| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrGLProgram_DEFINED |
| #define GrGLProgram_DEFINED |
| |
| #include "GrDrawState.h" |
| #include "GrGLEffect.h" |
| #include "GrGLContext.h" |
| #include "GrGLSL.h" |
| #include "GrGLTexture.h" |
| #include "GrGLUniformManager.h" |
| |
| #include "SkString.h" |
| #include "SkXfermode.h" |
| |
| class GrBinHashKeyBuilder; |
| class GrGLEffect; |
| class GrGLShaderBuilder; |
| class SkMWCRandom; |
| |
| // optionally compile the experimental GS code. Set to GR_DEBUG |
| // so that debug build bots will execute the code. |
| #define GR_GL_EXPERIMENTAL_GS GR_DEBUG |
| |
| /** |
| * This class manages a GPU program and records per-program information. |
| * We can specify the attribute locations so that they are constant |
| * across our shaders. But the driver determines the uniform locations |
| * at link time. We don't need to remember the sampler uniform location |
| * because we will bind a texture slot to it and never change it |
| * Uniforms are program-local so we can't rely on fHWState to hold the |
| * previous uniform state after a program change. |
| */ |
| class GrGLProgram : public GrRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(GrGLProgram) |
| |
| class Desc; |
| |
| /** |
| * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the |
| * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. |
| */ |
| static void BuildDesc(const GrDrawState&, |
| bool isPoints, |
| GrDrawState::BlendOptFlags, |
| GrBlendCoeff srcCoeff, |
| GrBlendCoeff dstCoeff, |
| const GrGpuGL* gpu, |
| Desc* outDesc); |
| |
| static GrGLProgram* Create(const GrGLContext& gl, |
| const Desc& desc, |
| const GrEffectStage* stages[]); |
| |
| virtual ~GrGLProgram(); |
| |
| /** |
| * Call to abandon GL objects owned by this program. |
| */ |
| void abandon(); |
| |
| /** |
| * The shader may modify the blend coefficients. Params are in/out |
| */ |
| void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const; |
| |
| const Desc& getDesc() { return fDesc; } |
| |
| /** |
| * Gets the GL program ID for this program. |
| */ |
| GrGLuint programID() const { return fProgramID; } |
| |
| /** |
| * Some GL state that is relevant to programs is not stored per-program. In particular vertex |
| * attributes are global state. This struct is read and updated by GrGLProgram::setData to |
| * allow us to avoid setting this state redundantly. |
| */ |
| struct SharedGLState { |
| GrColor fConstAttribColor; |
| GrColor fConstAttribCoverage; |
| |
| SharedGLState() { this->invalidate(); } |
| void invalidate() { |
| fConstAttribColor = GrColor_ILLEGAL; |
| fConstAttribCoverage = GrColor_ILLEGAL; |
| } |
| }; |
| |
| /** |
| * The GrDrawState's view matrix along with the aspects of the render target determine the |
| * matrix sent to GL. The size of the render target affects the GL matrix because we must |
| * convert from Skia device coords to GL's normalized coords. Also the origin of the render |
| * target may require us to perform a mirror-flip. |
| */ |
| struct MatrixState { |
| SkMatrix fViewMatrix; |
| SkISize fRenderTargetSize; |
| GrSurfaceOrigin fRenderTargetOrigin; |
| |
| MatrixState() { this->invalidate(); } |
| void invalidate() { |
| fViewMatrix = SkMatrix::InvalidMatrix(); |
| fRenderTargetSize.fWidth = -1; |
| fRenderTargetSize.fHeight = -1; |
| fRenderTargetOrigin = (GrSurfaceOrigin) -1; |
| } |
| }; |
| |
| /** |
| * This function uploads uniforms and calls each GrGLEffect's setData. It is called before a |
| * draw occurs using the program after the program has already been bound. It also uses the |
| * GrGpuGL object to bind the textures required by the GrGLEffects. |
| * |
| * The color and coverage params override the GrDrawState's getColor() and getCoverage() values. |
| */ |
| void setData(GrGpuGL*, GrColor color, GrColor coverage, SharedGLState*); |
| |
| // Parameters that affect code generation |
| // This structs should be kept compact; it is input to an expensive hash key generator. |
| class Desc { |
| public: |
| Desc() { |
| // since we use this as part of a key we can't have any uninitialized |
| // padding |
| memset(this, 0, sizeof(Desc)); |
| } |
| |
| // returns this as a uint32_t array to be used as a key in the program cache |
| const uint32_t* asKey() const { |
| return reinterpret_cast<const uint32_t*>(this); |
| } |
| |
| // For unit testing. |
| void setRandom(SkMWCRandom*, |
| const GrGpuGL* gpu, |
| const GrEffectStage stages[GrDrawState::kNumStages]); |
| |
| private: |
| // Specifies where the initial color comes from before the stages are applied. |
| enum ColorInput { |
| kSolidWhite_ColorInput, |
| kTransBlack_ColorInput, |
| kAttribute_ColorInput, |
| kUniform_ColorInput, |
| |
| kColorInputCnt |
| }; |
| // Dual-src blending makes use of a secondary output color that can be |
| // used as a per-pixel blend coefficient. This controls whether a |
| // secondary source is output and what value it holds. |
| enum DualSrcOutput { |
| kNone_DualSrcOutput, |
| kCoverage_DualSrcOutput, |
| kCoverageISA_DualSrcOutput, |
| kCoverageISC_DualSrcOutput, |
| |
| kDualSrcOutputCnt |
| }; |
| |
| // TODO: remove these two members when edge-aa can be rewritten as a GrEffect. |
| GrDrawState::VertexEdgeType fVertexEdgeType; |
| // should the FS discard if the edge-aa coverage is zero (to avoid stencil manipulation) |
| bool fDiscardIfOutsideEdge; |
| |
| // stripped of bits that don't affect program generation |
| GrAttribBindings fAttribBindings; |
| |
| /** Non-zero if this stage has an effect */ |
| GrGLEffect::EffectKey fEffectKeys[GrDrawState::kNumStages]; |
| |
| // To enable experimental geometry shader code (not for use in |
| // production) |
| #if GR_GL_EXPERIMENTAL_GS |
| bool fExperimentalGS; |
| #endif |
| uint8_t fColorInput; // casts to enum ColorInput |
| uint8_t fCoverageInput; // casts to enum ColorInput |
| uint8_t fDualSrcOutput; // casts to enum DualSrcOutput |
| int8_t fFirstCoverageStage; |
| SkBool8 fEmitsPointSize; |
| uint8_t fColorFilterXfermode; // casts to enum SkXfermode::Mode |
| |
| int8_t fPositionAttributeIndex; |
| int8_t fColorAttributeIndex; |
| int8_t fCoverageAttributeIndex; |
| int8_t fEdgeAttributeIndex; |
| int8_t fTexCoordAttributeIndex; |
| |
| friend class GrGLProgram; |
| }; |
| |
| // Layout information for OpenGL vertex attributes |
| struct AttribLayout { |
| GrGLint fCount; |
| GrGLenum fType; |
| GrGLboolean fNormalized; |
| }; |
| static const AttribLayout kAttribLayouts[kGrVertexAttribTypeCount]; |
| |
| private: |
| GrGLProgram(const GrGLContext& gl, |
| const Desc& desc, |
| const GrEffectStage* stages[]); |
| |
| bool succeeded() const { return 0 != fProgramID; } |
| |
| /** |
| * This is the heavy initialization routine for building a GLProgram. |
| */ |
| bool genProgram(const GrEffectStage* stages[]); |
| |
| void genInputColor(GrGLShaderBuilder* builder, SkString* inColor); |
| |
| void genGeometryShader(GrGLShaderBuilder* segments) const; |
| |
| typedef GrGLUniformManager::UniformHandle UniformHandle; |
| |
| void genUniformCoverage(GrGLShaderBuilder* segments, SkString* inOutCoverage); |
| |
| // generates code to compute coverage based on edge AA. Returns true if edge coverage was |
| // inserted in which case coverageVar will be updated to refer to a scalar. Otherwise, |
| // coverageVar is set to an empty string. |
| bool genEdgeCoverage(SkString* coverageVar, GrGLShaderBuilder* builder) const; |
| |
| // Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program |
| bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder, |
| bool bindColorOut, |
| bool bindDualSrcOut); |
| |
| // Sets the texture units for samplers |
| void initSamplerUniforms(); |
| |
| bool compileShaders(const GrGLShaderBuilder& builder); |
| |
| const char* adjustInColor(const SkString& inColor) const; |
| |
| // Helper for setData(). Makes GL calls to specify the initial color when there is not |
| // per-vertex colors. |
| void setColor(const GrDrawState&, GrColor color, SharedGLState*); |
| |
| // Helper for setData(). Makes GL calls to specify the initial coverage when there is not |
| // per-vertex coverages. |
| void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*); |
| |
| // Helper for setData() that sets the view matrix and loads the render target height uniform |
| void setMatrixAndRenderTargetHeight(const GrDrawState&); |
| |
| typedef SkSTArray<4, UniformHandle, true> SamplerUniSArray; |
| |
| struct UniformHandles { |
| UniformHandle fViewMatrixUni; |
| UniformHandle fColorUni; |
| UniformHandle fCoverageUni; |
| UniformHandle fColorFilterUni; |
| // We use the render target height to provide a y-down frag coord when specifying |
| // origin_upper_left is not supported. |
| UniformHandle fRTHeightUni; |
| // An array of sampler uniform handles for each effect. |
| SamplerUniSArray fSamplerUnis[GrDrawState::kNumStages]; |
| |
| UniformHandles() { |
| fViewMatrixUni = GrGLUniformManager::kInvalidUniformHandle; |
| fColorUni = GrGLUniformManager::kInvalidUniformHandle; |
| fCoverageUni = GrGLUniformManager::kInvalidUniformHandle; |
| fColorFilterUni = GrGLUniformManager::kInvalidUniformHandle; |
| fRTHeightUni = GrGLUniformManager::kInvalidUniformHandle; |
| } |
| }; |
| |
| // GL IDs |
| GrGLuint fVShaderID; |
| GrGLuint fGShaderID; |
| GrGLuint fFShaderID; |
| GrGLuint fProgramID; |
| |
| // these reflect the current values of uniforms (GL uniform values travel with program) |
| MatrixState fMatrixState; |
| GrColor fColor; |
| GrColor fCoverage; |
| GrColor fColorFilterColor; |
| |
| GrGLEffect* fEffects[GrDrawState::kNumStages]; |
| |
| Desc fDesc; |
| const GrGLContext& fContext; |
| |
| GrGLUniformManager fUniformManager; |
| UniformHandles fUniformHandles; |
| |
| typedef GrRefCnt INHERITED; |
| }; |
| |
| #endif |