| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef PromiseImageHelper_DEFINED |
| #define PromiseImageHelper_DEFINED |
| |
| #include "GrBackendSurface.h" |
| #include "SkBitmap.h" |
| #include "SkCachedData.h" |
| #include "SkDeferredDisplayListRecorder.h" |
| #include "SkPromiseImageTexture.h" |
| #include "SkTArray.h" |
| #include "SkTLazy.h" |
| #include "SkYUVAIndex.h" |
| #include "SkYUVASizeInfo.h" |
| |
| class GrContext; |
| class SkImage; |
| class SkPicture; |
| struct SkYUVAIndex; |
| |
| // This class consolidates tracking & extraction of the original image data from an skp, |
| // the upload of said data to the GPU and the fulfillment of promise images. |
| // |
| // The way this works is: |
| // the original skp is converted to SkData and all its image info is extracted into this |
| // class and only indices into this class are left in the SkData (via deflateSKP) |
| // |
| // Prior to replaying in threads, all the images stored in this class are uploaded to the |
| // gpu and PromiseImageCallbackContexts are created for them (via uploadAllToGPU) |
| // |
| // Each thread reinflates the SkData into an SkPicture replacing all the indices w/ |
| // promise images (all using the same GrBackendTexture and getting a ref to the |
| // appropriate PromiseImageCallbackContext) (via reinflateSKP). |
| // |
| // This class is then reset - dropping all of its refs on the PromiseImageCallbackContexts |
| // |
| // Each done callback unrefs its PromiseImageCallbackContext so, once all the promise images |
| // are done, the PromiseImageCallbackContext is freed and its GrBackendTexture removed |
| // from VRAM |
| // |
| // Note: if DDLs are going to be replayed multiple times, the reset call can be delayed until |
| // all the replaying is complete. This will pin the GrBackendTextures in VRAM. |
| class DDLPromiseImageHelper { |
| public: |
| using DelayReleaseCallback = SkDeferredDisplayListRecorder::DelayReleaseCallback; |
| DDLPromiseImageHelper(DelayReleaseCallback delayReleaseCallback = DelayReleaseCallback::kNo) |
| : fDelayReleaseCallback(delayReleaseCallback) {} |
| ~DDLPromiseImageHelper(); |
| |
| // Convert the SkPicture into SkData replacing all the SkImages with an index. |
| sk_sp<SkData> deflateSKP(const SkPicture* inputPicture); |
| |
| void uploadAllToGPU(GrContext* context); |
| |
| // Change the backing store texture for half the images. (Must ensure all fulfilled images are |
| // released before calling this.). |
| void replaceEveryOtherPromiseTexture(GrContext*); |
| |
| // reinflate a deflated SKP, replacing all the indices with promise images. |
| sk_sp<SkPicture> reinflateSKP(SkDeferredDisplayListRecorder*, |
| SkData* compressedPicture, |
| SkTArray<sk_sp<SkImage>>* promiseImages) const; |
| |
| // Remove this class' refs on the PromiseImageCallbackContexts |
| void reset() { fImageInfo.reset(); } |
| |
| private: |
| // This class acts as a proxy for a GrBackendTexture that is part of an image. |
| // Whenever a promise image is created for the image, the promise image receives a ref to |
| // potentially several of these objects. Once all the promise images receive their done |
| // callbacks this object is deleted - removing the GrBackendTexture from VRAM. |
| // Note that while the DDLs are being created in the threads, the PromiseImageHelper holds |
| // a ref on all the PromiseImageCallbackContexts. However, once all the threads are done |
| // it drops all of its refs (via "reset"). |
| class PromiseImageCallbackContext : public SkRefCnt { |
| public: |
| PromiseImageCallbackContext(GrContext* context) : fContext(context) {} |
| |
| ~PromiseImageCallbackContext(); |
| |
| void setBackendTexture(const GrBackendTexture& backendTexture); |
| |
| sk_sp<SkPromiseImageTexture> fulfill() { |
| SkASSERT(fPromiseImageTexture); |
| SkASSERT(fUnreleasedFulfills >= 0); |
| ++fUnreleasedFulfills; |
| ++fTotalFulfills; |
| return fPromiseImageTexture; |
| } |
| |
| void release() { |
| SkASSERT(fUnreleasedFulfills > 0); |
| --fUnreleasedFulfills; |
| ++fTotalReleases; |
| } |
| |
| void done() { |
| ++fDoneCnt; |
| SkASSERT(fDoneCnt <= fNumImages); |
| } |
| |
| void wasAddedToImage() { fNumImages++; } |
| |
| const SkPromiseImageTexture* promiseImageTexture() const { |
| return fPromiseImageTexture.get(); |
| } |
| |
| private: |
| GrContext* fContext; |
| sk_sp<SkPromiseImageTexture> fPromiseImageTexture; |
| int fNumImages = 0; |
| int fTotalFulfills = 0; |
| int fTotalReleases = 0; |
| int fUnreleasedFulfills = 0; |
| int fDoneCnt = 0; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| // This is the information extracted into this class from the parsing of the skp file. |
| // Once it has all been uploaded to the GPU and distributed to the promise images, it |
| // is all dropped via "reset". |
| class PromiseImageInfo { |
| public: |
| PromiseImageInfo(int index, uint32_t originalUniqueID, const SkImageInfo& ii) |
| : fIndex(index) |
| , fOriginalUniqueID(originalUniqueID) |
| , fImageInfo(ii) { |
| } |
| ~PromiseImageInfo() {} |
| |
| int index() const { return fIndex; } |
| uint32_t originalUniqueID() const { return fOriginalUniqueID; } |
| bool isYUV() const { return SkToBool(fYUVData.get()); } |
| |
| int overallWidth() const { return fImageInfo.width(); } |
| int overallHeight() const { return fImageInfo.height(); } |
| SkColorType overallColorType() const { return fImageInfo.colorType(); } |
| SkAlphaType overallAlphaType() const { return fImageInfo.alphaType(); } |
| sk_sp<SkColorSpace> refOverallColorSpace() const { return fImageInfo.refColorSpace(); } |
| |
| SkYUVColorSpace yuvColorSpace() const { |
| SkASSERT(this->isYUV()); |
| return fYUVColorSpace; |
| } |
| const SkYUVAIndex* yuvaIndices() const { |
| SkASSERT(this->isYUV()); |
| return fYUVAIndices; |
| } |
| const SkPixmap& yuvPixmap(int index) const { |
| SkASSERT(this->isYUV()); |
| SkASSERT(index >= 0 && index < SkYUVASizeInfo::kMaxCount); |
| return fYUVPlanes[index]; |
| } |
| const SkBitmap& normalBitmap() const { |
| SkASSERT(!this->isYUV()); |
| return fBitmap; |
| } |
| |
| void setCallbackContext(int index, sk_sp<PromiseImageCallbackContext> callbackContext) { |
| SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); |
| fCallbackContexts[index] = callbackContext; |
| } |
| PromiseImageCallbackContext* callbackContext(int index) const { |
| SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); |
| return fCallbackContexts[index].get(); |
| } |
| sk_sp<PromiseImageCallbackContext> refCallbackContext(int index) const { |
| SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); |
| return fCallbackContexts[index]; |
| } |
| |
| const SkPromiseImageTexture* promiseTexture(int index) const { |
| SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); |
| return fCallbackContexts[index]->promiseImageTexture(); |
| } |
| |
| void setNormalBitmap(const SkBitmap& bm) { fBitmap = bm; } |
| |
| void setYUVData(sk_sp<SkCachedData> yuvData, |
| SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount], |
| SkYUVColorSpace cs) { |
| fYUVData = yuvData; |
| memcpy(fYUVAIndices, yuvaIndices, sizeof(fYUVAIndices)); |
| fYUVColorSpace = cs; |
| } |
| void addYUVPlane(int index, const SkImageInfo& ii, const void* plane, size_t widthBytes) { |
| SkASSERT(this->isYUV()); |
| SkASSERT(index >= 0 && index < SkYUVASizeInfo::kMaxCount); |
| fYUVPlanes[index].reset(ii, plane, widthBytes); |
| } |
| |
| private: |
| const int fIndex; // index in the 'fImageInfo' array |
| const uint32_t fOriginalUniqueID; // original ID for deduping |
| |
| const SkImageInfo fImageInfo; // info for the overarching image |
| |
| // CPU-side cache of a normal SkImage's contents |
| SkBitmap fBitmap; |
| |
| // CPU-side cache of a YUV SkImage's contents |
| sk_sp<SkCachedData> fYUVData; // when !null, this is a YUV image |
| SkYUVColorSpace fYUVColorSpace = kJPEG_SkYUVColorSpace; |
| SkYUVAIndex fYUVAIndices[SkYUVAIndex::kIndexCount]; |
| SkPixmap fYUVPlanes[SkYUVASizeInfo::kMaxCount]; |
| |
| // Up to SkYUVASizeInfo::kMaxCount for a YUVA image. Only one for a normal image. |
| sk_sp<PromiseImageCallbackContext> fCallbackContexts[SkYUVASizeInfo::kMaxCount]; |
| }; |
| |
| // This stack-based context allows each thread to re-inflate the image indices into |
| // promise images while still using the same GrBackendTexture. |
| struct PerRecorderContext { |
| SkDeferredDisplayListRecorder* fRecorder; |
| const DDLPromiseImageHelper* fHelper; |
| SkTArray<sk_sp<SkImage>>* fPromiseImages; |
| }; |
| |
| static sk_sp<SkPromiseImageTexture> PromiseImageFulfillProc(void* textureContext) { |
| auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext); |
| return callbackContext->fulfill(); |
| } |
| |
| static void PromiseImageReleaseProc(void* textureContext) { |
| auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext); |
| callbackContext->release(); |
| } |
| |
| static void PromiseImageDoneProc(void* textureContext) { |
| auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext); |
| callbackContext->done(); |
| callbackContext->unref(); |
| } |
| |
| static sk_sp<SkImage> PromiseImageCreator(const void* rawData, size_t length, void* ctxIn); |
| |
| bool isValidID(int id) const { return id >= 0 && id < fImageInfo.count(); } |
| const PromiseImageInfo& getInfo(int id) const { return fImageInfo[id]; } |
| void uploadImage(GrContext*, PromiseImageInfo*); |
| |
| // returns -1 if not found |
| int findImage(SkImage* image) const; |
| |
| // returns -1 on failure |
| int addImage(SkImage* image); |
| |
| // returns -1 on failure |
| int findOrDefineImage(SkImage* image); |
| |
| DelayReleaseCallback fDelayReleaseCallback; |
| SkTArray<PromiseImageInfo> fImageInfo; |
| }; |
| |
| #endif |