blob: 97ab9c235848247c09b4331db08d823f460bb421 [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/GrGLInterface.h"
#include "GrDebugGL.h"
#include "GrShaderObj.h"
#include "GrProgramObj.h"
#include "GrBufferObj.h"
#include "GrTextureUnitObj.h"
#include "GrTextureObj.h"
#include "GrFrameBufferObj.h"
#include "GrRenderBufferObj.h"
#include "GrVertexArrayObj.h"
#include "SkFloatingPoint.h"
#include "../GrGLNoOpInterface.h"
namespace { // suppress no previous prototype warning
////////////////////////////////////////////////////////////////////////////////
GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) {
// Ganesh offsets the texture unit indices
texture -= GR_GL_TEXTURE0;
GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits());
GrDebugGL::getInstance()->setCurTextureUnit(texture);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLClientActiveTexture(GrGLenum texture) {
// Ganesh offsets the texture unit indices
texture -= GR_GL_TEXTURE0;
GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits());
}
////////////////////////////////////////////////////////////////////////////////
GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID,
GrGLuint shaderID) {
GrProgramObj *program = GR_FIND(programID, GrProgramObj,
GrDebugGL::kProgram_ObjTypes);
GrAlwaysAssert(program);
GrShaderObj *shader = GR_FIND(shaderID,
GrShaderObj,
GrDebugGL::kShader_ObjTypes);
GrAlwaysAssert(shader);
program->AttachShader(shader);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) {
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program,
GrGLuint index,
const char* name) {
}
////////////////////////////////////////////////////////////////////////////////
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target,
GrGLuint textureID) {
// we don't use cube maps
GrAlwaysAssert(target == GR_GL_TEXTURE_2D);
// || target == GR_GL_TEXTURE_CUBE_MAP);
// a textureID of 0 is acceptable - it binds to the default texture target
GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
GrDebugGL::kTexture_ObjTypes);
GrDebugGL::getInstance()->setTexture(texture);
}
////////////////////////////////////////////////////////////////////////////////
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target,
GrGLsizeiptr size,
const GrGLvoid* data,
GrGLenum usage) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrAlwaysAssert(size >= 0);
GrAlwaysAssert(GR_GL_STREAM_DRAW == usage ||
GR_GL_STATIC_DRAW == usage ||
GR_GL_DYNAMIC_DRAW == usage);
GrBufferObj *buffer = NULL;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
break;
default:
GrCrash("Unexpected target to glBufferData");
break;
}
GrAlwaysAssert(buffer);
GrAlwaysAssert(buffer->getBound());
buffer->allocate(size, reinterpret_cast<const GrGLchar *>(data));
buffer->setUsage(usage);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname,
GrGLint param) {
switch (pname) {
case GR_GL_UNPACK_ROW_LENGTH:
GrDebugGL::getInstance()->setUnPackRowLength(param);
break;
case GR_GL_PACK_ROW_LENGTH:
GrDebugGL::getInstance()->setPackRowLength(param);
break;
case GR_GL_UNPACK_ALIGNMENT:
break;
case GR_GL_PACK_ALIGNMENT:
GrAlwaysAssert(false);
break;
default:
GrAlwaysAssert(false);
break;
}
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
GrGLint y,
GrGLsizei width,
GrGLsizei height,
GrGLenum format,
GrGLenum type,
GrGLvoid* pixels) {
GrGLint pixelsInRow = width;
if (0 < GrDebugGL::getInstance()->getPackRowLength()) {
pixelsInRow = GrDebugGL::getInstance()->getPackRowLength();
}
GrGLint componentsPerPixel = 0;
switch (format) {
case GR_GL_RGBA:
// fallthrough
case GR_GL_BGRA:
componentsPerPixel = 4;
break;
case GR_GL_RGB:
componentsPerPixel = 3;
break;
case GR_GL_RED:
componentsPerPixel = 1;
break;
default:
GrAlwaysAssert(false);
break;
}
GrGLint alignment = 4; // the pack alignment (one of 1, 2, 4 or 8)
// Ganesh currently doesn't support setting GR_GL_PACK_ALIGNMENT
GrGLint componentSize = 0; // size (in bytes) of a single component
switch (type) {
case GR_GL_UNSIGNED_BYTE:
componentSize = 1;
break;
default:
GrAlwaysAssert(false);
break;
}
GrGLint rowStride = 0; // number of components (not bytes) to skip
if (componentSize >= alignment) {
rowStride = componentsPerPixel * pixelsInRow;
} else {
float fTemp =
sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow /
static_cast<float>(alignment));
rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize);
}
GrGLchar *scanline = static_cast<GrGLchar *>(pixels);
for (int y = 0; y < height; ++y) {
memset(scanline, 0, componentsPerPixel * componentSize * width);
scanline += rowStride;
}
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) {
// A programID of 0 is legal
GrProgramObj *program = GR_FIND(programID,
GrProgramObj,
GrDebugGL::kProgram_ObjTypes);
GrDebugGL::getInstance()->useProgram(program);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target,
GrGLuint frameBufferID) {
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target ||
GR_GL_READ_FRAMEBUFFER == target ||
GR_GL_DRAW_FRAMEBUFFER);
// a frameBufferID of 0 is acceptable - it binds to the default
// frame buffer
GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID,
GrFrameBufferObj,
GrDebugGL::kFrameBuffer_ObjTypes);
GrDebugGL::getInstance()->setFrameBuffer(frameBuffer);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) {
GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
// a renderBufferID of 0 is acceptable - it unbinds the bound render buffer
GrRenderBufferObj *renderBuffer = GR_FIND(renderBufferID,
GrRenderBufferObj,
GrDebugGL::kRenderBuffer_ObjTypes);
GrDebugGL::getInstance()->setRenderBuffer(renderBuffer);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) {
// first potentially unbind the texture
// TODO: move this into GrDebugGL as unBindTexture?
for (unsigned int i = 0;
i < GrDebugGL::getInstance()->getMaxTextureUnits();
++i) {
GrTextureUnitObj *pTU = GrDebugGL::getInstance()->getTextureUnit(i);
if (pTU->getTexture()) {
for (int j = 0; j < n; ++j) {
if (textures[j] == pTU->getTexture()->getID()) {
// this ID is the current texture - revert the binding to 0
pTU->setTexture(NULL);
}
}
}
}
// TODO: fuse the following block with DeleteRenderBuffers?
// Open GL will remove a deleted render buffer from the active
// frame buffer but not from any other frame buffer
if (GrDebugGL::getInstance()->getFrameBuffer()) {
GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer();
for (int i = 0; i < n; ++i) {
if (NULL != frameBuffer->getColor() &&
textures[i] == frameBuffer->getColor()->getID()) {
frameBuffer->setColor(NULL);
}
if (NULL != frameBuffer->getDepth() &&
textures[i] == frameBuffer->getDepth()->getID()) {
frameBuffer->setDepth(NULL);
}
if (NULL != frameBuffer->getStencil() &&
textures[i] == frameBuffer->getStencil()->getID()) {
frameBuffer->setStencil(NULL);
}
}
}
// then actually "delete" the buffers
for (int i = 0; i < n; ++i) {
GrTextureObj *buffer = GR_FIND(textures[i],
GrTextureObj,
GrDebugGL::kTexture_ObjTypes);
GrAlwaysAssert(buffer);
// OpenGL gives no guarantees if a texture is deleted while attached to
// something other than the currently bound frame buffer
GrAlwaysAssert(!buffer->getBound());
GrAlwaysAssert(!buffer->getDeleted());
buffer->deleteAction();
}
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n,
const GrGLuint *frameBuffers) {
// first potentially unbind the buffers
if (GrDebugGL::getInstance()->getFrameBuffer()) {
for (int i = 0; i < n; ++i) {
if (frameBuffers[i] ==
GrDebugGL::getInstance()->getFrameBuffer()->getID()) {
// this ID is the current frame buffer - rebind to the default
GrDebugGL::getInstance()->setFrameBuffer(NULL);
}
}
}
// then actually "delete" the buffers
for (int i = 0; i < n; ++i) {
GrFrameBufferObj *buffer = GR_FIND(frameBuffers[i],
GrFrameBufferObj,
GrDebugGL::kFrameBuffer_ObjTypes);
GrAlwaysAssert(buffer);
GrAlwaysAssert(!buffer->getDeleted());
buffer->deleteAction();
}
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n,
const GrGLuint *renderBuffers) {
// first potentially unbind the buffers
if (GrDebugGL::getInstance()->getRenderBuffer()) {
for (int i = 0; i < n; ++i) {
if (renderBuffers[i] ==
GrDebugGL::getInstance()->getRenderBuffer()->getID()) {
// this ID is the current render buffer - make no
// render buffer be bound
GrDebugGL::getInstance()->setRenderBuffer(NULL);
}
}
}
// TODO: fuse the following block with DeleteTextures?
// Open GL will remove a deleted render buffer from the active frame
// buffer but not from any other frame buffer
if (GrDebugGL::getInstance()->getFrameBuffer()) {
GrFrameBufferObj *frameBuffer =
GrDebugGL::getInstance()->getFrameBuffer();
for (int i = 0; i < n; ++i) {
if (NULL != frameBuffer->getColor() &&
renderBuffers[i] == frameBuffer->getColor()->getID()) {
frameBuffer->setColor(NULL);
}
if (NULL != frameBuffer->getDepth() &&
renderBuffers[i] == frameBuffer->getDepth()->getID()) {
frameBuffer->setDepth(NULL);
}
if (NULL != frameBuffer->getStencil() &&
renderBuffers[i] == frameBuffer->getStencil()->getID()) {
frameBuffer->setStencil(NULL);
}
}
}
// then actually "delete" the buffers
for (int i = 0; i < n; ++i) {
GrRenderBufferObj *buffer = GR_FIND(renderBuffers[i],
GrRenderBufferObj,
GrDebugGL::kRenderBuffer_ObjTypes);
GrAlwaysAssert(buffer);
// OpenGL gives no guarantees if a render buffer is deleted
// while attached to something other than the currently
// bound frame buffer
GrAlwaysAssert(!buffer->getColorBound());
GrAlwaysAssert(!buffer->getDepthBound());
// However, at GrContext destroy time we release all GrRsources and so stencil buffers
// may get deleted before FBOs that refer to them.
//GrAlwaysAssert(!buffer->getStencilBound());
GrAlwaysAssert(!buffer->getDeleted());
buffer->deleteAction();
}
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target,
GrGLenum attachment,
GrGLenum renderbuffertarget,
GrGLuint renderBufferID) {
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
GR_GL_DEPTH_ATTACHMENT == attachment ||
GR_GL_STENCIL_ATTACHMENT == attachment);
GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer();
// A render buffer cannot be attached to the default framebuffer
GrAlwaysAssert(NULL != framebuffer);
// a renderBufferID of 0 is acceptable - it unbinds the current
// render buffer
GrRenderBufferObj *renderbuffer = GR_FIND(renderBufferID,
GrRenderBufferObj,
GrDebugGL::kRenderBuffer_ObjTypes);
switch (attachment) {
case GR_GL_COLOR_ATTACHMENT0:
framebuffer->setColor(renderbuffer);
break;
case GR_GL_DEPTH_ATTACHMENT:
framebuffer->setDepth(renderbuffer);
break;
case GR_GL_STENCIL_ATTACHMENT:
framebuffer->setStencil(renderbuffer);
break;
default:
GrAlwaysAssert(false);
break;
};
}
////////////////////////////////////////////////////////////////////////////////
GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target,
GrGLenum attachment,
GrGLenum textarget,
GrGLuint textureID,
GrGLint level) {
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
GR_GL_DEPTH_ATTACHMENT == attachment ||
GR_GL_STENCIL_ATTACHMENT == attachment);
GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget);
GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer();
// A texture cannot be attached to the default framebuffer
GrAlwaysAssert(NULL != framebuffer);
// A textureID of 0 is allowed - it unbinds the currently bound texture
GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
GrDebugGL::kTexture_ObjTypes);
if (texture) {
// The texture shouldn't be bound to a texture unit - this
// could lead to a feedback loop
GrAlwaysAssert(!texture->getBound());
}
GrAlwaysAssert(0 == level);
switch (attachment) {
case GR_GL_COLOR_ATTACHMENT0:
framebuffer->setColor(texture);
break;
case GR_GL_DEPTH_ATTACHMENT:
framebuffer->setDepth(texture);
break;
case GR_GL_STENCIL_ATTACHMENT:
framebuffer->setStencil(texture);
break;
default:
GrAlwaysAssert(false);
break;
};
}
GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateProgram() {
GrProgramObj *program = GR_CREATE(GrProgramObj,
GrDebugGL::kProgram_ObjTypes);
return program->getID();
}
GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateShader(GrGLenum type) {
GrAlwaysAssert(GR_GL_VERTEX_SHADER == type ||
GR_GL_FRAGMENT_SHADER == type);
GrShaderObj *shader = GR_CREATE(GrShaderObj, GrDebugGL::kShader_ObjTypes);
shader->setType(type);
return shader->getID();
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) {
GrProgramObj *program = GR_FIND(programID,
GrProgramObj,
GrDebugGL::kProgram_ObjTypes);
GrAlwaysAssert(program);
if (program->getRefCount()) {
// someone is still using this program so we can't delete it here
program->setMarkedForDeletion();
} else {
program->deleteAction();
}
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) {
GrShaderObj *shader = GR_FIND(shaderID,
GrShaderObj,
GrDebugGL::kShader_ObjTypes);
GrAlwaysAssert(shader);
if (shader->getRefCount()) {
// someone is still using this shader so we can't delete it here
shader->setMarkedForDeletion();
} else {
shader->deleteAction();
}
}
GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type,
GrGLsizei n,
GrGLuint* ids) {
for (int i = 0; i < n; ++i) {
GrFakeRefObj *obj = GrDebugGL::getInstance()->createObj(type);
GrAlwaysAssert(obj);
ids[i] = obj->getID();
}
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
debugGenObjs(GrDebugGL::kBuffer_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenerateMipmap(GrGLenum level) {
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n,
GrGLuint* ids) {
debugGenObjs(GrDebugGL::kFrameBuffer_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n,
GrGLuint* ids) {
debugGenObjs(GrDebugGL::kRenderBuffer_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) {
debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenVertexArrays(GrGLsizei n, GrGLuint* ids) {
debugGenObjs(GrDebugGL::kVertexArray_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteVertexArrays(GrGLsizei n, const GrGLuint* ids) {
for (GrGLsizei i = 0; i < n; ++i) {
GrVertexArrayObj* array =
GR_FIND(ids[i], GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
GrAlwaysAssert(array);
// Deleting the current vertex array binds object 0
if (GrDebugGL::getInstance()->getVertexArray() == array) {
GrDebugGL::getInstance()->setVertexArray(NULL);
}
if (array->getRefCount()) {
// someone is still using this vertex array so we can't delete it here
array->setMarkedForDeletion();
} else {
array->deleteAction();
}
}
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindVertexArray(GrGLuint id) {
GrVertexArrayObj* array = GR_FIND(id, GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
GrAlwaysAssert((0 == id) || NULL != array);
GrDebugGL::getInstance()->setVertexArray(array);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrBufferObj *buffer = GR_FIND(bufferID,
GrBufferObj,
GrDebugGL::kBuffer_ObjTypes);
// 0 is a permissible bufferID - it unbinds the current buffer
switch (target) {
case GR_GL_ARRAY_BUFFER:
GrDebugGL::getInstance()->setArrayBuffer(buffer);
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
GrDebugGL::getInstance()->setElementArrayBuffer(buffer);
break;
default:
GrCrash("Unexpected target to glBindBuffer");
break;
}
}
// deleting a bound buffer has the side effect of binding 0
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
// first potentially unbind the buffers
for (int i = 0; i < n; ++i) {
if (GrDebugGL::getInstance()->getArrayBuffer() &&
ids[i] == GrDebugGL::getInstance()->getArrayBuffer()->getID()) {
// this ID is the current array buffer
GrDebugGL::getInstance()->setArrayBuffer(NULL);
}
if (GrDebugGL::getInstance()->getElementArrayBuffer() &&
ids[i] ==
GrDebugGL::getInstance()->getElementArrayBuffer()->getID()) {
// this ID is the current element array buffer
GrDebugGL::getInstance()->setElementArrayBuffer(NULL);
}
}
// then actually "delete" the buffers
for (int i = 0; i < n; ++i) {
GrBufferObj *buffer = GR_FIND(ids[i],
GrBufferObj,
GrDebugGL::kBuffer_ObjTypes);
GrAlwaysAssert(buffer);
GrAlwaysAssert(!buffer->getDeleted());
buffer->deleteAction();
}
}
// map a buffer to the caller's address space
GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
// GR_GL_READ_ONLY == access || || GR_GL_READ_WRIT == access);
GrAlwaysAssert(GR_GL_WRITE_ONLY == access);
GrBufferObj *buffer = NULL;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
break;
default:
GrCrash("Unexpected target to glMapBuffer");
break;
}
if (buffer) {
GrAlwaysAssert(!buffer->getMapped());
buffer->setMapped();
return buffer->getDataPtr();
}
GrAlwaysAssert(false);
return NULL; // no buffer bound to the target
}
// remove a buffer from the caller's address space
// TODO: check if the "access" method from "glMapBuffer" was honored
GrGLboolean GR_GL_FUNCTION_TYPE debugGLUnmapBuffer(GrGLenum target) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrBufferObj *buffer = NULL;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
break;
default:
GrCrash("Unexpected target to glUnmapBuffer");
break;
}
if (buffer) {
GrAlwaysAssert(buffer->getMapped());
buffer->resetMapped();
return GR_GL_TRUE;
}
GrAlwaysAssert(false);
return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target,
GrGLenum value,
GrGLint* params) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrAlwaysAssert(GR_GL_BUFFER_SIZE == value ||
GR_GL_BUFFER_USAGE == value);
GrBufferObj *buffer = NULL;
switch (target) {
case GR_GL_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getArrayBuffer();
break;
case GR_GL_ELEMENT_ARRAY_BUFFER:
buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
break;
}
GrAlwaysAssert(buffer);
switch (value) {
case GR_GL_BUFFER_MAPPED:
*params = GR_GL_FALSE;
if (buffer)
*params = buffer->getMapped() ? GR_GL_TRUE : GR_GL_FALSE;
break;
case GR_GL_BUFFER_SIZE:
*params = 0;
if (buffer)
*params = buffer->getSize();
break;
case GR_GL_BUFFER_USAGE:
*params = GR_GL_STATIC_DRAW;
if (buffer)
*params = buffer->getUsage();
break;
default:
GrCrash("Unexpected value to glGetBufferParamateriv");
break;
}
};
} // end of namespace
////////////////////////////////////////////////////////////////////////////////
struct GrDebugGLInterface : public GrGLInterface {
public:
SK_DECLARE_INST_COUNT(GrDebugGLInterface)
GrDebugGLInterface()
: fWrapped(NULL) {
GrDebugGL::staticRef();
}
virtual ~GrDebugGLInterface() {
GrDebugGL::staticUnRef();
}
void setWrapped(GrGLInterface *interface) {
fWrapped.reset(interface);
}
// TODO: there are some issues w/ wrapping another GL interface inside the
// debug interface:
// Since none of the "gl" methods are member functions they don't get
// a "this" pointer through which to access "fWrapped"
// This could be worked around by having all of them access the
// "glInterface" pointer - i.e., treating the debug interface as a
// true singleton
//
// The problem with this is that we also want to handle OpenGL
// contexts. The natural way to do this is to have multiple debug
// interfaces. Each of which represents a separate context. The
// static ID count would still uniquify IDs across all of them.
// The problem then is that we couldn't treat the debug GL
// interface as a singleton (since there would be one for each
// context).
//
// The solution to this is probably to alter SkDebugGlContext's
// "makeCurrent" method to make a call like "makeCurrent(this)" to
// the debug GL interface (assuming that the application will create
// multiple SkGLContextHelper's) to let it switch between the active
// context. Everything in the GrDebugGL object would then need to be
// moved to a GrContextObj and the GrDebugGL object would just switch
// between them. Note that this approach would also require that
// SkDebugGLContext wrap an arbitrary other context
// and then pass the wrapped interface to the debug GL interface.
protected:
private:
SkAutoTUnref<GrGLInterface> fWrapped;
typedef GrGLInterface INHERITED;
};
////////////////////////////////////////////////////////////////////////////////
const GrGLInterface* GrGLCreateDebugInterface() {
GrGLInterface* interface = SkNEW(GrDebugGLInterface);
interface->fStandard = kGL_GrGLStandard;
GrGLInterface::Functions* functions = &interface->fFunctions;
functions->fActiveTexture = debugGLActiveTexture;
functions->fAttachShader = debugGLAttachShader;
functions->fBeginQuery = debugGLBeginQuery;
functions->fBindAttribLocation = debugGLBindAttribLocation;
functions->fBindBuffer = debugGLBindBuffer;
functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
functions->fBindTexture = debugGLBindTexture;
functions->fBindVertexArray = debugGLBindVertexArray;
functions->fBlendColor = noOpGLBlendColor;
functions->fBlendFunc = noOpGLBlendFunc;
functions->fBufferData = debugGLBufferData;
functions->fBufferSubData = noOpGLBufferSubData;
functions->fClear = noOpGLClear;
functions->fClearColor = noOpGLClearColor;
functions->fClearStencil = noOpGLClearStencil;
functions->fClientActiveTexture = debugGLClientActiveTexture;
functions->fColorMask = noOpGLColorMask;
functions->fCompileShader = noOpGLCompileShader;
functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
functions->fCreateProgram = debugGLCreateProgram;
functions->fCreateShader = debugGLCreateShader;
functions->fCullFace = noOpGLCullFace;
functions->fDeleteBuffers = debugGLDeleteBuffers;
functions->fDeleteProgram = debugGLDeleteProgram;
functions->fDeleteQueries = noOpGLDeleteIds;
functions->fDeleteShader = debugGLDeleteShader;
functions->fDeleteTextures = debugGLDeleteTextures;
functions->fDeleteVertexArrays = debugGLDeleteVertexArrays;
functions->fDepthMask = noOpGLDepthMask;
functions->fDisable = noOpGLDisable;
functions->fDisableClientState = noOpGLDisableClientState;
functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
functions->fDrawArrays = noOpGLDrawArrays;
functions->fDrawBuffer = noOpGLDrawBuffer;
functions->fDrawBuffers = noOpGLDrawBuffers;
functions->fDrawElements = noOpGLDrawElements;
functions->fEnable = noOpGLEnable;
functions->fEnableClientState = noOpGLEnableClientState;
functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
functions->fEndQuery = noOpGLEndQuery;
functions->fFinish = noOpGLFinish;
functions->fFlush = noOpGLFlush;
functions->fFrontFace = noOpGLFrontFace;
functions->fGenerateMipmap = debugGLGenerateMipmap;
functions->fGenBuffers = debugGLGenBuffers;
functions->fGenQueries = noOpGLGenIds;
functions->fGenTextures = debugGLGenTextures;
functions->fGetBufferParameteriv = debugGLGetBufferParameteriv;
functions->fGetError = noOpGLGetError;
functions->fGetIntegerv = noOpGLGetIntegerv;
functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
functions->fGetQueryiv = noOpGLGetQueryiv;
functions->fGetProgramInfoLog = noOpGLGetInfoLog;
functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
functions->fGetShaderInfoLog = noOpGLGetInfoLog;
functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
functions->fGetString = noOpGLGetString;
functions->fGetStringi = noOpGLGetStringi;
functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
functions->fGetUniformLocation = noOpGLGetUniformLocation;
functions->fGenVertexArrays = debugGLGenVertexArrays;
functions->fLoadIdentity = noOpGLLoadIdentity;
functions->fLoadMatrixf = noOpGLLoadMatrixf;
functions->fLineWidth = noOpGLLineWidth;
functions->fLinkProgram = noOpGLLinkProgram;
functions->fMatrixMode = noOpGLMatrixMode;
functions->fPixelStorei = debugGLPixelStorei;
functions->fQueryCounter = noOpGLQueryCounter;
functions->fReadBuffer = noOpGLReadBuffer;
functions->fReadPixels = debugGLReadPixels;
functions->fScissor = noOpGLScissor;
functions->fShaderSource = noOpGLShaderSource;
functions->fStencilFunc = noOpGLStencilFunc;
functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
functions->fStencilMask = noOpGLStencilMask;
functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
functions->fStencilOp = noOpGLStencilOp;
functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
functions->fTexGenf = noOpGLTexGenf;
functions->fTexGenfv = noOpGLTexGenfv;
functions->fTexGeni = noOpGLTexGeni;
functions->fTexImage2D = noOpGLTexImage2D;
functions->fTexParameteri = noOpGLTexParameteri;
functions->fTexParameteriv = noOpGLTexParameteriv;
functions->fTexSubImage2D = noOpGLTexSubImage2D;
functions->fTexStorage2D = noOpGLTexStorage2D;
functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
functions->fUniform1f = noOpGLUniform1f;
functions->fUniform1i = noOpGLUniform1i;
functions->fUniform1fv = noOpGLUniform1fv;
functions->fUniform1iv = noOpGLUniform1iv;
functions->fUniform2f = noOpGLUniform2f;
functions->fUniform2i = noOpGLUniform2i;
functions->fUniform2fv = noOpGLUniform2fv;
functions->fUniform2iv = noOpGLUniform2iv;
functions->fUniform3f = noOpGLUniform3f;
functions->fUniform3i = noOpGLUniform3i;
functions->fUniform3fv = noOpGLUniform3fv;
functions->fUniform3iv = noOpGLUniform3iv;
functions->fUniform4f = noOpGLUniform4f;
functions->fUniform4i = noOpGLUniform4i;
functions->fUniform4fv = noOpGLUniform4fv;
functions->fUniform4iv = noOpGLUniform4iv;
functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
functions->fUseProgram = debugGLUseProgram;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
functions->fVertexPointer = noOpGLVertexPointer;
functions->fViewport = noOpGLViewport;
functions->fBindFramebuffer = debugGLBindFramebuffer;
functions->fBindRenderbuffer = debugGLBindRenderbuffer;
functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
functions->fDeleteFramebuffers = debugGLDeleteFramebuffers;
functions->fDeleteRenderbuffers = debugGLDeleteRenderbuffers;
functions->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer;
functions->fFramebufferTexture2D = debugGLFramebufferTexture2D;
functions->fGenFramebuffers = debugGLGenFramebuffers;
functions->fGenRenderbuffers = debugGLGenRenderbuffers;
functions->fGetFramebufferAttachmentParameteriv =
noOpGLGetFramebufferAttachmentParameteriv;
functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
functions->fRenderbufferStorageMultisample =
noOpGLRenderbufferStorageMultisample;
functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
functions->fResolveMultisampleFramebuffer =
noOpGLResolveMultisampleFramebuffer;
functions->fMapBuffer = debugGLMapBuffer;
functions->fUnmapBuffer = debugGLUnmapBuffer;
functions->fBindFragDataLocationIndexed =
noOpGLBindFragDataLocationIndexed;
return interface;
}