| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef SkPDFUtils_DEFINED |
| #define SkPDFUtils_DEFINED |
| |
| #include "SkFloatToDecimal.h" |
| #include "SkPDFTypes.h" |
| #include "SkPaint.h" |
| #include "SkPath.h" |
| #include "SkShader.h" |
| #include "SkStream.h" |
| #include "SkUtils.h" |
| |
| class SkMatrix; |
| class SkPDFArray; |
| struct SkRect; |
| |
| template <typename T> |
| bool SkPackedArrayEqual(T* u, T* v, size_t n) { |
| SkASSERT(u); |
| SkASSERT(v); |
| return 0 == memcmp(u, v, n * sizeof(T)); |
| } |
| |
| #if 0 |
| #define PRINT_NOT_IMPL(str) fprintf(stderr, str) |
| #else |
| #define PRINT_NOT_IMPL(str) |
| #endif |
| |
| #define NOT_IMPLEMENTED(condition, assert) \ |
| do { \ |
| if ((bool)(condition)) { \ |
| PRINT_NOT_IMPL("NOT_IMPLEMENTED: " #condition "\n"); \ |
| SkDEBUGCODE(SkASSERT(!assert);) \ |
| } \ |
| } while (0) |
| |
| namespace SkPDFUtils { |
| |
| sk_sp<SkPDFArray> RectToArray(const SkRect& rect); |
| sk_sp<SkPDFArray> MatrixToArray(const SkMatrix& matrix); |
| void AppendTransform(const SkMatrix& matrix, SkWStream* content); |
| |
| void MoveTo(SkScalar x, SkScalar y, SkWStream* content); |
| void AppendLine(SkScalar x, SkScalar y, SkWStream* content); |
| void AppendCubic(SkScalar ctl1X, SkScalar ctl1Y, |
| SkScalar ctl2X, SkScalar ctl2Y, |
| SkScalar dstX, SkScalar dstY, SkWStream* content); |
| void AppendRectangle(const SkRect& rect, SkWStream* content); |
| void EmitPath(const SkPath& path, SkPaint::Style paintStyle, |
| bool doConsumeDegerates, SkWStream* content, SkScalar tolerance = 0.25f); |
| inline void EmitPath(const SkPath& path, SkPaint::Style paintStyle, |
| SkWStream* content, SkScalar tolerance = 0.25f) { |
| SkPDFUtils::EmitPath(path, paintStyle, true, content, tolerance); |
| } |
| void ClosePath(SkWStream* content); |
| void PaintPath(SkPaint::Style style, SkPath::FillType fill, |
| SkWStream* content); |
| void StrokePath(SkWStream* content); |
| void DrawFormXObject(int objectIndex, SkWStream* content); |
| void ApplyGraphicState(int objectIndex, SkWStream* content); |
| void ApplyPattern(int objectIndex, SkWStream* content); |
| |
| // Converts (value / 255.0) with three significant digits of accuracy. |
| // Writes value as string into result. Returns strlen() of result. |
| size_t ColorToDecimal(uint8_t value, char result[5]); |
| inline void AppendColorComponent(uint8_t value, SkWStream* wStream) { |
| char buffer[5]; |
| size_t len = SkPDFUtils::ColorToDecimal(value, buffer); |
| wStream->write(buffer, len); |
| } |
| |
| inline void AppendScalar(SkScalar value, SkWStream* stream) { |
| char result[kMaximumSkFloatToDecimalLength]; |
| size_t len = SkFloatToDecimal(SkScalarToFloat(value), result); |
| SkASSERT(len < kMaximumSkFloatToDecimalLength); |
| stream->write(result, len); |
| } |
| |
| void WriteString(SkWStream* wStream, const char* input, size_t len); |
| |
| inline void WriteUInt16BE(SkDynamicMemoryWStream* wStream, uint16_t value) { |
| char result[4]; |
| result[0] = SkHexadecimalDigits::gUpper[ value >> 12 ]; |
| result[1] = SkHexadecimalDigits::gUpper[0xF & (value >> 8 )]; |
| result[2] = SkHexadecimalDigits::gUpper[0xF & (value >> 4 )]; |
| result[3] = SkHexadecimalDigits::gUpper[0xF & (value )]; |
| wStream->write(result, 4); |
| } |
| |
| inline void WriteUInt8(SkDynamicMemoryWStream* wStream, uint8_t value) { |
| char result[2] = { SkHexadecimalDigits::gUpper[value >> 4], |
| SkHexadecimalDigits::gUpper[value & 0xF] }; |
| wStream->write(result, 2); |
| } |
| |
| inline void WriteUTF16beHex(SkDynamicMemoryWStream* wStream, SkUnichar utf32) { |
| uint16_t utf16[2] = {0, 0}; |
| size_t len = SkUTF::ToUTF16(utf32, utf16); |
| SkASSERT(len == 1 || len == 2); |
| SkPDFUtils::WriteUInt16BE(wStream, utf16[0]); |
| if (len == 2) { |
| SkPDFUtils::WriteUInt16BE(wStream, utf16[1]); |
| } |
| } |
| |
| inline SkMatrix GetShaderLocalMatrix(const SkShader* shader) { |
| SkMatrix localMatrix; |
| if (sk_sp<SkShader> s = shader->makeAsALocalMatrixShader(&localMatrix)) { |
| return SkMatrix::Concat(s->getLocalMatrix(), localMatrix); |
| } |
| return shader->getLocalMatrix(); |
| } |
| bool InverseTransformBBox(const SkMatrix& matrix, SkRect* bbox); |
| void PopulateTilingPatternDict(SkPDFDict* pattern, |
| SkRect& bbox, |
| sk_sp<SkPDFDict> resources, |
| const SkMatrix& matrix); |
| |
| bool ToBitmap(const SkImage* img, SkBitmap* dst); |
| } // namespace SkPDFUtils |
| |
| #endif |