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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef PictureRenderer_DEFINED
#define PictureRenderer_DEFINED
#include "SkCountdown.h"
#include "SkDrawFilter.h"
#include "SkMath.h"
#include "SkPaint.h"
#include "SkPicture.h"
#include "SkRect.h"
#include "SkRefCnt.h"
#include "SkRunnable.h"
#include "SkString.h"
#include "SkTDArray.h"
#include "SkThreadPool.h"
#include "SkTypes.h"
#if SK_SUPPORT_GPU
#include "GrContextFactory.h"
#include "GrContext.h"
#endif
class SkBitmap;
class SkCanvas;
class SkGLContext;
class SkThread;
namespace sk_tools {
class PictureRenderer : public SkRefCnt {
public:
enum SkDeviceTypes {
kBitmap_DeviceType,
#if SK_SUPPORT_GPU
kGPU_DeviceType
#endif
};
enum BBoxHierarchyType {
kNone_BBoxHierarchyType = 0,
kRTree_BBoxHierarchyType,
kTileGrid_BBoxHierarchyType,
};
// this uses SkPaint::Flags as a base and adds additional flags
enum DrawFilterFlags {
kNone_DrawFilterFlag = 0,
kBlur_DrawFilterFlag = 0x4000, // toggles between blur and no blur
kLowBlur_DrawFilterFlag = 0x8000, // toggles between low and high quality blur
kHinting_DrawFilterFlag = 0x10000, // toggles between no hinting and normal hinting
kSlightHinting_DrawFilterFlag = 0x20000, // toggles between slight and normal hinting
kAAClip_DrawFilterFlag = 0x40000, // toggles between soft and hard clip
};
SK_COMPILE_ASSERT(!(kBlur_DrawFilterFlag & SkPaint::kAllFlags), blur_flag_must_be_greater);
SK_COMPILE_ASSERT(!(kHinting_DrawFilterFlag & SkPaint::kAllFlags),
hinting_flag_must_be_greater);
SK_COMPILE_ASSERT(!(kSlightHinting_DrawFilterFlag & SkPaint::kAllFlags),
slight_hinting_flag_must_be_greater);
/**
* Called with each new SkPicture to render.
*/
virtual void init(SkPicture* pict);
/**
* Perform any setup that should done prior to each iteration of render() which should not be
* timed.
*/
virtual void setup() {}
/**
* Perform work that is to be timed. Typically this is rendering, but is also used for recording
* and preparing picture for playback by the subclasses which do those.
* If path is non-null, subclass implementations should call write().
* @param path If non-null, also write the output to the file specified by path. path should
* have no extension; it will be added by write().
* @return bool True if rendering succeeded and, if path is non-null, the output was
* successfully written to a file.
*/
virtual bool render(const SkString* path) = 0;
/**
* Called once finished with a particular SkPicture, before calling init again, and before
* being done with this Renderer.
*/
virtual void end();
void resetState();
void setDeviceType(SkDeviceTypes deviceType) {
fDeviceType = deviceType;
}
void setDrawFilters(DrawFilterFlags const * const filters, const SkString& configName) {
memcpy(fDrawFilters, filters, sizeof(fDrawFilters));
fDrawFiltersConfig = configName;
}
void setBBoxHierarchyType(BBoxHierarchyType bbhType) {
fBBoxHierarchyType = bbhType;
}
void setGridSize(int width, int height) {
fGridWidth = width;
fGridHeight = height;
}
bool isUsingBitmapDevice() {
return kBitmap_DeviceType == fDeviceType;
}
virtual SkString getPerIterTimeFormat() { return SkString("%.2f"); }
virtual SkString getNormalTimeFormat() { return SkString("%6.2f"); }
/**
* Reports the configuration of this PictureRenderer.
*/
SkString getConfigName() {
SkString config = this->getConfigNameInternal();
if (kRTree_BBoxHierarchyType == fBBoxHierarchyType) {
config.append("_rtree");
} else if (kTileGrid_BBoxHierarchyType == fBBoxHierarchyType) {
config.append("_grid");
}
#if SK_SUPPORT_GPU
if (this->isUsingGpuDevice()) {
config.append("_gpu");
}
#endif
config.append(fDrawFiltersConfig.c_str());
return config;
}
#if SK_SUPPORT_GPU
bool isUsingGpuDevice() {
return kGPU_DeviceType == fDeviceType;
}
SkGLContext* getGLContext() {
if (this->isUsingGpuDevice()) {
return fGrContextFactory.getGLContext(GrContextFactory::kNative_GLContextType);
} else {
return NULL;
}
}
GrContext* getGrContext() {
return fGrContext;
}
#endif
PictureRenderer()
: fPicture(NULL)
, fDeviceType(kBitmap_DeviceType)
, fBBoxHierarchyType(kNone_BBoxHierarchyType)
, fGridWidth(0)
, fGridHeight(0)
#if SK_SUPPORT_GPU
, fGrContext(fGrContextFactory.get(GrContextFactory::kNative_GLContextType))
#endif
{
sk_bzero(fDrawFilters, sizeof(fDrawFilters));
}
protected:
void buildBBoxHierarchy();
SkPicture* createPicture();
uint32_t recordFlags();
SkCanvas* setupCanvas();
virtual SkCanvas* setupCanvas(int width, int height);
SkAutoTUnref<SkCanvas> fCanvas;
SkPicture* fPicture;
SkDeviceTypes fDeviceType;
BBoxHierarchyType fBBoxHierarchyType;
DrawFilterFlags fDrawFilters[SkDrawFilter::kTypeCount];
SkString fDrawFiltersConfig;
int fGridWidth, fGridHeight; // used when fBBoxHierarchyType is TileGrid
#if SK_SUPPORT_GPU
GrContextFactory fGrContextFactory;
GrContext* fGrContext;
#endif
private:
virtual SkString getConfigNameInternal() = 0;
typedef SkRefCnt INHERITED;
};
/**
* This class does not do any rendering, but its render function executes recording, which we want
* to time.
*/
class RecordPictureRenderer : public PictureRenderer {
virtual bool render(const SkString*) SK_OVERRIDE;
virtual SkString getPerIterTimeFormat() SK_OVERRIDE { return SkString("%.4f"); }
virtual SkString getNormalTimeFormat() SK_OVERRIDE { return SkString("%6.4f"); }
protected:
virtual SkCanvas* setupCanvas(int width, int height) SK_OVERRIDE;
private:
virtual SkString getConfigNameInternal() SK_OVERRIDE;
};
class PipePictureRenderer : public PictureRenderer {
public:
virtual bool render(const SkString*) SK_OVERRIDE;
private:
virtual SkString getConfigNameInternal() SK_OVERRIDE;
typedef PictureRenderer INHERITED;
};
class SimplePictureRenderer : public PictureRenderer {
public:
virtual void init(SkPicture* pict) SK_OVERRIDE;
virtual bool render(const SkString*) SK_OVERRIDE;
private:
virtual SkString getConfigNameInternal() SK_OVERRIDE;
typedef PictureRenderer INHERITED;
};
class TiledPictureRenderer : public PictureRenderer {
public:
TiledPictureRenderer();
virtual void init(SkPicture* pict) SK_OVERRIDE;
/**
* Renders to tiles, rather than a single canvas. If a path is provided, a separate file is
* created for each tile, named "path0.png", "path1.png", etc.
* Multithreaded mode currently does not support writing to a file.
*/
virtual bool render(const SkString* path) SK_OVERRIDE;
virtual void end() SK_OVERRIDE;
void setTileWidth(int width) {
fTileWidth = width;
}
int getTileWidth() const {
return fTileWidth;
}
void setTileHeight(int height) {
fTileHeight = height;
}
int getTileHeight() const {
return fTileHeight;
}
void setTileWidthPercentage(double percentage) {
fTileWidthPercentage = percentage;
}
double getTileWidthPercentage() const {
return fTileWidthPercentage;
}
void setTileHeightPercentage(double percentage) {
fTileHeightPercentage = percentage;
}
double getTileHeightPercentage() const {
return fTileHeightPercentage;
}
void setTileMinPowerOf2Width(int width) {
SkASSERT(SkIsPow2(width) && width > 0);
if (!SkIsPow2(width) || width <= 0) {
return;
}
fTileMinPowerOf2Width = width;
}
int getTileMinPowerOf2Width() const {
return fTileMinPowerOf2Width;
}
protected:
SkTDArray<SkRect> fTileRects;
virtual SkCanvas* setupCanvas(int width, int height) SK_OVERRIDE;
virtual SkString getConfigNameInternal() SK_OVERRIDE;
private:
int fTileWidth;
int fTileHeight;
double fTileWidthPercentage;
double fTileHeightPercentage;
int fTileMinPowerOf2Width;
void setupTiles();
void setupPowerOf2Tiles();
typedef PictureRenderer INHERITED;
};
class CloneData;
class MultiCorePictureRenderer : public TiledPictureRenderer {
public:
explicit MultiCorePictureRenderer(int threadCount);
~MultiCorePictureRenderer();
virtual void init(SkPicture* pict) SK_OVERRIDE;
/**
* Behaves like TiledPictureRenderer::render(), only using multiple threads.
*/
virtual bool render(const SkString* path) SK_OVERRIDE;
virtual void end() SK_OVERRIDE;
private:
virtual SkString getConfigNameInternal() SK_OVERRIDE;
const int fNumThreads;
SkTDArray<SkCanvas*> fCanvasPool;
SkThreadPool fThreadPool;
SkPicture* fPictureClones;
CloneData** fCloneData;
SkCountdown fCountdown;
typedef TiledPictureRenderer INHERITED;
};
/**
* This class does not do any rendering, but its render function executes turning an SkPictureRecord
* into an SkPicturePlayback, which we want to time.
*/
class PlaybackCreationRenderer : public PictureRenderer {
public:
virtual void setup() SK_OVERRIDE;
virtual bool render(const SkString*) SK_OVERRIDE;
virtual SkString getPerIterTimeFormat() SK_OVERRIDE { return SkString("%.4f"); }
virtual SkString getNormalTimeFormat() SK_OVERRIDE { return SkString("%6.4f"); }
private:
SkAutoTUnref<SkPicture> fReplayer;
virtual SkString getConfigNameInternal() SK_OVERRIDE;
typedef PictureRenderer INHERITED;
};
}
#endif // PictureRenderer_DEFINED