blob: 883b7ee98a91a1ff812c8be9f6c33464dfd6f021 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGpu_DEFINED
#define GrGpu_DEFINED
#include "GrPipelineBuilder.h"
#include "GrProgramDesc.h"
#include "GrStencil.h"
#include "GrSwizzle.h"
#include "GrAllocator.h"
#include "GrTextureParamsAdjuster.h"
#include "GrTypes.h"
#include "GrXferProcessor.h"
#include "SkPath.h"
#include "SkTArray.h"
class GrBatchTracker;
class GrBuffer;
class GrContext;
class GrGLContext;
class GrMesh;
class GrNonInstancedVertices;
class GrPath;
class GrPathRange;
class GrPathRenderer;
class GrPathRendererChain;
class GrPathRendering;
class GrPipeline;
class GrPrimitiveProcessor;
class GrRenderTarget;
class GrStencilAttachment;
class GrSurface;
class GrTexture;
class GrGpu : public SkRefCnt {
public:
/**
* Create an instance of GrGpu that matches the specified backend. If the requested backend is
* not supported (at compile-time or run-time) this returns nullptr. The context will not be
* fully constructed and should not be used by GrGpu until after this function returns.
*/
static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context);
////////////////////////////////////////////////////////////////////////////
GrGpu(GrContext* context);
~GrGpu() override;
GrContext* getContext() { return fContext; }
const GrContext* getContext() const { return fContext; }
/**
* Gets the capabilities of the draw target.
*/
const GrCaps* caps() const { return fCaps.get(); }
GrPathRendering* pathRendering() { return fPathRendering.get(); }
enum class DisconnectType {
// No cleanup should be attempted, immediately cease making backend API calls
kAbandon,
// Free allocated resources (not known by GrResourceCache) before returning and
// ensure no backend backend 3D API calls will be made after disconnect() returns.
kCleanup,
};
// Called by GrContext when the underlying backend context is already or will be destroyed
// before GrContext.
virtual void disconnect(DisconnectType);
/**
* The GrGpu object normally assumes that no outsider is setting state
* within the underlying 3D API's context/device/whatever. This call informs
* the GrGpu that the state was modified and it shouldn't make assumptions
* about the state.
*/
void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; }
/**
* Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can
* be used as a render target by calling GrTexture::asRenderTarget(). Not all
* pixel configs can be used as render targets. Support for configs as textures
* or render targets can be checked using GrCaps.
*
* @param desc describes the texture to be created.
* @param budgeted does this texture count against the resource cache budget?
* @param texels array of mipmap levels containing texel data to load.
* Each level begins with full-size palette data for paletted textures.
* For compressed formats the level contains the compressed pixel data.
* Otherwise, it contains width*height texels. If there is only one
* element and it contains nullptr fPixels, texture data is
* uninitialized.
* @return The texture object if successful, otherwise nullptr.
*/
GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
const SkTArray<GrMipLevel>& texels);
/**
* Simplified createTexture() interface for when there is no initial texel data to upload.
*/
GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
return this->createTexture(desc, budgeted, SkTArray<GrMipLevel>());
}
/** Simplified createTexture() interface for when there is only a base level */
GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* level0Data,
size_t rowBytes) {
SkASSERT(level0Data);
GrMipLevel level = { level0Data, rowBytes };
SkSTArray<1, GrMipLevel> array;
array.push_back() = level;
return this->createTexture(desc, budgeted, array);
}
/**
* Implements GrTextureProvider::wrapBackendTexture
*/
GrTexture* wrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership);
/**
* Implements GrTextureProvider::wrapBackendRenderTarget
*/
GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&, GrWrapOwnership);
/**
* Implements GrTextureProvider::wrapBackendTextureAsRenderTarget
*/
GrRenderTarget* wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&);
/**
* Creates a buffer.
*
* @param size size of buffer to create.
* @param intendedType hint to the graphics subsystem about what the buffer will be used for.
* @param accessPattern hint to the graphics subsystem about how the data will be accessed.
* @param data optional data with which to initialize the buffer.
*
* @return the buffer if successful, otherwise nullptr.
*/
GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern accessPattern,
const void* data = nullptr);
/**
* Resolves MSAA.
*/
void resolveRenderTarget(GrRenderTarget* target);
/** Info struct returned by getReadPixelsInfo about performing intermediate draws before
reading pixels for performance or correctness. */
struct ReadPixelTempDrawInfo {
/** If the GrGpu is requesting that the caller do a draw to an intermediate surface then
this is descriptor for the temp surface. The draw should always be a rect with
dst 0,0,w,h. */
GrSurfaceDesc fTempSurfaceDesc;
/** Indicates whether there is a performance advantage to using an exact match texture
(in terms of width and height) for the intermediate texture instead of approximate. */
bool fUseExactScratch;
/** Swizzle to apply during the draw. This is used to compensate for either feature or
performance limitations in the underlying 3D API. */
GrSwizzle fSwizzle;
/** The config that should be used to read from the temp surface after the draw. This may be
different than the original read config in order to compensate for swizzling. The
read data will effectively be in the original read config. */
GrPixelConfig fReadConfig;
};
/** Describes why an intermediate draw must/should be performed before readPixels. */
enum DrawPreference {
/** On input means that the caller would proceed without draw if the GrGpu doesn't request
one.
On output means that the GrGpu is not requesting a draw. */
kNoDraw_DrawPreference,
/** Means that the client would prefer a draw for performance of the readback but
can satisfy a straight readPixels call on the inputs without an intermediate draw.
getReadPixelsInfo will never set the draw preference to this value but may leave
it set. */
kCallerPrefersDraw_DrawPreference,
/** On output means that GrGpu would prefer a draw for performance of the readback but
can satisfy a straight readPixels call on the inputs without an intermediate draw. The
caller of getReadPixelsInfo should never specify this on intput. */
kGpuPrefersDraw_DrawPreference,
/** On input means that the caller requires a draw to do a transformation and there is no
CPU fallback.
On output means that GrGpu can only satisfy the readPixels request if the intermediate
draw is performed.
*/
kRequireDraw_DrawPreference
};
/**
* Used to negotiate whether and how an intermediate draw should or must be performed before
* a readPixels call. If this returns false then GrGpu could not deduce an intermediate draw
* that would allow a successful readPixels call. The passed width, height, and rowBytes,
* must be non-zero and already reflect clipping to the src bounds.
*/
bool getReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*);
/** Info struct returned by getWritePixelsInfo about performing an intermediate draw in order
to write pixels to a GrSurface for either performance or correctness reasons. */
struct WritePixelTempDrawInfo {
/** If the GrGpu is requesting that the caller upload to an intermediate surface and draw
that to the dst then this is the descriptor for the intermediate surface. The caller
should upload the pixels such that the upper left pixel of the upload rect is at 0,0 in
the intermediate surface.*/
GrSurfaceDesc fTempSurfaceDesc;
/** Swizzle to apply during the draw. This is used to compensate for either feature or
performance limitations in the underlying 3D API. */
GrSwizzle fSwizzle;
/** The config that should be specified when uploading the *original* data to the temp
surface before the draw. This may be different than the original src data config in
order to compensate for swizzling that will occur when drawing. */
GrPixelConfig fWriteConfig;
};
/**
* Used to negotiate whether and how an intermediate surface should be used to write pixels to
* a GrSurface. If this returns false then GrGpu could not deduce an intermediate draw
* that would allow a successful transfer of the src pixels to the dst. The passed width,
* height, and rowBytes, must be non-zero and already reflect clipping to the dst bounds.
*/
bool getWritePixelsInfo(GrSurface* dstSurface, int width, int height,
GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*);
/**
* Reads a rectangle of pixels from a render target.
*
* @param surface The surface to read from
* @param left left edge of the rectangle to read (inclusive)
* @param top top edge of the rectangle to read (inclusive)
* @param width width of rectangle to read in pixels.
* @param height height of rectangle to read in pixels.
* @param config the pixel config of the destination buffer
* @param buffer memory to read the rectangle into.
* @param rowBytes the number of bytes between consecutive rows. Zero
* means rows are tightly packed.
* @param invertY buffer should be populated bottom-to-top as opposed
* to top-to-bottom (skia's usual order)
*
* @return true if the read succeeded, false if not. The read can fail
* because of a unsupported pixel config or because no render
* target is currently set.
*/
bool readPixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer, size_t rowBytes);
/**
* Updates the pixels in a rectangle of a surface.
*
* @param surface The surface to write to.
* @param left left edge of the rectangle to write (inclusive)
* @param top top edge of the rectangle to write (inclusive)
* @param width width of rectangle to write in pixels.
* @param height height of rectangle to write in pixels.
* @param config the pixel config of the source buffer
* @param texels array of mipmap levels containing texture data
*/
bool writePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config,
const SkTArray<GrMipLevel>& texels);
/**
* This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
* It then calls writePixels with that SkTArray.
*
* @param buffer memory to read pixels from.
* @param rowBytes number of bytes between consecutive rows. Zero
* means rows are tightly packed.
*/
bool writePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes);
/**
* Updates the pixels in a rectangle of a surface using a buffer
*
* @param surface The surface to write to.
* @param left left edge of the rectangle to write (inclusive)
* @param top top edge of the rectangle to write (inclusive)
* @param width width of rectangle to write in pixels.
* @param height height of rectangle to write in pixels.
* @param config the pixel config of the source buffer
* @param transferBuffer GrBuffer to read pixels from (type must be "kCpuToGpu")
* @param offset offset from the start of the buffer
* @param rowBytes number of bytes between consecutive rows. Zero
* means rows are tightly packed.
*/
bool transferPixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, GrBuffer* transferBuffer,
size_t offset, size_t rowBytes);
/**
* Clear the passed in render target. Ignores the draw state and clip.
*/
void clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget);
void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget);
/**
* Discards the contents render target. nullptr indicates that the current render target should
* be discarded.
**/
virtual void discard(GrRenderTarget* = nullptr) = 0;
/**
* This is can be called before allocating a texture to be a dst for copySurface. It will
* populate the origin, config, and flags fields of the desc such that copySurface can
* efficiently succeed. It should only succeed if it can allow copySurface to perform a copy
* that would be more effecient than drawing the src to a dst render target.
*/
virtual bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const = 0;
// After the client interacts directly with the 3D context state the GrGpu
// must resync its internal state and assumptions about 3D context state.
// Each time this occurs the GrGpu bumps a timestamp.
// state of the 3D context
// At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
// a billion years.
typedef uint64_t ResetTimestamp;
// This timestamp is always older than the current timestamp
static const ResetTimestamp kExpiredTimestamp = 0;
// Returns a timestamp based on the number of times the context was reset.
// This timestamp can be used to lazily detect when cached 3D context state
// is dirty.
ResetTimestamp getResetTimestamp() const { return fResetTimestamp; }
// Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst
// take place at the GrDrawTarget level and this function implement faster copy paths. The rect
// and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the
// src/dst bounds and non-empty.
bool copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
struct MultisampleSpecs {
// Nonzero ID that uniquely identifies these multisample specs.
uint8_t fUniqueID;
// The actual number of samples the GPU will run. NOTE: this value can be greater than the
// the render target's sample count.
int fEffectiveSampleCnt;
// If sample locations are supported, contains the subpixel locations at which the GPU will
// sample. Pixel center is at (.5, .5) and (0, 0) indicates the top left corner.
SkAutoTDeleteArray<const SkPoint> fSampleLocations;
};
// Finds a render target's multisample specs. The stencil settings are only needed to flush the
// draw state prior to querying multisample information; they should not have any effect on the
// multisample information itself.
const MultisampleSpecs& getMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&);
// We pass in an array of meshCount GrMesh to the draw. The backend should loop over each
// GrMesh object and emit a draw for it. Each draw will use the same GrPipeline and
// GrPrimitiveProcessor. This may fail if the draw would exceed any resource limits (e.g.
// number of vertex attributes is too large).
bool draw(const GrPipeline&,
const GrPrimitiveProcessor&,
const GrMesh*,
int meshCount);
// Called by drawtarget when flushing.
// Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits).
virtual void finishDrawTarget() {}
///////////////////////////////////////////////////////////////////////////
// Debugging and Stats
class Stats {
public:
#if GR_GPU_STATS
Stats() { this->reset(); }
void reset() {
fRenderTargetBinds = 0;
fShaderCompilations = 0;
fTextureCreates = 0;
fTextureUploads = 0;
fTransfersToTexture = 0;
fStencilAttachmentCreates = 0;
fNumDraws = 0;
fNumFailedDraws = 0;
}
int renderTargetBinds() const { return fRenderTargetBinds; }
void incRenderTargetBinds() { fRenderTargetBinds++; }
int shaderCompilations() const { return fShaderCompilations; }
void incShaderCompilations() { fShaderCompilations++; }
int textureCreates() const { return fTextureCreates; }
void incTextureCreates() { fTextureCreates++; }
int textureUploads() const { return fTextureUploads; }
void incTextureUploads() { fTextureUploads++; }
int transfersToTexture() const { return fTransfersToTexture; }
void incTransfersToTexture() { fTransfersToTexture++; }
void incStencilAttachmentCreates() { fStencilAttachmentCreates++; }
void incNumDraws() { fNumDraws++; }
void incNumFailedDraws() { ++fNumFailedDraws; }
void dump(SkString*);
void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values);
int numDraws() const { return fNumDraws; }
int numFailedDraws() const { return fNumFailedDraws; }
private:
int fRenderTargetBinds;
int fShaderCompilations;
int fTextureCreates;
int fTextureUploads;
int fTransfersToTexture;
int fStencilAttachmentCreates;
int fNumDraws;
int fNumFailedDraws;
#else
void dump(SkString*) {}
void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {}
void incRenderTargetBinds() {}
void incShaderCompilations() {}
void incTextureCreates() {}
void incTextureUploads() {}
void incTransfersToTexture() {}
void incStencilAttachmentCreates() {}
void incNumDraws() {}
void incNumFailedDraws() {}
#endif
};
Stats* stats() { return &fStats; }
/** Creates a texture directly in the backend API without wrapping it in a GrTexture. This is
only to be used for testing (particularly for testing the methods that import an externally
created texture into Skia. Must be matched with a call to deleteTestingOnlyTexture(). */
virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
GrPixelConfig config) = 0;
/** Check a handle represents an actual texture in the backend API that has not been freed. */
virtual bool isTestingOnlyBackendTexture(GrBackendObject) const = 0;
/** If ownership of the backend texture has been transferred pass true for abandonTexture. This
will do any necessary cleanup of the handle without freeing the texture in the backend
API. */
virtual void deleteTestingOnlyBackendTexture(GrBackendObject,
bool abandonTexture = false) = 0;
// width and height may be larger than rt (if underlying API allows it).
// Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on
// the GrStencilAttachment.
virtual GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
int width,
int height) = 0;
// clears target's entire stencil buffer to 0
virtual void clearStencil(GrRenderTarget* target) = 0;
// draws an outline rectangle for debugging/visualization purposes.
virtual void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) = 0;
// Determines whether a texture will need to be rescaled in order to be used with the
// GrTextureParams. This variation is called when the caller will create a new texture using the
// texture provider from a non-texture src (cpu-backed image, ...).
bool makeCopyForTextureParams(int width, int height, const GrTextureParams&,
GrTextureProducer::CopyParams*) const;
// Like the above but this variation should be called when the caller is not creating the
// original texture but rather was handed the original texture. It adds additional checks
// relevant to original textures that were created external to Skia via
// GrTextureProvider::wrap methods.
bool makeCopyForTextureParams(GrTexture* texture, const GrTextureParams& params,
GrTextureProducer::CopyParams* copyParams) const {
if (this->makeCopyForTextureParams(texture->width(), texture->height(), params,
copyParams)) {
return true;
}
return this->onMakeCopyForTextureParams(texture, params, copyParams);
}
// This is only to be used in GL-specific tests.
virtual const GrGLContext* glContextForTesting() const { return nullptr; }
// This is only to be used by testing code
virtual void resetShaderCacheForTesting() const {}
protected:
// Functions used to map clip-respecting stencil tests into normal
// stencil funcs supported by GPUs.
static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
GrStencilFunc func);
static void ConvertStencilFuncAndMask(GrStencilFunc func,
bool clipInStencil,
unsigned int clipBit,
unsigned int userBits,
unsigned int* ref,
unsigned int* mask);
static void ElevateDrawPreference(GrGpu::DrawPreference* preference,
GrGpu::DrawPreference elevation) {
GR_STATIC_ASSERT(GrGpu::kCallerPrefersDraw_DrawPreference > GrGpu::kNoDraw_DrawPreference);
GR_STATIC_ASSERT(GrGpu::kGpuPrefersDraw_DrawPreference >
GrGpu::kCallerPrefersDraw_DrawPreference);
GR_STATIC_ASSERT(GrGpu::kRequireDraw_DrawPreference >
GrGpu::kGpuPrefersDraw_DrawPreference);
*preference = SkTMax(*preference, elevation);
}
void handleDirtyContext() {
if (fResetBits) {
this->resetContext();
}
}
Stats fStats;
SkAutoTDelete<GrPathRendering> fPathRendering;
// Subclass must initialize this in its constructor.
SkAutoTUnref<const GrCaps> fCaps;
private:
// called when the 3D context state is unknown. Subclass should emit any
// assumed 3D context state and dirty any state cache.
virtual void onResetContext(uint32_t resetBits) = 0;
// Called before certain draws in order to guarantee coherent results from dst reads.
virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0;
// overridden by backend-specific derived class to create objects.
// Texture size and sample size will have already been validated in base class before
// onCreateTexture/CompressedTexture are called.
virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
GrGpuResource::LifeCycle lifeCycle,
const SkTArray<GrMipLevel>& texels) = 0;
virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
GrGpuResource::LifeCycle lifeCycle,
const SkTArray<GrMipLevel>& texels) = 0;
virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) = 0;
virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
GrWrapOwnership) = 0;
virtual GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&) = 0;
virtual GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern,
const void* data) = 0;
// overridden by backend-specific derived class to perform the clear.
virtual void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) = 0;
// Overridden by backend specific classes to perform a clear of the stencil clip bits. This is
// ONLY used by the the clip target
virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0;
// overridden by backend-specific derived class to perform the draw call.
virtual void onDraw(const GrPipeline&,
const GrPrimitiveProcessor&,
const GrMesh*,
int meshCount) = 0;
virtual bool onMakeCopyForTextureParams(GrTexture* texture, const GrTextureParams&,
GrTextureProducer::CopyParams*) const { return false; }
virtual bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight,
size_t rowBytes, GrPixelConfig readConfig, DrawPreference*,
ReadPixelTempDrawInfo*) = 0;
virtual bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
GrPixelConfig srcConfig, DrawPreference*,
WritePixelTempDrawInfo*) = 0;
// overridden by backend-specific derived class to perform the surface read
virtual bool onReadPixels(GrSurface*,
int left, int top,
int width, int height,
GrPixelConfig,
void* buffer,
size_t rowBytes) = 0;
// overridden by backend-specific derived class to perform the surface write
virtual bool onWritePixels(GrSurface*,
int left, int top, int width, int height,
GrPixelConfig config,
const SkTArray<GrMipLevel>& texels) = 0;
// overridden by backend-specific derived class to perform the surface write
virtual bool onTransferPixels(GrSurface*,
int left, int top, int width, int height,
GrPixelConfig config, GrBuffer* transferBuffer,
size_t offset, size_t rowBytes) = 0;
// overridden by backend-specific derived class to perform the resolve
virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
// overridden by backend specific derived class to perform the copy surface
virtual bool onCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) = 0;
// overridden by backend specific derived class to perform the multisample queries
virtual void onGetMultisampleSpecs(GrRenderTarget*,
const GrStencilSettings&,
int* effectiveSampleCnt,
SkAutoTDeleteArray<SkPoint>* sampleLocations) = 0;
void resetContext() {
this->onResetContext(fResetBits);
fResetBits = 0;
++fResetTimestamp;
}
ResetTimestamp fResetTimestamp;
uint32_t fResetBits;
SkTArray<const MultisampleSpecs*, true> fMultisampleSpecsMap;
GrTAllocator<MultisampleSpecs> fMultisampleSpecsAllocator;
// The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu.
GrContext* fContext;
friend class GrPathRendering;
typedef SkRefCnt INHERITED;
};
#endif