| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPrimitiveProcessor_DEFINED |
| #define GrPrimitiveProcessor_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrProcessor.h" |
| #include "GrShaderVar.h" |
| |
| /* |
| * The GrPrimitiveProcessor represents some kind of geometric primitive. This includes the shape |
| * of the primitive and the inherent color of the primitive. The GrPrimitiveProcessor is |
| * responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through |
| * optimization, Ganesh may decide a different color, no color, and / or no coverage are required |
| * from the GrPrimitiveProcessor, so the GrPrimitiveProcessor must be able to support this |
| * functionality. We also use the GrPrimitiveProcessor to make batching decisions. |
| * |
| * There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the |
| * GrPrimitiveProcessor. These loops run on the CPU and compute any invariant components which |
| * might be useful for correctness / optimization decisions. The GrPrimitiveProcessor seeds these |
| * loops, one with initial color and one with initial coverage, in its |
| * onComputeInvariantColor / Coverage calls. These seed values are processed by the subsequent |
| * stages of the rendering pipeline and the output is then fed back into the GrPrimitiveProcessor in |
| * the initBatchTracker call, where the GrPrimitiveProcessor can then initialize the GrBatchTracker |
| * struct with the appropriate values. |
| * |
| * We are evolving this system to move towards generating geometric meshes and their associated |
| * vertex data after we have batched and reordered draws. This system, known as 'deferred geometry' |
| * will allow the GrPrimitiveProcessor much greater control over how data is transmitted to shaders. |
| * |
| * In a deferred geometry world, the GrPrimitiveProcessor can always 'batch' To do this, each |
| * primitive type is associated with one GrPrimitiveProcessor, who has complete control of how |
| * it draws. Each primitive draw will bundle all required data to perform the draw, and these |
| * bundles of data will be owned by an instance of the associated GrPrimitiveProcessor. Bundles |
| * can be updated alongside the GrBatchTracker struct itself, ultimately allowing the |
| * GrPrimitiveProcessor complete control of how it gets data into the fragment shader as long as |
| * it emits the appropriate color, or none at all, as directed. |
| */ |
| |
| /* |
| * A struct for tracking batching decisions. While this lives on GrOptState, it is managed |
| * entirely by the derived classes of the GP. |
| * // TODO this was an early attempt at handling out of order batching. It should be |
| * used carefully as it is being replaced by GrBatch |
| */ |
| class GrBatchTracker { |
| public: |
| template <typename T> const T& cast() const { |
| SkASSERT(sizeof(T) <= kMaxSize); |
| return *reinterpret_cast<const T*>(fData.get()); |
| } |
| |
| template <typename T> T* cast() { |
| SkASSERT(sizeof(T) <= kMaxSize); |
| return reinterpret_cast<T*>(fData.get()); |
| } |
| |
| static const size_t kMaxSize = 32; |
| |
| private: |
| SkAlignedSStorage<kMaxSize> fData; |
| }; |
| |
| class GrGLSLCaps; |
| class GrGLPrimitiveProcessor; |
| |
| struct GrInitInvariantOutput; |
| |
| /* |
| * This struct allows the GrPipeline to communicate information about the pipeline. Most of this |
| * is overrides, but some of it is general information. Logically it should live in GrPipeline.h, |
| * but this is problematic due to circular dependencies. |
| */ |
| struct GrPipelineInfo { |
| bool fColorIgnored; |
| bool fCoverageIgnored; |
| GrColor fOverrideColor; |
| bool fUsesLocalCoords; |
| bool fCanTweakAlphaForCoverage; |
| }; |
| |
| /* |
| * This enum is shared by GrPrimitiveProcessors and GrGLPrimitiveProcessors to coordinate shaders |
| * with vertex attributes / uniforms. |
| */ |
| enum GrGPInput { |
| kAllOnes_GrGPInput, |
| kAttribute_GrGPInput, |
| kUniform_GrGPInput, |
| kIgnored_GrGPInput, |
| }; |
| |
| /* |
| * GrPrimitiveProcessor defines an interface which all subclasses must implement. All |
| * GrPrimitiveProcessors must proivide seed color and coverage for the Ganesh color / coverage |
| * pipelines, and they must provide some notion of equality |
| */ |
| class GrPrimitiveProcessor : public GrProcessor { |
| public: |
| virtual void initBatchTracker(GrBatchTracker*, const GrPipelineInfo&) const = 0; |
| |
| virtual bool canMakeEqual(const GrBatchTracker& mine, |
| const GrPrimitiveProcessor& that, |
| const GrBatchTracker& theirs) const = 0; |
| |
| virtual void getInvariantOutputColor(GrInitInvariantOutput* out) const = 0; |
| virtual void getInvariantOutputCoverage(GrInitInvariantOutput* out) const = 0; |
| |
| // Only the GrGeometryProcessor subclass actually has a geo shader or vertex attributes, but |
| // we put these calls on the base class to prevent having to cast |
| virtual bool willUseGeoShader() const = 0; |
| |
| /* |
| * This is a safeguard to prevent GrPrimitiveProcessor's from going beyond platform specific |
| * attribute limits. This number can almost certainly be raised if required. |
| */ |
| static const int kMaxVertexAttribs = 6; |
| |
| struct Attribute { |
| Attribute() |
| : fName(NULL) |
| , fType(kFloat_GrVertexAttribType) |
| , fOffset(0) {} |
| Attribute(const char* name, GrVertexAttribType type, |
| GrSLPrecision precision = kDefault_GrSLPrecision) |
| : fName(name) |
| , fType(type) |
| , fOffset(SkAlign4(GrVertexAttribTypeSize(type))) |
| , fPrecision(precision) {} |
| const char* fName; |
| GrVertexAttribType fType; |
| size_t fOffset; |
| GrSLPrecision fPrecision; |
| }; |
| |
| int numAttribs() const { return fNumAttribs; } |
| const Attribute& getAttrib(int index) const { |
| SkASSERT(index < fNumAttribs); |
| return fAttribs[index]; |
| } |
| |
| // Returns the vertex stride of the GP. A common use case is to request geometry from a |
| // drawtarget based off of the stride, and to populate this memory using an implicit array of |
| // structs. In this case, it is best to assert the vertexstride == sizeof(VertexStruct). |
| size_t getVertexStride() const { return fVertexStride; } |
| |
| /** |
| * Gets a transformKey from an array of coord transforms |
| */ |
| uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>&) const; |
| |
| /** |
| * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry |
| * processor's GL backend implementation. |
| */ |
| virtual void getGLProcessorKey(const GrBatchTracker& bt, |
| const GrGLSLCaps& caps, |
| GrProcessorKeyBuilder* b) const = 0; |
| |
| |
| /** Returns a new instance of the appropriate *GL* implementation class |
| for the given GrProcessor; caller is responsible for deleting |
| the object. */ |
| virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt, |
| const GrGLSLCaps& caps) const = 0; |
| |
| bool isPathRendering() const { return fIsPathRendering; } |
| |
| protected: |
| GrPrimitiveProcessor(bool isPathRendering) |
| : fNumAttribs(0) |
| , fVertexStride(0) |
| , fIsPathRendering(isPathRendering) {} |
| |
| Attribute fAttribs[kMaxVertexAttribs]; |
| int fNumAttribs; |
| size_t fVertexStride; |
| |
| private: |
| virtual bool hasExplicitLocalCoords() const = 0; |
| |
| bool fIsPathRendering; |
| |
| typedef GrProcessor INHERITED; |
| }; |
| |
| #endif |