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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKDEBUGGERUI_H
#define SKDEBUGGERUI_H
#include "SkCanvas.h"
#include "SkCanvasWidget.h"
#include "SkDebugger.h"
#include "SkGLWidget.h"
#include "SkListWidget.h"
#include "SkInspectorWidget.h"
#include "SkRasterWidget.h"
#include "SkDrawCommandGeometryWidget.h"
#include "SkSettingsWidget.h"
#include <QtCore/QSignalMapper>
#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHBoxLayout>
#include <QtGui/QHeaderView>
#include <QtGui/QListView>
#include <QtGui/QListWidget>
#include <QtGui/QMainWindow>
#include <QtGui/QSplitter>
#include <QtGui/QStatusBar>
#include <QtGui/QToolBar>
#include <QtGui/QVBoxLayout>
#include <QtGui/QWidget>
#include <QtGui/QMenu>
#include <QtGui/QMenuBar>
#include <vector>
class SkTimedPicture;
namespace sk_tools {
class PictureRenderer;
}
/** \class SkDebuggerGUI
Container for the UI and it's functions.
*/
class SkDebuggerGUI : public QMainWindow {
Q_OBJECT
public:
/**
Constructs the view of the application.
@param parent The parent container of this widget.
*/
SkDebuggerGUI(QWidget *parent = 0);
/**
Updates the directory widget with the latest directory path stored in
the global class variable fPath.
*/
void setupDirectoryWidget(const QString& path);
/**
Loads the specified file.
*/
void openFile(const QString& filename);
signals:
void commandChanged(int command);
private slots:
/**
Toggles breakpoint view in the list widget.
*/
void actionBreakpoints();
/**
Profile the commands
*/
void actionProfile();
/**
Cancels the command filter in the list widget.
*/
void actionCancel();
/**
Clears the breakpoint state off of all commands marked as breakpoints.
*/
void actionClearBreakpoints();
/**
Clears the deleted state off of all commands marked as deleted.
*/
void actionClearDeletes();
/**
Closes the application.
*/
void actionClose();
/**
Deletes the command in question.
*/
void actionDelete();
#if SK_SUPPORT_GPU
/**
Updates the visibility of the GL canvas widget and sample count of the GL surface.
*/
void actionGLSettingsChanged();
#endif
/**
Toggles the visibility of the inspector widget.
*/
void actionInspector();
/**
Plays from the current step to the next breakpoint if it exists, otherwise
executes all remaining draw commands.
*/
void actionPlay();
/**
Sets the visibility of the raster canvas widget according to the settings widget.
*/
void actionRasterSettingsChanged();
/**
Sets the visualization settings according to the settings widget.
*/
void actionVisualizationsChanged();
/**
Applies the new texture filter override
*/
void actionTextureFilter();
/**
Rewinds from the current step back to the start of the commands.
*/
void actionRewind();
/**
Saves the current SKP with all modifications.
*/
void actionSave();
/**
Saves the current SKP under a different name and/or location.
*/
void actionSaveAs();
/**
Sends the scale factor information to the settings widget.
*/
void actionScale(float scaleFactor);
/**
Toggles the settings widget visibility.
*/
void actionSettings();
/**
Steps forward to the next draw command.
*/
void actionStepBack();
/**
Steps backwards to the next draw command.
*/
void actionStepForward();
/**
Called when the canvas is done being drawn to by SkCanvasWidget.
*/
void drawComplete();
/**
Loads an skpicture selected from the directory.
*/
void loadFile(QListWidgetItem *item);
/**
Toggles a dialog with a file browser for navigating to a skpicture. Loads
the selected file.
*/
void openFile();
/**
Toggles whether drawing to a new command requires a double click
or simple focus.
*/
void pauseDrawing(bool isPaused = true);
/**
Updates the UI based on the selected command.
*/
void updateDrawCommandInfo();
/**
Sets the command to active in the list widget.
*/
void selectCommand(int command);
/**
Toggles the exclusive listing of commands set as deleted.
*/
void showDeletes();
/**
Toggles a breakpoint on the current step in the list widget.
*/
void toggleBreakpoint();
/**
Toggles the visibility of the directory widget.
*/
void toggleDirectory();
/**
Filters the list widgets command visibility based on the currently
active selection.
*/
void toggleFilter(QString string);
void updateHit(int newHit);
void updateImage();
private:
QSplitter fCentralSplitter;
QStatusBar fStatusBar;
QToolBar fToolBar;
QAction fActionOpen;
QAction fActionBreakpoint;
QAction fActionProfile;
QAction fActionCancel;
QAction fActionClearBreakpoints;
QAction fActionClearDeletes;
QAction fActionClose;
QAction fActionCreateBreakpoint;
QAction fActionDelete;
QAction fActionDirectory;
QAction fActionGoToLine;
QAction fActionInspector;
QAction fActionSettings;
QAction fActionPlay;
QAction fActionPause;
QAction fActionRewind;
QAction fActionSave;
QAction fActionSaveAs;
QAction fActionShowDeletes;
QAction fActionStepBack;
QAction fActionStepForward;
QAction fActionZoomIn;
QAction fActionZoomOut;
QSignalMapper fMapper;
QWidget fSpacer;
QComboBox fFilter;
QSplitter fLeftColumnSplitter;
QWidget fMainAndRightColumnWidget;
QVBoxLayout fMainAndRightColumnLayout;
QHBoxLayout fCanvasSettingsAndImageLayout;
QVBoxLayout fSettingsAndImageLayout;
QListWidget fListWidget;
QListWidget fDirectoryWidget;
SkDebugger fDebugger;
SkCanvasWidget fCanvasWidget;
SkInspectorWidget fInspectorWidget;
SkSettingsWidget fSettingsWidget;
QFrame fViewStateFrame;
QVBoxLayout fViewStateFrameLayout;
QGroupBox fViewStateGroup;
QFormLayout fViewStateLayout;
QLineEdit fCurrentCommandBox;
QLineEdit fCommandHitBox;
QLineEdit fZoomBox;
SkDrawCommandGeometryWidget fDrawCommandGeometryWidget;
QString fPath;
SkString fFileName;
SkTDArray<bool> fSkipCommands; // has a specific command been deleted?
bool fDirectoryWidgetActive;
QMenuBar fMenuBar;
QMenu fMenuFile;
QMenu fMenuEdit;
QMenu fMenuNavigate;
QMenu fMenuView;
QMenu fMenuWindows;
bool fLoading;
int fPausedRow;
/**
Creates the entire UI.
*/
void setupUi(QMainWindow *SkDebuggerGUI);
/**
Pipes a QString in with the location of the filename, proceeds to updating
the listwidget, combowidget and inspectorwidget.
*/
void loadPicture(const SkString& fileName);
/**
Creates a picture of the current canvas.
*/
void saveToFile(const SkString& filename);
/**
Populates the list widget with the debugger draw command info.
*/
void setupListWidget();
/**
Populates the combo box widget with with the debugger draw command info.
*/
void setupComboBox();
/**
Fills in the overview pane with text
*/
void setupOverviewText(const SkTDArray<double>* typeTimes, double totTime, int numRuns);
/**
Render the supplied picture several times tracking the time consumed
by each command.
*/
void run(const SkPicture* pict,
sk_tools::PictureRenderer* renderer,
int repeats);
bool isPaused() const {
return fActionPause.isChecked();
}
};
#endif // SKDEBUGGERUI_H