| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef PictureRenderer_DEFINED |
| #define PictureRenderer_DEFINED |
| #include "SkMath.h" |
| #include "SkPicture.h" |
| #include "SkTypes.h" |
| #include "SkTDArray.h" |
| #include "SkRect.h" |
| #include "SkRefCnt.h" |
| #include "SkString.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "GrContextFactory.h" |
| #include "GrContext.h" |
| #endif |
| |
| class SkBitmap; |
| class SkCanvas; |
| class SkGLContext; |
| class ThreadSafePipeController; |
| |
| namespace sk_tools { |
| |
| class PictureRenderer : public SkRefCnt { |
| public: |
| enum SkDeviceTypes { |
| kBitmap_DeviceType, |
| #if SK_SUPPORT_GPU |
| kGPU_DeviceType |
| #endif |
| }; |
| |
| virtual void init(SkPicture* pict); |
| |
| /** |
| * Perform any setup that should done prior to each iteration of render() which should not be |
| * timed. |
| */ |
| virtual void setup() {} |
| |
| /** |
| * Perform work that is to be timed. Typically this is rendering, but is also used for recording |
| * and preparing picture for playback by the subclasses which do those. |
| * If path is non-null, subclass implementations should call write(). |
| * @param path If non-null, also write the output to the file specified by path. path should |
| * have no extension; it will be added by write(). |
| * @return bool True if path is non-null and the output is successfully written to a file. |
| */ |
| virtual bool render(const SkString* path) = 0; |
| |
| virtual void end(); |
| void resetState(); |
| |
| void setDeviceType(SkDeviceTypes deviceType) { |
| fDeviceType = deviceType; |
| } |
| |
| bool isUsingBitmapDevice() { |
| return kBitmap_DeviceType == fDeviceType; |
| } |
| |
| virtual SkString getPerIterTimeFormat() { return SkString("%.2f"); } |
| |
| virtual SkString getNormalTimeFormat() { return SkString("%6.2f"); } |
| |
| #if SK_SUPPORT_GPU |
| bool isUsingGpuDevice() { |
| return kGPU_DeviceType == fDeviceType; |
| } |
| |
| SkGLContext* getGLContext() { |
| if (this->isUsingGpuDevice()) { |
| return fGrContextFactory.getGLContext(GrContextFactory::kNative_GLContextType); |
| } else { |
| return NULL; |
| } |
| } |
| |
| GrContext* getGrContext() { |
| return fGrContext; |
| } |
| #endif |
| |
| PictureRenderer() |
| : fPicture(NULL) |
| , fDeviceType(kBitmap_DeviceType) |
| #if SK_SUPPORT_GPU |
| , fGrContext(fGrContextFactory.get(GrContextFactory::kNative_GLContextType)) |
| #endif |
| {} |
| |
| protected: |
| SkCanvas* setupCanvas(); |
| virtual SkCanvas* setupCanvas(int width, int height); |
| |
| SkAutoTUnref<SkCanvas> fCanvas; |
| SkPicture* fPicture; |
| SkDeviceTypes fDeviceType; |
| |
| #if SK_SUPPORT_GPU |
| GrContextFactory fGrContextFactory; |
| GrContext* fGrContext; |
| #endif |
| |
| private: |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| /** |
| * This class does not do any rendering, but its render function executes recording, which we want |
| * to time. |
| */ |
| class RecordPictureRenderer : public PictureRenderer { |
| virtual bool render(const SkString*) SK_OVERRIDE; |
| |
| virtual SkString getPerIterTimeFormat() SK_OVERRIDE { return SkString("%.4f"); } |
| |
| virtual SkString getNormalTimeFormat() SK_OVERRIDE { return SkString("%6.4f"); } |
| }; |
| |
| class PipePictureRenderer : public PictureRenderer { |
| public: |
| virtual bool render(const SkString*) SK_OVERRIDE; |
| |
| private: |
| typedef PictureRenderer INHERITED; |
| }; |
| |
| class SimplePictureRenderer : public PictureRenderer { |
| public: |
| virtual bool render(const SkString*) SK_OVERRIDE; |
| |
| private: |
| typedef PictureRenderer INHERITED; |
| }; |
| |
| class TiledPictureRenderer : public PictureRenderer { |
| public: |
| TiledPictureRenderer(); |
| |
| virtual void init(SkPicture* pict) SK_OVERRIDE; |
| |
| virtual void setup() SK_OVERRIDE; |
| |
| /** |
| * Renders to tiles, rather than a single canvas. If a path is provided, a separate file is |
| * created for each tile, named "path0.png", "path1.png", etc. |
| * Multithreaded mode currently does not support writing to a file. |
| */ |
| virtual bool render(const SkString* path) SK_OVERRIDE; |
| |
| virtual void end() SK_OVERRIDE; |
| |
| void setTileWidth(int width) { |
| fTileWidth = width; |
| } |
| |
| int getTileWidth() const { |
| return fTileWidth; |
| } |
| |
| void setTileHeight(int height) { |
| fTileHeight = height; |
| } |
| |
| int getTileHeight() const { |
| return fTileHeight; |
| } |
| |
| void setTileWidthPercentage(double percentage) { |
| fTileWidthPercentage = percentage; |
| } |
| |
| double getTileWidthPercentage() const { |
| return fTileWidthPercentage; |
| } |
| |
| void setTileHeightPercentage(double percentage) { |
| fTileHeightPercentage = percentage; |
| } |
| |
| double getTileHeightPercentage() const { |
| return fTileHeightPercentage; |
| } |
| |
| void setTileMinPowerOf2Width(int width) { |
| SkASSERT(SkIsPow2(width) && width > 0); |
| if (!SkIsPow2(width) || width <= 0) { |
| return; |
| } |
| |
| fTileMinPowerOf2Width = width; |
| } |
| |
| int getTileMinPowerOf2Width() const { |
| return fTileMinPowerOf2Width; |
| } |
| |
| /** |
| * Set the number of threads to use for drawing. Non-positive numbers will set it to 1. |
| */ |
| void setNumberOfThreads(int num) { |
| fNumThreads = SkMax32(num, 1); |
| } |
| |
| void setUsePipe(bool usePipe) { |
| fUsePipe = usePipe; |
| } |
| |
| ~TiledPictureRenderer(); |
| |
| private: |
| bool fUsePipe; |
| int fTileWidth; |
| int fTileHeight; |
| double fTileWidthPercentage; |
| double fTileHeightPercentage; |
| int fTileMinPowerOf2Width; |
| SkTDArray<SkRect> fTileRects; |
| |
| // These are only used for multithreaded rendering |
| int32_t fTileCounter; |
| int fNumThreads; |
| SkTDArray<SkCanvas*> fCanvasPool; |
| SkPicture* fPictureClones; |
| ThreadSafePipeController* fPipeController; |
| |
| void setupTiles(); |
| void setupPowerOf2Tiles(); |
| virtual SkCanvas* setupCanvas(int width, int height) SK_OVERRIDE; |
| bool multiThreaded() { return fNumThreads > 1; } |
| |
| typedef PictureRenderer INHERITED; |
| }; |
| |
| /** |
| * This class does not do any rendering, but its render function executes turning an SkPictureRecord |
| * into an SkPicturePlayback, which we want to time. |
| */ |
| class PlaybackCreationRenderer : public PictureRenderer { |
| public: |
| virtual void setup() SK_OVERRIDE; |
| |
| virtual bool render(const SkString*) SK_OVERRIDE; |
| |
| virtual SkString getPerIterTimeFormat() SK_OVERRIDE { return SkString("%.4f"); } |
| |
| virtual SkString getNormalTimeFormat() SK_OVERRIDE { return SkString("%6.4f"); } |
| |
| private: |
| SkPicture fReplayer; |
| typedef PictureRenderer INHERITED; |
| }; |
| |
| } |
| |
| #endif // PictureRenderer_DEFINED |