| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrGLProgram_DEFINED |
| #define GrGLProgram_DEFINED |
| |
| #include "GrDrawState.h" |
| #include "GrGLContext.h" |
| #include "GrGLProgramDesc.h" |
| #include "GrGLShaderBuilder.h" |
| #include "GrGLSL.h" |
| #include "GrGLTexture.h" |
| #include "GrGLUniformManager.h" |
| |
| #include "SkString.h" |
| #include "SkXfermode.h" |
| |
| class GrBinHashKeyBuilder; |
| class GrGLEffect; |
| class GrGLProgramEffects; |
| class GrGLShaderBuilder; |
| |
| /** |
| * This class manages a GPU program and records per-program information. |
| * We can specify the attribute locations so that they are constant |
| * across our shaders. But the driver determines the uniform locations |
| * at link time. We don't need to remember the sampler uniform location |
| * because we will bind a texture slot to it and never change it |
| * Uniforms are program-local so we can't rely on fHWState to hold the |
| * previous uniform state after a program change. |
| */ |
| class GrGLProgram : public SkRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(GrGLProgram) |
| |
| static GrGLProgram* Create(GrGpuGL* gpu, |
| const GrGLProgramDesc& desc, |
| const GrEffectStage* colorStages[], |
| const GrEffectStage* coverageStages[]); |
| |
| virtual ~GrGLProgram(); |
| |
| /** |
| * Call to abandon GL objects owned by this program. |
| */ |
| void abandon(); |
| |
| /** |
| * The shader may modify the blend coefficients. Params are in/out. |
| */ |
| void overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const; |
| |
| const GrGLProgramDesc& getDesc() { return fDesc; } |
| |
| /** |
| * Gets the GL program ID for this program. |
| */ |
| GrGLuint programID() const { return fBuilderOutput.fProgramID; } |
| |
| bool hasVertexShader() const { return fBuilderOutput.fHasVertexShader; } |
| |
| /** |
| * Some GL state that is relevant to programs is not stored per-program. In particular color |
| * and coverage attributes can be global state. This struct is read and updated by |
| * GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state |
| * redundantly. |
| */ |
| struct SharedGLState { |
| GrColor fConstAttribColor; |
| int fConstAttribColorIndex; |
| GrColor fConstAttribCoverage; |
| int fConstAttribCoverageIndex; |
| |
| SharedGLState() { this->invalidate(); } |
| void invalidate() { |
| fConstAttribColor = GrColor_ILLEGAL; |
| fConstAttribColorIndex = -1; |
| fConstAttribCoverage = GrColor_ILLEGAL; |
| fConstAttribCoverageIndex = -1; |
| } |
| }; |
| |
| /** |
| * The GrDrawState's view matrix along with the aspects of the render target determine the |
| * matrix sent to GL. The size of the render target affects the GL matrix because we must |
| * convert from Skia device coords to GL's normalized coords. Also the origin of the render |
| * target may require us to perform a mirror-flip. |
| */ |
| struct MatrixState { |
| SkMatrix fViewMatrix; |
| SkISize fRenderTargetSize; |
| GrSurfaceOrigin fRenderTargetOrigin; |
| |
| MatrixState() { this->invalidate(); } |
| void invalidate() { |
| fViewMatrix = SkMatrix::InvalidMatrix(); |
| fRenderTargetSize.fWidth = -1; |
| fRenderTargetSize.fHeight = -1; |
| fRenderTargetOrigin = (GrSurfaceOrigin) -1; |
| } |
| |
| /** |
| * Gets a matrix that goes from local coords to Skia's device coordinates. |
| */ |
| template<int Size> void getGLMatrix(GrGLfloat* destMatrix) { |
| GrGLGetMatrix<Size>(destMatrix, fViewMatrix); |
| } |
| |
| /** |
| * Gets a matrix that goes from local coordinates to GL normalized device coords. |
| */ |
| template<int Size> void getRTAdjustedGLMatrix(GrGLfloat* destMatrix) { |
| SkMatrix combined; |
| if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) { |
| combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1, |
| 0, -SkIntToScalar(2) / fRenderTargetSize.fHeight, SK_Scalar1, |
| 0, 0, 1); |
| } else { |
| combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1, |
| 0, SkIntToScalar(2) / fRenderTargetSize.fHeight, -SK_Scalar1, |
| 0, 0, 1); |
| } |
| combined.preConcat(fViewMatrix); |
| GrGLGetMatrix<Size>(destMatrix, combined); |
| } |
| |
| /** |
| * Gets a vec4 that adjusts the position from Skia device coords to GL's normalized device |
| * coords. Assuming the transformed position, pos, is a homogeneous vec3, the vec, v, is |
| * applied as such: |
| * pos.x = dot(v.xy, pos.xz) |
| * pos.y = dot(v.zq, pos.yz) |
| */ |
| void getRTAdjustmentVec(GrGLfloat* destVec) { |
| destVec[0] = 2.f / fRenderTargetSize.fWidth; |
| destVec[1] = -1.f; |
| if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) { |
| destVec[2] = -2.f / fRenderTargetSize.fHeight; |
| destVec[3] = 1.f; |
| } else { |
| destVec[2] = 2.f / fRenderTargetSize.fHeight; |
| destVec[3] = -1.f; |
| } |
| } |
| }; |
| |
| /** |
| * This function uploads uniforms and calls each GrGLEffect's setData. It is called before a |
| * draw occurs using the program after the program has already been bound. It also uses the |
| * GrGpuGL object to bind the textures required by the GrGLEffects. The color and coverage |
| * stages come from GrGLProgramDesc::Build(). |
| */ |
| void setData(GrDrawState::BlendOptFlags, |
| const GrEffectStage* colorStages[], |
| const GrEffectStage* coverageStages[], |
| const GrDeviceCoordTexture* dstCopy, // can be NULL |
| SharedGLState*); |
| |
| private: |
| typedef GrGLUniformManager::UniformHandle UniformHandle; |
| |
| GrGLProgram(GrGpuGL*, |
| const GrGLProgramDesc&, |
| GrGLUniformManager*, |
| const GrGLShaderBuilder::GenProgramOutput&); |
| |
| // Sets the texture units for samplers. |
| void initSamplerUniforms(); |
| |
| // Helper for setData(). Makes GL calls to specify the initial color when there is not |
| // per-vertex colors. |
| void setColor(const GrDrawState&, GrColor color, SharedGLState*); |
| |
| // Helper for setData(). Makes GL calls to specify the initial coverage when there is not |
| // per-vertex coverages. |
| void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*); |
| |
| // Helper for setData() that sets the view matrix and loads the render target height uniform |
| void setMatrixAndRenderTargetHeight(const GrDrawState&); |
| |
| // these reflect the current values of uniforms (GL uniform values travel with program) |
| MatrixState fMatrixState; |
| GrColor fColor; |
| GrColor fCoverage; |
| int fDstCopyTexUnit; |
| |
| GrGLShaderBuilder::GenProgramOutput fBuilderOutput; |
| |
| GrGLProgramDesc fDesc; |
| GrGpuGL* fGpu; |
| |
| SkAutoTUnref<GrGLUniformManager> fUniformManager; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif |