| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkBlurMask.h" |
| #include "SkBlurMaskFilter.h" |
| #include "SkCanvas.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "GrContext.h" |
| #endif |
| |
| // Create a black&white checked texture with 2 1-pixel rings |
| // around the outside edge. The inner ring is red and the outer ring is blue. |
| static void make_ringed_bitmap(SkBitmap* result, int width, int height) { |
| SkASSERT(0 == width % 2 && 0 == height % 2); |
| |
| static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); |
| static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); |
| static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); |
| static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE); |
| |
| result->allocN32Pixels(width, height, true); |
| |
| SkPMColor* scanline = result->getAddr32(0, 0); |
| for (int x = 0; x < width; ++x) { |
| scanline[x] = kBlue; |
| } |
| scanline = result->getAddr32(0, 1); |
| scanline[0] = kBlue; |
| for (int x = 1; x < width - 1; ++x) { |
| scanline[x] = kRed; |
| } |
| scanline[width-1] = kBlue; |
| |
| for (int y = 2; y < height/2; ++y) { |
| scanline = result->getAddr32(0, y); |
| scanline[0] = kBlue; |
| scanline[1] = kRed; |
| for (int x = 2; x < width/2; ++x) { |
| scanline[x] = kBlack; |
| } |
| for (int x = width/2; x < width-2; ++x) { |
| scanline[x] = kWhite; |
| } |
| scanline[width-2] = kRed; |
| scanline[width-1] = kBlue; |
| } |
| |
| for (int y = height/2; y < height-2; ++y) { |
| scanline = result->getAddr32(0, y); |
| scanline[0] = kBlue; |
| scanline[1] = kRed; |
| for (int x = 2; x < width/2; ++x) { |
| scanline[x] = kWhite; |
| } |
| for (int x = width/2; x < width-2; ++x) { |
| scanline[x] = kBlack; |
| } |
| scanline[width-2] = kRed; |
| scanline[width-1] = kBlue; |
| } |
| |
| scanline = result->getAddr32(0, height-2); |
| scanline[0] = kBlue; |
| for (int x = 1; x < width - 1; ++x) { |
| scanline[x] = kRed; |
| } |
| scanline[width-1] = kBlue; |
| |
| scanline = result->getAddr32(0, height-1); |
| for (int x = 0; x < width; ++x) { |
| scanline[x] = kBlue; |
| } |
| result->setImmutable(); |
| } |
| |
| // This GM exercises the drawBitmapRectToRect "bleed" flag |
| class BleedGM : public skiagm::GM { |
| public: |
| BleedGM() {} |
| |
| protected: |
| |
| SkString onShortName() SK_OVERRIDE { |
| return SkString("bleed"); |
| } |
| |
| SkISize onISize() SK_OVERRIDE { |
| return SkISize::Make(kWidth, 780); |
| } |
| |
| void onOnceBeforeDraw() SK_OVERRIDE { |
| make_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize); |
| |
| // To exercise the GPU's tiling path we need a texture |
| // too big for the GPU to handle in one go |
| make_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize); |
| } |
| |
| // Draw only the center of the small bitmap |
| void drawCase1(SkCanvas* canvas, int transX, int transY, |
| SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(kSmallTextureSize-4), |
| SkIntToScalar(kSmallTextureSize-4)); |
| SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
| |
| SkPaint paint; |
| paint.setFilterLevel(filter); |
| |
| canvas->save(); |
| canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY)); |
| canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags); |
| canvas->restore(); |
| } |
| |
| // Draw almost all of the large bitmap |
| void drawCase2(SkCanvas* canvas, int transX, int transY, |
| SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(fBitmapBig.width()-4), |
| SkIntToScalar(fBitmapBig.height()-4)); |
| SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
| |
| SkPaint paint; |
| paint.setFilterLevel(filter); |
| |
| canvas->save(); |
| canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY)); |
| canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags); |
| canvas->restore(); |
| } |
| |
| // Draw ~1/4 of the large bitmap |
| void drawCase3(SkCanvas* canvas, int transX, int transY, |
| SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(fBitmapBig.width()/2-2), |
| SkIntToScalar(fBitmapBig.height()/2-2)); |
| SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
| |
| SkPaint paint; |
| paint.setFilterLevel(filter); |
| |
| canvas->save(); |
| canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY)); |
| canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags); |
| canvas->restore(); |
| } |
| |
| // Draw the center of the small bitmap with a mask filter |
| void drawCase4(SkCanvas* canvas, int transX, int transY, |
| SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(kSmallTextureSize-4), |
| SkIntToScalar(kSmallTextureSize-4)); |
| SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
| |
| SkPaint paint; |
| paint.setFilterLevel(filter); |
| SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, |
| SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3))); |
| paint.setMaskFilter(mf)->unref(); |
| |
| canvas->save(); |
| canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY)); |
| canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags); |
| canvas->restore(); |
| } |
| |
| void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| |
| canvas->clear(SK_ColorGRAY); |
| |
| for (int m = 0; m < 2; ++m) { |
| canvas->save(); |
| if (m) { |
| static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSize + kBlockSpacing); |
| canvas->translate(0, kBottom); |
| SkMatrix rotate; |
| rotate.setRotate(15.f, 0, kBottom + kBlockSpacing); |
| canvas->concat(rotate); |
| canvas->scale(0.71f, 1.22f); |
| } |
| |
| // First draw a column with no bleeding, tiling, or filtering |
| this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel); |
| this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel); |
| this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel); |
| this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel); |
| |
| // Then draw a column with no bleeding or tiling but with low filtering |
| this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| |
| // Then draw a column with no bleeding or tiling but with high filtering |
| this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| |
| #if SK_SUPPORT_GPU |
| GrContext* ctx = canvas->getGrContext(); |
| int oldMaxTextureSize = 0; |
| if (ctx) { |
| // shrink the max texture size so all our textures can be reasonably sized |
| oldMaxTextureSize = ctx->getMaxTextureSize(); |
| ctx->setMaxTextureSizeOverride(kMaxTextureSize); |
| } |
| #endif |
| |
| // Then draw a column with no bleeding but with tiling and low filtering |
| this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| |
| // Then draw a column with no bleeding but with tiling and high filtering |
| this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| |
| // Then draw a column with bleeding, tiling, and low filtering |
| this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel); |
| |
| // Finally draw a column with bleeding, tiling, and high filtering |
| this->drawCase1(canvas, kCol6X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| this->drawCase2(canvas, kCol6X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| this->drawCase3(canvas, kCol6X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| this->drawCase4(canvas, kCol6X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel); |
| |
| #if SK_SUPPORT_GPU |
| if (ctx) { |
| ctx->setMaxTextureSizeOverride(oldMaxTextureSize); |
| } |
| #endif |
| canvas->restore(); |
| } |
| } |
| |
| private: |
| static const int kBlockSize = 70; |
| static const int kBlockSpacing = 5; |
| |
| static const int kCol0X = kBlockSpacing; |
| static const int kCol1X = 2*kBlockSpacing + kBlockSize; |
| static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize; |
| static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize; |
| static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize; |
| static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize; |
| static const int kCol6X = 7*kBlockSpacing + 6*kBlockSize; |
| static const int kWidth = 8*kBlockSpacing + 7*kBlockSize; |
| |
| static const int kRow0Y = kBlockSpacing; |
| static const int kRow1Y = 2*kBlockSpacing + kBlockSize; |
| static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize; |
| static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; |
| |
| static const int kSmallTextureSize = 6; |
| static const int kMaxTextureSize = 32; |
| |
| SkBitmap fBitmapSmall; |
| SkBitmap fBitmapBig; |
| |
| typedef GM INHERITED; |
| }; |
| |
| DEF_GM( return new BleedGM(); ) |