| /* |
| Copyright 2010 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| #ifndef GrUserConfig_DEFINED |
| #define GrUserConfig_DEFINED |
| |
| #if defined(GR_USER_CONFIG_FILE) |
| #error "default user config pulled in but GR_USER_CONFIG_FILE is defined." |
| #endif |
| |
| #if 0 |
| #undef GR_RELEASE |
| #undef GR_DEBUG |
| #define GR_RELEASE 0 |
| #define GR_DEBUG 1 |
| #endif |
| |
| //#define GR_FORCE_GLCHECKERR 1 |
| |
| /* |
| * The default 32bit pixel config for texture upload is GL_RGBA on all |
| * platforms except on Windows where it is GL_BGRA. If your bitmaps map to a |
| * different GL enum, specify that with this define. For portability use |
| * GR_BGRA rather than GL_BGRA for platforms where this format is an |
| * extension. |
| */ |
| //#define GR_GL_32BPP_COLOR_FORMAT GL_RGBA |
| |
| /* |
| * To diagnose texture cache performance, define this to 1 if you want to see |
| * a log statement everytime we upload an image to create a texture. |
| */ |
| //#define GR_DUMP_TEXTURE_UPLOAD 1 |
| |
| /* |
| * To log all GL calls define this. Can be turned on and off at runtime by |
| * gPrintGL global variable. |
| */ |
| //#define GR_GL_LOG_CALLS 1 |
| |
| /* |
| * When drawing rects this causes Ganesh to use a vertex buffer containing |
| * a unit square that is positioned by a matrix. Enable on systems where |
| * emitting per-rect-draw verts is more expensive than constant/matrix |
| * updates. Defaults to 0. |
| */ |
| //#define GR_STATIC_RECT_VB 1 |
| |
| /* |
| * This causes more aggressive shader optimization. May hurt performance if |
| * switching shaders is expensive. |
| */ |
| //#define GR_AGGRESSIVE_SHADER_OPTS 1 |
| |
| /* |
| * This gives a threshold in bytes of when to lock a GrGeometryBuffer vs using |
| * updateData or updateSubData. (Note the depending on the underlying 3D API |
| * the update functions may always be implemented using a lock) |
| */ |
| //#define GR_GEOM_BUFFER_LOCK_THRESHOLD (1<<15) |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| /* |
| * temporary flags (may go away soon) |
| */ |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Decide Ganesh types |
| |
| #define GR_SCALAR_IS_FIXED 0 |
| #define GR_SCALAR_IS_FLOAT 1 |
| |
| #define GR_TEXT_SCALAR_IS_USHORT 0 |
| #define GR_TEXT_SCALAR_IS_FIXED 0 |
| #define GR_TEXT_SCALAR_IS_FLOAT 1 |
| |
| #endif |
| |
| |