| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "GrContext.h" |
| #include "GrContextFactory.h" |
| #include "GrLayerCache.h" |
| #include "Test.h" |
| |
| static const int kNumLayers = 5; |
| |
| class GetNumLayers { |
| public: |
| static int NumLayers(GrLayerCache* cache) { |
| return cache->numLayers(); |
| } |
| }; |
| |
| // Add several layers to the cache |
| static void create_layers(skiatest::Reporter* reporter, |
| GrLayerCache* cache, |
| const SkPicture& picture) { |
| GrCachedLayer* layers[kNumLayers]; |
| |
| for (int i = 0; i < kNumLayers; ++i) { |
| layers[i] = cache->findLayerOrCreate(&picture, i); |
| REPORTER_ASSERT(reporter, NULL != layers[i]); |
| GrCachedLayer* layer = cache->findLayer(&picture, i); |
| REPORTER_ASSERT(reporter, layer == layers[i]); |
| |
| REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(cache) == i+1); |
| |
| REPORTER_ASSERT(reporter, picture.uniqueID() == layers[i]->pictureID()); |
| REPORTER_ASSERT(reporter, layers[i]->layerID() == i); |
| REPORTER_ASSERT(reporter, NULL == layers[i]->texture()); |
| REPORTER_ASSERT(reporter, layers[i]->rect().isEmpty()); |
| } |
| |
| } |
| |
| // This test case exercises the public API of the GrLayerCache class. |
| // In particular it checks its interaction with the resource cache (w.r.t. |
| // locking & unlocking textures). |
| // TODO: need to add checks on VRAM usage! |
| DEF_GPUTEST(GpuLayerCache, reporter, factory) { |
| |
| GrContext* context = factory->get(GrContextFactory::kNative_GLContextType); |
| if (NULL == context) { |
| return; |
| } |
| |
| SkPicture picture; |
| |
| GrLayerCache cache(context); |
| |
| create_layers(reporter, &cache, picture); |
| |
| // Lock the layers making them all 512x512 |
| GrTextureDesc desc; |
| desc.fWidth = 512; |
| desc.fHeight = 512; |
| desc.fConfig = kSkia8888_GrPixelConfig; |
| |
| for (int i = 0; i < kNumLayers; ++i) { |
| GrCachedLayer* layer = cache.findLayer(&picture, i); |
| REPORTER_ASSERT(reporter, NULL != layer); |
| |
| bool foundInCache = cache.lock(layer, desc); |
| REPORTER_ASSERT(reporter, !foundInCache); |
| foundInCache = cache.lock(layer, desc); |
| REPORTER_ASSERT(reporter, foundInCache); |
| |
| REPORTER_ASSERT(reporter, NULL != layer->texture()); |
| #if USE_ATLAS |
| // The first 4 layers should be in the atlas (and thus have non-empty |
| // rects) |
| if (i < 4) { |
| REPORTER_ASSERT(reporter, !layer->rect().isEmpty()); |
| } else { |
| #endif |
| REPORTER_ASSERT(reporter, layer->rect().isEmpty()); |
| #if USE_ATLAS |
| } |
| #endif |
| } |
| |
| // Unlock the textures |
| for (int i = 0; i < kNumLayers; ++i) { |
| GrCachedLayer* layer = cache.findLayer(&picture, i); |
| REPORTER_ASSERT(reporter, NULL != layer); |
| |
| cache.unlock(layer); |
| } |
| |
| for (int i = 0; i < kNumLayers; ++i) { |
| GrCachedLayer* layer = cache.findLayer(&picture, i); |
| REPORTER_ASSERT(reporter, NULL != layer); |
| |
| #if USE_ATLAS |
| // The first 4 layers should be in the atlas (and thus do not |
| // currently unlock). The final layer should be unlocked. |
| if (i < 4) { |
| REPORTER_ASSERT(reporter, NULL != layer->texture()); |
| REPORTER_ASSERT(reporter, !layer->rect().isEmpty()); |
| } else { |
| #endif |
| REPORTER_ASSERT(reporter, NULL == layer->texture()); |
| REPORTER_ASSERT(reporter, layer->rect().isEmpty()); |
| #if USE_ATLAS |
| } |
| #endif |
| } |
| |
| // Free them all SkGpuDevice-style. This will not free up the |
| // atlas' texture but will eliminate all the layers. |
| cache.purge(&picture); |
| |
| REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); |
| // TODO: add VRAM/resource cache check here |
| #if 0 |
| // Re-create the layers |
| create_layers(reporter, &cache, picture); |
| |
| // Free them again GrContext-style. This should free up everything. |
| cache.freeAll(); |
| |
| REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); |
| // TODO: add VRAM/resource cache check here |
| #endif |
| } |
| |
| #endif |