blob: cca1a224dd87f04dea86992a0b5312cb02c1624a [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOpAngle_DEFINED
#define SkOpAngle_DEFINED
#include "SkLineParameters.h"
#include "SkPath.h"
#include "SkPathOpsCubic.h"
class SkOpSegment;
// sorting angles
// given angles of {dx dy ddx ddy dddx dddy} sort them
class SkOpAngle {
public:
bool operator<(const SkOpAngle& rh) const;
bool calcSlop(double x, double y, double rx, double ry, bool* result) const;
double dx() const {
return fTangent1.dx();
}
double dy() const {
return fTangent1.dy();
}
int end() const {
return fEnd;
}
bool isHorizontal() const;
void set(const SkOpSegment* segment, int start, int end);
SkOpSegment* segment() const {
return const_cast<SkOpSegment*>(fSegment);
}
int sign() const {
return SkSign32(fStart - fEnd);
}
int start() const {
return fStart;
}
bool unorderable() const {
return fUnorderable;
}
bool unsortable() const {
return fUnsortable;
}
#if DEBUG_ANGLE
void debugShow(const SkPoint& a) const {
SkDebugf(" d=(%1.9g,%1.9g) side=%1.9g\n", dx(), dy(), fSide);
}
void setID(int id) {
fID = id;
}
#endif
private:
bool lengthen(const SkOpAngle& );
void setSpans();
SkDCubic fCurvePart;
double fSide;
SkLineParameters fTangent1;
const SkOpSegment* fSegment;
int fStart;
int fEnd;
bool fComputed; // tangent is computed, may contain some error
// if subdividing a quad or cubic causes the tangent to go from the maximum angle to the
// minimum, mark it unorderable. It still can be sorted, which is good enough for find-top
// but can't be ordered, and therefore can't be used to compute winding
bool fUnorderable;
mutable bool fUnsortable; // this alone is editable by the less than operator
#if DEBUG_ANGLE
int fID;
#endif
};
#endif