blob: bbc23c2226f27e0aa1e393548d2d3e48e3071769 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGpuDevice.h"
#include "GrBitmapTextureMaker.h"
#include "GrBlurUtils.h"
#include "GrContext.h"
#include "GrGpu.h"
#include "GrImageTextureMaker.h"
#include "GrRenderTargetContextPriv.h"
#include "GrStyle.h"
#include "GrSurfaceProxyPriv.h"
#include "GrTextureAdjuster.h"
#include "GrTextureProxy.h"
#include "GrTracing.h"
#include "SkCanvasPriv.h"
#include "SkDraw.h"
#include "SkGlyphCache.h"
#include "SkGr.h"
#include "SkImageFilter.h"
#include "SkImageFilterCache.h"
#include "SkImageInfoPriv.h"
#include "SkImage_Base.h"
#include "SkLatticeIter.h"
#include "SkMaskFilter.h"
#include "SkPathEffect.h"
#include "SkPicture.h"
#include "SkPictureData.h"
#include "SkRRect.h"
#include "SkRasterClip.h"
#include "SkReadPixelsRec.h"
#include "SkRecord.h"
#include "SkSpecialImage.h"
#include "SkStroke.h"
#include "SkSurface.h"
#include "SkSurface_Gpu.h"
#include "SkTLazy.h"
#include "SkUtils.h"
#include "SkVertState.h"
#include "SkVertices.h"
#include "SkWritePixelsRec.h"
#include "effects/GrBicubicEffect.h"
#include "effects/GrSimpleTextureEffect.h"
#include "effects/GrTextureDomain.h"
#include "../private/SkShadowFlags.h"
#include "text/GrTextUtils.h"
#if SK_SUPPORT_GPU
#define ASSERT_SINGLE_OWNER \
SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fContext->debugSingleOwner());)
///////////////////////////////////////////////////////////////////////////////
/** Checks that the alpha type is legal and gets constructor flags. Returns false if device creation
should fail. */
bool SkGpuDevice::CheckAlphaTypeAndGetFlags(
const SkImageInfo* info, SkGpuDevice::InitContents init, unsigned* flags) {
*flags = 0;
if (info) {
switch (info->alphaType()) {
case kPremul_SkAlphaType:
break;
case kOpaque_SkAlphaType:
*flags |= SkGpuDevice::kIsOpaque_Flag;
break;
default: // If it is unpremul or unknown don't try to render
return false;
}
}
if (kClear_InitContents == init) {
*flags |= kNeedClear_Flag;
}
return true;
}
sk_sp<SkGpuDevice> SkGpuDevice::Make(GrContext* context,
sk_sp<GrRenderTargetContext> renderTargetContext,
int width, int height,
InitContents init) {
if (!renderTargetContext || renderTargetContext->wasAbandoned()) {
return nullptr;
}
unsigned flags;
if (!CheckAlphaTypeAndGetFlags(nullptr, init, &flags)) {
return nullptr;
}
return sk_sp<SkGpuDevice>(new SkGpuDevice(context, std::move(renderTargetContext),
width, height, flags));
}
sk_sp<SkGpuDevice> SkGpuDevice::Make(GrContext* context, SkBudgeted budgeted,
const SkImageInfo& info, int sampleCount,
GrSurfaceOrigin origin,
const SkSurfaceProps* props, InitContents init) {
unsigned flags;
if (!CheckAlphaTypeAndGetFlags(&info, init, &flags)) {
return nullptr;
}
sk_sp<GrRenderTargetContext> renderTargetContext(MakeRenderTargetContext(context, budgeted,
info, sampleCount,
origin, props));
if (!renderTargetContext) {
return nullptr;
}
return sk_sp<SkGpuDevice>(new SkGpuDevice(context, std::move(renderTargetContext),
info.width(), info.height(), flags));
}
static SkImageInfo make_info(GrRenderTargetContext* context, int w, int h, bool opaque) {
SkColorType colorType;
if (!GrPixelConfigToColorType(context->config(), &colorType)) {
colorType = kUnknown_SkColorType;
}
return SkImageInfo::Make(w, h, colorType,
opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType,
context->refColorSpace());
}
SkGpuDevice::SkGpuDevice(GrContext* context, sk_sp<GrRenderTargetContext> renderTargetContext,
int width, int height, unsigned flags)
: INHERITED(make_info(renderTargetContext.get(), width, height,
SkToBool(flags & kIsOpaque_Flag)), renderTargetContext->surfaceProps())
, fContext(SkRef(context))
, fRenderTargetContext(std::move(renderTargetContext))
{
fSize.set(width, height);
fOpaque = SkToBool(flags & kIsOpaque_Flag);
if (flags & kNeedClear_Flag) {
this->clearAll();
}
}
sk_sp<GrRenderTargetContext> SkGpuDevice::MakeRenderTargetContext(
GrContext* context,
SkBudgeted budgeted,
const SkImageInfo& origInfo,
int sampleCount,
GrSurfaceOrigin origin,
const SkSurfaceProps* surfaceProps) {
if (kUnknown_SkColorType == origInfo.colorType() ||
origInfo.width() < 0 || origInfo.height() < 0) {
return nullptr;
}
if (!context) {
return nullptr;
}
GrPixelConfig config = SkImageInfo2GrPixelConfig(origInfo, *context->caps());
// This method is used to create SkGpuDevice's for SkSurface_Gpus. In this case
// they need to be exact.
return context->makeDeferredRenderTargetContext(
SkBackingFit::kExact,
origInfo.width(), origInfo.height(),
config, origInfo.refColorSpace(), sampleCount,
false, origin, surfaceProps, budgeted);
}
sk_sp<SkSpecialImage> SkGpuDevice::filterTexture(SkSpecialImage* srcImg,
int left, int top,
SkIPoint* offset,
const SkImageFilter* filter) {
SkASSERT(srcImg->isTextureBacked());
SkASSERT(filter);
SkMatrix matrix = this->ctm();
matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
const SkIRect clipBounds = this->devClipBounds().makeOffset(-left, -top);
sk_sp<SkImageFilterCache> cache(this->getImageFilterCache());
SkImageFilter::OutputProperties outputProperties(fRenderTargetContext->getColorSpace());
SkImageFilter::Context ctx(matrix, clipBounds, cache.get(), outputProperties);
return filter->filterImage(srcImg, ctx, offset);
}
///////////////////////////////////////////////////////////////////////////////
bool SkGpuDevice::onReadPixels(const SkPixmap& pm, int x, int y) {
ASSERT_SINGLE_OWNER
if (!SkImageInfoValidConversion(pm.info(), this->imageInfo())) {
return false;
}
SkReadPixelsRec rec(pm, x, y);
if (!rec.trim(this->width(), this->height())) {
return false;
}
return fRenderTargetContext->readPixels(rec.fInfo, rec.fPixels, rec.fRowBytes, rec.fX, rec.fY);
}
bool SkGpuDevice::onWritePixels(const SkPixmap& pm, int x, int y) {
ASSERT_SINGLE_OWNER
if (!SkImageInfoValidConversion(this->imageInfo(), pm.info())) {
return false;
}
SkWritePixelsRec rec(pm, x, y);
if (!rec.trim(this->width(), this->height())) {
return false;
}
return fRenderTargetContext->writePixels(rec.fInfo, rec.fPixels, rec.fRowBytes, rec.fX, rec.fY);
}
bool SkGpuDevice::onAccessPixels(SkPixmap* pmap) {
ASSERT_SINGLE_OWNER
return false;
}
GrRenderTargetContext* SkGpuDevice::accessRenderTargetContext() {
ASSERT_SINGLE_OWNER
return fRenderTargetContext.get();
}
void SkGpuDevice::clearAll() {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "clearAll", fContext.get());
SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
fRenderTargetContext->clear(&rect, 0x0, true);
}
void SkGpuDevice::replaceRenderTargetContext(bool shouldRetainContent) {
ASSERT_SINGLE_OWNER
SkBudgeted budgeted = fRenderTargetContext->priv().isBudgeted();
// This entry point is used by SkSurface_Gpu::onCopyOnWrite so it must create a
// kExact-backed render target context.
sk_sp<GrRenderTargetContext> newRTC(MakeRenderTargetContext(
this->context(),
budgeted,
this->imageInfo(),
fRenderTargetContext->numColorSamples(),
fRenderTargetContext->origin(),
&this->surfaceProps()));
if (!newRTC) {
return;
}
SkASSERT(newRTC->asSurfaceProxy()->priv().isExact());
if (shouldRetainContent) {
if (fRenderTargetContext->wasAbandoned()) {
return;
}
newRTC->copy(fRenderTargetContext->asSurfaceProxy());
}
fRenderTargetContext = newRTC;
}
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawPaint(const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPaint", fContext.get());
GrPaint grPaint;
if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
&grPaint)) {
return;
}
fRenderTargetContext->drawPaint(this->clip(), std::move(grPaint), this->ctm());
}
// must be in SkCanvas::PointMode order
static const GrPrimitiveType gPointMode2PrimitiveType[] = {
GrPrimitiveType::kPoints,
GrPrimitiveType::kLines,
GrPrimitiveType::kLineStrip
};
void SkGpuDevice::drawPoints(SkCanvas::PointMode mode,
size_t count, const SkPoint pts[], const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPoints", fContext.get());
SkScalar width = paint.getStrokeWidth();
if (width < 0) {
return;
}
if (paint.getPathEffect() && 2 == count && SkCanvas::kLines_PointMode == mode) {
GrStyle style(paint, SkPaint::kStroke_Style);
GrPaint grPaint;
if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
&grPaint)) {
return;
}
SkPath path;
path.setIsVolatile(true);
path.moveTo(pts[0]);
path.lineTo(pts[1]);
fRenderTargetContext->drawPath(this->clip(), std::move(grPaint),
GrBoolToAA(paint.isAntiAlias()), this->ctm(), path, style);
return;
}
SkScalar scales[2];
bool isHairline = (0 == width) || (1 == width && this->ctm().getMinMaxScales(scales) &&
SkScalarNearlyEqual(scales[0], 1.f) &&
SkScalarNearlyEqual(scales[1], 1.f));
// we only handle non-antialiased hairlines and paints without path effects or mask filters,
// else we let the SkDraw call our drawPath()
if (!isHairline || paint.getPathEffect() || paint.getMaskFilter() || paint.isAntiAlias()) {
SkRasterClip rc(this->devClipBounds());
SkDraw draw;
draw.fDst = SkPixmap(SkImageInfo::MakeUnknown(this->width(), this->height()), nullptr, 0);
draw.fMatrix = &this->ctm();
draw.fRC = &rc;
draw.drawPoints(mode, count, pts, paint, this);
return;
}
GrPrimitiveType primitiveType = gPointMode2PrimitiveType[mode];
const SkMatrix* viewMatrix = &this->ctm();
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
// This offsetting in device space matches the expectations of the Android framework for non-AA
// points and lines.
SkMatrix tempMatrix;
if (GrIsPrimTypeLines(primitiveType) || GrPrimitiveType::kPoints == primitiveType) {
tempMatrix = *viewMatrix;
static const SkScalar kOffset = 0.063f; // Just greater than 1/16.
tempMatrix.postTranslate(kOffset, kOffset);
viewMatrix = &tempMatrix;
}
#endif
GrPaint grPaint;
if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, *viewMatrix,
&grPaint)) {
return;
}
static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode;
sk_sp<SkVertices> vertices = SkVertices::MakeCopy(kIgnoredMode, SkToS32(count), pts, nullptr,
nullptr);
fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), *viewMatrix,
std::move(vertices), &primitiveType);
}
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawRect(const SkRect& rect, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRect", fContext.get());
// A couple reasons we might need to call drawPath.
if (paint.getMaskFilter() || paint.getPathEffect()) {
SkPath path;
path.setIsVolatile(true);
path.addRect(rect);
GrBlurUtils::drawPathWithMaskFilter(fContext.get(), fRenderTargetContext.get(),
this->clip(), path, paint, this->ctm(), nullptr,
this->devClipBounds(), true);
return;
}
GrPaint grPaint;
if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
&grPaint)) {
return;
}
GrStyle style(paint);
fRenderTargetContext->drawRect(this->clip(), std::move(grPaint),
GrBoolToAA(paint.isAntiAlias()), this->ctm(), rect, &style);
}
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRRect", fContext.get());
GrPaint grPaint;
if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
&grPaint)) {
return;
}
SkMaskFilter* mf = paint.getMaskFilter();
if (mf && mf->asFragmentProcessor(nullptr)) {
mf = nullptr; // already handled in SkPaintToGrPaint
}
GrStyle style(paint);
if (mf) {
// try to hit the fast path for drawing filtered round rects
SkRRect devRRect;
if (rrect.transform(this->ctm(), &devRRect)) {
if (devRRect.allCornersCircular()) {
if (mf->canFilterMaskGPU(devRRect, this->devClipBounds(), this->ctm(), nullptr)) {
if (mf->directFilterRRectMaskGPU(this->context(), fRenderTargetContext.get(),
std::move(grPaint), this->clip(), this->ctm(),
style.strokeRec(), rrect, devRRect)) {
return;
}
}
}
}
}
if (mf || style.pathEffect()) {
// The only mask filter the native rrect drawing code could've handle was taken
// care of above.
// A path effect will presumably transform this rrect into something else.
SkPath path;
path.setIsVolatile(true);
path.addRRect(rrect);
GrBlurUtils::drawPathWithMaskFilter(fContext.get(), fRenderTargetContext.get(),
this->clip(), path, paint, this->ctm(), nullptr,
this->devClipBounds(), true);
return;
}
SkASSERT(!style.pathEffect());
fRenderTargetContext->drawRRect(this->clip(), std::move(grPaint),
GrBoolToAA(paint.isAntiAlias()), this->ctm(), rrect, style);
}
void SkGpuDevice::drawDRRect(const SkRRect& outer,
const SkRRect& inner, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDRRect", fContext.get());
if (outer.isEmpty()) {
return;
}
if (inner.isEmpty()) {
return this->drawRRect(outer, paint);
}
SkStrokeRec stroke(paint);
if (stroke.isFillStyle() && !paint.getMaskFilter() && !paint.getPathEffect()) {
GrPaint grPaint;
if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
&grPaint)) {
return;
}
fRenderTargetContext->drawDRRect(this->clip(), std::move(grPaint),
GrBoolToAA(paint.isAntiAlias()), this->ctm(), outer,
inner);
return;
}
SkPath path;
path.setIsVolatile(true);
path.addRRect(outer);
path.addRRect(inner);
path.setFillType(SkPath::kEvenOdd_FillType);
GrBlurUtils::drawPathWithMaskFilter(fContext.get(), fRenderTargetContext.get(), this->clip(),
path, paint, this->ctm(), nullptr, this->devClipBounds(),
true);
}
/////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawRegion(const SkRegion& region, const SkPaint& paint) {
if (paint.getMaskFilter()) {
SkPath path;
region.getBoundaryPath(&path);
return this->drawPath(path, paint, nullptr, false);
}
GrPaint grPaint;
if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
&grPaint)) {
return;
}
fRenderTargetContext->drawRegion(this->clip(), std::move(grPaint),
GrBoolToAA(paint.isAntiAlias()), this->ctm(), region,
GrStyle(paint));
}
void SkGpuDevice::drawOval(const SkRect& oval, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawOval", fContext.get());
// Presumably the path effect warps this to something other than an oval
if (paint.getPathEffect()) {
SkPath path;
path.setIsVolatile(true);
path.addOval(oval);
this->drawPath(path, paint, nullptr, true);
return;
}
if (paint.getMaskFilter()) {
// The RRect path can handle special case blurring
SkRRect rr = SkRRect::MakeOval(oval);
return this->drawRRect(rr, paint);
}
GrPaint grPaint;
if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
&grPaint)) {
return;
}
fRenderTargetContext->drawOval(this->clip(), std::move(grPaint),
GrBoolToAA(paint.isAntiAlias()), this->ctm(), oval,
GrStyle(paint));
}
void SkGpuDevice::drawArc(const SkRect& oval, SkScalar startAngle,
SkScalar sweepAngle, bool useCenter, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawArc", fContext.get());
if (paint.getMaskFilter()) {
this->INHERITED::drawArc(oval, startAngle, sweepAngle, useCenter, paint);
return;
}
GrPaint grPaint;
if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), paint, this->ctm(),
&grPaint)) {
return;
}
fRenderTargetContext->drawArc(this->clip(), std::move(grPaint), GrBoolToAA(paint.isAntiAlias()),
this->ctm(), oval, startAngle, sweepAngle, useCenter,
GrStyle(paint));
}
#include "SkMaskFilter.h"
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawStrokedLine(const SkPoint points[2],
const SkPaint& origPaint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawStrokedLine", fContext.get());
// Adding support for round capping would require a
// GrRenderTargetContext::fillRRectWithLocalMatrix entry point
SkASSERT(SkPaint::kRound_Cap != origPaint.getStrokeCap());
SkASSERT(SkPaint::kStroke_Style == origPaint.getStyle());
SkASSERT(!origPaint.getPathEffect());
SkASSERT(!origPaint.getMaskFilter());
const SkScalar halfWidth = 0.5f * origPaint.getStrokeWidth();
SkASSERT(halfWidth > 0);
SkVector v = points[1] - points[0];
SkScalar length = SkPoint::Normalize(&v);
if (!length) {
v.fX = 1.0f;
v.fY = 0.0f;
}
SkPaint newPaint(origPaint);
newPaint.setStyle(SkPaint::kFill_Style);
SkScalar xtraLength = 0.0f;
if (SkPaint::kButt_Cap != origPaint.getStrokeCap()) {
xtraLength = halfWidth;
}
SkPoint mid = points[0] + points[1];
mid.scale(0.5f);
SkRect rect = SkRect::MakeLTRB(mid.fX-halfWidth, mid.fY - 0.5f*length - xtraLength,
mid.fX+halfWidth, mid.fY + 0.5f*length + xtraLength);
SkMatrix m;
m.setSinCos(v.fX, -v.fY, mid.fX, mid.fY);
SkMatrix local = m;
m.postConcat(this->ctm());
GrPaint grPaint;
if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), newPaint, m, &grPaint)) {
return;
}
fRenderTargetContext->fillRectWithLocalMatrix(
this->clip(), std::move(grPaint), GrBoolToAA(newPaint.isAntiAlias()), m, rect, local);
}
void SkGpuDevice::drawPath(const SkPath& origSrcPath,
const SkPaint& paint, const SkMatrix* prePathMatrix,
bool pathIsMutable) {
ASSERT_SINGLE_OWNER
if (!origSrcPath.isInverseFillType() && !paint.getPathEffect() && !prePathMatrix) {
SkPoint points[2];
if (SkPaint::kStroke_Style == paint.getStyle() && paint.getStrokeWidth() > 0 &&
!paint.getMaskFilter() && SkPaint::kRound_Cap != paint.getStrokeCap() &&
this->ctm().preservesRightAngles() && origSrcPath.isLine(points)) {
// Path-based stroking looks better for thin rects
SkScalar strokeWidth = this->ctm().getMaxScale() * paint.getStrokeWidth();
if (strokeWidth >= 1.0f) {
// Round capping support is currently disabled b.c. it would require a RRect
// GrDrawOp that takes a localMatrix.
this->drawStrokedLine(points, paint);
return;
}
}
bool isClosed;
SkRect rect;
if (origSrcPath.isRect(&rect, &isClosed) && isClosed) {
this->drawRect(rect, paint);
return;
}
if (origSrcPath.isOval(&rect)) {
this->drawOval(rect, paint);
return;
}
SkRRect rrect;
if (origSrcPath.isRRect(&rrect)) {
this->drawRRect(rrect, paint);
return;
}
}
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPath", fContext.get());
GrBlurUtils::drawPathWithMaskFilter(fContext.get(), fRenderTargetContext.get(), this->clip(),
origSrcPath, paint, this->ctm(), prePathMatrix,
this->devClipBounds(), pathIsMutable);
}
static const int kBmpSmallTileSize = 1 << 10;
static inline int get_tile_count(const SkIRect& srcRect, int tileSize) {
int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
return tilesX * tilesY;
}
static int determine_tile_size(const SkIRect& src, int maxTileSize) {
if (maxTileSize <= kBmpSmallTileSize) {
return maxTileSize;
}
size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize);
size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize);
maxTileTotalTileSize *= maxTileSize * maxTileSize;
smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize;
if (maxTileTotalTileSize > 2 * smallTotalTileSize) {
return kBmpSmallTileSize;
} else {
return maxTileSize;
}
}
// Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
// pixels from the bitmap are necessary.
static void determine_clipped_src_rect(int width, int height,
const GrClip& clip,
const SkMatrix& viewMatrix,
const SkMatrix& srcToDstRect,
const SkISize& imageSize,
const SkRect* srcRectPtr,
SkIRect* clippedSrcIRect) {
clip.getConservativeBounds(width, height, clippedSrcIRect, nullptr);
SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRect);
if (!inv.invert(&inv)) {
clippedSrcIRect->setEmpty();
return;
}
SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
inv.mapRect(&clippedSrcRect);
if (srcRectPtr) {
if (!clippedSrcRect.intersect(*srcRectPtr)) {
clippedSrcIRect->setEmpty();
return;
}
}
clippedSrcRect.roundOut(clippedSrcIRect);
SkIRect bmpBounds = SkIRect::MakeSize(imageSize);
if (!clippedSrcIRect->intersect(bmpBounds)) {
clippedSrcIRect->setEmpty();
}
}
bool SkGpuDevice::shouldTileImageID(uint32_t imageID,
const SkIRect& imageRect,
const SkMatrix& viewMatrix,
const SkMatrix& srcToDstRect,
const GrSamplerState& params,
const SkRect* srcRectPtr,
int maxTileSize,
int* tileSize,
SkIRect* clippedSubset) const {
ASSERT_SINGLE_OWNER
// if it's larger than the max tile size, then we have no choice but tiling.
if (imageRect.width() > maxTileSize || imageRect.height() > maxTileSize) {
determine_clipped_src_rect(fRenderTargetContext->width(), fRenderTargetContext->height(),
this->clip(), viewMatrix, srcToDstRect, imageRect.size(),
srcRectPtr, clippedSubset);
*tileSize = determine_tile_size(*clippedSubset, maxTileSize);
return true;
}
// If the image would only produce 4 tiles of the smaller size, don't bother tiling it.
const size_t area = imageRect.width() * imageRect.height();
if (area < 4 * kBmpSmallTileSize * kBmpSmallTileSize) {
return false;
}
// At this point we know we could do the draw by uploading the entire bitmap
// as a texture. However, if the texture would be large compared to the
// cache size and we don't require most of it for this draw then tile to
// reduce the amount of upload and cache spill.
// assumption here is that sw bitmap size is a good proxy for its size as
// a texture
size_t bmpSize = area * sizeof(SkPMColor); // assume 32bit pixels
size_t cacheSize;
fContext->getResourceCacheLimits(nullptr, &cacheSize);
if (bmpSize < cacheSize / 2) {
return false;
}
// Figure out how much of the src we will need based on the src rect and clipping. Reject if
// tiling memory savings would be < 50%.
determine_clipped_src_rect(fRenderTargetContext->width(), fRenderTargetContext->height(),
this->clip(), viewMatrix, srcToDstRect, imageRect.size(), srcRectPtr,
clippedSubset);
*tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) *
kBmpSmallTileSize * kBmpSmallTileSize *
sizeof(SkPMColor); // assume 32bit pixels;
return usedTileBytes * 2 < bmpSize;
}
bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr,
SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality,
const SkMatrix& viewMatrix,
const SkMatrix& srcToDstRect) const {
ASSERT_SINGLE_OWNER
// If image is explicitly texture backed then we shouldn't get here.
SkASSERT(!image->isTextureBacked());
GrSamplerState samplerState;
bool doBicubic;
GrSamplerState::Filter textureFilterMode =
GrSkFilterQualityToGrFilterMode(quality, viewMatrix, srcToDstRect, &doBicubic);
int tileFilterPad;
if (doBicubic) {
tileFilterPad = GrBicubicEffect::kFilterTexelPad;
} else if (GrSamplerState::Filter::kNearest == textureFilterMode) {
tileFilterPad = 0;
} else {
tileFilterPad = 1;
}
samplerState.setFilterMode(textureFilterMode);
int maxTileSize = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
// these are output, which we safely ignore, as we just want to know the predicate
int outTileSize;
SkIRect outClippedSrcRect;
return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, srcToDstRect,
samplerState, srcRectPtr, maxTileSize, &outTileSize,
&outClippedSrcRect);
}
void SkGpuDevice::drawBitmap(const SkBitmap& bitmap,
SkScalar x,
SkScalar y,
const SkPaint& paint) {
SkMatrix m = SkMatrix::MakeTrans(x, y);
ASSERT_SINGLE_OWNER
SkMatrix viewMatrix;
viewMatrix.setConcat(this->ctm(), m);
int maxTileSize = fContext->caps()->maxTileSize();
// The tile code path doesn't currently support AA, so if the paint asked for aa and we could
// draw untiled, then we bypass checking for tiling purely for optimization reasons.
bool drawAA = GrFSAAType::kUnifiedMSAA != fRenderTargetContext->fsaaType() &&
paint.isAntiAlias() && bitmap.width() <= maxTileSize &&
bitmap.height() <= maxTileSize;
bool skipTileCheck = drawAA || paint.getMaskFilter();
if (!skipTileCheck) {
SkRect srcRect = SkRect::MakeIWH(bitmap.width(), bitmap.height());
int tileSize;
SkIRect clippedSrcRect;
GrSamplerState samplerState;
bool doBicubic;
GrSamplerState::Filter textureFilterMode = GrSkFilterQualityToGrFilterMode(
paint.getFilterQuality(), viewMatrix, SkMatrix::I(), &doBicubic);
int tileFilterPad;
if (doBicubic) {
tileFilterPad = GrBicubicEffect::kFilterTexelPad;
} else if (GrSamplerState::Filter::kNearest == textureFilterMode) {
tileFilterPad = 0;
} else {
tileFilterPad = 1;
}
samplerState.setFilterMode(textureFilterMode);
int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix,
SkMatrix::I(), samplerState, &srcRect, maxTileSizeForFilter,
&tileSize, &clippedSrcRect)) {
this->drawTiledBitmap(bitmap, viewMatrix, SkMatrix::I(), srcRect, clippedSrcRect,
samplerState, paint, SkCanvas::kStrict_SrcRectConstraint,
tileSize, doBicubic);
return;
}
}
GrBitmapTextureMaker maker(fContext.get(), bitmap);
this->drawTextureProducer(&maker, nullptr, nullptr, SkCanvas::kStrict_SrcRectConstraint,
viewMatrix, paint);
}
// This method outsets 'iRect' by 'outset' all around and then clamps its extents to
// 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
// of 'iRect' for all possible outsets/clamps.
static inline void clamped_outset_with_offset(SkIRect* iRect,
int outset,
SkPoint* offset,
const SkIRect& clamp) {
iRect->outset(outset, outset);
int leftClampDelta = clamp.fLeft - iRect->fLeft;
if (leftClampDelta > 0) {
offset->fX -= outset - leftClampDelta;
iRect->fLeft = clamp.fLeft;
} else {
offset->fX -= outset;
}
int topClampDelta = clamp.fTop - iRect->fTop;
if (topClampDelta > 0) {
offset->fY -= outset - topClampDelta;
iRect->fTop = clamp.fTop;
} else {
offset->fY -= outset;
}
if (iRect->fRight > clamp.fRight) {
iRect->fRight = clamp.fRight;
}
if (iRect->fBottom > clamp.fBottom) {
iRect->fBottom = clamp.fBottom;
}
}
// Break 'bitmap' into several tiles to draw it since it has already
// been determined to be too large to fit in VRAM
void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
const SkMatrix& viewMatrix,
const SkMatrix& dstMatrix,
const SkRect& srcRect,
const SkIRect& clippedSrcIRect,
const GrSamplerState& params,
const SkPaint& origPaint,
SkCanvas::SrcRectConstraint constraint,
int tileSize,
bool bicubic) {
ASSERT_SINGLE_OWNER
// This is the funnel for all paths that draw tiled bitmaps/images. Log histogram entries.
SK_HISTOGRAM_BOOLEAN("DrawTiled", true);
LogDrawScaleFactor(viewMatrix, origPaint.getFilterQuality());
const SkPaint* paint = &origPaint;
SkPaint tempPaint;
if (origPaint.isAntiAlias() && GrFSAAType::kUnifiedMSAA != fRenderTargetContext->fsaaType()) {
// Drop antialiasing to avoid seams at tile boundaries.
tempPaint = origPaint;
tempPaint.setAntiAlias(false);
paint = &tempPaint;
}
SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
int nx = bitmap.width() / tileSize;
int ny = bitmap.height() / tileSize;
for (int x = 0; x <= nx; x++) {
for (int y = 0; y <= ny; y++) {
SkRect tileR;
tileR.set(SkIntToScalar(x * tileSize),
SkIntToScalar(y * tileSize),
SkIntToScalar((x + 1) * tileSize),
SkIntToScalar((y + 1) * tileSize));
if (!SkRect::Intersects(tileR, clippedSrcRect)) {
continue;
}
if (!tileR.intersect(srcRect)) {
continue;
}
SkIRect iTileR;
tileR.roundOut(&iTileR);
SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
SkIntToScalar(iTileR.fTop));
SkRect rectToDraw = tileR;
dstMatrix.mapRect(&rectToDraw);
if (GrSamplerState::Filter::kNearest != params.filter() || bicubic) {
SkIRect iClampRect;
if (SkCanvas::kFast_SrcRectConstraint == constraint) {
// In bleed mode we want to always expand the tile on all edges
// but stay within the bitmap bounds
iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
} else {
// In texture-domain/clamp mode we only want to expand the
// tile on edges interior to "srcRect" (i.e., we want to
// not bleed across the original clamped edges)
srcRect.roundOut(&iClampRect);
}
int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1;
clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
}
SkBitmap tmpB;
if (bitmap.extractSubset(&tmpB, iTileR)) {
// now offset it to make it "local" to our tmp bitmap
tileR.offset(-offset.fX, -offset.fY);
// de-optimized this determination
bool needsTextureDomain = true;
this->drawBitmapTile(tmpB,
viewMatrix,
rectToDraw,
tileR,
params,
*paint,
constraint,
bicubic,
needsTextureDomain);
}
}
}
}
void SkGpuDevice::drawBitmapTile(const SkBitmap& bitmap,
const SkMatrix& viewMatrix,
const SkRect& dstRect,
const SkRect& srcRect,
const GrSamplerState& samplerState,
const SkPaint& paint,
SkCanvas::SrcRectConstraint constraint,
bool bicubic,
bool needsTextureDomain) {
// We should have already handled bitmaps larger than the max texture size.
SkASSERT(bitmap.width() <= fContext->caps()->maxTextureSize() &&
bitmap.height() <= fContext->caps()->maxTextureSize());
// We should be respecting the max tile size by the time we get here.
SkASSERT(bitmap.width() <= fContext->caps()->maxTileSize() &&
bitmap.height() <= fContext->caps()->maxTileSize());
SkASSERT(!samplerState.isRepeated());
sk_sp<GrTextureProxy> proxy =
GrRefCachedBitmapTextureProxy(fContext.get(), bitmap, samplerState, nullptr);
if (!proxy) {
return;
}
sk_sp<GrColorSpaceXform> colorSpaceXform =
GrColorSpaceXform::Make(bitmap.colorSpace(), fRenderTargetContext->getColorSpace());
// Compute a matrix that maps the rect we will draw to the src rect.
const SkMatrix texMatrix = SkMatrix::MakeRectToRect(dstRect, srcRect,
SkMatrix::kFill_ScaleToFit);
// Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
// the rest from the SkPaint.
std::unique_ptr<GrFragmentProcessor> fp;
if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint)) {
// Use a constrained texture domain to avoid color bleeding
SkRect domain;
if (srcRect.width() > SK_Scalar1) {
domain.fLeft = srcRect.fLeft + 0.5f;
domain.fRight = srcRect.fRight - 0.5f;
} else {
domain.fLeft = domain.fRight = srcRect.centerX();
}
if (srcRect.height() > SK_Scalar1) {
domain.fTop = srcRect.fTop + 0.5f;
domain.fBottom = srcRect.fBottom - 0.5f;
} else {
domain.fTop = domain.fBottom = srcRect.centerY();
}
if (bicubic) {
fp = GrBicubicEffect::Make(std::move(proxy),
std::move(colorSpaceXform), texMatrix, domain);
} else {
fp = GrTextureDomainEffect::Make(std::move(proxy), std::move(colorSpaceXform),
texMatrix, domain, GrTextureDomain::kClamp_Mode,
samplerState.filter());
}
} else if (bicubic) {
SkASSERT(GrSamplerState::Filter::kNearest == samplerState.filter());
GrSamplerState::WrapMode wrapMode[2] = {samplerState.wrapModeX(), samplerState.wrapModeY()};
fp = GrBicubicEffect::Make(std::move(proxy), std::move(colorSpaceXform), texMatrix,
wrapMode);
} else {
fp = GrSimpleTextureEffect::Make(std::move(proxy), std::move(colorSpaceXform), texMatrix,
samplerState);
}
GrPaint grPaint;
if (!SkPaintToGrPaintWithTexture(this->context(), fRenderTargetContext.get(), paint, viewMatrix,
std::move(fp), kAlpha_8_SkColorType == bitmap.colorType(),
&grPaint)) {
return;
}
// Coverage-based AA would cause seams between tiles.
GrAA aa = GrBoolToAA(paint.isAntiAlias() &&
GrFSAAType::kNone != fRenderTargetContext->fsaaType());
fRenderTargetContext->drawRect(this->clip(), std::move(grPaint), aa, viewMatrix, dstRect);
}
void SkGpuDevice::drawSprite(const SkBitmap& bitmap,
int left, int top, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawSprite", fContext.get());
if (fContext->abandoned()) {
return;
}
sk_sp<SkSpecialImage> srcImg = this->makeSpecial(bitmap);
if (!srcImg) {
return;
}
this->drawSpecial(srcImg.get(), left, top, paint, nullptr, SkMatrix::I());
}
void SkGpuDevice::drawSpecial(SkSpecialImage* special1, int left, int top, const SkPaint& paint,
SkImage* clipImage,const SkMatrix& clipMatrix) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawSpecial", fContext.get());
// TODO: clipImage support.
SkIPoint offset = { 0, 0 };
sk_sp<SkSpecialImage> result;
if (paint.getImageFilter()) {
result = this->filterTexture(special1, left, top,
&offset,
paint.getImageFilter());
if (!result) {
return;
}
} else {
result = sk_ref_sp(special1);
}
SkASSERT(result->isTextureBacked());
sk_sp<GrTextureProxy> proxy = result->asTextureProxyRef(this->context());
if (!proxy) {
return;
}
const GrPixelConfig config = proxy->config();
SkPaint tmpUnfiltered(paint);
tmpUnfiltered.setImageFilter(nullptr);
sk_sp<GrColorSpaceXform> colorSpaceXform =
GrColorSpaceXform::Make(result->getColorSpace(), fRenderTargetContext->getColorSpace());
auto fp = GrSimpleTextureEffect::Make(std::move(proxy), std::move(colorSpaceXform),
SkMatrix::I());
if (GrPixelConfigIsAlphaOnly(config)) {
fp = GrFragmentProcessor::MakeInputPremulAndMulByOutput(std::move(fp));
} else {
fp = GrFragmentProcessor::MulOutputByInputAlpha(std::move(fp));
}
GrPaint grPaint;
if (!SkPaintToGrPaintReplaceShader(this->context(), fRenderTargetContext.get(), tmpUnfiltered,
std::move(fp), &grPaint)) {
return;
}
const SkIRect& subset = result->subset();
fRenderTargetContext->fillRectToRect(
this->clip(),
std::move(grPaint),
GrBoolToAA(paint.isAntiAlias()),
SkMatrix::I(),
SkRect::Make(SkIRect::MakeXYWH(left + offset.fX, top + offset.fY, subset.width(),
subset.height())),
SkRect::Make(subset));
}
void SkGpuDevice::drawBitmapRect(const SkBitmap& bitmap,
const SkRect* src, const SkRect& origDst,
const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
ASSERT_SINGLE_OWNER
// The src rect is inferred to be the bmp bounds if not provided. Otherwise, the src rect must
// be clipped to the bmp bounds. To determine tiling parameters we need the filter mode which
// in turn requires knowing the src-to-dst mapping. If the src was clipped to the bmp bounds
// then we use the src-to-dst mapping to compute a new clipped dst rect.
const SkRect* dst = &origDst;
const SkRect bmpBounds = SkRect::MakeIWH(bitmap.width(), bitmap.height());
// Compute matrix from the two rectangles
if (!src) {
src = &bmpBounds;
}
SkMatrix srcToDstMatrix;
if (!srcToDstMatrix.setRectToRect(*src, *dst, SkMatrix::kFill_ScaleToFit)) {
return;
}
SkRect tmpSrc, tmpDst;
if (src != &bmpBounds) {
if (!bmpBounds.contains(*src)) {
tmpSrc = *src;
if (!tmpSrc.intersect(bmpBounds)) {
return; // nothing to draw
}
src = &tmpSrc;
srcToDstMatrix.mapRect(&tmpDst, *src);
dst = &tmpDst;
}
}
int maxTileSize = fContext->caps()->maxTileSize();
// The tile code path doesn't currently support AA, so if the paint asked for aa and we could
// draw untiled, then we bypass checking for tiling purely for optimization reasons.
bool useCoverageAA = GrFSAAType::kUnifiedMSAA != fRenderTargetContext->fsaaType() &&
paint.isAntiAlias() && bitmap.width() <= maxTileSize &&
bitmap.height() <= maxTileSize;
bool skipTileCheck = useCoverageAA || paint.getMaskFilter();
if (!skipTileCheck) {
int tileSize;
SkIRect clippedSrcRect;
GrSamplerState sampleState;
bool doBicubic;
GrSamplerState::Filter textureFilterMode = GrSkFilterQualityToGrFilterMode(
paint.getFilterQuality(), this->ctm(), srcToDstMatrix, &doBicubic);
int tileFilterPad;
if (doBicubic) {
tileFilterPad = GrBicubicEffect::kFilterTexelPad;
} else if (GrSamplerState::Filter::kNearest == textureFilterMode) {
tileFilterPad = 0;
} else {
tileFilterPad = 1;
}
sampleState.setFilterMode(textureFilterMode);
int maxTileSizeForFilter = fContext->caps()->maxTileSize() - 2 * tileFilterPad;
if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), this->ctm(),
srcToDstMatrix, sampleState, src, maxTileSizeForFilter,
&tileSize, &clippedSrcRect)) {
this->drawTiledBitmap(bitmap, this->ctm(), srcToDstMatrix, *src, clippedSrcRect,
sampleState, paint, constraint, tileSize, doBicubic);
return;
}
}
GrBitmapTextureMaker maker(fContext.get(), bitmap);
this->drawTextureProducer(&maker, src, dst, constraint, this->ctm(), paint);
}
sk_sp<SkSpecialImage> SkGpuDevice::makeSpecial(const SkBitmap& bitmap) {
// TODO: this makes a tight copy of 'bitmap' but it doesn't have to be (given SkSpecialImage's
// semantics). Since this is cached we would have to bake the fit into the cache key though.
sk_sp<GrTextureProxy> proxy = GrMakeCachedBitmapProxy(fContext->resourceProvider(), bitmap);
if (!proxy) {
return nullptr;
}
const SkIRect rect = SkIRect::MakeWH(proxy->width(), proxy->height());
// GrMakeCachedBitmapProxy creates a tight copy of 'bitmap' so we don't have to subset
// the special image
return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
rect,
bitmap.getGenerationID(),
std::move(proxy),
bitmap.refColorSpace(),
&this->surfaceProps());
}
sk_sp<SkSpecialImage> SkGpuDevice::makeSpecial(const SkImage* image) {
SkPixmap pm;
if (image->isTextureBacked()) {
sk_sp<GrTextureProxy> proxy = as_IB(image)->asTextureProxyRef();
return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
SkIRect::MakeWH(image->width(), image->height()),
image->uniqueID(),
std::move(proxy),
as_IB(image)->onImageInfo().refColorSpace(),
&this->surfaceProps());
} else if (image->peekPixels(&pm)) {
SkBitmap bm;
bm.installPixels(pm);
return this->makeSpecial(bm);
} else {
return nullptr;
}
}
sk_sp<SkSpecialImage> SkGpuDevice::snapSpecial() {
sk_sp<GrTextureProxy> proxy(this->accessRenderTargetContext()->asTextureProxyRef());
if (!proxy) {
// When the device doesn't have a texture, we create a temporary texture.
// TODO: we should actually only copy the portion of the source needed to apply the image
// filter
proxy = GrSurfaceProxy::Copy(fContext.get(),
this->accessRenderTargetContext()->asSurfaceProxy(),
SkBudgeted::kYes);
if (!proxy) {
return nullptr;
}
}
const SkImageInfo ii = this->imageInfo();
const SkIRect srcRect = SkIRect::MakeWH(ii.width(), ii.height());
return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
srcRect,
kNeedNewImageUniqueID_SpecialImage,
std::move(proxy),
ii.refColorSpace(),
&this->surfaceProps());
}
void SkGpuDevice::drawDevice(SkBaseDevice* device,
int left, int top, const SkPaint& paint) {
SkASSERT(!paint.getImageFilter());
ASSERT_SINGLE_OWNER
// clear of the source device must occur before CHECK_SHOULD_DRAW
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDevice", fContext.get());
// drawDevice is defined to be in device coords.
SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
sk_sp<SkSpecialImage> srcImg(dev->snapSpecial());
if (!srcImg) {
return;
}
this->drawSpecial(srcImg.get(), left, top, paint, nullptr, SkMatrix::I());
}
void SkGpuDevice::drawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
SkMatrix viewMatrix = this->ctm();
viewMatrix.preTranslate(x, y);
uint32_t pinnedUniqueID;
if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
this->drawPinnedTextureProxy(std::move(proxy), pinnedUniqueID, as_IB(image)->colorSpace(),
image->alphaType(), nullptr, nullptr,
SkCanvas::kFast_SrcRectConstraint, viewMatrix, paint);
return;
}
SkBitmap bm;
if (this->shouldTileImage(image, nullptr, SkCanvas::kFast_SrcRectConstraint,
paint.getFilterQuality(), viewMatrix, SkMatrix::I())) {
// only support tiling as bitmap at the moment, so force raster-version
if (!as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
return;
}
this->drawBitmap(bm, x, y, paint);
return;
}
if (image->isLazyGenerated()) {
GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
this->drawTextureMaker(&maker, image->width(), image->height(), nullptr, nullptr,
SkCanvas::kFast_SrcRectConstraint, viewMatrix, paint);
return;
}
if (as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
GrBitmapTextureMaker maker(fContext.get(), bm);
this->drawTextureMaker(&maker, image->width(), image->height(), nullptr, nullptr,
SkCanvas::kFast_SrcRectConstraint, viewMatrix, paint);
}
}
void SkGpuDevice::drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
ASSERT_SINGLE_OWNER
uint32_t pinnedUniqueID;
if (!src || src->contains(image->bounds())) {
constraint = SkCanvas::kFast_SrcRectConstraint;
}
if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
this->drawPinnedTextureProxy(std::move(proxy), pinnedUniqueID, as_IB(image)->colorSpace(),
image->alphaType(), src, &dst, constraint, this->ctm(), paint);
return;
}
SkBitmap bm;
SkMatrix srcToDstRect;
srcToDstRect.setRectToRect((src ? *src : SkRect::MakeIWH(image->width(), image->height())),
dst, SkMatrix::kFill_ScaleToFit);
if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), this->ctm(),
srcToDstRect)) {
// only support tiling as bitmap at the moment, so force raster-version
if (!as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
return;
}
this->drawBitmapRect(bm, src, dst, paint, constraint);
return;
}
if (image->isLazyGenerated()) {
GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
this->drawTextureMaker(&maker, image->width(), image->height(), src, &dst, constraint,
this->ctm(), paint);
return;
}
if (as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
GrBitmapTextureMaker maker(fContext.get(), bm);
this->drawTextureMaker(&maker, image->width(), image->height(), src, &dst, constraint,
this->ctm(), paint);
}
}
void SkGpuDevice::drawProducerNine(GrTextureProducer* producer,
const SkIRect& center, const SkRect& dst, const SkPaint& paint) {
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawProducerNine", fContext.get());
bool useFallback = paint.getMaskFilter() || paint.isAntiAlias() ||
GrFSAAType::kUnifiedMSAA == fRenderTargetContext->fsaaType();
bool doBicubic;
GrSamplerState::Filter textureFilterMode = GrSkFilterQualityToGrFilterMode(
paint.getFilterQuality(), this->ctm(), SkMatrix::I(), &doBicubic);
if (useFallback || doBicubic || GrSamplerState::Filter::kNearest != textureFilterMode) {
SkLatticeIter iter(producer->width(), producer->height(), center, dst);
SkRect srcR, dstR;
while (iter.next(&srcR, &dstR)) {
this->drawTextureProducer(producer, &srcR, &dstR, SkCanvas::kStrict_SrcRectConstraint,
this->ctm(), paint);
}
return;
}
static const GrSamplerState::Filter kMode = GrSamplerState::Filter::kNearest;
auto fp = producer->createFragmentProcessor(
SkMatrix::I(), SkRect::MakeIWH(producer->width(), producer->height()),
GrTextureProducer::kNo_FilterConstraint, true, &kMode,
fRenderTargetContext->getColorSpace());
if (!fp) {
return;
}
GrPaint grPaint;
if (!SkPaintToGrPaintWithTexture(this->context(), fRenderTargetContext.get(), paint,
this->ctm(), std::move(fp), producer->isAlphaOnly(),
&grPaint)) {
return;
}
std::unique_ptr<SkLatticeIter> iter(
new SkLatticeIter(producer->width(), producer->height(), center, dst));
fRenderTargetContext->drawImageLattice(this->clip(), std::move(grPaint), this->ctm(),
producer->width(), producer->height(), std::move(iter),
dst);
}
void SkGpuDevice::drawImageNine(const SkImage* image,
const SkIRect& center, const SkRect& dst, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
uint32_t pinnedUniqueID;
if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
GrTextureAdjuster adjuster(this->context(), std::move(proxy),
image->alphaType(), image->bounds(),
pinnedUniqueID, as_IB(image)->onImageInfo().colorSpace());
this->drawProducerNine(&adjuster, center, dst, paint);
} else {
SkBitmap bm;
if (image->isLazyGenerated()) {
GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
this->drawProducerNine(&maker, center, dst, paint);
} else if (as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
this->drawBitmapNine(bm, center, dst, paint);
}
}
}
void SkGpuDevice::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GrBitmapTextureMaker maker(fContext.get(), bitmap);
this->drawProducerNine(&maker, center, dst, paint);
}
void SkGpuDevice::drawProducerLattice(GrTextureProducer* producer,
const SkCanvas::Lattice& lattice, const SkRect& dst,
const SkPaint& paint) {
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawProducerLattice", fContext.get());
static const GrSamplerState::Filter kMode = GrSamplerState::Filter::kNearest;
std::unique_ptr<GrFragmentProcessor> fp(producer->createFragmentProcessor(
SkMatrix::I(), SkRect::MakeIWH(producer->width(), producer->height()),
GrTextureProducer::kNo_FilterConstraint, true, &kMode,
fRenderTargetContext->getColorSpace()));
if (!fp) {
return;
}
GrPaint grPaint;
if (!SkPaintToGrPaintWithTexture(this->context(), fRenderTargetContext.get(), paint,
this->ctm(), std::move(fp), producer->isAlphaOnly(),
&grPaint)) {
return;
}
std::unique_ptr<SkLatticeIter> iter(
new SkLatticeIter(lattice, dst));
fRenderTargetContext->drawImageLattice(this->clip(), std::move(grPaint), this->ctm(),
producer->width(), producer->height(), std::move(iter),
dst);
}
void SkGpuDevice::drawImageLattice(const SkImage* image,
const SkCanvas::Lattice& lattice, const SkRect& dst,
const SkPaint& paint) {
ASSERT_SINGLE_OWNER
uint32_t pinnedUniqueID;
if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
GrTextureAdjuster adjuster(this->context(), std::move(proxy),
image->alphaType(), image->bounds(),
pinnedUniqueID, as_IB(image)->onImageInfo().colorSpace());
this->drawProducerLattice(&adjuster, lattice, dst, paint);
} else {
SkBitmap bm;
if (image->isLazyGenerated()) {
GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
this->drawProducerLattice(&maker, lattice, dst, paint);
} else if (as_IB(image)->getROPixels(&bm, fRenderTargetContext->getColorSpace())) {
this->drawBitmapLattice(bm, lattice, dst, paint);
}
}
}
void SkGpuDevice::drawBitmapLattice(const SkBitmap& bitmap,
const SkCanvas::Lattice& lattice, const SkRect& dst,
const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GrBitmapTextureMaker maker(fContext.get(), bitmap);
this->drawProducerLattice(&maker, lattice, dst, paint);
}
static bool init_vertices_paint(GrContext* context, GrRenderTargetContext* rtc,
const SkPaint& skPaint,
const SkMatrix& matrix, SkBlendMode bmode,
bool hasTexs, bool hasColors, GrPaint* grPaint) {
if (hasTexs && skPaint.getShader()) {
if (hasColors) {
// When there are texs and colors the shader and colors are combined using bmode.
return SkPaintToGrPaintWithXfermode(context, rtc, skPaint, matrix, bmode, grPaint);
} else {
// We have a shader, but no colors to blend it against.
return SkPaintToGrPaint(context, rtc, skPaint, matrix, grPaint);
}
} else {
if (hasColors) {
// We have colors, but either have no shader or no texture coords (which implies that
// we should ignore the shader).
return SkPaintToGrPaintWithPrimitiveColor(context, rtc, skPaint, grPaint);
} else {
// No colors and no shaders. Just draw with the paint color.
return SkPaintToGrPaintNoShader(context, rtc, skPaint, grPaint);
}
}
}
void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCount,
const SkPoint vertices[], SkBlendMode bmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "wireframeVertices", fContext.get());
SkPaint copy(paint);
copy.setStyle(SkPaint::kStroke_Style);
copy.setStrokeWidth(0);
GrPaint grPaint;
// we ignore the shader since we have no texture coordinates.
if (!SkPaintToGrPaintNoShader(this->context(), fRenderTargetContext.get(), copy, &grPaint)) {
return;
}
int triangleCount = 0;
int n = (nullptr == indices) ? vertexCount : indexCount;
switch (vmode) {
case SkVertices::kTriangles_VertexMode:
triangleCount = n / 3;
break;
case SkVertices::kTriangleStrip_VertexMode:
case SkVertices::kTriangleFan_VertexMode:
triangleCount = n - 2;
break;
}
VertState state(vertexCount, indices, indexCount);
VertState::Proc vertProc = state.chooseProc(vmode);
//number of indices for lines per triangle with kLines
indexCount = triangleCount * 6;
static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode;
SkVertices::Builder builder(kIgnoredMode, vertexCount, indexCount, 0);
memcpy(builder.positions(), vertices, vertexCount * sizeof(SkPoint));
uint16_t* lineIndices = builder.indices();
int i = 0;
while (vertProc(&state)) {
lineIndices[i] = state.f0;
lineIndices[i + 1] = state.f1;
lineIndices[i + 2] = state.f1;
lineIndices[i + 3] = state.f2;
lineIndices[i + 4] = state.f2;
lineIndices[i + 5] = state.f0;
i += 6;
}
GrPrimitiveType primitiveType = GrPrimitiveType::kLines;
fRenderTargetContext->drawVertices(this->clip(),
std::move(grPaint),
this->ctm(),
builder.detach(),
&primitiveType);
}
void SkGpuDevice::drawVertices(const SkVertices* vertices, SkBlendMode mode, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawVertices", fContext.get());
SkASSERT(vertices);
GrPaint grPaint;
bool hasColors = vertices->hasColors();
bool hasTexs = vertices->hasTexCoords();
if ((!hasTexs || !paint.getShader()) && !hasColors) {
// The dreaded wireframe mode. Fallback to drawVertices and go so slooooooow.
this->wireframeVertices(vertices->mode(), vertices->vertexCount(), vertices->positions(),
mode, vertices->indices(), vertices->indexCount(), paint);
return;
}
if (!init_vertices_paint(fContext.get(), fRenderTargetContext.get(), paint, this->ctm(),
mode, hasTexs, hasColors, &grPaint)) {
return;
}
fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), this->ctm(),
sk_ref_sp(const_cast<SkVertices*>(vertices)));
}
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawShadow", fContext.get());
GrColor color = SkColorToPremulGrColor(rec.fColor);
if (!fRenderTargetContext->drawFastShadow(this->clip(), color, this->ctm(), path, rec)) {
// failed to find an accelerated case
this->INHERITED::drawShadow(path, rec);
}
}
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[],
const SkRect texRect[], const SkColor colors[], int count,
SkBlendMode mode, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
if (paint.isAntiAlias()) {
this->INHERITED::drawAtlas(atlas, xform, texRect, colors, count, mode, paint);
return;
}
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawText", fContext.get());
SkPaint p(paint);
p.setShader(atlas->makeShader());
GrPaint grPaint;
if (colors) {
if (!SkPaintToGrPaintWithXfermode(this->context(), fRenderTargetContext.get(), p,
this->ctm(), (SkBlendMode)mode, &grPaint)) {
return;
}
} else {
if (!SkPaintToGrPaint(this->context(), fRenderTargetContext.get(), p, this->ctm(),
&grPaint)) {
return;
}
}
SkDEBUGCODE(this->validate();)
fRenderTargetContext->drawAtlas(
this->clip(), std::move(grPaint), this->ctm(), count, xform, texRect, colors);
}
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::drawText(const void* text,
size_t byteLength, SkScalar x, SkScalar y,
const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawText", fContext.get());
SkDEBUGCODE(this->validate();)
fRenderTargetContext->drawText(this->clip(), paint, this->ctm(), (const char*)text, byteLength,
x, y, this->devClipBounds());
}
void SkGpuDevice::drawPosText(const void* text, size_t byteLength,
const SkScalar pos[], int scalarsPerPos,
const SkPoint& offset, const SkPaint& paint) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPosText", fContext.get());
SkDEBUGCODE(this->validate();)
fRenderTargetContext->drawPosText(this->clip(), paint, this->ctm(), (const char*)text,
byteLength, pos, scalarsPerPos, offset,
this->devClipBounds());
}
void SkGpuDevice::drawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
const SkPaint& paint, SkDrawFilter* drawFilter) {
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawTextBlob", fContext.get());
SkDEBUGCODE(this->validate();)
fRenderTargetContext->drawTextBlob(this->clip(), paint, this->ctm(), blob, x, y, drawFilter,
this->devClipBounds());
}
///////////////////////////////////////////////////////////////////////////////
bool SkGpuDevice::onShouldDisableLCD(const SkPaint& paint) const {
return GrTextUtils::ShouldDisableLCD(paint);
}
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::flush() {
this->flushAndSignalSemaphores(0, nullptr);
}
GrSemaphoresSubmitted SkGpuDevice::flushAndSignalSemaphores(int numSemaphores,
GrBackendSemaphore signalSemaphores[]) {
ASSERT_SINGLE_OWNER
return fRenderTargetContext->prepareForExternalIO(numSemaphores, signalSemaphores);
}
bool SkGpuDevice::wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores) {
ASSERT_SINGLE_OWNER
return fRenderTargetContext->waitOnSemaphores(numSemaphores, waitSemaphores);
}
///////////////////////////////////////////////////////////////////////////////
SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint*) {
ASSERT_SINGLE_OWNER
SkSurfaceProps props(this->surfaceProps().flags(), cinfo.fPixelGeometry);
// layers are never drawn in repeat modes, so we can request an approx
// match and ignore any padding.
SkBackingFit fit = kNever_TileUsage == cinfo.fTileUsage ? SkBackingFit::kApprox
: SkBackingFit::kExact;
sk_sp<GrRenderTargetContext> rtc(fContext->makeDeferredRenderTargetContext(
fit,
cinfo.fInfo.width(), cinfo.fInfo.height(),
fRenderTargetContext->config(),
fRenderTargetContext->refColorSpace(),
fRenderTargetContext->numStencilSamples(),
false,
kBottomLeft_GrSurfaceOrigin,
&props));
if (!rtc) {
return nullptr;
}
// Skia's convention is to only clear a device if it is non-opaque.
InitContents init = cinfo.fInfo.isOpaque() ? kUninit_InitContents : kClear_InitContents;
return SkGpuDevice::Make(fContext.get(), std::move(rtc),
cinfo.fInfo.width(), cinfo.fInfo.height(), init).release();
}
sk_sp<SkSurface> SkGpuDevice::makeSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
ASSERT_SINGLE_OWNER
// TODO: Change the signature of newSurface to take a budgeted parameter.
static const SkBudgeted kBudgeted = SkBudgeted::kNo;
return SkSurface::MakeRenderTarget(fContext.get(), kBudgeted, info,
fRenderTargetContext->numStencilSamples(),
fRenderTargetContext->origin(), &props);
}
SkImageFilterCache* SkGpuDevice::getImageFilterCache() {
ASSERT_SINGLE_OWNER
// We always return a transient cache, so it is freed after each
// filter traversal.
return SkImageFilterCache::Create(SkImageFilterCache::kDefaultTransientSize);
}
#endif