| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrOpFlushState.h" |
| |
| #include "GrContextPriv.h" |
| #include "GrDrawOpAtlas.h" |
| #include "GrGpu.h" |
| #include "GrResourceProvider.h" |
| #include "GrTexture.h" |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GrOpFlushState::GrOpFlushState(GrGpu* gpu, GrResourceProvider* resourceProvider, |
| GrTokenTracker* tokenTracker, void* vertexSpace, void* indexSpace) |
| : fVertexPool(gpu, vertexSpace) |
| , fIndexPool(gpu, indexSpace) |
| , fGpu(gpu) |
| , fResourceProvider(resourceProvider) |
| , fTokenTracker(tokenTracker) {} |
| |
| const GrCaps& GrOpFlushState::caps() const { |
| return *fGpu->caps(); |
| } |
| |
| GrGpuRTCommandBuffer* GrOpFlushState::rtCommandBuffer() { |
| return fCommandBuffer->asRTCommandBuffer(); |
| } |
| |
| void GrOpFlushState::executeDrawsAndUploadsForMeshDrawOp(const GrOp* op, const SkRect& opBounds) { |
| SkASSERT(this->rtCommandBuffer()); |
| while (fCurrDraw != fDraws.end() && fCurrDraw->fOp == op) { |
| GrDeferredUploadToken drawToken = fTokenTracker->nextTokenToFlush(); |
| while (fCurrUpload != fInlineUploads.end() && |
| fCurrUpload->fUploadBeforeToken == drawToken) { |
| this->rtCommandBuffer()->inlineUpload(this, fCurrUpload->fUpload); |
| ++fCurrUpload; |
| } |
| SkASSERT(fCurrDraw->fPipeline->proxy() == this->drawOpArgs().fProxy); |
| this->rtCommandBuffer()->draw(*fCurrDraw->fGeometryProcessor, *fCurrDraw->fPipeline, |
| fCurrDraw->fFixedDynamicState, fCurrDraw->fDynamicStateArrays, |
| fCurrDraw->fMeshes, fCurrDraw->fMeshCnt, opBounds); |
| fTokenTracker->flushToken(); |
| ++fCurrDraw; |
| } |
| } |
| |
| void GrOpFlushState::preExecuteDraws() { |
| fVertexPool.unmap(); |
| fIndexPool.unmap(); |
| for (auto& upload : fASAPUploads) { |
| this->doUpload(upload); |
| } |
| // Setup execution iterators. |
| fCurrDraw = fDraws.begin(); |
| fCurrUpload = fInlineUploads.begin(); |
| } |
| |
| void GrOpFlushState::reset() { |
| SkASSERT(fCurrDraw == fDraws.end()); |
| SkASSERT(fCurrUpload == fInlineUploads.end()); |
| fVertexPool.reset(); |
| fIndexPool.reset(); |
| fArena.reset(); |
| fASAPUploads.reset(); |
| fInlineUploads.reset(); |
| fDraws.reset(); |
| fBaseDrawToken = GrDeferredUploadToken::AlreadyFlushedToken(); |
| } |
| |
| void GrOpFlushState::doUpload(GrDeferredTextureUploadFn& upload) { |
| GrDeferredTextureUploadWritePixelsFn wp = [this](GrTextureProxy* dstProxy, int left, int top, |
| int width, int height, |
| GrColorType srcColorType, const void* buffer, |
| size_t rowBytes) { |
| GrSurface* dstSurface = dstProxy->peekSurface(); |
| if (!fGpu->caps()->surfaceSupportsWritePixels(dstSurface) && |
| fGpu->caps()->supportedWritePixelsColorType(dstSurface->config(), srcColorType) != srcColorType) { |
| return false; |
| } |
| return this->fGpu->writePixels(dstSurface, left, top, width, height, srcColorType, buffer, |
| rowBytes); |
| }; |
| upload(wp); |
| } |
| |
| GrDeferredUploadToken GrOpFlushState::addInlineUpload(GrDeferredTextureUploadFn&& upload) { |
| return fInlineUploads.append(&fArena, std::move(upload), fTokenTracker->nextDrawToken()) |
| .fUploadBeforeToken; |
| } |
| |
| GrDeferredUploadToken GrOpFlushState::addASAPUpload(GrDeferredTextureUploadFn&& upload) { |
| fASAPUploads.append(&fArena, std::move(upload)); |
| return fTokenTracker->nextTokenToFlush(); |
| } |
| |
| void GrOpFlushState::draw(sk_sp<const GrGeometryProcessor> gp, const GrPipeline* pipeline, |
| const GrPipeline::FixedDynamicState* fixedDynamicState, |
| const GrPipeline::DynamicStateArrays* dynamicStateArrays, |
| const GrMesh meshes[], int meshCnt) { |
| SkASSERT(fOpArgs); |
| SkASSERT(fOpArgs->fOp); |
| bool firstDraw = fDraws.begin() == fDraws.end(); |
| auto& draw = fDraws.append(&fArena); |
| GrDeferredUploadToken token = fTokenTracker->issueDrawToken(); |
| if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) { |
| for (int i = 0; i < gp->numTextureSamplers(); ++i) { |
| fixedDynamicState->fPrimitiveProcessorTextures[i]->addPendingRead(); |
| } |
| } |
| if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { |
| int n = gp->numTextureSamplers() * meshCnt; |
| for (int i = 0; i < n; ++i) { |
| dynamicStateArrays->fPrimitiveProcessorTextures[i]->addPendingRead(); |
| } |
| } |
| draw.fGeometryProcessor = std::move(gp); |
| draw.fPipeline = pipeline; |
| draw.fFixedDynamicState = fixedDynamicState; |
| draw.fDynamicStateArrays = dynamicStateArrays; |
| draw.fMeshes = meshes; |
| draw.fMeshCnt = meshCnt; |
| draw.fOp = fOpArgs->fOp; |
| if (firstDraw) { |
| fBaseDrawToken = token; |
| } |
| } |
| |
| void* GrOpFlushState::makeVertexSpace(size_t vertexSize, int vertexCount, const GrBuffer** buffer, |
| int* startVertex) { |
| return fVertexPool.makeSpace(vertexSize, vertexCount, buffer, startVertex); |
| } |
| |
| uint16_t* GrOpFlushState::makeIndexSpace(int indexCount, const GrBuffer** buffer, int* startIndex) { |
| return reinterpret_cast<uint16_t*>(fIndexPool.makeSpace(indexCount, buffer, startIndex)); |
| } |
| |
| void* GrOpFlushState::makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount, |
| int fallbackVertexCount, const GrBuffer** buffer, |
| int* startVertex, int* actualVertexCount) { |
| return fVertexPool.makeSpaceAtLeast(vertexSize, minVertexCount, fallbackVertexCount, buffer, |
| startVertex, actualVertexCount); |
| } |
| |
| uint16_t* GrOpFlushState::makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount, |
| const GrBuffer** buffer, int* startIndex, |
| int* actualIndexCount) { |
| return reinterpret_cast<uint16_t*>(fIndexPool.makeSpaceAtLeast( |
| minIndexCount, fallbackIndexCount, buffer, startIndex, actualIndexCount)); |
| } |
| |
| void GrOpFlushState::putBackIndices(int indexCount) { |
| fIndexPool.putBack(indexCount * sizeof(uint16_t)); |
| } |
| |
| void GrOpFlushState::putBackVertices(int vertices, size_t vertexStride) { |
| fVertexPool.putBack(vertices * vertexStride); |
| } |
| |
| GrAppliedClip GrOpFlushState::detachAppliedClip() { |
| return fOpArgs->fAppliedClip ? std::move(*fOpArgs->fAppliedClip) : GrAppliedClip(); |
| } |
| |
| GrGlyphCache* GrOpFlushState::glyphCache() const { |
| return fGpu->getContext()->contextPriv().getGlyphCache(); |
| } |
| |
| GrAtlasManager* GrOpFlushState::atlasManager() const { |
| return fGpu->getContext()->contextPriv().getAtlasManager(); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GrOpFlushState::Draw::~Draw() { |
| if (fFixedDynamicState && fFixedDynamicState->fPrimitiveProcessorTextures) { |
| for (int i = 0; i < fGeometryProcessor->numTextureSamplers(); ++i) { |
| fFixedDynamicState->fPrimitiveProcessorTextures[i]->completedRead(); |
| } |
| } |
| if (fDynamicStateArrays && fDynamicStateArrays->fPrimitiveProcessorTextures) { |
| int n = fGeometryProcessor->numTextureSamplers() * fMeshCnt; |
| const auto* textures = fDynamicStateArrays->fPrimitiveProcessorTextures; |
| for (int i = 0; i < n; ++i) { |
| textures[i]->completedRead(); |
| } |
| } |
| } |