| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrAutoLocaleSetter_DEFINED |
| #define GrAutoLocaleSetter_DEFINED |
| |
| #include "GrTypes.h" |
| |
| #if defined(SK_BUILD_FOR_WIN) |
| #include "SkString.h" |
| #endif |
| |
| #if !defined(SK_BUILD_FOR_ANDROID) |
| #include <locale.h> |
| #endif |
| |
| #if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS) |
| #include <xlocale.h> |
| #define HAVE_XLOCALE 1 |
| #else |
| #define HAVE_XLOCALE 0 |
| #endif |
| |
| #if defined(SK_BUILD_FOR_ANDROID) || defined(__UCLIBC__) || defined(_NEWLIB_VERSION) |
| #define HAVE_LOCALE_T 0 |
| #else |
| #define HAVE_LOCALE_T 1 |
| #endif |
| |
| /** |
| * Helper class for ensuring that we don't use the wrong locale when building shaders. Android |
| * doesn't support locale in the NDK, so this is a no-op there. |
| */ |
| class GrAutoLocaleSetter : public SkNoncopyable { |
| public: |
| GrAutoLocaleSetter (const char* name) { |
| #if defined(SK_BUILD_FOR_WIN) |
| fOldPerThreadLocale = _configthreadlocale(_ENABLE_PER_THREAD_LOCALE); |
| char* oldLocale = setlocale(LC_ALL, name); |
| if (oldLocale) { |
| fOldLocale = oldLocale; |
| fShouldRestoreLocale = true; |
| } else { |
| fShouldRestoreLocale = false; |
| } |
| #elif HAVE_LOCALE_T |
| #if HAVE_XLOCALE |
| // In xlocale nullptr means the C locale. |
| if (0 == strcmp(name, "C")) { |
| name = nullptr; |
| } |
| #endif |
| fLocale = newlocale(LC_ALL_MASK, name, nullptr); |
| if (fLocale) { |
| fOldLocale = uselocale(fLocale); |
| } else { |
| fOldLocale = static_cast<locale_t>(nullptr); |
| } |
| #else |
| (void) name; // suppress unused param warning. |
| #endif |
| } |
| |
| ~GrAutoLocaleSetter () { |
| #if defined(SK_BUILD_FOR_WIN) |
| if (fShouldRestoreLocale) { |
| setlocale(LC_ALL, fOldLocale.c_str()); |
| } |
| _configthreadlocale(fOldPerThreadLocale); |
| #elif HAVE_LOCALE_T |
| if (fLocale) { |
| uselocale(fOldLocale); |
| freelocale(fLocale); |
| } |
| #endif |
| } |
| |
| private: |
| #if defined(SK_BUILD_FOR_WIN) |
| int fOldPerThreadLocale; |
| bool fShouldRestoreLocale; |
| SkString fOldLocale; |
| #elif HAVE_LOCALE_T |
| locale_t fOldLocale; |
| locale_t fLocale; |
| #endif |
| }; |
| |
| #undef HAVE_LOCALE_T |
| #undef HAVE_XLOCALE |
| |
| #endif |