop + ry - sy,
rect.fRight, rect.fTop + ry); // top-right
if (!skip_vert) {
this->lineTo(rect.fRight, rect.fBottom - ry);
}
this->cubicTo(rect.fRight, rect.fBottom - ry + sy,
rect.fRight - rx + sx, rect.fBottom,
rect.fRight - rx, rect.fBottom); // bot-right
if (!skip_hori) {
this->lineTo(rect.fLeft + rx, rect.fBottom); // bottom
}
this->cubicTo(rect.fLeft + rx - sx, rect.fBottom,
rect.fLeft, rect.fBottom - ry + sy,
rect.fLeft, rect.fBottom - ry); // bot-left
if (!skip_vert) {
this->lineTo(rect.fLeft, rect.fTop + ry); // left
}
this->cubicTo(rect.fLeft, rect.fTop + ry - sy,
rect.fLeft + rx - sx, rect.fTop,
rect.fLeft + rx, rect.fTop); // top-left
if (!skip_hori) {
this->lineTo(rect.fRight - rx, rect.fTop); // top
}
}
this->close();
}
static void add_corner_arc(SkPath* path, const SkRect& rect,
SkScalar rx, SkScalar ry, int startAngle,
SkPath::Direction dir, bool forceMoveTo) {
rx = SkMinScalar(SkScalarHalf(rect.width()), rx);
ry = SkMinScalar(SkScalarHalf(rect.height()), ry);
SkRect r;
r.set(-rx, -ry, rx, ry);
switch (startAngle) {
case 0:
r.offset(rect.fRight - r.fRight, rect.fBottom - r.fBottom);
break;
case 90:
r.offset(rect.fLeft - r.fLeft, rect.fBottom - r.fBottom);
break;
case 180: r.offset(rect.fLeft - r.fLeft, rect.fTop - r.fTop); break;
case 270: r.offset(rect.fRight - r.fRight, rect.fTop - r.fTop); break;
default: SkASSERT(!"unexpected startAngle in add_corner_arc");
}
SkScalar start = SkIntToScalar(startAngle);
SkScalar sweep = SkIntToScalar(90);
if (SkPath::kCCW_Direction == dir) {
start += sweep;
sweep = -sweep;
}
path->arcTo(r, start, sweep, forceMoveTo);
}
void SkPath::addRoundRect(const SkRect& rect, const SkScalar rad[],
Direction dir) {
// abort before we invoke SkAutoPathBoundsUpdate()
if (rect.isEmpty()) {
return;
}
SkAutoPathBoundsUpdate apbu(this, rect);
if (kCW_Direction == dir) {
add_corner_arc(this, rect, rad[0], rad[1], 180, dir, true);
add_corner_arc(this, rect, rad[2], rad[3], 270, dir, false);
add_corner_arc(this, rect, rad[4], rad[5], 0, dir, false);
add_corner_arc(this, rect, rad[6], rad[7], 90, dir, false);
} else {
add_corner_arc(this, rect, rad[0], rad[1], 180, dir, true);
add_corner_arc(this, rect, rad[6], rad[7], 90, dir, false);
add_corner_arc(this, rect, rad[4], rad[5], 0, dir, false);
add_corner_arc(this, rect, rad[2], rad[3], 270, dir, false);
}
this->close();
}
void SkPath::addOval(const SkRect& oval, Direction dir) {
SkAutoPathBoundsUpdate apbu(this, oval);
SkScalar cx = oval.centerX();
SkScalar cy = oval.centerY();
SkScalar rx = SkScalarHalf(oval.width());
SkScalar ry = SkScalarHalf(oval.height());
#if 0 // these seem faster than using quads (1/2 the number of edges)
SkScalar sx = SkScalarMul(rx, CUBIC_ARC_FACTOR);
SkScalar sy = SkScalarMul(ry, CUBIC_ARC_FACTOR);
this->incReserve(13);
this->moveTo(cx + rx, cy);
if (dir == kCCW_Direction) {
this->cubicTo(cx + rx, cy - sy, cx + sx, cy - ry, cx, cy - ry);
this->cubicTo(cx - sx, cy - ry, cx - rx, cy - sy, cx - rx, cy);
this->cubicTo(cx - rx, cy + sy, cx - sx, cy + ry, cx, cy + ry);
this->cubicTo(cx + sx, cy + ry, cx + rx, cy + sy, cx + rx, cy);
} else {
this->cubicTo(cx + rx, cy + sy, cx + sx, cy + ry, cx, cy + ry);
this->cubicTo(cx - sx, cy + ry, cx - rx, cy + sy, cx - rx, cy);
this->cubicTo(cx - rx, cy - sy, cx - sx, cy - ry, cx, cy - ry);
this->cubicTo(cx + sx, cy - ry, cx + rx, cy - sy, cx + rx, cy);
}
#else
SkScalar sx = SkScalarMul(rx, SK_ScalarTanPIOver8);
SkScalar sy = SkScalarMul(ry, SK_ScalarTanPIOver8);
SkScalar mx = SkScalarMul(rx, SK_ScalarRoot2Over2);
SkScalar my = SkScalarMul(ry, SK_ScalarRoot2Over2);
/*
To handle imprecision in computing the center and radii, we revert to
the provided bounds when we can (i.e. use oval.fLeft instead of cx-rx)
to ensure that we don't exceed the oval's bounds *ever*, since we want
to use oval for our fast-bounds, rather than have to recompute it.
*/
const SkScalar L = oval.fLeft; // cx - rx
const SkScalar T = oval.fTop; // cy - ry
const SkScalar R = oval.fRight; // cx + rx
const SkScalar B = oval.fBottom; // cy + ry
this->incReserve(17); // 8 quads + close
this->moveTo(R, cy);
if (dir == kCCW_Direction) {
this->quadTo( R, cy - sy, cx + mx, cy - my);
this->quadTo(cx + sx, T, cx , T);
this->quadTo(cx - sx, T, cx - mx, cy - my);
this->quadTo( L, cy - sy, L, cy );
this->quadTo( L, cy + sy, cx - mx, cy + my);
this->quadTo(cx - sx, B, cx , B);
this->quadTo(cx + sx, B, cx + mx, cy + my);
this->quadTo( R, cy + sy, R, cy );
} else {
this->quadTo( R, cy + sy, cx + mx, cy + my);
this->quadTo(cx + sx, B, cx , B);
this->quadTo(cx - sx, B, cx - mx, cy + my);
this->quadTo( L, cy + sy, L, cy );
this->quadTo( L, cy - sy, cx - mx, cy - my);
this->quadTo(cx - sx, T, cx , T);
this->quadTo(cx + sx, T, cx + mx, cy - my);
this->quadTo( R, cy - sy, R, cy );
}
#endif
this->close();
}
void SkPath::addCircle(SkScalar x, SkScalar y, SkScalar r, Direction dir) {
if (r > 0) {
SkRect rect;
rect.set(x - r, y - r, x + r, y + r);
this->addOval(rect, dir);
}
}
#include "SkGeometry.h"
static int build_arc_points(const SkRect& oval, SkScalar startAngle,
SkScalar sweepAngle,
SkPoint pts[kSkBuildQuadArcStorage]) {
SkVector start, stop;
start.fY = SkScalarSinCos(SkDegreesToRadians(startAngle), &start.fX);
stop.fY = SkScalarSinCos(SkDegreesToRadians(startAngle + sweepAngle),
&stop.fX);
/* If the sweep angle is nearly (but less than) 360, then due to precision
loss in radians-conversion and/or sin/cos, we may end up with coincident
vectors, which will fool SkBuildQuadArc into doing nothing (bad) instead
of drawing a nearly complete circle (good).
e.g. canvas.drawArc(0, 359.99, ...)
-vs- canvas.drawArc(0, 359.9, ...)
We try to detect this edge case, and tweak the stop vector
*/
if (start == stop) {
SkScalar sw = SkScalarAbs(sweepAngle);
if (sw < SkIntToScalar(360) && sw > SkIntToScalar(359)) {
SkScalar stopRad = SkDegreesToRadians(startAngle + sweepAngle);
// make a guess at a tiny angle (in radians) to tweak by
SkScalar deltaRad = SkScalarCopySign(SK_Scalar1/512, sweepAngle);
// not sure how much will be enough, so we use a loop
do {
stopRad -= deltaRad;
stop.fY = SkScalarSinCos(stopRad, &stop.fX);
} while (start == stop);
}
}
SkMatrix matrix;
matrix.setScale(SkScalarHalf(oval.width()), SkScalarHalf(oval.height()));
matrix.postTranslate(oval.centerX(), oval.centerY());
return SkBuildQuadArc(start, stop,
sweepAngle > 0 ? kCW_SkRotationDirection : kCCW_SkRotationDirection,
&matrix, pts);
}
void SkPath::arcTo(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
bool forceMoveTo) {
if (oval.width() < 0 || oval.height() < 0) {
return;
}
SkPoint pts[kSkBuildQuadArcStorage];
int count = build_arc_points(oval, startAngle, sweepAngle, pts);
SkASSERT((count & 1) == 1);
if (fVerbs.count() == 0) {
forceMoveTo = true;
}
this->incReserve(count);
forceMoveTo ? this->moveTo(pts[0]) : this->lineTo(pts[0]);
for (int i = 1; i < count; i += 2) {
this->quadTo(pts[i], pts[i+1]);
}
}
void SkPath::addArc(const SkRect& oval, SkScalar startAngle,
SkScalar sweepAngle) {
if (oval.isEmpty() || 0 == sweepAngle) {
return;
}
const SkScalar kFullCircleAngle = SkIntToScalar(360);
if (sweepAngle >= kFullCircleAngle || sweepAngle <= -kFullCircleAngle) {
this->addOval(oval, sweepAngle > 0 ? kCW_Direction : kCCW_Direction);
return;
}
SkPoint pts[kSkBuildQuadArcStorage];
int count = build_arc_points(oval, startAngle, sweepAngle, pts);
this->incReserve(count);
this->moveTo(pts[0]);
for (int i = 1; i < count; i += 2) {
this->quadTo(pts[i], pts[i+1]);
}
}
/*
Need to handle the case when the angle is sharp, and our computed end-points
for the arc go behind pt1 and/or p2...
*/
void SkPath::arcTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
SkScalar radius) {
SkVector before, after;
// need to know our prev pt so we can construct tangent vectors
{
SkPoint start;
this->getLastPt(&start);
// Handle degenerate cases by adding a line to the first point and
// bailing out.
if ((x1 == start.fX && y1 == start.fY) ||
(x1 == x2 && y1 == y2) ||
radius == 0) {
this->lineTo(x1, y1);
return;
}
before.setNormalize(x1 - start.fX, y1 - start.fY);
after.setNormalize(x2 - x1, y2 - y1);
}
SkScalar cosh = SkPoint::DotProduct(before, after);
SkScalar sinh = SkPoint::CrossProduct(before, after);
if (SkScalarNearlyZero(sinh)) { // angle is too tight
this->lineTo(x1, y1);
return;
}
SkScalar dist = SkScalarMulDiv(radius, SK_Scalar1 - cosh, sinh);
if (dist < 0) {
dist = -dist;
}
SkScalar xx = x1 - SkScalarMul(dist, before.fX);
SkScalar yy = y1 - SkScalarMul(dist, before.fY);
SkRotationDirection arcDir;
// now turn before/after into normals
if (sinh > 0) {
before.rotateCCW();
after.rotateCCW();
arcDir = kCW_SkRotationDirection;
} else {
before.rotateCW();
after.rotateCW();
arcDir = kCCW_SkRotationDirection;
}
SkMatrix matrix;
SkPoint pts[kSkBuildQuadArcStorage];
matrix.setScale(radius, radius);
matrix.postTranslate(xx - SkScalarMul(radius, before.fX),
yy - SkScalarMul(radius, before.fY));
int count = SkBuildQuadArc(before, after, arcDir, &matrix, pts);
this->incReserve(count);
// [xx,yy] == pts[0]
this->lineTo(xx, yy);
for (int i = 1; i < count; i += 2) {
this->quadTo(pts[i], pts[i+1]);
}
}
///////////////////////////////////////////////////////////////////////////////
void SkPath::addPath(const SkPath& path, SkScalar dx, SkScalar dy) {
SkMatrix matrix;
matrix.setTranslate(dx, dy);
this->addPath(path, matrix);
}
void SkPath::addPath(const SkPath& path, const SkMatrix& matrix) {
this->incReserve(path.fPts.count());
Iter iter(path, false);
SkPoint pts[4];
Verb verb;
SkMatrix::MapPtsProc proc = matrix.getMapPtsProc();
while ((verb = iter.next(pts)) != kDone_Verb) {
switch (verb) {
case kMove_Verb:
proc(matrix, &pts[0], &pts[0], 1);
this->moveTo(pts[0]);
break;
case kLine_Verb:
proc(matrix, &pts[1], &pts[1], 1);
this->lineTo(pts[1]);
break;
case kQuad_Verb:
proc(matrix, &pts[1], &pts[1], 2);
this->quadTo(pts[1], pts[2]);
break;
case kCubic_Verb:
proc(matrix, &pts[1], &pts[1], 3);
this->cubicTo(pts[1], pts[2], pts[3]);
break;
case kClose_Verb:
this->close();
break;
default:
SkASSERT(!"unknown verb");
}
}
}
///////////////////////////////////////////////////////////////////////////////
static const uint8_t gPtsInVerb[] = {
1, // kMove
1, // kLine
2, // kQuad
3, // kCubic
0, // kClose
0 // kDone
};
// ignore the initial moveto, and stop when the 1st contour ends
void SkPath::pathTo(const SkPath& path) {
int i, vcount = path.fVerbs.count();
if (vcount == 0) {
return;
}
this->incReserve(vcount);
const uint8_t* verbs = path.fVerbs.begin();
const SkPoint* pts = path.fPts.begin() + 1; // 1 for the initial moveTo
SkASSERT(verbs[0] == kMove_Verb);
for (i = 1; i < vcount; i++) {
switch (verbs[i]) {
case kLine_Verb:
this->lineTo(pts[0].fX, pts[0].fY);
break;
case kQuad_Verb:
this->quadTo(pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY);
break;
case kCubic_Verb:
this->cubicTo(pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY,
pts[2].fX, pts[2].fY);
break;
case kClose_Verb:
return;
}
pts += gPtsInVerb[verbs[i]];
}
}
// ignore the last point of the 1st contour
void SkPath::reversePathTo(const SkPath& path) {
int i, vcount = path.fVerbs.count();
if (vcount == 0) {
return;
}
this->incReserve(vcount);
const uint8_t* verbs = path.fVerbs.begin();
const SkPoint* pts = path.fPts.begin();
SkASSERT(verbs[0] == kMove_Verb);
for (i = 1; i < vcount; i++) {
int n = gPtsInVerb[verbs[i]];
if (n == 0) {
break;
}
pts += n;
}
while (--i > 0) {
switch (verbs[i]) {
case kLine_Verb:
this->lineTo(pts[-1].fX, pts[-1].fY);
break;
case kQuad_Verb:
this->quadTo(pts[-1].fX, pts[-1].fY, pts[-2].fX, pts[-2].fY);
break;
case kCubic_Verb:
this->cubicTo(pts[-1].fX, pts[-1].fY, pts[-2].fX, pts[-2].fY,
pts[-3].fX, pts[-3].fY);
break;
default:
SkASSERT(!"bad verb");
break;
}
pts -= gPtsInVerb[verbs[i]];
}
}
///////////////////////////////////////////////////////////////////////////////
void SkPath::offset(SkScalar dx, SkScalar dy, SkPath* dst) const {
SkMatrix matrix;
matrix.setTranslate(dx, dy);
this->transform(matrix, dst);
}
#include "SkGeometry.h"
static void subdivide_quad_to(SkPath* path, const SkPoint pts[3],
int level = 2) {
if (--level >= 0) {
SkPoint tmp[5];
SkChopQuadAtHalf(pts, tmp);
subdivide_quad_to(path, &tmp[0], level);
subdivide_quad_to(path, &tmp[2], level);
} else {
path->quadTo(pts[1], pts[2]);
}
}
static void subdivide_cubic_to(SkPath* path, const SkPoint pts[4],
int level = 2) {
if (--level >= 0) {
SkPoint tmp[7];
SkChopCubicAtHalf(pts, tmp);
subdivide_cubic_to(path, &tmp[0], level);
subdivide_cubic_to(path, &tmp[3], level);
} else {
path->cubicTo(pts[1], pts[2], pts[3]);
}
}
void SkPath::transform(const SkMatrix& matrix, SkPath* dst) const {
SkDEBUGCODE(this->validate();)
if (dst == NULL) {
dst = (SkPath*)this;
}
if (matrix.hasPerspective()) {
SkPath tmp;
tmp.fFillType = fFillType;
SkPath::Iter iter(*this, false);
SkPoint pts[4];
SkPath::Verb verb;
while ((verb = iter.next(pts)) != kDone_Verb) {
switch (verb) {
case kMove_Verb:
tmp.moveTo(pts[0]);
break;
case kLine_Verb:
tmp.lineTo(pts[1]);
break;
case kQuad_Verb:
subdivide_quad_to(&tmp, pts);
break;
case kCubic_Verb:
subdivide_cubic_to(&tmp, pts);
break;
case kClose_Verb:
tmp.close();
break;
default:
SkASSERT(!"unknown verb");
break;
}
}
dst->swap(tmp);
matrix.mapPoints(dst->fPts.begin(), dst->fPts.count());
} else {
// remember that dst might == this, so be sure to check
// fBoundsIsDirty before we set it
if (!fBoundsIsDirty && matrix.rectStaysRect() && fPts.count() > 1) {
// if we're empty, fastbounds should not be mapped
matrix.mapRect(&dst->fBounds, fBounds);
dst->fBoundsIsDirty = false;
} else {
GEN_ID_PTR_INC(dst);
dst->fBoundsIsDirty = true;
}
if (this != dst) {
dst->fVerbs = fVerbs;
dst->fPts.setCount(fPts.count());
dst->fFillType = fFillType;
dst->fSegmentMask = fSegmentMask;
dst->fConvexity = fConvexity;
}
matrix.mapPoints(dst->fPts.begin(), fPts.begin(), fPts.count());
SkDEBUGCODE(dst->validate();)
}
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
enum NeedMoveToState {
kAfterClose_NeedMoveToState,
kAfterCons_NeedMoveToState,
kAfterPrefix_NeedMoveToState
};
SkPath::Iter::Iter() {
#ifdef SK_DEBUG
fPts = NULL;
fMoveTo.fX = fMoveTo.fY = fLastPt.fX = fLastPt.fY = 0;
fForceClose = fNeedMoveTo = fCloseLine = false;
#endif
// need to init enough to make next() harmlessly return kDone_Verb
fVerbs = NULL;
fVerbStop = NULL;
fNeedClose = false;
}
SkPath::Iter::Iter(const SkPath& path, bool forceClose) {
this->setPath(path, forceClose);
}
void SkPath::Iter::setPath(const SkPath& path, bool forceClose) {
fPts = path.fPts.begin();
fVerbs = path.fVerbs.begin();
fVerbStop = path.fVerbs.end();
fForceClose = SkToU8(forceClose);
fNeedClose = false;
fNeedMoveTo = kAfterPrefix_NeedMoveToState;
}
bool SkPath::Iter::isClosedContour() const {
if (fVerbs == NULL || fVerbs == fVerbStop) {
return false;
}
if (fForceClose) {
return true;
}
const uint8_t* verbs = fVerbs;
const uint8_t* stop = fVerbStop;
if (kMove_Verb == *verbs) {
verbs += 1; // skip the initial moveto
}
while (verbs < stop) {
unsigned v = *verbs++;
if (kMove_Verb == v) {
break;
}
if (kClose_Verb == v) {
return true;
}
}
return false;
}
SkPath::Verb SkPath::Iter::autoClose(SkPoint pts[2]) {
if (fLastPt != fMoveTo) {
// A special case: if both points are NaN, SkPoint::operation== returns
// false, but the iterator expects that they are treated as the same.
// (consider SkPoint is a 2-dimension float point).
if (SkScalarIsNaN(fLastPt.fX) || SkScalarIsNaN(fLastPt.fY) ||
SkScalarIsNaN(fMoveTo.fX) || SkScalarIsNaN(fMoveTo.fY)) {
return kClose_Verb;
}
if (pts) {
pts[0] = fLastPt;
pts[1] = fMoveTo;
}
fLastPt = fMoveTo;
fCloseLine = true;
return kLine_Verb;
} else {
pts[0] = fMoveTo;
return kClose_Verb;
}
}
bool SkPath::Iter::cons_moveTo(SkPoint pts[1]) {
if (fNeedMoveTo == kAfterClose_NeedMoveToState) {
if (pts) {
*pts = fMoveTo;
}
fNeedClose = fForceClose;
fNeedMoveTo = kAfterCons_NeedMoveToState;
fVerbs -= 1;
return true;
}
if (fNeedMoveTo == kAfterCons_NeedMoveToState) {
if (pts) {
*pts = fMoveTo;
}
fNeedMoveTo = kAfterPrefix_NeedMoveToState;
} else {
SkASSERT(fNeedMoveTo == kAfterPrefix_NeedMoveToState);
if (pts) {
*pts = fPts[-1];
}
}
return false;
}
SkPath::Verb SkPath::Iter::next(SkPoint pts[4]) {
if (fVerbs == fVerbStop) {
if (fNeedClose) {
if (kLine_Verb == this->autoClose(pts)) {
return kLine_Verb;
}
fNeedClose = false;
return kClose_Verb;
}
return kDone_Verb;
}
unsigned verb = *fVerbs++;
const SkPoint* srcPts = fPts;
switch (verb) {
case kMove_Verb:
if (fNeedClose) {
fVerbs -= 1;
verb = this->autoClose(pts);
if (verb == kClose_Verb) {
fNeedClose = false;
}
return (Verb)verb;
}
if (fVerbs == fVerbStop) { // might be a trailing moveto
return kDone_Verb;
}
fMoveTo = *srcPts;
if (pts) {
pts[0] = *srcPts;
}
srcPts += 1;
fNeedMoveTo = kAfterCons_NeedMoveToState;
fNeedClose = fForceClose;
break;
case kLine_Verb:
if (this->cons_moveTo(pts)) {
return kMove_Verb;
}
if (pts) {
pts[1] = srcPts[0];
}
fLastPt = srcPts[0];
fCloseLine = false;
srcPts += 1;
break;
case kQuad_Verb:
if (this->cons_moveTo(pts)) {
return kMove_Verb;
}
if (pts) {
memcpy(&pts[1], srcPts, 2 * sizeof(SkPoint));
}
fLastPt = srcPts[1];
srcPts += 2;
break;
case kCubic_Verb:
if (this->cons_moveTo(pts)) {
return kMove_Verb;
}
if (pts) {
memcpy(&pts[1], srcPts, 3 * sizeof(SkPoint));
}
fLastPt = srcPts[2];
srcPts += 3;
break;
case kClose_Verb:
verb = this->autoClose(pts);
if (verb == kLine_Verb) {
fVerbs -= 1;
} else {
fNeedClose = false;
}
fNeedMoveTo = kAfterClose_NeedMoveToState;
break;
}
fPts = srcPts;
return (Verb)verb;
}
///////////////////////////////////////////////////////////////////////////////
/*
Format in flattened buffer: [ptCount, verbCount, pts[], verbs[]]
*/
void SkPath::flatten(SkWriter32& buffer) const {
SkDEBUGCODE(this->validate();)
buffer.write32(fPts.count());
buffer.write32(fVerbs.count());
buffer.write32((fFillType << 8) | fSegmentMask);
buffer.writeMul4(fPts.begin(), sizeof(SkPoint) * fPts.count());
buffer.writePad(fVerbs.begin(), fVerbs.count());
}
void SkPath::unflatten(SkReader32& buffer) {
fPts.setCount(buffer.readS32());
fVerbs.setCount(buffer.readS32());
uint32_t packed = buffer.readS32();
fFillType = packed >> 8;
fSegmentMask = packed & 0xFF;
buffer.read(fPts.begin(), sizeof(SkPoint) * fPts.count());
buffer.read(fVerbs.begin(), fVerbs.count());
GEN_ID_INC;
DIRTY_AFTER_EDIT;
SkDEBUGCODE(this->validate();)
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void SkPath::dump(bool forceClose, const char title[]) const {
Iter iter(*this, forceClose);
SkPoint pts[4];
Verb verb;
SkDebugf("path: forceClose=%s %s\n", forceClose ? "true" : "false",
title ? title : "");
while ((verb = iter.next(pts)) != kDone_Verb) {
switch (verb) {
case kMove_Verb:
#ifdef SK_CAN_USE_FLOAT
SkDebugf(" path: moveTo [%g %g]\n",
SkScalarToFloat(pts[0].fX), SkScalarToFloat(pts[0].fY));
#else
SkDebugf(" path: moveTo [%x %x]\n", pts[0].fX, pts[0].fY);
#endif
break;
case kLine_Verb:
#ifdef SK_CAN_USE_FLOAT
SkDebugf(" path: lineTo [%g %g]\n",
SkScalarToFloat(pts[1].fX), SkScalarToFloat(pts[1].fY));
#else
SkDebugf(" path: lineTo [%x %x]\n", pts[1].fX, pts[1].fY);
#endif
break;
case kQuad_Verb:
#ifdef SK_CAN_USE_FLOAT
SkDebugf(" path: quadTo [%g %g] [%g %g]\n",
SkScalarToFloat(pts[1].fX), SkScalarToFloat(pts[1].fY),
SkScalarToFloat(pts[2].fX), SkScalarToFloat(pts[2].fY));
#else
SkDebugf(" path: quadTo [%x %x] [%x %x]\n",
pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY);
#endif
break;
case kCubic_Verb:
#ifdef SK_CAN_USE_FLOAT
SkDebugf(" path: cubeTo [%g %g] [%g %g] [%g %g]\n",
SkScalarToFloat(pts[1].fX), SkScalarToFloat(pts[1].fY),
SkScalarToFloat(pts[2].fX), SkScalarToFloat(pts[2].fY),
SkScalarToFloat(pts[3].fX), SkScalarToFloat(pts[3].fY));
#else
SkDebugf(" path: cubeTo [%x %x] [%x %x] [%x %x]\n",
pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY,
pts[3].fX, pts[3].fY);
#endif
break;
case kClose_Verb:
SkDebugf(" path: close\n");
break;
default:
SkDebugf(" path: UNKNOWN VERB %d, aborting dump...\n", verb);
verb = kDone_Verb; // stop the loop
break;
}
}
SkDebugf("path: done %s\n", title ? title : "");
}
void SkPath::dump() const {
this->dump(false);
}
#ifdef SK_DEBUG
void SkPath::validate() const {
SkASSERT(this != NULL);
SkASSERT((fFillType & ~3) == 0);
fPts.validate();
fVerbs.validate();
if (!fBoundsIsDirty) {
SkRect bounds;
compute_pt_bounds(&bounds, fPts);
if (fPts.count() <= 1) {
// if we're empty, fBounds may be empty but translated, so we can't
// necessarily compare to bounds directly
// try path.addOval(2, 2, 2, 2) which is empty, but the bounds will
// be [2, 2, 2, 2]
SkASSERT(bounds.isEmpty());
SkASSERT(fBounds.isEmpty());
} else {
if (bounds.isEmpty()) {
SkASSERT(fBounds.isEmpty());
} else {
if (!fBounds.isEmpty()) {
SkASSERT(fBounds.contains(bounds));
}
}
}
}
uint32_t mask = 0;
for (int i = 0; i < fVerbs.count(); i++) {
switch (fVerbs[i]) {
case kLine_Verb:
mask |= kLine_SegmentMask;
break;
case kQuad_Verb:
mask |= kQuad_SegmentMask;
break;
case kCubic_Verb:
mask |= kCubic_SegmentMask;
}
}
SkASSERT(mask == fSegmentMask);
}
#endif
///////////////////////////////////////////////////////////////////////////////
static int sign(SkScalar x) { return x < 0; }
#define kValueNeverReturnedBySign 2
static int CrossProductSign(const SkVector& a, const SkVector& b) {
return SkScalarSignAsInt(SkPoint::CrossProduct(a, b));
}
// only valid for a single contour
struct Convexicator {
Convexicator() : fPtCount(0), fConvexity(SkPath::kConvex_Convexity) {
fSign = 0;
// warnings
fCurrPt.set(0, 0);
fVec0.set(0, 0);
fVec1.set(0, 0);
fFirstVec.set(0, 0);
fDx = fDy = 0;
fSx = fSy = kValueNeverReturnedBySign;
}
SkPath::Convexity getConvexity() const { return fConvexity; }
void addPt(const SkPoint& pt) {
if (SkPath::kConcave_Convexity == fConvexity) {
return;
}
if (0 == fPtCount) {
fCurrPt = pt;
++fPtCount;
} else {
SkVector vec = pt - fCurrPt;
if (vec.fX || vec.fY) {
fCurrPt = pt;
if (++fPtCount == 2) {
fFirstVec = fVec1 = vec;
} else {
SkASSERT(fPtCount > 2);
this->addVec(vec);
}
int sx = sign(vec.fX);
int sy = sign(vec.fY);
fDx += (sx != fSx);
fDy += (sy != fSy);
fSx = sx;
fSy = sy;
if (fDx > 3 || fDy > 3) {
fConvexity = SkPath::kConcave_Convexity;
}
}
}
}
void close() {
if (fPtCount > 2) {
this->addVec(fFirstVec);
}
}
private:
void addVec(const SkVector& vec) {
SkASSERT(vec.fX || vec.fY);
fVec0 = fVec1;
fVec1 = vec;
int sign = CrossProductSign(fVec0, fVec1);
if (0 == fSign) {
fSign = sign;
} else if (sign) {
if (fSign != sign) {
fConvexity = SkPath::kConcave_Convexity;
}
}
}
SkPoint fCurrPt;
SkVector fVec0, fVec1, fFirstVec;
int fPtCount; // non-degenerate points
int fSign;
SkPath::Convexity fConvexity;
int fDx, fDy, fSx, fSy;
};
SkPath::Convexity SkPath::ComputeConvexity(const SkPath& path) {
SkPoint pts[4];
SkPath::Verb verb;
SkPath::Iter iter(path, true);
int contourCount = 0;
int count;
Convexicator state;
while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
switch (verb) {
case kMove_Verb:
if (++contourCount > 1) {
return kConcave_Convexity;
}
pts[1] = pts[0];
count = 1;
break;
case kLine_Verb: count = 1; break;
case kQuad_Verb: count = 2; break;
case kCubic_Verb: count = 3; break;
case kClose_Verb:
state.close();
count = 0;
break;
default:
SkASSERT(!"bad verb");
return kConcave_Convexity;
}
for (int i = 1; i <= count; i++) {
state.addPt(pts[i]);
}
// early exit
if (kConcave_Convexity == state.getConvexity()) {
return kConcave_Convexity;
}
}
return state.getConvexity();
}