| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gl/GrGLPathRendering.h" |
| #include "gl/GrGLNameAllocator.h" |
| #include "gl/GrGLUtil.h" |
| #include "gl/GrGpuGL.h" |
| |
| #include "GrGLPath.h" |
| #include "GrGLPathRange.h" |
| #include "GrGLPathRendering.h" |
| |
| #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
| #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(fGpu->glInterface(), RET, X) |
| |
| |
| static const GrGLenum gXformType2GLType[] = { |
| GR_GL_NONE, |
| GR_GL_TRANSLATE_X, |
| GR_GL_TRANSLATE_Y, |
| GR_GL_TRANSLATE_2D, |
| GR_GL_TRANSPOSE_AFFINE_2D |
| }; |
| |
| GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType); |
| GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType); |
| GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType); |
| GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType); |
| GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType); |
| GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType); |
| |
| static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) { |
| switch (op) { |
| default: |
| SkFAIL("Unexpected path fill."); |
| /* fallthrough */; |
| case kIncClamp_StencilOp: |
| return GR_GL_COUNT_UP; |
| case kInvert_StencilOp: |
| return GR_GL_INVERT; |
| } |
| } |
| |
| class GrGLPathRenderingV12 : public GrGLPathRendering { |
| public: |
| GrGLPathRenderingV12(GrGpuGL* gpu) |
| : GrGLPathRendering(gpu) { |
| } |
| |
| virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, |
| GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE; |
| virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, |
| GrGLuint mask, GrGLenum coverMode) SK_OVERRIDE; |
| virtual GrGLvoid stencilThenCoverFillPathInstanced( |
| GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, |
| GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, |
| GrGLenum transformType, const GrGLfloat *transformValues) SK_OVERRIDE; |
| virtual GrGLvoid stencilThenCoverStrokePathInstanced( |
| GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, |
| GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, |
| GrGLenum transformType, const GrGLfloat *transformValues) SK_OVERRIDE; |
| }; |
| |
| class GrGLPathRenderingV13 : public GrGLPathRenderingV12 { |
| public: |
| GrGLPathRenderingV13(GrGpuGL* gpu) |
| : GrGLPathRenderingV12(gpu) { |
| fCaps.fragmentInputGenSupport = true; |
| } |
| |
| virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, |
| GrGLenum genMode, GrGLint components, |
| const GrGLfloat *coeffs) SK_OVERRIDE; |
| }; |
| |
| |
| GrGLPathRendering* GrGLPathRendering::Create(GrGpuGL* gpu) { |
| const GrGLInterface* glInterface = gpu->glInterface(); |
| if (NULL == glInterface->fFunctions.fStencilThenCoverFillPath || |
| NULL == glInterface->fFunctions.fStencilThenCoverStrokePath || |
| NULL == glInterface->fFunctions.fStencilThenCoverFillPathInstanced || |
| NULL == glInterface->fFunctions.fStencilThenCoverStrokePathInstanced) { |
| return new GrGLPathRendering(gpu); |
| } |
| |
| if (NULL == glInterface->fFunctions.fProgramPathFragmentInputGen) { |
| return new GrGLPathRenderingV12(gpu); |
| } |
| |
| return new GrGLPathRenderingV13(gpu); |
| } |
| |
| GrGLPathRendering::GrGLPathRendering(GrGpuGL* gpu) |
| : fGpu(gpu) { |
| memset(&fCaps, 0, sizeof(fCaps)); |
| fHWPathTexGenSettings.reset(fGpu->glCaps().maxFixedFunctionTextureCoords()); |
| } |
| |
| GrGLPathRendering::~GrGLPathRendering() { |
| } |
| |
| void GrGLPathRendering::abandonGpuResources() { |
| fPathNameAllocator.reset(NULL); |
| } |
| |
| void GrGLPathRendering::resetContext() { |
| fHWProjectionMatrixState.invalidate(); |
| // we don't use the model view matrix. |
| GL_CALL(MatrixLoadIdentity(GR_GL_MODELVIEW)); |
| |
| for (int i = 0; i < fGpu->glCaps().maxFixedFunctionTextureCoords(); ++i) { |
| this->pathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL); |
| fHWPathTexGenSettings[i].fMode = GR_GL_NONE; |
| fHWPathTexGenSettings[i].fNumComponents = 0; |
| } |
| fHWActivePathTexGenSets = 0; |
| fHWPathStencilSettings.invalidate(); |
| } |
| |
| GrPath* GrGLPathRendering::createPath(const SkPath& inPath, const SkStrokeRec& stroke) { |
| return SkNEW_ARGS(GrGLPath, (fGpu, inPath, stroke)); |
| } |
| |
| GrPathRange* GrGLPathRendering::createPathRange(size_t size, const SkStrokeRec& stroke) { |
| return SkNEW_ARGS(GrGLPathRange, (fGpu, size, stroke)); |
| } |
| |
| void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents components, |
| const GrGLfloat* coefficients) { |
| SkASSERT(components >= kS_PathTexGenComponents && |
| components <= kSTR_PathTexGenComponents); |
| SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= unitIdx); |
| |
| if (GR_GL_OBJECT_LINEAR == fHWPathTexGenSettings[unitIdx].fMode && |
| components == fHWPathTexGenSettings[unitIdx].fNumComponents && |
| !memcmp(coefficients, fHWPathTexGenSettings[unitIdx].fCoefficients, |
| 3 * components * sizeof(GrGLfloat))) { |
| return; |
| } |
| |
| fGpu->setTextureUnit(unitIdx); |
| |
| fHWPathTexGenSettings[unitIdx].fNumComponents = components; |
| this->pathTexGen(GR_GL_TEXTURE0 + unitIdx, GR_GL_OBJECT_LINEAR, components, coefficients); |
| |
| memcpy(fHWPathTexGenSettings[unitIdx].fCoefficients, coefficients, |
| 3 * components * sizeof(GrGLfloat)); |
| } |
| |
| void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents components, |
| const SkMatrix& matrix) { |
| GrGLfloat coefficients[3 * 3]; |
| SkASSERT(components >= kS_PathTexGenComponents && |
| components <= kSTR_PathTexGenComponents); |
| |
| coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]); |
| coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]); |
| coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]); |
| |
| if (components >= kST_PathTexGenComponents) { |
| coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]); |
| coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]); |
| coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]); |
| } |
| |
| if (components >= kSTR_PathTexGenComponents) { |
| coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]); |
| coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]); |
| coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]); |
| } |
| |
| this->enablePathTexGen(unitIdx, components, coefficients); |
| } |
| |
| void GrGLPathRendering::flushPathTexGenSettings(int numUsedTexCoordSets) { |
| SkASSERT(fGpu->glCaps().maxFixedFunctionTextureCoords() >= numUsedTexCoordSets); |
| |
| // Only write the inactive path tex gens, since active path tex gens were |
| // written when they were enabled. |
| |
| SkDEBUGCODE( |
| for (int i = 0; i < numUsedTexCoordSets; i++) { |
| SkASSERT(0 != fHWPathTexGenSettings[i].fNumComponents); |
| } |
| ); |
| |
| for (int i = numUsedTexCoordSets; i < fHWActivePathTexGenSets; i++) { |
| SkASSERT(0 != fHWPathTexGenSettings[i].fNumComponents); |
| |
| fGpu->setTextureUnit(i); |
| GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL)); |
| fHWPathTexGenSettings[i].fNumComponents = 0; |
| } |
| |
| fHWActivePathTexGenSets = numUsedTexCoordSets; |
| } |
| |
| void GrGLPathRendering::stencilPath(const GrPath* path, SkPath::FillType fill) { |
| GrGLuint id = static_cast<const GrGLPath*>(path)->pathID(); |
| SkASSERT(NULL != fGpu->drawState()->getRenderTarget()); |
| SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer()); |
| |
| this->flushPathStencilSettings(fill); |
| SkASSERT(!fHWPathStencilSettings.isTwoSided()); |
| |
| GrGLenum fillMode = |
| gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); |
| GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); |
| this->stencilFillPath(id, fillMode, writeMask); |
| } |
| |
| void GrGLPathRendering::drawPath(const GrPath* path, SkPath::FillType fill) { |
| GrGLuint id = static_cast<const GrGLPath*>(path)->pathID(); |
| SkASSERT(NULL != fGpu->drawState()->getRenderTarget()); |
| SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer()); |
| SkASSERT(!fGpu->fCurrentProgram->hasVertexShader()); |
| |
| this->flushPathStencilSettings(fill); |
| SkASSERT(!fHWPathStencilSettings.isTwoSided()); |
| |
| const SkStrokeRec& stroke = path->getStroke(); |
| |
| SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(fill); |
| |
| GrGLenum fillMode = |
| gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); |
| GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); |
| |
| if (nonInvertedFill == fill) { |
| if (stroke.needToApply()) { |
| if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) { |
| this->stencilFillPath(id, fillMode, writeMask); |
| } |
| this->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDING_BOX); |
| } else { |
| this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDING_BOX); |
| } |
| } else { |
| if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) { |
| this->stencilFillPath(id, fillMode, writeMask); |
| } |
| if (stroke.needToApply()) { |
| this->stencilStrokePath(id, 0xffff, writeMask); |
| } |
| |
| GrDrawState* drawState = fGpu->drawState(); |
| GrDrawState::AutoViewMatrixRestore avmr; |
| SkRect bounds = SkRect::MakeLTRB(0, 0, |
| SkIntToScalar(drawState->getRenderTarget()->width()), |
| SkIntToScalar(drawState->getRenderTarget()->height())); |
| SkMatrix vmi; |
| // mapRect through persp matrix may not be correct |
| if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) { |
| vmi.mapRect(&bounds); |
| // theoretically could set bloat = 0, instead leave it because of matrix inversion |
| // precision. |
| SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf; |
| bounds.outset(bloat, bloat); |
| } else { |
| avmr.setIdentity(drawState); |
| } |
| |
| fGpu->drawSimpleRect(bounds); |
| } |
| } |
| |
| void GrGLPathRendering::drawPaths(const GrPathRange* pathRange, const uint32_t indices[], int count, |
| const float transforms[], PathTransformType transformsType, |
| SkPath::FillType fill) { |
| SkASSERT(fGpu->caps()->pathRenderingSupport()); |
| SkASSERT(NULL != fGpu->drawState()->getRenderTarget()); |
| SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer()); |
| SkASSERT(!fGpu->fCurrentProgram->hasVertexShader()); |
| |
| GrGLuint baseID = static_cast<const GrGLPathRange*>(pathRange)->basePathID(); |
| |
| this->flushPathStencilSettings(fill); |
| SkASSERT(!fHWPathStencilSettings.isTwoSided()); |
| |
| const SkStrokeRec& stroke = pathRange->getStroke(); |
| |
| SkPath::FillType nonInvertedFill = |
| SkPath::ConvertToNonInverseFillType(fill); |
| |
| GrGLenum fillMode = |
| gr_stencil_op_to_gl_path_rendering_fill_mode( |
| fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); |
| GrGLint writeMask = |
| fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); |
| |
| if (nonInvertedFill == fill) { |
| if (stroke.needToApply()) { |
| if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) { |
| this->stencilFillPathInstanced( |
| count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode, |
| writeMask, gXformType2GLType[transformsType], |
| transforms); |
| } |
| this->stencilThenCoverStrokePathInstanced( |
| count, GR_GL_UNSIGNED_INT, indices, baseID, 0xffff, writeMask, |
| GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, |
| gXformType2GLType[transformsType], transforms); |
| } else { |
| this->stencilThenCoverFillPathInstanced( |
| count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode, writeMask, |
| GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, |
| gXformType2GLType[transformsType], transforms); |
| } |
| } else { |
| if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) { |
| this->stencilFillPathInstanced( |
| count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode, |
| writeMask, gXformType2GLType[transformsType], |
| transforms); |
| } |
| if (stroke.needToApply()) { |
| this->stencilStrokePathInstanced( |
| count, GR_GL_UNSIGNED_INT, indices, baseID, 0xffff, |
| writeMask, gXformType2GLType[transformsType], |
| transforms); |
| } |
| |
| GrDrawState* drawState = fGpu->drawState(); |
| GrDrawState::AutoViewMatrixRestore avmr; |
| SkRect bounds = SkRect::MakeLTRB(0, 0, |
| SkIntToScalar(drawState->getRenderTarget()->width()), |
| SkIntToScalar(drawState->getRenderTarget()->height())); |
| SkMatrix vmi; |
| // mapRect through persp matrix may not be correct |
| if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) { |
| vmi.mapRect(&bounds); |
| // theoretically could set bloat = 0, instead leave it because of matrix inversion |
| // precision. |
| SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf; |
| bounds.outset(bloat, bloat); |
| } else { |
| avmr.setIdentity(drawState); |
| } |
| |
| fGpu->drawSimpleRect(bounds); |
| } |
| } |
| |
| void GrGLPathRendering::flushPathStencilSettings(SkPath::FillType fill) { |
| GrStencilSettings pathStencilSettings; |
| fGpu->getPathStencilSettingsForFillType(fill, &pathStencilSettings); |
| if (fHWPathStencilSettings != pathStencilSettings) { |
| // Just the func, ref, and mask is set here. The op and write mask are params to the call |
| // that draws the path to the SB (glStencilFillPath) |
| GrGLenum func = |
| GrToGLStencilFunc(pathStencilSettings.func(GrStencilSettings::kFront_Face)); |
| this->pathStencilFunc(func, pathStencilSettings.funcRef(GrStencilSettings::kFront_Face), |
| pathStencilSettings.funcMask(GrStencilSettings::kFront_Face)); |
| |
| fHWPathStencilSettings = pathStencilSettings; |
| } |
| } |
| |
| void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, |
| const SkISize& renderTargetSize, |
| GrSurfaceOrigin renderTargetOrigin) { |
| |
| SkASSERT(fGpu->glCaps().pathRenderingSupport()); |
| |
| if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && |
| renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && |
| matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { |
| return; |
| } |
| |
| fHWProjectionMatrixState.fViewMatrix = matrix; |
| fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; |
| fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; |
| |
| GrGLfloat glMatrix[4 * 4]; |
| fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); |
| GL_CALL(MatrixLoadf(GR_GL_PROJECTION, glMatrix)); |
| } |
| |
| |
| |
| // NV_path_rendering |
| GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { |
| if (range > 1) { |
| GrGLuint name; |
| GL_CALL_RET(name, GenPaths(range)); |
| return name; |
| } |
| |
| if (NULL == fPathNameAllocator.get()) { |
| static const int range = 65536; |
| GrGLuint firstName; |
| GL_CALL_RET(firstName, GenPaths(range)); |
| fPathNameAllocator.reset(SkNEW_ARGS(GrGLNameAllocator, (firstName, firstName + range))); |
| } |
| |
| // When allocating names one at a time, pull from a client-side pool of |
| // available names in order to save a round trip to the GL server. |
| GrGLuint name = fPathNameAllocator->allocateName(); |
| |
| if (0 == name) { |
| // Our reserved path names are all in use. Fall back on GenPaths. |
| GL_CALL_RET(name, GenPaths(1)); |
| } |
| |
| return name; |
| } |
| |
| GrGLvoid GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { |
| if (range > 1) { |
| // It is not supported to delete names in ranges that were allocated |
| // individually using GrGLPathNameAllocator. |
| SkASSERT(NULL == fPathNameAllocator.get() || |
| path + range <= fPathNameAllocator->firstName() || |
| path >= fPathNameAllocator->endName()); |
| GL_CALL(DeletePaths(path, range)); |
| return; |
| } |
| |
| if (NULL == fPathNameAllocator.get() || |
| path < fPathNameAllocator->firstName() || |
| path >= fPathNameAllocator->endName()) { |
| // If we aren't inside fPathNameAllocator's range then this name was |
| // generated by the GenPaths fallback (or else was never allocated). |
| GL_CALL(DeletePaths(path, 1)); |
| return; |
| } |
| |
| // Make the path empty to save memory, but don't free the name in the driver. |
| GL_CALL(PathCommands(path, 0, NULL, 0, GR_GL_FLOAT, NULL)); |
| fPathNameAllocator->free(path); |
| } |
| |
| GrGLvoid GrGLPathRendering::pathCommands(GrGLuint path, GrGLsizei numCommands, |
| const GrGLubyte *commands, GrGLsizei numCoords, |
| GrGLenum coordType, const GrGLvoid *coords) { |
| GL_CALL(PathCommands(path, numCommands, commands, numCoords, coordType, coords)); |
| } |
| |
| GrGLvoid GrGLPathRendering::pathCoords(GrGLuint path, GrGLsizei numCoords, |
| GrGLenum coordType, const GrGLvoid *coords) { |
| GL_CALL(PathCoords(path, numCoords, coordType, coords)); |
| } |
| |
| GrGLvoid GrGLPathRendering::pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) { |
| GL_CALL(PathParameteri(path, pname, value)); |
| } |
| |
| GrGLvoid GrGLPathRendering::pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) { |
| GL_CALL(PathParameterf(path, pname, value)); |
| } |
| |
| GrGLboolean GrGLPathRendering::isPath(GrGLuint path) { |
| GrGLboolean ret; |
| GL_CALL_RET(ret, IsPath(path)); |
| return ret; |
| } |
| |
| GrGLvoid GrGLPathRendering::pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) { |
| GL_CALL(PathStencilFunc(func, ref, mask)); |
| } |
| |
| GrGLvoid GrGLPathRendering::stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) { |
| // Decide how to manipulate the stencil buffer based on the fill rule. |
| GL_CALL(StencilFillPath(path, fillMode, mask)); |
| } |
| |
| GrGLvoid GrGLPathRendering::stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) { |
| GL_CALL(StencilStrokePath(path, reference, mask)); |
| } |
| |
| GrGLvoid GrGLPathRendering::stencilFillPathInstanced( |
| GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, |
| GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, |
| GrGLenum transformType, const GrGLfloat *transformValues) { |
| GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase, |
| fillMode, mask, transformType, transformValues)); |
| } |
| |
| GrGLvoid GrGLPathRendering::stencilStrokePathInstanced( |
| GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, |
| GrGLuint pathBase, GrGLint reference, GrGLuint mask, |
| GrGLenum transformType, const GrGLfloat *transformValues) { |
| GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase, |
| reference, mask, transformType, transformValues)); |
| } |
| |
| GrGLvoid GrGLPathRendering::pathTexGen(GrGLenum texCoordSet, GrGLenum genMode, |
| GrGLint components, const GrGLfloat *coeffs) { |
| GL_CALL(PathTexGen(texCoordSet, genMode, components, coeffs)); |
| } |
| |
| GrGLvoid GrGLPathRendering::coverFillPath(GrGLuint path, GrGLenum coverMode) { |
| GL_CALL(CoverFillPath(path, coverMode)); |
| } |
| |
| GrGLvoid GrGLPathRendering::coverStrokePath(GrGLuint name, GrGLenum coverMode) { |
| GL_CALL(CoverStrokePath(name, coverMode)); |
| } |
| |
| GrGLvoid GrGLPathRendering::coverFillPathInstanced( |
| GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, |
| GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) { |
| GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase, |
| coverMode, transformType, transformValues)); |
| } |
| |
| GrGLvoid GrGLPathRendering::coverStrokePathInstanced( |
| GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, |
| GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) { |
| GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, |
| coverMode, transformType, transformValues)); |
| } |
| |
| GrGLvoid GrGLPathRendering::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, |
| GrGLuint mask, GrGLenum coverMode) { |
| GL_CALL(StencilFillPath(path, fillMode, mask)); |
| GL_CALL(CoverFillPath(path, coverMode)); |
| } |
| |
| GrGLvoid GrGLPathRendering::stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, |
| GrGLuint mask, GrGLenum coverMode) { |
| GL_CALL(StencilStrokePath(path, reference, mask)); |
| GL_CALL(CoverStrokePath(path, coverMode)); |
| } |
| |
| GrGLvoid GrGLPathRendering::stencilThenCoverFillPathInstanced( |
| GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, |
| GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, |
| GrGLenum transformType, const GrGLfloat *transformValues) { |
| GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase, |
| fillMode, mask, transformType, transformValues)); |
| GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase, |
| coverMode, transformType, transformValues)); |
| } |
| |
| GrGLvoid GrGLPathRendering::stencilThenCoverStrokePathInstanced( |
| GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, |
| GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, |
| GrGLenum transformType, const GrGLfloat *transformValues) { |
| GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase, |
| reference, mask, transformType, transformValues)); |
| GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, |
| coverMode, transformType, transformValues)); |
| } |
| |
| GrGLvoid GrGLPathRendering::programPathFragmentInputGen( |
| GrGLuint program, GrGLint location, GrGLenum genMode, |
| GrGLint components, const GrGLfloat *coeffs) { |
| SkFAIL("ProgramPathFragmentInputGen not supported in this GL context."); |
| } |
| |
| |
| // NV_path_rendering v1.2 |
| GrGLvoid GrGLPathRenderingV12::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, |
| GrGLuint mask, GrGLenum coverMode) { |
| GL_CALL(StencilThenCoverFillPath(path, fillMode, mask, coverMode)); |
| } |
| |
| GrGLvoid GrGLPathRenderingV12::stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, |
| GrGLuint mask, GrGLenum coverMode) { |
| GL_CALL(StencilThenCoverStrokePath(path, reference, mask, coverMode)); |
| } |
| |
| GrGLvoid GrGLPathRenderingV12::stencilThenCoverFillPathInstanced( |
| GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, |
| GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, |
| GrGLenum transformType, const GrGLfloat *transformValues) { |
| GL_CALL(StencilThenCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase, fillMode, |
| mask, coverMode, transformType, transformValues)); |
| } |
| |
| GrGLvoid GrGLPathRenderingV12::stencilThenCoverStrokePathInstanced( |
| GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, |
| GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, |
| GrGLenum transformType, const GrGLfloat *transformValues) { |
| GL_CALL(StencilThenCoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, reference, |
| mask, coverMode, transformType, transformValues)); |
| } |
| |
| |
| // NV_path_rendering v1.3 |
| GrGLvoid GrGLPathRenderingV13::programPathFragmentInputGen( |
| GrGLuint program, GrGLint location, GrGLenum genMode, |
| GrGLint components, const GrGLfloat *coeffs) { |
| GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coeffs)); |
| } |