| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrPaint_DEFINED |
| #define GrPaint_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrFragmentProcessor.h" |
| #include "SkBlendMode.h" |
| #include "SkRefCnt.h" |
| #include "SkRegion.h" |
| #include "SkTLazy.h" |
| |
| class GrTextureProxy; |
| class GrXPFactory; |
| |
| /** |
| * The paint describes how color and coverage are computed at each pixel by GrContext draw |
| * functions and the how color is blended with the destination pixel. |
| * |
| * The paint allows installation of custom color and coverage stages. New types of stages are |
| * created by subclassing GrProcessor. |
| * |
| * The primitive color computation starts with the color specified by setColor(). This color is the |
| * input to the first color stage. Each color stage feeds its output to the next color stage. |
| * |
| * Fractional pixel coverage follows a similar flow. The GrGeometryProcessor (specified elsewhere) |
| * provides the initial coverage which is passed to the first coverage fragment processor, which |
| * feeds its output to next coverage fragment processor. |
| * |
| * setXPFactory is used to control blending between the output color and dest. It also implements |
| * the application of fractional coverage from the coverage pipeline. |
| */ |
| class GrPaint { |
| public: |
| GrPaint() = default; |
| ~GrPaint() = default; |
| |
| static GrPaint Clone(const GrPaint& src) { return GrPaint(src); } |
| |
| /** |
| * The initial color of the drawn primitive. Defaults to solid white. |
| */ |
| void setColor4f(const GrColor4f& color) { fColor = color; } |
| const GrColor4f& getColor4f() const { return fColor; } |
| |
| /** |
| * Legacy getter, until all code handles 4f directly. |
| */ |
| GrColor getColor() const { return fColor.toGrColor(); } |
| |
| /** |
| * Should shader output conversion from linear to sRGB be disabled. |
| * Only relevant if the destination is sRGB. Defaults to false. |
| */ |
| void setDisableOutputConversionToSRGB(bool srgb) { fDisableOutputConversionToSRGB = srgb; } |
| bool getDisableOutputConversionToSRGB() const { return fDisableOutputConversionToSRGB; } |
| |
| /** |
| * Should sRGB inputs be allowed to perform sRGB to linear conversion. With this flag |
| * set to false, sRGB textures will be treated as linear (including filtering). |
| */ |
| void setAllowSRGBInputs(bool allowSRGBInputs) { fAllowSRGBInputs = allowSRGBInputs; } |
| bool getAllowSRGBInputs() const { return fAllowSRGBInputs; } |
| |
| /** |
| * Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave |
| * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly. |
| */ |
| void setGammaCorrect(bool gammaCorrect) { |
| this->setDisableOutputConversionToSRGB(!gammaCorrect); |
| this->setAllowSRGBInputs(gammaCorrect); |
| } |
| |
| void setXPFactory(const GrXPFactory* xpFactory) { |
| fXPFactory = xpFactory; |
| fTrivial &= !SkToBool(xpFactory); |
| } |
| |
| void setPorterDuffXPFactory(SkBlendMode mode); |
| |
| void setCoverageSetOpXPFactory(SkRegion::Op, bool invertCoverage = false); |
| |
| /** |
| * Appends an additional color processor to the color computation. |
| */ |
| void addColorFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp) { |
| SkASSERT(fp); |
| fColorFragmentProcessors.push_back(std::move(fp)); |
| fTrivial = false; |
| } |
| |
| /** |
| * Appends an additional coverage processor to the coverage computation. |
| */ |
| void addCoverageFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp) { |
| SkASSERT(fp); |
| fCoverageFragmentProcessors.push_back(std::move(fp)); |
| fTrivial = false; |
| } |
| |
| /** |
| * Helpers for adding color or coverage effects that sample a texture. The matrix is applied |
| * to the src space position to compute texture coordinates. |
| */ |
| void addColorTextureProcessor(sk_sp<GrTextureProxy>, const SkMatrix&); |
| void addColorTextureProcessor(sk_sp<GrTextureProxy>, const SkMatrix&, const GrSamplerState&); |
| |
| void addCoverageTextureProcessor(sk_sp<GrTextureProxy>, const SkMatrix&); |
| void addCoverageTextureProcessor(sk_sp<GrTextureProxy>, const SkMatrix&, const GrSamplerState&); |
| |
| int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); } |
| int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); } |
| int numTotalFragmentProcessors() const { return this->numColorFragmentProcessors() + |
| this->numCoverageFragmentProcessors(); } |
| |
| const GrXPFactory* getXPFactory() const { return fXPFactory; } |
| |
| GrFragmentProcessor* getColorFragmentProcessor(int i) const { |
| return fColorFragmentProcessors[i].get(); |
| } |
| GrFragmentProcessor* getCoverageFragmentProcessor(int i) const { |
| return fCoverageFragmentProcessors[i].get(); |
| } |
| |
| /** |
| * Returns true if the paint's output color will be constant after blending. If the result is |
| * true, constantColor will be updated to contain the constant color. Note that we can conflate |
| * coverage and color, so the actual values written to pixels with partial coverage may still |
| * not seem constant, even if this function returns true. |
| */ |
| bool isConstantBlendedColor(GrColor* constantColor) const; |
| |
| /** |
| * A trivial paint is one that uses src-over and has no fragment processors. |
| * It may have variable sRGB settings. |
| **/ |
| bool isTrivial() const { return fTrivial; } |
| |
| private: |
| // Since paint copying is expensive if there are fragment processors, we require going through |
| // the Clone() method. |
| GrPaint(const GrPaint&); |
| GrPaint& operator=(const GrPaint&) = delete; |
| |
| friend class GrProcessorSet; |
| |
| const GrXPFactory* fXPFactory = nullptr; |
| SkSTArray<4, std::unique_ptr<GrFragmentProcessor>> fColorFragmentProcessors; |
| SkSTArray<2, std::unique_ptr<GrFragmentProcessor>> fCoverageFragmentProcessors; |
| bool fDisableOutputConversionToSRGB = false; |
| bool fAllowSRGBInputs = false; |
| bool fTrivial = true; |
| GrColor4f fColor = GrColor4f::OpaqueWhite(); |
| }; |
| |
| #endif |