| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkGr_DEFINED |
| #define SkGr_DEFINED |
| |
| #include "GrBlend.h" |
| #include "GrColor.h" |
| #include "GrSamplerState.h" |
| #include "GrTypes.h" |
| #include "SkBlendModePriv.h" |
| #include "SkCanvas.h" |
| #include "SkColor.h" |
| #include "SkColorData.h" |
| #include "SkFilterQuality.h" |
| #include "SkImageInfo.h" |
| #include "SkMatrix.h" |
| #include "SkPM4f.h" |
| #include "SkVertices.h" |
| |
| class GrCaps; |
| class GrColorSpaceInfo; |
| class GrColorSpaceXform; |
| class GrContext; |
| class GrFragmentProcessor; |
| class GrPaint; |
| class GrResourceProvider; |
| class GrTextureProxy; |
| class GrUniqueKey; |
| class SkBitmap; |
| class SkData; |
| class SkPaint; |
| class SkPixelRef; |
| class SkPixmap; |
| struct SkIRect; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Color type conversions |
| |
| static inline GrColor SkColorToPremulGrColor(SkColor c) { |
| SkPMColor pm = SkPreMultiplyColor(c); |
| unsigned r = SkGetPackedR32(pm); |
| unsigned g = SkGetPackedG32(pm); |
| unsigned b = SkGetPackedB32(pm); |
| unsigned a = SkGetPackedA32(pm); |
| return GrColorPackRGBA(r, g, b, a); |
| } |
| |
| static inline GrColor SkColorToUnpremulGrColor(SkColor c) { |
| unsigned r = SkColorGetR(c); |
| unsigned g = SkColorGetG(c); |
| unsigned b = SkColorGetB(c); |
| unsigned a = SkColorGetA(c); |
| return GrColorPackRGBA(r, g, b, a); |
| } |
| |
| /** Transform an SkColor (sRGB bytes) to GrColor4f for the specified color space info. */ |
| GrColor4f SkColorToPremulGrColor4f(SkColor, const GrColorSpaceInfo&); |
| GrColor4f SkColorToPremulGrColor4fLegacy(SkColor); |
| GrColor4f SkColorToUnpremulGrColor4f(SkColor, const GrColorSpaceInfo&); |
| |
| /** Replicates the SkColor's alpha to all four channels of the GrColor. */ |
| static inline GrColor SkColorAlphaToGrColor(SkColor c) { |
| U8CPU a = SkColorGetA(c); |
| return GrColorPackRGBA(a, a, a, a); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| static inline SkPM4f GrColor4fToSkPM4f(const GrColor4f& c) { |
| SkPM4f pm4f; |
| pm4f.fVec[SkPM4f::R] = c.fRGBA[0]; |
| pm4f.fVec[SkPM4f::G] = c.fRGBA[1]; |
| pm4f.fVec[SkPM4f::B] = c.fRGBA[2]; |
| pm4f.fVec[SkPM4f::A] = c.fRGBA[3]; |
| return pm4f; |
| } |
| |
| static inline GrColor4f SkPM4fToGrColor4f(const SkPM4f& c) { |
| return GrColor4f{c.r(), c.g(), c.b(), c.a()}; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Paint conversion |
| |
| /** Converts an SkPaint to a GrPaint for a given GrContext. The matrix is required in order |
| to convert the SkShader (if any) on the SkPaint. The primitive itself has no color. */ |
| bool SkPaintToGrPaint(GrContext*, |
| const GrColorSpaceInfo& dstColorSpaceInfo, |
| const SkPaint& skPaint, |
| const SkMatrix& viewM, |
| GrPaint* grPaint); |
| |
| /** Same as above but ignores the SkShader (if any) on skPaint. */ |
| bool SkPaintToGrPaintNoShader(GrContext* context, |
| const GrColorSpaceInfo& dstColorSpaceInfo, |
| const SkPaint& skPaint, |
| GrPaint* grPaint); |
| |
| /** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. The processor |
| should expect an unpremul input color and produce a premultiplied output color. There is |
| no primitive color. */ |
| bool SkPaintToGrPaintReplaceShader(GrContext*, |
| const GrColorSpaceInfo& dstColorSpaceInfo, |
| const SkPaint& skPaint, |
| std::unique_ptr<GrFragmentProcessor> shaderFP, |
| GrPaint* grPaint); |
| |
| /** Blends the SkPaint's shader (or color if no shader) with the color which specified via a |
| GrOp's GrPrimitiveProcesssor. */ |
| bool SkPaintToGrPaintWithXfermode(GrContext* context, |
| const GrColorSpaceInfo& dstColorSpaceInfo, |
| const SkPaint& skPaint, |
| const SkMatrix& viewM, |
| SkBlendMode primColorMode, |
| GrPaint* grPaint); |
| |
| /** This is used when there is a primitive color, but the shader should be ignored. Currently, |
| the expectation is that the primitive color will be premultiplied, though it really should be |
| unpremultiplied so that interpolation is done in unpremul space. The paint's alpha will be |
| applied to the primitive color after interpolation. */ |
| inline bool SkPaintToGrPaintWithPrimitiveColor(GrContext* context, |
| const GrColorSpaceInfo& dstColorSpaceInfo, |
| const SkPaint& skPaint, GrPaint* grPaint) { |
| return SkPaintToGrPaintWithXfermode(context, dstColorSpaceInfo, skPaint, SkMatrix::I(), |
| SkBlendMode::kDst, grPaint); |
| } |
| |
| /** This is used when there may or may not be a shader, and the caller wants to plugin a texture |
| lookup. If there is a shader, then its output will only be used if the texture is alpha8. */ |
| bool SkPaintToGrPaintWithTexture(GrContext* context, |
| const GrColorSpaceInfo& dstColorSpaceInfo, |
| const SkPaint& paint, |
| const SkMatrix& viewM, |
| std::unique_ptr<GrFragmentProcessor> fp, |
| bool textureIsAlphaOnly, |
| GrPaint* grPaint); |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Misc Sk to Gr type conversions |
| |
| GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo&, const GrCaps&); |
| GrPixelConfig SkImageInfo2GrPixelConfig(const SkColorType, SkColorSpace*, const GrCaps& caps); |
| GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info, const GrCaps& caps); |
| |
| bool GrPixelConfigToColorType(GrPixelConfig, SkColorType*); |
| |
| GrSamplerState::Filter GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality, |
| const SkMatrix& viewM, |
| const SkMatrix& localM, |
| bool* doBicubic); |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| static inline GrPrimitiveType SkVertexModeToGrPrimitiveType(SkVertices::VertexMode mode) { |
| switch (mode) { |
| case SkVertices::kTriangles_VertexMode: |
| return GrPrimitiveType::kTriangles; |
| case SkVertices::kTriangleStrip_VertexMode: |
| return GrPrimitiveType::kTriangleStrip; |
| case SkVertices::kTriangleFan_VertexMode: |
| return GrPrimitiveType::kTriangleFan; |
| } |
| SK_ABORT("Invalid mode"); |
| return GrPrimitiveType::kPoints; |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GR_STATIC_ASSERT((int)kZero_GrBlendCoeff == (int)SkBlendModeCoeff::kZero); |
| GR_STATIC_ASSERT((int)kOne_GrBlendCoeff == (int)SkBlendModeCoeff::kOne); |
| GR_STATIC_ASSERT((int)kSC_GrBlendCoeff == (int)SkBlendModeCoeff::kSC); |
| GR_STATIC_ASSERT((int)kISC_GrBlendCoeff == (int)SkBlendModeCoeff::kISC); |
| GR_STATIC_ASSERT((int)kDC_GrBlendCoeff == (int)SkBlendModeCoeff::kDC); |
| GR_STATIC_ASSERT((int)kIDC_GrBlendCoeff == (int)SkBlendModeCoeff::kIDC); |
| GR_STATIC_ASSERT((int)kSA_GrBlendCoeff == (int)SkBlendModeCoeff::kSA); |
| GR_STATIC_ASSERT((int)kISA_GrBlendCoeff == (int)SkBlendModeCoeff::kISA); |
| GR_STATIC_ASSERT((int)kDA_GrBlendCoeff == (int)SkBlendModeCoeff::kDA); |
| GR_STATIC_ASSERT((int)kIDA_GrBlendCoeff == (int)SkBlendModeCoeff::kIDA); |
| //GR_STATIC_ASSERT(SkXfermode::kCoeffCount == 10); |
| |
| #define SkXfermodeCoeffToGrBlendCoeff(X) ((GrBlendCoeff)(X)) |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // Texture management |
| |
| /** Returns a texture representing the bitmap that is compatible with the GrSamplerState. The |
| * texture is inserted into the cache (unless the bitmap is marked volatile) and can be |
| * retrieved again via this function. |
| * The 'scaleAdjust' in/out parameter will be updated to hold any rescaling that needs to be |
| * performed on the absolute texture coordinates (e.g., if the texture is resized out to |
| * the next power of two). It can be null if the caller is sure the bitmap won't be resized. |
| */ |
| sk_sp<GrTextureProxy> GrRefCachedBitmapTextureProxy(GrContext*, |
| const SkBitmap&, |
| const GrSamplerState&, |
| SkScalar scaleAdjust[2]); |
| |
| /** |
| * Creates a new texture for the bitmap. Does not concern itself with cache keys or texture params. |
| * The bitmap must have CPU-accessible pixels. Attempts to take advantage of faster paths for |
| * yuv planes. |
| */ |
| sk_sp<GrTextureProxy> GrUploadBitmapToTextureProxy(GrResourceProvider*, const SkBitmap&, |
| SkColorSpace* dstColorSpace); |
| |
| sk_sp<GrTextureProxy> GrGenerateMipMapsAndUploadToTextureProxy(GrContext*, const SkBitmap&, |
| SkColorSpace* dstColorSpace); |
| |
| /** |
| * Creates a new texture for the pixmap. |
| */ |
| sk_sp<GrTextureProxy> GrUploadPixmapToTextureProxy(GrResourceProvider*, |
| const SkPixmap&, SkBudgeted, SkColorSpace*); |
| |
| /** |
| * Creates a new texture with mipmap levels and copies the baseProxy into the base layer. |
| */ |
| sk_sp<GrTextureProxy> GrCopyBaseMipMapToTextureProxy(GrContext*, |
| GrTextureProxy* baseProxy); |
| |
| /** |
| * Creates a new texture populated with the mipmap levels. |
| */ |
| sk_sp<GrTextureProxy> GrUploadMipMapToTextureProxy(GrContext*, const SkImageInfo&, |
| const GrMipLevel texels[], |
| int mipLevelCount, |
| SkDestinationSurfaceColorMode colorMode); |
| |
| // This is intended to replace: |
| // SkAutoLockPixels alp(bitmap, true); |
| // if (!bitmap.readyToDraw()) { |
| // return nullptr; |
| // } |
| // sk_sp<GrTexture> texture = GrMakeCachedBitmapTexture(fContext.get(), bitmap, |
| // GrSamplerState::ClampNearest(), |
| // nullptr); |
| // if (!texture) { |
| // return nullptr; |
| // } |
| sk_sp<GrTextureProxy> GrMakeCachedBitmapProxy(GrResourceProvider*, const SkBitmap& bitmap); |
| |
| |
| /** |
| * Our key includes the offset, width, and height so that bitmaps created by extractSubset() |
| * are unique. |
| * |
| * The imageID is in the shared namespace (see SkNextID::ImageID()) |
| * - SkBitmap/SkPixelRef |
| * - SkImage |
| * - SkImageGenerator |
| * |
| * Note: width/height must fit in 16bits for this impl. |
| */ |
| void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds); |
| |
| /** Call this after installing a GrUniqueKey on texture. It will cause the texture's key to be |
| removed should the bitmap's contents change or be destroyed. */ |
| void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, SkPixelRef* pixelRef); |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| /** When image filter code needs to construct a render target context to do intermediate rendering, |
| we need a renderable pixel config. The source (SkSpecialImage) may not be in a renderable |
| format, but we want to preserve the color space of that source. This picks an appropriate format |
| to use. */ |
| GrPixelConfig GrRenderableConfigForColorSpace(const SkColorSpace*); |
| |
| #endif |