| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkBlurMask.h" |
| #include "SkBlurMaskFilter.h" |
| #include "SkCanvas.h" |
| #include "SkColorFilter.h" |
| #include "SkLayerDrawLooper.h" |
| |
| // This GM tests 3 different ways of drawing four shadows around a square: |
| // just using 4 blurred rects |
| // using 4 1-level draw loopers |
| // using 1 4-level draw looper |
| // They all produce exactly the same pixels |
| class MegaLooperGM : public skiagm::GM { |
| public: |
| // The types define "<# of loopers> x <# of stages per looper>" |
| enum Type { |
| k0x0_Type, // draw without loopers at all |
| k4x1_Type, // a looper for each shadow |
| k1x4_Type, // all four shadows in one looper |
| }; |
| |
| MegaLooperGM(Type type) : fType(type) {} |
| |
| protected: |
| virtual SkString onShortName() { |
| switch (fType) { |
| case k0x0_Type: |
| return SkString("megalooper_0x0"); |
| break; |
| case k4x1_Type: |
| return SkString("megalooper_4x1"); |
| break; |
| case k1x4_Type: // fall through |
| default: |
| return SkString("megalooper_1x4"); |
| break; |
| } |
| } |
| |
| virtual SkISize onISize() { |
| return SkISize::Make(kWidth, kHeight); |
| } |
| |
| virtual void onDraw(SkCanvas* canvas) { |
| for (int y = 100; y < kHeight; y += 200) { |
| for (int x = 100; x < kWidth; x += 200) { |
| switch (fType) { |
| case k0x0_Type: |
| draw0x0(canvas, SkIntToScalar(x), SkIntToScalar(y)); |
| break; |
| case k4x1_Type: |
| draw4x1(canvas, SkIntToScalar(x), SkIntToScalar(y)); |
| break; |
| case k1x4_Type: // fall through |
| default: |
| draw1x4(canvas, SkIntToScalar(x), SkIntToScalar(y)); |
| break; |
| } |
| } |
| } |
| } |
| |
| private: |
| static constexpr int kWidth = 800; |
| static constexpr int kHeight = 800; |
| static constexpr int kHalfOuterClipSize = 100; |
| static constexpr int kHalfSquareSize = 50; |
| static constexpr int kOffsetToOutsideClip = kHalfSquareSize + kHalfOuterClipSize + 1; |
| |
| static const SkPoint gBlurOffsets[4]; |
| static const SkColor gColors[4]; |
| Type fType; |
| |
| // Just draw a blurred rect at each of the four corners of a square (centered at x,y). |
| // Use two clips to define a rectori where we want pixels to appear. |
| void draw0x0(SkCanvas* canvas, SkScalar x, SkScalar y) { |
| SkRect innerClip = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize }; |
| innerClip.offset(x, y); |
| |
| SkRect outerClip = { |
| -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize, |
| kHalfOuterClipSize+kHalfSquareSize, kHalfOuterClipSize+kHalfSquareSize |
| }; |
| outerClip.offset(x, y); |
| |
| canvas->save(); |
| canvas->clipRect(outerClip, SkRegion::kIntersect_Op); |
| canvas->clipRect(innerClip, SkRegion::kDifference_Op); |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setMaskFilter(MakeBlur()); |
| |
| for (int i = 0; i < 4; ++i) { |
| paint.setColor(gColors[i]); |
| |
| SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize }; |
| rect.offset(gBlurOffsets[i]); |
| rect.offset(x, y); |
| canvas->drawRect(rect, paint); |
| } |
| |
| canvas->restore(); |
| } |
| |
| static sk_sp<SkMaskFilter> MakeBlur() { |
| const SkScalar kBlurSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(25)); |
| |
| return SkBlurMaskFilter::Make(kNormal_SkBlurStyle, kBlurSigma, |
| SkBlurMaskFilter::kHighQuality_BlurFlag); |
| } |
| |
| // This draws 4 blurred shadows around a single square (centered at x, y). |
| // Each blur is offset +/- half the square's side in x & y from the original |
| // (so each blurred rect is centered at one of the corners of the original). |
| // For each blur a large outer clip is centered around the blurred rect |
| // while a difference clip stays at the location of the original rect. |
| // Each blurred rect is drawn with a draw looper where the original (non- |
| // blurred rect) is offset to reside outside of the large outer clip (so |
| // it never appears) but the offset in the draw looper is used to translate |
| // the blurred version back into the clip. |
| void draw4x1(SkCanvas* canvas, SkScalar x, SkScalar y) { |
| |
| for (int i = 0; i < 4; ++i) { |
| SkPaint loopPaint; |
| |
| loopPaint.setLooper(create1Looper(-kOffsetToOutsideClip, 0, gColors[i])); |
| loopPaint.setAntiAlias(true); |
| |
| SkRect outerClip = { |
| -kHalfOuterClipSize, -kHalfOuterClipSize, |
| kHalfOuterClipSize, kHalfOuterClipSize |
| }; |
| outerClip.offset(x, y); |
| // center it on the blurred rect |
| outerClip.offset(gBlurOffsets[i]); |
| |
| SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize }; |
| rect.offset(x, y); |
| |
| canvas->save(); |
| canvas->clipRect(outerClip, SkRegion::kIntersect_Op); |
| canvas->clipRect(rect, SkRegion::kDifference_Op); |
| |
| // move the rect to where we want the blur to appear |
| rect.offset(gBlurOffsets[i]); |
| // then move it outside the clip (the blur stage of the draw |
| // looper will undo this translation) |
| rect.offset(SkIntToScalar(kOffsetToOutsideClip), 0); |
| |
| canvas->drawRect(rect, loopPaint); |
| canvas->restore(); |
| } |
| } |
| |
| // Create a 1-tier drawlooper |
| sk_sp<SkDrawLooper> create1Looper(SkScalar xOff, SkScalar yOff, SkColor color) { |
| SkLayerDrawLooper::Builder looperBuilder; |
| SkLayerDrawLooper::LayerInfo info; |
| |
| info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit | |
| SkLayerDrawLooper::kMaskFilter_Bit; |
| info.fColorMode = SkXfermode::kSrc_Mode; |
| info.fOffset.set(xOff, yOff); |
| info.fPostTranslate = false; |
| |
| SkPaint* paint = looperBuilder.addLayer(info); |
| |
| paint->setMaskFilter(MakeBlur()); |
| |
| paint->setColorFilter(SkColorFilter::MakeModeFilter(color, SkXfermode::kSrcIn_Mode)); |
| |
| return looperBuilder.detach(); |
| } |
| |
| void draw1x4(SkCanvas* canvas, SkScalar x, SkScalar y) { |
| SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize }; |
| rect.offset(x, y); |
| |
| SkRect outerClip = { |
| -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize, |
| kHalfOuterClipSize+kHalfSquareSize, kHalfOuterClipSize+kHalfSquareSize |
| }; |
| outerClip.offset(x, y); |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setLooper(create4Looper(-kOffsetToOutsideClip-kHalfSquareSize, 0)); |
| |
| canvas->save(); |
| canvas->clipRect(outerClip, SkRegion::kIntersect_Op); |
| canvas->clipRect(rect, SkRegion::kDifference_Op); |
| |
| rect.offset(SkIntToScalar(kOffsetToOutsideClip+kHalfSquareSize), 0); |
| canvas->drawRect(rect, paint); |
| canvas->restore(); |
| } |
| |
| // Create a 4-tier draw looper |
| sk_sp<SkDrawLooper> create4Looper(SkScalar xOff, SkScalar yOff) { |
| SkLayerDrawLooper::Builder looperBuilder; |
| SkLayerDrawLooper::LayerInfo info; |
| |
| info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit | |
| SkLayerDrawLooper::kMaskFilter_Bit; |
| info.fColorMode = SkXfermode::kSrc_Mode; |
| info.fPostTranslate = false; |
| |
| SkPaint* paint; |
| |
| for (int i = 3; i >= 0; --i) { |
| info.fOffset.set(xOff+gBlurOffsets[i].fX, yOff+gBlurOffsets[i].fY); |
| paint = looperBuilder.addLayer(info); |
| |
| paint->setMaskFilter(MakeBlur()); |
| |
| paint->setColorFilter(SkColorFilter::MakeModeFilter(gColors[i], |
| SkXfermode::kSrcIn_Mode)); |
| } |
| |
| return looperBuilder.detach(); |
| } |
| |
| typedef GM INHERITED; |
| }; |
| |
| const SkPoint MegaLooperGM::gBlurOffsets[4] = { |
| { kHalfSquareSize, kHalfSquareSize }, |
| { -kHalfSquareSize, kHalfSquareSize }, |
| { kHalfSquareSize, -kHalfSquareSize }, |
| { -kHalfSquareSize, -kHalfSquareSize } |
| }; |
| |
| const SkColor MegaLooperGM::gColors[4] = { |
| SK_ColorGREEN, SK_ColorYELLOW, SK_ColorBLUE, SK_ColorRED |
| }; |
| |
| DEF_GM( return new MegaLooperGM(MegaLooperGM::k0x0_Type); ) |
| DEF_GM( return new MegaLooperGM(MegaLooperGM::k4x1_Type); ) |
| DEF_GM( return new MegaLooperGM(MegaLooperGM::k1x4_Type); ) |