| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrMtlTexture_DEFINED |
| #define GrMtlTexture_DEFINED |
| |
| #include "GrTexture.h" |
| |
| #import <Metal/Metal.h> |
| |
| class GrMtlGpu; |
| |
| class GrMtlTexture : public GrTexture { |
| public: |
| static sk_sp<GrMtlTexture> CreateNewTexture(GrMtlGpu*, SkBudgeted budgeted, |
| const GrSurfaceDesc&, int mipLevels); |
| |
| static sk_sp<GrMtlTexture> MakeWrappedTexture(GrMtlGpu*, const GrSurfaceDesc&, |
| GrWrapOwnership); |
| |
| ~GrMtlTexture() override; |
| |
| id<MTLTexture> mtlTexture() const { return fTexture; } |
| |
| GrBackendObject getTextureHandle() const override; |
| |
| void textureParamsModified() override {} |
| |
| bool reallocForMipmap(GrMtlGpu* gpu, uint32_t mipLevels); |
| |
| void setRelease(GrTexture::ReleaseProc proc, GrTexture::ReleaseCtx ctx) override { |
| // Since all MTLResources are inherently ref counted, we can call the Release proc when we |
| // delete the GrMtlTexture without worry of the MTLTexture getting deleted before it is done |
| // on the GPU. |
| fReleaseProc = proc; |
| fReleaseCtx = ctx; |
| } |
| |
| protected: |
| GrMtlTexture(GrMtlGpu*, const GrSurfaceDesc&); |
| |
| GrMtlGpu* getMtlGpu() const; |
| |
| void onAbandon() override { |
| fTexture = nil; |
| } |
| void onRelease() override { |
| fTexture = nil; |
| } |
| |
| bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) override { |
| return false; |
| } |
| |
| private: |
| enum Wrapped { kWrapped }; |
| GrMtlTexture(GrMtlGpu*, SkBudgeted, const GrSurfaceDesc&, id<MTLTexture>, GrMipMapsStatus); |
| // GrMtlTexture(GrMtlGpu*, Wrapped, const GrSurfaceDesc&, GrMtlImage::Wrapped wrapped); |
| |
| id<MTLTexture> fTexture; |
| |
| ReleaseProc fReleaseProc = nullptr; |
| ReleaseCtx fReleaseCtx = nullptr; |
| |
| typedef GrTexture INHERITED; |
| }; |
| |
| #endif |