blob: 4ad2b13ada24cda168347770c6539f8a93a8ccb8 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLGpuCommandBuffer_DEFINED
#define GrGLGpuCommandBuffer_DEFINED
#include "GrGpuCommandBuffer.h"
#include "GrGLGpu.h"
class GrGLGpuCommandBuffer : public GrGpuCommandBuffer {
/**
* We do not actually buffer up draws or do any work in the this class for GL. Instead commands
* are immediately sent to the gpu to execute. Thus all the commands in this class are simply
* pass through functions to corresponding calls in the GrGLGpu class.
*/
public:
GrGLGpuCommandBuffer(GrGLGpu* gpu) : fGpu(gpu) {}
virtual ~GrGLGpuCommandBuffer() {}
void end() override {}
void discard(GrRenderTarget* rt) override {}
private:
GrGpu* gpu() override { return fGpu; }
void onSubmit(const SkIRect& bounds) override {}
void onDraw(const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
const GrMesh* mesh,
int meshCount) override {
fGpu->draw(pipeline, primProc, mesh, meshCount);
}
void onClear(GrRenderTarget* rt, const GrFixedClip& clip, GrColor color) override {
fGpu->clear(clip, color, rt);
}
void onClearStencilClip(GrRenderTarget* rt,
const GrFixedClip& clip,
bool insideStencilMask) override {
fGpu->clearStencilClip(clip, insideStencilMask, rt);
}
GrGLGpu* fGpu;
typedef GrGpuCommandBuffer INHERITED;
};
#endif