| |
| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "gl/GrGLInterface.h" |
| #include "GrDebugGL.h" |
| #include "GrShaderObj.h" |
| #include "GrProgramObj.h" |
| #include "GrBufferObj.h" |
| #include "GrTextureUnitObj.h" |
| #include "GrTextureObj.h" |
| #include "GrFrameBufferObj.h" |
| #include "GrRenderBufferObj.h" |
| #include "GrVertexArrayObj.h" |
| #include "SkFloatingPoint.h" |
| #include "../GrGLNoOpInterface.h" |
| |
| namespace { // suppress no previous prototype warning |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) { |
| |
| // Ganesh offsets the texture unit indices |
| texture -= GR_GL_TEXTURE0; |
| GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits()); |
| |
| GrDebugGL::getInstance()->setCurTextureUnit(texture); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLClientActiveTexture(GrGLenum texture) { |
| |
| // Ganesh offsets the texture unit indices |
| texture -= GR_GL_TEXTURE0; |
| GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits()); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, |
| GrGLuint shaderID) { |
| |
| GrProgramObj *program = GR_FIND(programID, GrProgramObj, |
| GrDebugGL::kProgram_ObjTypes); |
| GrAlwaysAssert(program); |
| |
| GrShaderObj *shader = GR_FIND(shaderID, |
| GrShaderObj, |
| GrDebugGL::kShader_ObjTypes); |
| GrAlwaysAssert(shader); |
| |
| program->AttachShader(shader); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) { |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, |
| GrGLuint index, |
| const char* name) { |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, |
| GrGLuint textureID) { |
| |
| // we don't use cube maps |
| GrAlwaysAssert(target == GR_GL_TEXTURE_2D); |
| // || target == GR_GL_TEXTURE_CUBE_MAP); |
| |
| // a textureID of 0 is acceptable - it binds to the default texture target |
| GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, |
| GrDebugGL::kTexture_ObjTypes); |
| |
| GrDebugGL::getInstance()->setTexture(texture); |
| } |
| |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, |
| GrGLsizeiptr size, |
| const GrGLvoid* data, |
| GrGLenum usage) { |
| GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || |
| GR_GL_ELEMENT_ARRAY_BUFFER == target); |
| GrAlwaysAssert(size >= 0); |
| GrAlwaysAssert(GR_GL_STREAM_DRAW == usage || |
| GR_GL_STATIC_DRAW == usage || |
| GR_GL_DYNAMIC_DRAW == usage); |
| |
| GrBufferObj *buffer = NULL; |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| buffer = GrDebugGL::getInstance()->getArrayBuffer(); |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); |
| break; |
| default: |
| GrCrash("Unexpected target to glBufferData"); |
| break; |
| } |
| |
| GrAlwaysAssert(buffer); |
| GrAlwaysAssert(buffer->getBound()); |
| |
| buffer->allocate(size, reinterpret_cast<const GrGLchar *>(data)); |
| buffer->setUsage(usage); |
| } |
| |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname, |
| GrGLint param) { |
| |
| switch (pname) { |
| case GR_GL_UNPACK_ROW_LENGTH: |
| GrDebugGL::getInstance()->setUnPackRowLength(param); |
| break; |
| case GR_GL_PACK_ROW_LENGTH: |
| GrDebugGL::getInstance()->setPackRowLength(param); |
| break; |
| case GR_GL_UNPACK_ALIGNMENT: |
| break; |
| case GR_GL_PACK_ALIGNMENT: |
| GrAlwaysAssert(false); |
| break; |
| default: |
| GrAlwaysAssert(false); |
| break; |
| } |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x, |
| GrGLint y, |
| GrGLsizei width, |
| GrGLsizei height, |
| GrGLenum format, |
| GrGLenum type, |
| GrGLvoid* pixels) { |
| |
| GrGLint pixelsInRow = width; |
| if (0 < GrDebugGL::getInstance()->getPackRowLength()) { |
| pixelsInRow = GrDebugGL::getInstance()->getPackRowLength(); |
| } |
| |
| GrGLint componentsPerPixel = 0; |
| |
| switch (format) { |
| case GR_GL_RGBA: |
| // fallthrough |
| case GR_GL_BGRA: |
| componentsPerPixel = 4; |
| break; |
| case GR_GL_RGB: |
| componentsPerPixel = 3; |
| break; |
| case GR_GL_RED: |
| componentsPerPixel = 1; |
| break; |
| default: |
| GrAlwaysAssert(false); |
| break; |
| } |
| |
| GrGLint alignment = 4; // the pack alignment (one of 1, 2, 4 or 8) |
| // Ganesh currently doesn't support setting GR_GL_PACK_ALIGNMENT |
| |
| GrGLint componentSize = 0; // size (in bytes) of a single component |
| |
| switch (type) { |
| case GR_GL_UNSIGNED_BYTE: |
| componentSize = 1; |
| break; |
| default: |
| GrAlwaysAssert(false); |
| break; |
| } |
| |
| GrGLint rowStride = 0; // number of components (not bytes) to skip |
| if (componentSize >= alignment) { |
| rowStride = componentsPerPixel * pixelsInRow; |
| } else { |
| float fTemp = |
| sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow / |
| static_cast<float>(alignment)); |
| rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize); |
| } |
| |
| GrGLchar *scanline = static_cast<GrGLchar *>(pixels); |
| for (int y = 0; y < height; ++y) { |
| memset(scanline, 0, componentsPerPixel * componentSize * width); |
| scanline += rowStride; |
| } |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { |
| |
| // A programID of 0 is legal |
| GrProgramObj *program = GR_FIND(programID, |
| GrProgramObj, |
| GrDebugGL::kProgram_ObjTypes); |
| |
| GrDebugGL::getInstance()->useProgram(program); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target, |
| GrGLuint frameBufferID) { |
| |
| GrAlwaysAssert(GR_GL_FRAMEBUFFER == target || |
| GR_GL_READ_FRAMEBUFFER == target || |
| GR_GL_DRAW_FRAMEBUFFER); |
| |
| // a frameBufferID of 0 is acceptable - it binds to the default |
| // frame buffer |
| GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID, |
| GrFrameBufferObj, |
| GrDebugGL::kFrameBuffer_ObjTypes); |
| |
| GrDebugGL::getInstance()->setFrameBuffer(frameBuffer); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) { |
| |
| GrAlwaysAssert(GR_GL_RENDERBUFFER == target); |
| |
| // a renderBufferID of 0 is acceptable - it unbinds the bound render buffer |
| GrRenderBufferObj *renderBuffer = GR_FIND(renderBufferID, |
| GrRenderBufferObj, |
| GrDebugGL::kRenderBuffer_ObjTypes); |
| |
| GrDebugGL::getInstance()->setRenderBuffer(renderBuffer); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) { |
| |
| // first potentially unbind the texture |
| // TODO: move this into GrDebugGL as unBindTexture? |
| for (unsigned int i = 0; |
| i < GrDebugGL::getInstance()->getMaxTextureUnits(); |
| ++i) { |
| GrTextureUnitObj *pTU = GrDebugGL::getInstance()->getTextureUnit(i); |
| |
| if (pTU->getTexture()) { |
| for (int j = 0; j < n; ++j) { |
| |
| if (textures[j] == pTU->getTexture()->getID()) { |
| // this ID is the current texture - revert the binding to 0 |
| pTU->setTexture(NULL); |
| } |
| } |
| } |
| } |
| |
| // TODO: fuse the following block with DeleteRenderBuffers? |
| // Open GL will remove a deleted render buffer from the active |
| // frame buffer but not from any other frame buffer |
| if (GrDebugGL::getInstance()->getFrameBuffer()) { |
| |
| GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer(); |
| |
| for (int i = 0; i < n; ++i) { |
| |
| if (NULL != frameBuffer->getColor() && |
| textures[i] == frameBuffer->getColor()->getID()) { |
| frameBuffer->setColor(NULL); |
| } |
| if (NULL != frameBuffer->getDepth() && |
| textures[i] == frameBuffer->getDepth()->getID()) { |
| frameBuffer->setDepth(NULL); |
| } |
| if (NULL != frameBuffer->getStencil() && |
| textures[i] == frameBuffer->getStencil()->getID()) { |
| frameBuffer->setStencil(NULL); |
| } |
| } |
| } |
| |
| // then actually "delete" the buffers |
| for (int i = 0; i < n; ++i) { |
| GrTextureObj *buffer = GR_FIND(textures[i], |
| GrTextureObj, |
| GrDebugGL::kTexture_ObjTypes); |
| GrAlwaysAssert(buffer); |
| |
| // OpenGL gives no guarantees if a texture is deleted while attached to |
| // something other than the currently bound frame buffer |
| GrAlwaysAssert(!buffer->getBound()); |
| |
| GrAlwaysAssert(!buffer->getDeleted()); |
| buffer->deleteAction(); |
| } |
| |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n, |
| const GrGLuint *frameBuffers) { |
| |
| // first potentially unbind the buffers |
| if (GrDebugGL::getInstance()->getFrameBuffer()) { |
| for (int i = 0; i < n; ++i) { |
| |
| if (frameBuffers[i] == |
| GrDebugGL::getInstance()->getFrameBuffer()->getID()) { |
| // this ID is the current frame buffer - rebind to the default |
| GrDebugGL::getInstance()->setFrameBuffer(NULL); |
| } |
| } |
| } |
| |
| // then actually "delete" the buffers |
| for (int i = 0; i < n; ++i) { |
| GrFrameBufferObj *buffer = GR_FIND(frameBuffers[i], |
| GrFrameBufferObj, |
| GrDebugGL::kFrameBuffer_ObjTypes); |
| GrAlwaysAssert(buffer); |
| |
| GrAlwaysAssert(!buffer->getDeleted()); |
| buffer->deleteAction(); |
| } |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n, |
| const GrGLuint *renderBuffers) { |
| |
| // first potentially unbind the buffers |
| if (GrDebugGL::getInstance()->getRenderBuffer()) { |
| for (int i = 0; i < n; ++i) { |
| |
| if (renderBuffers[i] == |
| GrDebugGL::getInstance()->getRenderBuffer()->getID()) { |
| // this ID is the current render buffer - make no |
| // render buffer be bound |
| GrDebugGL::getInstance()->setRenderBuffer(NULL); |
| } |
| } |
| } |
| |
| // TODO: fuse the following block with DeleteTextures? |
| // Open GL will remove a deleted render buffer from the active frame |
| // buffer but not from any other frame buffer |
| if (GrDebugGL::getInstance()->getFrameBuffer()) { |
| |
| GrFrameBufferObj *frameBuffer = |
| GrDebugGL::getInstance()->getFrameBuffer(); |
| |
| for (int i = 0; i < n; ++i) { |
| |
| if (NULL != frameBuffer->getColor() && |
| renderBuffers[i] == frameBuffer->getColor()->getID()) { |
| frameBuffer->setColor(NULL); |
| } |
| if (NULL != frameBuffer->getDepth() && |
| renderBuffers[i] == frameBuffer->getDepth()->getID()) { |
| frameBuffer->setDepth(NULL); |
| } |
| if (NULL != frameBuffer->getStencil() && |
| renderBuffers[i] == frameBuffer->getStencil()->getID()) { |
| frameBuffer->setStencil(NULL); |
| } |
| } |
| } |
| |
| // then actually "delete" the buffers |
| for (int i = 0; i < n; ++i) { |
| GrRenderBufferObj *buffer = GR_FIND(renderBuffers[i], |
| GrRenderBufferObj, |
| GrDebugGL::kRenderBuffer_ObjTypes); |
| GrAlwaysAssert(buffer); |
| |
| // OpenGL gives no guarantees if a render buffer is deleted |
| // while attached to something other than the currently |
| // bound frame buffer |
| GrAlwaysAssert(!buffer->getColorBound()); |
| GrAlwaysAssert(!buffer->getDepthBound()); |
| // However, at GrContext destroy time we release all GrRsources and so stencil buffers |
| // may get deleted before FBOs that refer to them. |
| //GrAlwaysAssert(!buffer->getStencilBound()); |
| |
| GrAlwaysAssert(!buffer->getDeleted()); |
| buffer->deleteAction(); |
| } |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target, |
| GrGLenum attachment, |
| GrGLenum renderbuffertarget, |
| GrGLuint renderBufferID) { |
| |
| GrAlwaysAssert(GR_GL_FRAMEBUFFER == target); |
| GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment || |
| GR_GL_DEPTH_ATTACHMENT == attachment || |
| GR_GL_STENCIL_ATTACHMENT == attachment); |
| GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget); |
| |
| GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); |
| // A render buffer cannot be attached to the default framebuffer |
| GrAlwaysAssert(NULL != framebuffer); |
| |
| // a renderBufferID of 0 is acceptable - it unbinds the current |
| // render buffer |
| GrRenderBufferObj *renderbuffer = GR_FIND(renderBufferID, |
| GrRenderBufferObj, |
| GrDebugGL::kRenderBuffer_ObjTypes); |
| |
| switch (attachment) { |
| case GR_GL_COLOR_ATTACHMENT0: |
| framebuffer->setColor(renderbuffer); |
| break; |
| case GR_GL_DEPTH_ATTACHMENT: |
| framebuffer->setDepth(renderbuffer); |
| break; |
| case GR_GL_STENCIL_ATTACHMENT: |
| framebuffer->setStencil(renderbuffer); |
| break; |
| default: |
| GrAlwaysAssert(false); |
| break; |
| }; |
| |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target, |
| GrGLenum attachment, |
| GrGLenum textarget, |
| GrGLuint textureID, |
| GrGLint level) { |
| |
| GrAlwaysAssert(GR_GL_FRAMEBUFFER == target); |
| GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment || |
| GR_GL_DEPTH_ATTACHMENT == attachment || |
| GR_GL_STENCIL_ATTACHMENT == attachment); |
| GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget); |
| |
| GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); |
| // A texture cannot be attached to the default framebuffer |
| GrAlwaysAssert(NULL != framebuffer); |
| |
| // A textureID of 0 is allowed - it unbinds the currently bound texture |
| GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, |
| GrDebugGL::kTexture_ObjTypes); |
| if (texture) { |
| // The texture shouldn't be bound to a texture unit - this |
| // could lead to a feedback loop |
| GrAlwaysAssert(!texture->getBound()); |
| } |
| |
| GrAlwaysAssert(0 == level); |
| |
| switch (attachment) { |
| case GR_GL_COLOR_ATTACHMENT0: |
| framebuffer->setColor(texture); |
| break; |
| case GR_GL_DEPTH_ATTACHMENT: |
| framebuffer->setDepth(texture); |
| break; |
| case GR_GL_STENCIL_ATTACHMENT: |
| framebuffer->setStencil(texture); |
| break; |
| default: |
| GrAlwaysAssert(false); |
| break; |
| }; |
| } |
| |
| GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateProgram() { |
| |
| GrProgramObj *program = GR_CREATE(GrProgramObj, |
| GrDebugGL::kProgram_ObjTypes); |
| |
| return program->getID(); |
| } |
| |
| GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateShader(GrGLenum type) { |
| |
| GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || |
| GR_GL_FRAGMENT_SHADER == type); |
| |
| GrShaderObj *shader = GR_CREATE(GrShaderObj, GrDebugGL::kShader_ObjTypes); |
| shader->setType(type); |
| |
| return shader->getID(); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) { |
| |
| GrProgramObj *program = GR_FIND(programID, |
| GrProgramObj, |
| GrDebugGL::kProgram_ObjTypes); |
| GrAlwaysAssert(program); |
| |
| if (program->getRefCount()) { |
| // someone is still using this program so we can't delete it here |
| program->setMarkedForDeletion(); |
| } else { |
| program->deleteAction(); |
| } |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) { |
| |
| GrShaderObj *shader = GR_FIND(shaderID, |
| GrShaderObj, |
| GrDebugGL::kShader_ObjTypes); |
| GrAlwaysAssert(shader); |
| |
| if (shader->getRefCount()) { |
| // someone is still using this shader so we can't delete it here |
| shader->setMarkedForDeletion(); |
| } else { |
| shader->deleteAction(); |
| } |
| } |
| |
| GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type, |
| GrGLsizei n, |
| GrGLuint* ids) { |
| |
| for (int i = 0; i < n; ++i) { |
| GrFakeRefObj *obj = GrDebugGL::getInstance()->createObj(type); |
| GrAlwaysAssert(obj); |
| ids[i] = obj->getID(); |
| } |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) { |
| debugGenObjs(GrDebugGL::kBuffer_ObjTypes, n, ids); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenerateMipmap(GrGLenum level) { |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n, |
| GrGLuint* ids) { |
| debugGenObjs(GrDebugGL::kFrameBuffer_ObjTypes, n, ids); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n, |
| GrGLuint* ids) { |
| debugGenObjs(GrDebugGL::kRenderBuffer_ObjTypes, n, ids); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) { |
| debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenVertexArrays(GrGLsizei n, GrGLuint* ids) { |
| debugGenObjs(GrDebugGL::kVertexArray_ObjTypes, n, ids); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteVertexArrays(GrGLsizei n, const GrGLuint* ids) { |
| for (GrGLsizei i = 0; i < n; ++i) { |
| GrVertexArrayObj* array = |
| GR_FIND(ids[i], GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes); |
| GrAlwaysAssert(array); |
| |
| // Deleting the current vertex array binds object 0 |
| if (GrDebugGL::getInstance()->getVertexArray() == array) { |
| GrDebugGL::getInstance()->setVertexArray(NULL); |
| } |
| |
| if (array->getRefCount()) { |
| // someone is still using this vertex array so we can't delete it here |
| array->setMarkedForDeletion(); |
| } else { |
| array->deleteAction(); |
| } |
| } |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindVertexArray(GrGLuint id) { |
| GrVertexArrayObj* array = GR_FIND(id, GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes); |
| GrAlwaysAssert((0 == id) || NULL != array); |
| GrDebugGL::getInstance()->setVertexArray(array); |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) { |
| GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target); |
| |
| GrBufferObj *buffer = GR_FIND(bufferID, |
| GrBufferObj, |
| GrDebugGL::kBuffer_ObjTypes); |
| // 0 is a permissible bufferID - it unbinds the current buffer |
| |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| GrDebugGL::getInstance()->setArrayBuffer(buffer); |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| GrDebugGL::getInstance()->setElementArrayBuffer(buffer); |
| break; |
| default: |
| GrCrash("Unexpected target to glBindBuffer"); |
| break; |
| } |
| } |
| |
| // deleting a bound buffer has the side effect of binding 0 |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { |
| // first potentially unbind the buffers |
| for (int i = 0; i < n; ++i) { |
| |
| if (GrDebugGL::getInstance()->getArrayBuffer() && |
| ids[i] == GrDebugGL::getInstance()->getArrayBuffer()->getID()) { |
| // this ID is the current array buffer |
| GrDebugGL::getInstance()->setArrayBuffer(NULL); |
| } |
| if (GrDebugGL::getInstance()->getElementArrayBuffer() && |
| ids[i] == |
| GrDebugGL::getInstance()->getElementArrayBuffer()->getID()) { |
| // this ID is the current element array buffer |
| GrDebugGL::getInstance()->setElementArrayBuffer(NULL); |
| } |
| } |
| |
| // then actually "delete" the buffers |
| for (int i = 0; i < n; ++i) { |
| GrBufferObj *buffer = GR_FIND(ids[i], |
| GrBufferObj, |
| GrDebugGL::kBuffer_ObjTypes); |
| GrAlwaysAssert(buffer); |
| |
| GrAlwaysAssert(!buffer->getDeleted()); |
| buffer->deleteAction(); |
| } |
| } |
| |
| // map a buffer to the caller's address space |
| GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) { |
| |
| GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || |
| GR_GL_ELEMENT_ARRAY_BUFFER == target); |
| // GR_GL_READ_ONLY == access || || GR_GL_READ_WRIT == access); |
| GrAlwaysAssert(GR_GL_WRITE_ONLY == access); |
| |
| GrBufferObj *buffer = NULL; |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| buffer = GrDebugGL::getInstance()->getArrayBuffer(); |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); |
| break; |
| default: |
| GrCrash("Unexpected target to glMapBuffer"); |
| break; |
| } |
| |
| if (buffer) { |
| GrAlwaysAssert(!buffer->getMapped()); |
| buffer->setMapped(); |
| return buffer->getDataPtr(); |
| } |
| |
| GrAlwaysAssert(false); |
| return NULL; // no buffer bound to the target |
| } |
| |
| // remove a buffer from the caller's address space |
| // TODO: check if the "access" method from "glMapBuffer" was honored |
| GrGLboolean GR_GL_FUNCTION_TYPE debugGLUnmapBuffer(GrGLenum target) { |
| |
| GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || |
| GR_GL_ELEMENT_ARRAY_BUFFER == target); |
| |
| GrBufferObj *buffer = NULL; |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| buffer = GrDebugGL::getInstance()->getArrayBuffer(); |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); |
| break; |
| default: |
| GrCrash("Unexpected target to glUnmapBuffer"); |
| break; |
| } |
| |
| if (buffer) { |
| GrAlwaysAssert(buffer->getMapped()); |
| buffer->resetMapped(); |
| return GR_GL_TRUE; |
| } |
| |
| GrAlwaysAssert(false); |
| return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target, |
| GrGLenum value, |
| GrGLint* params) { |
| |
| GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || |
| GR_GL_ELEMENT_ARRAY_BUFFER == target); |
| GrAlwaysAssert(GR_GL_BUFFER_SIZE == value || |
| GR_GL_BUFFER_USAGE == value); |
| |
| GrBufferObj *buffer = NULL; |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| buffer = GrDebugGL::getInstance()->getArrayBuffer(); |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| buffer = GrDebugGL::getInstance()->getElementArrayBuffer(); |
| break; |
| } |
| |
| GrAlwaysAssert(buffer); |
| |
| switch (value) { |
| case GR_GL_BUFFER_MAPPED: |
| *params = GR_GL_FALSE; |
| if (buffer) |
| *params = buffer->getMapped() ? GR_GL_TRUE : GR_GL_FALSE; |
| break; |
| case GR_GL_BUFFER_SIZE: |
| *params = 0; |
| if (buffer) |
| *params = buffer->getSize(); |
| break; |
| case GR_GL_BUFFER_USAGE: |
| *params = GR_GL_STATIC_DRAW; |
| if (buffer) |
| *params = buffer->getUsage(); |
| break; |
| default: |
| GrCrash("Unexpected value to glGetBufferParamateriv"); |
| break; |
| } |
| }; |
| } // end of namespace |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| struct GrDebugGLInterface : public GrGLInterface { |
| |
| public: |
| SK_DECLARE_INST_COUNT(GrDebugGLInterface) |
| |
| GrDebugGLInterface() |
| : fWrapped(NULL) { |
| GrDebugGL::staticRef(); |
| } |
| |
| virtual ~GrDebugGLInterface() { |
| GrDebugGL::staticUnRef(); |
| } |
| |
| void setWrapped(GrGLInterface *interface) { |
| fWrapped.reset(interface); |
| } |
| |
| // TODO: there are some issues w/ wrapping another GL interface inside the |
| // debug interface: |
| // Since none of the "gl" methods are member functions they don't get |
| // a "this" pointer through which to access "fWrapped" |
| // This could be worked around by having all of them access the |
| // "glInterface" pointer - i.e., treating the debug interface as a |
| // true singleton |
| // |
| // The problem with this is that we also want to handle OpenGL |
| // contexts. The natural way to do this is to have multiple debug |
| // interfaces. Each of which represents a separate context. The |
| // static ID count would still uniquify IDs across all of them. |
| // The problem then is that we couldn't treat the debug GL |
| // interface as a singleton (since there would be one for each |
| // context). |
| // |
| // The solution to this is probably to alter SkDebugGlContext's |
| // "makeCurrent" method to make a call like "makeCurrent(this)" to |
| // the debug GL interface (assuming that the application will create |
| // multiple SkGLContextHelper's) to let it switch between the active |
| // context. Everything in the GrDebugGL object would then need to be |
| // moved to a GrContextObj and the GrDebugGL object would just switch |
| // between them. Note that this approach would also require that |
| // SkDebugGLContext wrap an arbitrary other context |
| // and then pass the wrapped interface to the debug GL interface. |
| |
| protected: |
| private: |
| |
| SkAutoTUnref<GrGLInterface> fWrapped; |
| |
| typedef GrGLInterface INHERITED; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| const GrGLInterface* GrGLCreateDebugInterface() { |
| GrGLInterface* interface = SkNEW(GrDebugGLInterface); |
| |
| interface->fStandard = kGL_GrGLStandard; |
| |
| GrGLInterface::Functions* functions = &interface->fFunctions; |
| functions->fActiveTexture = debugGLActiveTexture; |
| functions->fAttachShader = debugGLAttachShader; |
| functions->fBeginQuery = debugGLBeginQuery; |
| functions->fBindAttribLocation = debugGLBindAttribLocation; |
| functions->fBindBuffer = debugGLBindBuffer; |
| functions->fBindFragDataLocation = noOpGLBindFragDataLocation; |
| functions->fBindTexture = debugGLBindTexture; |
| functions->fBindVertexArray = debugGLBindVertexArray; |
| functions->fBlendColor = noOpGLBlendColor; |
| functions->fBlendFunc = noOpGLBlendFunc; |
| functions->fBufferData = debugGLBufferData; |
| functions->fBufferSubData = noOpGLBufferSubData; |
| functions->fClear = noOpGLClear; |
| functions->fClearColor = noOpGLClearColor; |
| functions->fClearStencil = noOpGLClearStencil; |
| functions->fClientActiveTexture = debugGLClientActiveTexture; |
| functions->fColorMask = noOpGLColorMask; |
| functions->fCompileShader = noOpGLCompileShader; |
| functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D; |
| functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D; |
| functions->fCreateProgram = debugGLCreateProgram; |
| functions->fCreateShader = debugGLCreateShader; |
| functions->fCullFace = noOpGLCullFace; |
| functions->fDeleteBuffers = debugGLDeleteBuffers; |
| functions->fDeleteProgram = debugGLDeleteProgram; |
| functions->fDeleteQueries = noOpGLDeleteIds; |
| functions->fDeleteShader = debugGLDeleteShader; |
| functions->fDeleteTextures = debugGLDeleteTextures; |
| functions->fDeleteVertexArrays = debugGLDeleteVertexArrays; |
| functions->fDepthMask = noOpGLDepthMask; |
| functions->fDisable = noOpGLDisable; |
| functions->fDisableClientState = noOpGLDisableClientState; |
| functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; |
| functions->fDrawArrays = noOpGLDrawArrays; |
| functions->fDrawBuffer = noOpGLDrawBuffer; |
| functions->fDrawBuffers = noOpGLDrawBuffers; |
| functions->fDrawElements = noOpGLDrawElements; |
| functions->fEnable = noOpGLEnable; |
| functions->fEnableClientState = noOpGLEnableClientState; |
| functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; |
| functions->fEndQuery = noOpGLEndQuery; |
| functions->fFinish = noOpGLFinish; |
| functions->fFlush = noOpGLFlush; |
| functions->fFrontFace = noOpGLFrontFace; |
| functions->fGenerateMipmap = debugGLGenerateMipmap; |
| functions->fGenBuffers = debugGLGenBuffers; |
| functions->fGenQueries = noOpGLGenIds; |
| functions->fGenTextures = debugGLGenTextures; |
| functions->fGetBufferParameteriv = debugGLGetBufferParameteriv; |
| functions->fGetError = noOpGLGetError; |
| functions->fGetIntegerv = noOpGLGetIntegerv; |
| functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; |
| functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv; |
| functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; |
| functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; |
| functions->fGetQueryiv = noOpGLGetQueryiv; |
| functions->fGetProgramInfoLog = noOpGLGetInfoLog; |
| functions->fGetProgramiv = noOpGLGetShaderOrProgramiv; |
| functions->fGetShaderInfoLog = noOpGLGetInfoLog; |
| functions->fGetShaderiv = noOpGLGetShaderOrProgramiv; |
| functions->fGetString = noOpGLGetString; |
| functions->fGetStringi = noOpGLGetStringi; |
| functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; |
| functions->fGetUniformLocation = noOpGLGetUniformLocation; |
| functions->fGenVertexArrays = debugGLGenVertexArrays; |
| functions->fLoadIdentity = noOpGLLoadIdentity; |
| functions->fLoadMatrixf = noOpGLLoadMatrixf; |
| functions->fLineWidth = noOpGLLineWidth; |
| functions->fLinkProgram = noOpGLLinkProgram; |
| functions->fMatrixMode = noOpGLMatrixMode; |
| functions->fPixelStorei = debugGLPixelStorei; |
| functions->fQueryCounter = noOpGLQueryCounter; |
| functions->fReadBuffer = noOpGLReadBuffer; |
| functions->fReadPixels = debugGLReadPixels; |
| functions->fScissor = noOpGLScissor; |
| functions->fShaderSource = noOpGLShaderSource; |
| functions->fStencilFunc = noOpGLStencilFunc; |
| functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate; |
| functions->fStencilMask = noOpGLStencilMask; |
| functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate; |
| functions->fStencilOp = noOpGLStencilOp; |
| functions->fStencilOpSeparate = noOpGLStencilOpSeparate; |
| functions->fTexGenf = noOpGLTexGenf; |
| functions->fTexGenfv = noOpGLTexGenfv; |
| functions->fTexGeni = noOpGLTexGeni; |
| functions->fTexImage2D = noOpGLTexImage2D; |
| functions->fTexParameteri = noOpGLTexParameteri; |
| functions->fTexParameteriv = noOpGLTexParameteriv; |
| functions->fTexSubImage2D = noOpGLTexSubImage2D; |
| functions->fTexStorage2D = noOpGLTexStorage2D; |
| functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer; |
| functions->fUniform1f = noOpGLUniform1f; |
| functions->fUniform1i = noOpGLUniform1i; |
| functions->fUniform1fv = noOpGLUniform1fv; |
| functions->fUniform1iv = noOpGLUniform1iv; |
| functions->fUniform2f = noOpGLUniform2f; |
| functions->fUniform2i = noOpGLUniform2i; |
| functions->fUniform2fv = noOpGLUniform2fv; |
| functions->fUniform2iv = noOpGLUniform2iv; |
| functions->fUniform3f = noOpGLUniform3f; |
| functions->fUniform3i = noOpGLUniform3i; |
| functions->fUniform3fv = noOpGLUniform3fv; |
| functions->fUniform3iv = noOpGLUniform3iv; |
| functions->fUniform4f = noOpGLUniform4f; |
| functions->fUniform4i = noOpGLUniform4i; |
| functions->fUniform4fv = noOpGLUniform4fv; |
| functions->fUniform4iv = noOpGLUniform4iv; |
| functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv; |
| functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv; |
| functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv; |
| functions->fUseProgram = debugGLUseProgram; |
| functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; |
| functions->fVertexAttribPointer = noOpGLVertexAttribPointer; |
| functions->fVertexPointer = noOpGLVertexPointer; |
| functions->fViewport = noOpGLViewport; |
| functions->fBindFramebuffer = debugGLBindFramebuffer; |
| functions->fBindRenderbuffer = debugGLBindRenderbuffer; |
| functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; |
| functions->fDeleteFramebuffers = debugGLDeleteFramebuffers; |
| functions->fDeleteRenderbuffers = debugGLDeleteRenderbuffers; |
| functions->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer; |
| functions->fFramebufferTexture2D = debugGLFramebufferTexture2D; |
| functions->fGenFramebuffers = debugGLGenFramebuffers; |
| functions->fGenRenderbuffers = debugGLGenRenderbuffers; |
| functions->fGetFramebufferAttachmentParameteriv = |
| noOpGLGetFramebufferAttachmentParameteriv; |
| functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; |
| functions->fRenderbufferStorage = noOpGLRenderbufferStorage; |
| functions->fRenderbufferStorageMultisample = |
| noOpGLRenderbufferStorageMultisample; |
| functions->fBlitFramebuffer = noOpGLBlitFramebuffer; |
| functions->fResolveMultisampleFramebuffer = |
| noOpGLResolveMultisampleFramebuffer; |
| functions->fMapBuffer = debugGLMapBuffer; |
| functions->fUnmapBuffer = debugGLUnmapBuffer; |
| functions->fBindFragDataLocationIndexed = |
| noOpGLBindFragDataLocationIndexed; |
| |
| return interface; |
| } |