| #include "SkColorPriv.h" |
| #include <tmmintrin.h> |
| |
| // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits |
| // (fix8_32), then convert those to floats. |
| |
| // get() does the opposite, working from floats to 8-bit-in-32-bits, then back to packed 8 bit. |
| |
| // clamped() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bit, with |
| // _mm_packus_epi16() both clamping and narrowing. |
| |
| inline SkPMFloat::SkPMFloat(SkPMColor c) { |
| SkPMColorAssert(c); |
| const int _ = 255; // _ means to zero that byte. |
| __m128i fix8 = _mm_set_epi32(0,0,0,c), |
| fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_,_,1, _,_,_,0)); |
| _mm_store_ps(fColor, _mm_cvtepi32_ps(fix8_32)); |
| SkASSERT(this->isValid()); |
| } |
| |
| inline SkPMColor SkPMFloat::get() const { |
| SkASSERT(this->isValid()); |
| const int _ = 255; // _ means to zero that byte. |
| __m128i fix8_32 = _mm_cvtps_epi32(_mm_load_ps(fColor)), // _mm_cvtps_epi32 rounds for us! |
| fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _,_,_,_, 12,8,4,0)); |
| SkPMColor c = _mm_cvtsi128_si32(fix8); |
| SkPMColorAssert(c); |
| return c; |
| } |
| |
| inline SkPMColor SkPMFloat::clamped() const { |
| __m128i fix8_32 = _mm_cvtps_epi32(_mm_load_ps(fColor)), // _mm_cvtps_epi32 rounds for us! |
| fix8_16 = _mm_packus_epi16(fix8_32, fix8_32), |
| fix8 = _mm_packus_epi16(fix8_16, fix8_16); |
| SkPMColor c = _mm_cvtsi128_si32(fix8); |
| SkPMColorAssert(c); |
| return c; |
| } |
| |
| inline void SkPMFloat::From4PMColors(SkPMFloat floats[4], const SkPMColor colors[4]) { |
| // Haven't beaten this yet. |
| for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } |
| } |
| |
| inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { |
| // Haven't beaten this yet. Still faster than ClampTo4PMColors too. |
| for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } |
| } |
| |
| inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { |
| // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8. |
| __m128i c0 = _mm_cvtps_epi32(_mm_load_ps(floats[0].fColor)), // _mm_cvtps_epi32 rounds for us! |
| c1 = _mm_cvtps_epi32(_mm_load_ps(floats[1].fColor)), |
| c2 = _mm_cvtps_epi32(_mm_load_ps(floats[2].fColor)), |
| c3 = _mm_cvtps_epi32(_mm_load_ps(floats[3].fColor)); |
| __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1), |
| _mm_packus_epi16(c2, c3)); |
| _mm_storeu_si128((__m128i*)colors, c3210); |
| SkPMColorAssert(colors[0]); |
| SkPMColorAssert(colors[1]); |
| SkPMColorAssert(colors[2]); |
| SkPMColorAssert(colors[3]); |
| } |