| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrCCCubicShader_DEFINED |
| #define GrCCCubicShader_DEFINED |
| |
| #include "ccpr/GrCCCoverageProcessor.h" |
| |
| /** |
| * This class renders the coverage of convex closed cubic segments using the techniques outlined in |
| * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and |
| * Jim Blinn: |
| * |
| * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf |
| * |
| * The provided curve segments must be convex, monotonic with respect to the vector of their closing |
| * edge [P3 - P0], and must not contain or be near any inflection points or loop intersections. |
| * (Use GrCCGeometry.) |
| */ |
| class GrCCCubicShader : public GrCCCoverageProcessor::Shader { |
| protected: |
| void emitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID, |
| const char* wind, GeometryVars*) const final; |
| virtual void onEmitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID, |
| GeometryVars*) const {} |
| |
| void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, |
| const char* position, const char* inputCoverage, const char* wind) final; |
| virtual void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) = 0; |
| |
| void onEmitFragmentCode(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const final; |
| virtual void emitCoverage(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const = 0; |
| |
| GrShaderVar fKLMMatrix{"klm_matrix", kFloat3x3_GrSLType}; |
| GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType}; |
| GrGLSLVarying fKLMD; |
| }; |
| |
| class GrCCCubicHullShader : public GrCCCubicShader { |
| void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) override; |
| void emitCoverage(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override; |
| |
| GrGLSLVarying fGradMatrix; |
| }; |
| |
| class GrCCCubicCornerShader : public GrCCCubicShader { |
| void onEmitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID, |
| GeometryVars*) const override; |
| void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) override; |
| void emitCoverage(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override; |
| |
| GrGLSLVarying fdKLMDdx; |
| GrGLSLVarying fdKLMDdy; |
| }; |
| |
| #endif |