| |
| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef Sk2DPathEffect_DEFINED |
| #define Sk2DPathEffect_DEFINED |
| |
| #include "SkPath.h" |
| #include "SkPathEffect.h" |
| #include "SkMatrix.h" |
| |
| class Sk2DPathEffect : public SkPathEffect { |
| public: |
| Sk2DPathEffect(const SkMatrix& mat); |
| |
| // overrides |
| virtual bool filterPath(SkPath*, const SkPath&, SkScalar* width) SK_OVERRIDE; |
| |
| // overrides from SkFlattenable |
| virtual void flatten(SkFlattenableWriteBuffer&) SK_OVERRIDE; |
| virtual Factory getFactory() SK_OVERRIDE; |
| |
| protected: |
| /** New virtual, to be overridden by subclasses. |
| This is called once from filterPath, and provides the |
| uv parameter bounds for the path. Subsequent calls to |
| next() will receive u and v values within these bounds, |
| and then a call to end() will signal the end of processing. |
| */ |
| virtual void begin(const SkIRect& uvBounds, SkPath* dst); |
| virtual void next(const SkPoint& loc, int u, int v, SkPath* dst); |
| virtual void end(SkPath* dst); |
| |
| /** Low-level virtual called per span of locations in the u-direction. |
| The default implementation calls next() repeatedly with each |
| location. |
| */ |
| virtual void nextSpan(int u, int v, int ucount, SkPath* dst); |
| |
| const SkMatrix& getMatrix() const { return fMatrix; } |
| |
| // protected so that subclasses can call this during unflattening |
| Sk2DPathEffect(SkFlattenableReadBuffer&); |
| |
| SK_DECLARE_FLATTENABLE_REGISTRAR() |
| |
| private: |
| SkMatrix fMatrix, fInverse; |
| // illegal |
| Sk2DPathEffect(const Sk2DPathEffect&); |
| Sk2DPathEffect& operator=(const Sk2DPathEffect&); |
| |
| static SkFlattenable* CreateProc(SkFlattenableReadBuffer&); |
| |
| friend class Sk2DPathEffectBlitter; |
| typedef SkPathEffect INHERITED; |
| }; |
| |
| class SkPath2DPathEffect : public Sk2DPathEffect { |
| public: |
| /** |
| * Stamp the specified path to fill the shape, using the matrix to define |
| * the latice. |
| */ |
| SkPath2DPathEffect(const SkMatrix&, const SkPath&); |
| |
| static SkFlattenable* CreateProc(SkFlattenableReadBuffer&); |
| |
| SK_DECLARE_FLATTENABLE_REGISTRAR() |
| |
| protected: |
| SkPath2DPathEffect(SkFlattenableReadBuffer& buffer); |
| |
| virtual void flatten(SkFlattenableWriteBuffer&) SK_OVERRIDE; |
| virtual Factory getFactory() SK_OVERRIDE; |
| virtual void next(const SkPoint&, int u, int v, SkPath* dst) SK_OVERRIDE; |
| |
| private: |
| SkPath fPath; |
| |
| typedef Sk2DPathEffect INHERITED; |
| }; |
| |
| |
| #endif |