| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrSingleTextureEffect_DEFINED |
| #define GrSingleTextureEffect_DEFINED |
| |
| #include "GrEffect.h" |
| #include "SkMatrix.h" |
| |
| class GrTexture; |
| |
| /** |
| * A base class for effects that draw a single texture with a texture matrix. |
| */ |
| class GrSingleTextureEffect : public GrEffect { |
| public: |
| virtual ~GrSingleTextureEffect(); |
| |
| const SkMatrix& getMatrix() const { return fMatrix; } |
| |
| protected: |
| GrSingleTextureEffect(GrTexture*, const SkMatrix&); /* unfiltered, clamp mode */ |
| GrSingleTextureEffect(GrTexture*, const SkMatrix&, bool bilerp); /* clamp mode */ |
| GrSingleTextureEffect(GrTexture*, const SkMatrix&, const GrTextureParams&); |
| |
| /** |
| * Helper for subclass onIsEqual() functions. |
| */ |
| bool hasSameTextureParamsAndMatrix(const GrSingleTextureEffect& other) const { |
| const GrTextureAccess& otherAccess = other.fTextureAccess; |
| // We don't have to check the accesses' swizzles because they are inferred from the texture. |
| return fTextureAccess.getTexture() == otherAccess.getTexture() && |
| fTextureAccess.getParams() == otherAccess.getParams() && |
| this->getMatrix().cheapEqualTo(other.getMatrix()); |
| } |
| |
| /** |
| * Can be used as a helper to implement subclass getConstantColorComponents(). It assumes that |
| * the subclass output color will be a modulation of the input color with a value read from the |
| * texture. |
| */ |
| void updateConstantColorComponentsForModulation(GrColor* color, uint32_t* validFlags) const { |
| if ((*validFlags & kA_ValidComponentFlag) && 0xFF == GrColorUnpackA(*color) && |
| GrPixelConfigIsOpaque(this->texture(0)->config())) { |
| *validFlags = kA_ValidComponentFlag; |
| } else { |
| *validFlags = 0; |
| } |
| } |
| |
| private: |
| GrTextureAccess fTextureAccess; |
| SkMatrix fMatrix; |
| |
| typedef GrEffect INHERITED; |
| }; |
| |
| #endif |