| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrTextureStripAtlas_DEFINED |
| #define GrTextureStripAtlas_DEFINED |
| |
| #include "SkBitmap.h" |
| #include "SkOpts.h" |
| #include "SkGr.h" |
| #include "SkTDArray.h" |
| #include "SkTDynamicHash.h" |
| #include "SkTypes.h" |
| |
| class GrSurfaceContext; |
| class GrTextureProxy; |
| |
| /** |
| * Maintains a single large texture whose rows store many textures of a small fixed height, |
| * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally. |
| */ |
| class GrTextureStripAtlas { |
| public: |
| /** |
| * Descriptor struct which we'll use as a hash table key |
| **/ |
| struct Desc { |
| Desc() { sk_bzero(this, sizeof(*this)); } |
| GrContext* fContext; |
| GrPixelConfig fConfig; |
| uint16_t fWidth, fHeight, fRowHeight; |
| uint16_t fUnusedPadding; |
| bool operator==(const Desc& other) const { |
| return 0 == memcmp(this, &other, sizeof(Desc)); |
| } |
| }; |
| |
| /** |
| * Try to find an atlas with the required parameters, creates a new one if necessary |
| */ |
| static GrTextureStripAtlas* GetAtlas(const Desc& desc); |
| |
| ~GrTextureStripAtlas(); |
| |
| /** |
| * Add a texture to the atlas |
| * @param data Bitmap data to copy into the row |
| * @return The row index we inserted into, or -1 if we failed to find an open row. The caller |
| * is responsible for calling unlockRow() with this row index when it's done with it. |
| */ |
| int lockRow(const SkBitmap& data); |
| /** |
| * This is intended to be used when cloning a processor that already holds a lock. It is |
| * assumed that the row already has at least one lock. |
| */ |
| void lockRow(int row); |
| void unlockRow(int row); |
| |
| /** |
| * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y |
| * texture coordinate in [0, 1] that we can use in a shader. |
| * |
| * If a regular texture access without using the atlas looks like: |
| * |
| * texture2D(sampler, float2(x, y)) |
| * |
| * Then when using the atlas we'd replace it with: |
| * |
| * texture2D(sampler, float2(x, yOffset + y * scaleFactor)) |
| * |
| * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the |
| * atlas and scaleFactor, returned by getNormalizedTexelHeight, is the normalized height of |
| * one texel row. |
| */ |
| SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; } |
| SkScalar getNormalizedTexelHeight() const { return fNormalizedYHeight; } |
| |
| GrContext* getContext() const { return fDesc.fContext; } |
| |
| sk_sp<GrTextureProxy> asTextureProxyRef() const; |
| |
| private: |
| |
| // Key to indicate an atlas row without any meaningful data stored in it |
| const static uint32_t kEmptyAtlasRowKey = 0xffffffff; |
| |
| /** |
| * The state of a single row in our cache, next/prev pointers allow these to be chained |
| * together to represent LRU status |
| */ |
| struct AtlasRow : SkNoncopyable { |
| AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(nullptr), fPrev(nullptr) { } |
| // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty" |
| uint32_t fKey; |
| // How many times this has been locked (0 == unlocked) |
| int32_t fLocks; |
| // We maintain an LRU linked list between unlocked nodes with these pointers |
| AtlasRow* fNext; |
| AtlasRow* fPrev; |
| }; |
| |
| /** |
| * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas |
| */ |
| GrTextureStripAtlas(Desc desc); |
| |
| void lockTexture(); |
| void unlockTexture(); |
| |
| /** |
| * Initialize our LRU list (if one already exists, clear it and start anew) |
| */ |
| void initLRU(); |
| |
| /** |
| * Grabs the least recently used free row out of the LRU list, returns nullptr if no rows are free. |
| */ |
| AtlasRow* getLRU(); |
| |
| void appendLRU(AtlasRow* row); |
| void removeFromLRU(AtlasRow* row); |
| |
| /** |
| * Searches the key table for a key and returns the index if found; if not found, it returns |
| * the bitwise not of the index at which we could insert the key to maintain a sorted list. |
| **/ |
| int searchByKey(uint32_t key); |
| |
| /** |
| * Compare two atlas rows by key, so we can sort/search by key |
| */ |
| static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) { |
| return lhs.fKey < rhs.fKey; |
| } |
| |
| #ifdef SK_DEBUG |
| void validate(); |
| #endif |
| |
| /** |
| * Clean up callback registered with GrContext. Allows this class to |
| * free up any allocated AtlasEntry and GrTextureStripAtlas objects |
| */ |
| static void CleanUp(const GrContext* context, void* info); |
| |
| // Hash table entry for atlases |
| class AtlasEntry : public ::SkNoncopyable { |
| public: |
| // for SkTDynamicHash |
| static const Desc& GetKey(const AtlasEntry& entry) { return entry.fDesc; } |
| static uint32_t Hash(const Desc& desc) { return SkOpts::hash(&desc, sizeof(Desc)); } |
| |
| // AtlasEntry proper |
| AtlasEntry() : fAtlas(nullptr) {} |
| ~AtlasEntry() { delete fAtlas; } |
| Desc fDesc; |
| GrTextureStripAtlas* fAtlas; |
| }; |
| |
| class Hash; |
| static Hash* gAtlasCache; |
| |
| static Hash* GetCache(); |
| |
| // We increment gCacheCount for each atlas |
| static int32_t gCacheCount; |
| |
| // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we |
| // get a texture back from the texture cache, that it's the same one we last used. |
| const int32_t fCacheKey; |
| |
| // Total locks on all rows (when this reaches zero, we can unlock our texture) |
| int32_t fLockedRows; |
| |
| const Desc fDesc; |
| const uint16_t fNumRows; |
| sk_sp<GrSurfaceContext> fTexContext; |
| |
| SkScalar fNormalizedYHeight; |
| |
| // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in |
| // order that they appear in our texture, this means we can subtract this pointer from a row |
| // pointer to get its index in the texture, and can save storing a row number in AtlasRow. |
| AtlasRow* fRows; |
| |
| // Head and tail for linked list of least-recently-used rows (front = least recently used). |
| // Note that when a texture is locked, it gets removed from this list until it is unlocked. |
| AtlasRow* fLRUFront; |
| AtlasRow* fLRUBack; |
| |
| // A list of pointers to AtlasRows that currently contain cached images, sorted by key |
| SkTDArray<AtlasRow*> fKeyTable; |
| }; |
| |
| #endif |