| #include "DataTypes.h" |
| #include "LineIntersection.h" |
| #include <algorithm> // used for std::swap |
| |
| |
| /* |
| Determine the intersection point of two line segments |
| Return FALSE if the lines don't intersect |
| from: http://paulbourke.net/geometry/lineline2d/ |
| */ |
| |
| int intersect(const _Line& a, const _Line& b, double aRange[2], double bRange[2]) { |
| double axLen = a[1].x - a[0].x; |
| double ayLen = a[1].y - a[0].y; |
| double bxLen = b[1].x - b[0].x; |
| double byLen = b[1].y - b[0].y; |
| /* Slopes match when denom goes to zero: |
| axLen / ayLen == bxLen / byLen |
| (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen |
| byLen * axLen == ayLen * bxLen |
| byLen * axLen - ayLen * bxLen == 0 ( == denom ) |
| */ |
| double denom = byLen * axLen - ayLen * bxLen; |
| if (approximately_zero_squared(denom)) { |
| /* See if the axis intercepts match: |
| ay - ax * ayLen / axLen == by - bx * ayLen / axLen |
| axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen) |
| axLen * ay - ax * ayLen == axLen * by - bx * ayLen |
| */ |
| if (approximately_equal_squared(axLen * a[0].y - ayLen * a[0].x, |
| axLen * b[0].y - ayLen * b[0].x)) { |
| const double* aPtr; |
| const double* bPtr; |
| if (fabs(axLen) > fabs(ayLen) || fabs(bxLen) > fabs(byLen)) { |
| aPtr = &a[0].x; |
| bPtr = &b[0].x; |
| } else { |
| aPtr = &a[0].y; |
| bPtr = &b[0].y; |
| } |
| double aMin = aPtr[0]; |
| double aMax = aPtr[2]; |
| double bMin = bPtr[0]; |
| double bMax = bPtr[2]; |
| if (aMin > aMax) { |
| std::swap(aMin, aMax); |
| } |
| if (bMin > bMax) { |
| std::swap(bMin, bMax); |
| } |
| if (aMax < bMin || bMax < aMin) { |
| return 0; |
| } |
| if (aRange) { |
| aRange[0] = bMin <= aMin ? 0 : (bMin - aMin) / (aMax - aMin); |
| aRange[1] = bMax >= aMax ? 1 : (bMax - aMin) / (aMax - aMin); |
| } |
| if (bRange) { |
| bRange[0] = aMin <= bMin ? 0 : (aMin - bMin) / (bMax - bMin); |
| bRange[1] = aMax >= bMax ? 1 : (aMax - bMin) / (bMax - bMin); |
| } |
| return 2; |
| } |
| } |
| double ab0y = a[0].y - b[0].y; |
| double ab0x = a[0].x - b[0].x; |
| double numerA = ab0y * bxLen - byLen * ab0x; |
| if (numerA < 0 && denom > numerA || numerA > 0 && denom < numerA) { |
| return 0; |
| } |
| double numerB = ab0y * axLen - ayLen * ab0x; |
| if (numerB < 0 && denom > numerB || numerB > 0 && denom < numerB) { |
| return 0; |
| } |
| /* Is the intersection along the the segments */ |
| if (aRange) { |
| aRange[0] = numerA / denom; |
| } |
| if (bRange) { |
| bRange[0] = numerB / denom; |
| } |
| return 1; |
| } |
| |
| int horizontalIntersect(const _Line& line, double y, double tRange[2]) { |
| double min = line[0].y; |
| double max = line[1].y; |
| if (min > max) { |
| std::swap(min, max); |
| } |
| if (min > y || max < y) { |
| return 0; |
| } |
| if (approximately_equal(min, max)) { |
| tRange[0] = 0; |
| tRange[1] = 1; |
| return 2; |
| } |
| tRange[0] = (y - line[0].y) / (line[1].y - line[0].y); |
| return 1; |
| } |
| |
| // from http://www.bryceboe.com/wordpress/wp-content/uploads/2006/10/intersect.py |
| // 4 subs, 2 muls, 1 cmp |
| static bool ccw(const _Point& A, const _Point& B, const _Point& C) { |
| return (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x); |
| } |
| |
| // 16 subs, 8 muls, 6 cmps |
| bool testIntersect(const _Line& a, const _Line& b) { |
| return ccw(a[0], b[0], b[1]) != ccw(a[1], b[0], b[1]) |
| && ccw(a[0], a[1], b[0]) != ccw(a[0], a[1], b[1]); |
| } |