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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageShaderContext_DEFINED
#define SkImageShaderContext_DEFINED
#include "SkBitmapController.h"
#include "SkColor.h"
#include "SkColorTable.h"
#include <memory>
// Definition used by SkImageShader.cpp and SkRasterPipeline_opts.h.
// Otherwise, completely uninteresting.
struct SkImageShaderContext {
std::unique_ptr<SkBitmapController::State> state;
const void* pixels;
SkColorTable* ctable;
SkColor4f color4f;
int stride;
float width;
float height;
float matrix[9];
float x[8];
float y[8];
float fx[8];
float fy[8];
float scalex[8];
float scaley[8];
};
#endif//SkImageShaderContext_DEFINED