| #include "SkWindow.h" |
| #include "SkCanvas.h" |
| #include "SkDevice.h" |
| #include "SkOSMenu.h" |
| #include "SkSystemEventTypes.h" |
| #include "SkTime.h" |
| |
| #define SK_EventDelayInval "\xd" "n" "\xa" "l" |
| |
| #define TEST_BOUNDERx |
| |
| #include "SkBounder.h" |
| class test_bounder : public SkBounder { |
| public: |
| test_bounder(const SkBitmap& bm) : fCanvas(bm) {} |
| protected: |
| virtual bool onIRect(const SkIRect& r) |
| { |
| SkRect rr; |
| |
| rr.set(SkIntToScalar(r.fLeft), SkIntToScalar(r.fTop), |
| SkIntToScalar(r.fRight), SkIntToScalar(r.fBottom)); |
| |
| SkPaint p; |
| |
| p.setStyle(SkPaint::kStroke_Style); |
| p.setColor(SK_ColorYELLOW); |
| |
| #if 0 |
| rr.inset(SK_ScalarHalf, SK_ScalarHalf); |
| #else |
| rr.inset(-SK_ScalarHalf, -SK_ScalarHalf); |
| #endif |
| |
| fCanvas.drawRect(rr, p); |
| return true; |
| } |
| private: |
| SkCanvas fCanvas; |
| }; |
| |
| SkWindow::SkWindow() : fFocusView(NULL) |
| { |
| fClick = NULL; |
| fWaitingOnInval = false; |
| |
| #ifdef SK_BUILD_FOR_WINCE |
| fConfig = SkBitmap::kRGB_565_Config; |
| #else |
| fConfig = SkBitmap::kARGB_8888_Config; |
| #endif |
| |
| fMatrix.reset(); |
| } |
| |
| SkWindow::~SkWindow() |
| { |
| delete fClick; |
| |
| fMenus.deleteAll(); |
| } |
| |
| void SkWindow::setMatrix(const SkMatrix& matrix) { |
| if (fMatrix != matrix) { |
| fMatrix = matrix; |
| this->inval(NULL); |
| } |
| } |
| |
| void SkWindow::preConcat(const SkMatrix& matrix) { |
| SkMatrix m; |
| m.setConcat(fMatrix, matrix); |
| this->setMatrix(m); |
| } |
| |
| void SkWindow::postConcat(const SkMatrix& matrix) { |
| SkMatrix m; |
| m.setConcat(matrix, fMatrix); |
| this->setMatrix(m); |
| } |
| |
| void SkWindow::setConfig(SkBitmap::Config config) |
| { |
| this->resize(fBitmap.width(), fBitmap.height(), config); |
| } |
| |
| void SkWindow::resize(int width, int height, SkBitmap::Config config) |
| { |
| if (config == SkBitmap::kNo_Config) |
| config = fConfig; |
| |
| if (width != fBitmap.width() || height != fBitmap.height() || config != fConfig) |
| { |
| fConfig = config; |
| fBitmap.setConfig(config, width, height); |
| fBitmap.allocPixels(); |
| fBitmap.setIsOpaque(true); |
| |
| this->setSize(SkIntToScalar(width), SkIntToScalar(height)); |
| this->inval(NULL); |
| } |
| } |
| |
| void SkWindow::eraseARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) |
| { |
| fBitmap.eraseARGB(a, r, g, b); |
| } |
| |
| void SkWindow::eraseRGB(U8CPU r, U8CPU g, U8CPU b) |
| { |
| fBitmap.eraseRGB(r, g, b); |
| } |
| |
| bool SkWindow::handleInval(const SkRect* localR) |
| { |
| SkIRect ir; |
| |
| if (localR) { |
| SkRect devR; |
| SkMatrix inverse; |
| if (!fMatrix.invert(&inverse)) { |
| return false; |
| } |
| fMatrix.mapRect(&devR, *localR); |
| devR.round(&ir); |
| } else { |
| ir.set(0, 0, |
| SkScalarRound(this->width()), |
| SkScalarRound(this->height())); |
| } |
| fDirtyRgn.op(ir, SkRegion::kUnion_Op); |
| |
| this->onHandleInval(ir); |
| return true; |
| } |
| |
| void SkWindow::forceInvalAll() { |
| fDirtyRgn.setRect(0, 0, |
| SkScalarCeil(this->width()), |
| SkScalarCeil(this->height())); |
| } |
| |
| #if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN) |
| #include <windows.h> |
| #include <gx.h> |
| extern GXDisplayProperties gDisplayProps; |
| #endif |
| |
| #ifdef SK_SIMULATE_FAILED_MALLOC |
| extern bool gEnableControlledThrow; |
| #endif |
| |
| bool SkWindow::update(SkIRect* updateArea, SkCanvas* canvas) |
| { |
| if (!fDirtyRgn.isEmpty()) |
| { |
| SkBitmap bm = this->getBitmap(); |
| |
| #if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN) |
| char* buffer = (char*)GXBeginDraw(); |
| SkASSERT(buffer); |
| |
| RECT rect; |
| GetWindowRect((HWND)((SkOSWindow*)this)->getHWND(), &rect); |
| buffer += rect.top * gDisplayProps.cbyPitch + rect.left * gDisplayProps.cbxPitch; |
| |
| bm.setPixels(buffer); |
| #endif |
| |
| SkCanvas rasterCanvas; |
| SkDevice* device; |
| |
| if (NULL == canvas) { |
| canvas = &rasterCanvas; |
| device = new SkDevice(canvas, bm, false); |
| canvas->setDevice(device)->unref(); |
| } else { |
| canvas->setBitmapDevice(bm); |
| } |
| |
| canvas->clipRegion(fDirtyRgn); |
| if (updateArea) |
| *updateArea = fDirtyRgn.getBounds(); |
| |
| SkAutoCanvasRestore acr(canvas, true); |
| canvas->concat(fMatrix); |
| |
| // empty this now, so we can correctly record any inval calls that |
| // might be made during the draw call. |
| fDirtyRgn.setEmpty(); |
| |
| #ifdef TEST_BOUNDER |
| test_bounder b(bm); |
| canvas->setBounder(&b); |
| #endif |
| #ifdef SK_SIMULATE_FAILED_MALLOC |
| gEnableControlledThrow = true; |
| #endif |
| #ifdef SK_BUILD_FOR_WIN32 |
| //try { |
| this->draw(canvas); |
| //} |
| //catch (...) { |
| //} |
| #else |
| this->draw(canvas); |
| #endif |
| #ifdef SK_SIMULATE_FAILED_MALLOC |
| gEnableControlledThrow = false; |
| #endif |
| #ifdef TEST_BOUNDER |
| canvas->setBounder(NULL); |
| #endif |
| |
| #if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN) |
| GXEndDraw(); |
| #endif |
| |
| return true; |
| } |
| return false; |
| } |
| |
| bool SkWindow::handleChar(SkUnichar uni) |
| { |
| if (this->onHandleChar(uni)) |
| return true; |
| |
| SkView* focus = this->getFocusView(); |
| if (focus == NULL) |
| focus = this; |
| |
| SkEvent evt(SK_EventType_Unichar); |
| evt.setFast32(uni); |
| return focus->doEvent(evt); |
| } |
| |
| bool SkWindow::handleKey(SkKey key) |
| { |
| if (key == kNONE_SkKey) |
| return false; |
| |
| if (this->onHandleKey(key)) |
| return true; |
| |
| // send an event to the focus-view |
| { |
| SkView* focus = this->getFocusView(); |
| if (focus == NULL) |
| focus = this; |
| |
| SkEvent evt(SK_EventType_Key); |
| evt.setFast32(key); |
| if (focus->doEvent(evt)) |
| return true; |
| } |
| |
| if (key == kUp_SkKey || key == kDown_SkKey) |
| { |
| if (this->moveFocus(key == kUp_SkKey ? kPrev_FocusDirection : kNext_FocusDirection) == NULL) |
| this->onSetFocusView(NULL); |
| return true; |
| } |
| return false; |
| } |
| |
| bool SkWindow::handleKeyUp(SkKey key) |
| { |
| if (key == kNONE_SkKey) |
| return false; |
| |
| if (this->onHandleKeyUp(key)) |
| return true; |
| |
| //send an event to the focus-view |
| { |
| SkView* focus = this->getFocusView(); |
| if (focus == NULL) |
| focus = this; |
| |
| //should this one be the same? |
| SkEvent evt(SK_EventType_KeyUp); |
| evt.setFast32(key); |
| if (focus->doEvent(evt)) |
| return true; |
| } |
| return false; |
| } |
| |
| void SkWindow::addMenu(SkOSMenu* menu) |
| { |
| *fMenus.append() = menu; |
| this->onAddMenu(menu); |
| } |
| |
| void SkWindow::setTitle(const char title[]) { |
| if (NULL == title) { |
| title = ""; |
| } |
| fTitle.set(title); |
| this->onSetTitle(title); |
| } |
| |
| bool SkWindow::handleMenu(uint32_t cmd) |
| { |
| for (int i = 0; i < fMenus.count(); i++) |
| { |
| SkEvent* evt = fMenus[i]->createEvent(cmd); |
| if (evt) |
| { |
| evt->post(this->getSinkID()); |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| ////////////////////////////////////////////////////////////////////// |
| |
| bool SkWindow::onEvent(const SkEvent& evt) |
| { |
| if (evt.isType(SK_EventDelayInval)) |
| { |
| SkRegion::Iterator iter(fDirtyRgn); |
| |
| for (; !iter.done(); iter.next()) |
| this->onHandleInval(iter.rect()); |
| fWaitingOnInval = false; |
| return true; |
| } |
| return this->INHERITED::onEvent(evt); |
| } |
| |
| bool SkWindow::onGetFocusView(SkView** focus) const |
| { |
| if (focus) |
| *focus = fFocusView; |
| return true; |
| } |
| |
| bool SkWindow::onSetFocusView(SkView* focus) |
| { |
| if (fFocusView != focus) |
| { |
| if (fFocusView) |
| fFocusView->onFocusChange(false); |
| fFocusView = focus; |
| if (focus) |
| focus->onFocusChange(true); |
| } |
| return true; |
| } |
| |
| ////////////////////////////////////////////////////////////////////// |
| |
| void SkWindow::onHandleInval(const SkIRect&) |
| { |
| } |
| |
| bool SkWindow::onHandleChar(SkUnichar) |
| { |
| return false; |
| } |
| |
| bool SkWindow::onHandleKey(SkKey key) |
| { |
| return false; |
| } |
| |
| bool SkWindow::onHandleKeyUp(SkKey key) |
| { |
| return false; |
| } |
| |
| bool SkWindow::handleClick(int x, int y, Click::State state) { |
| return this->onDispatchClick(x, y, state); |
| } |
| |
| bool SkWindow::onDispatchClick(int x, int y, Click::State state) { |
| bool handled = false; |
| |
| switch (state) { |
| case Click::kDown_State: |
| if (fClick) |
| delete fClick; |
| fClick = this->findClickHandler(SkIntToScalar(x), SkIntToScalar(y)); |
| if (fClick) |
| { |
| SkView::DoClickDown(fClick, x, y); |
| handled = true; |
| } |
| break; |
| case Click::kMoved_State: |
| if (fClick) |
| { |
| SkView::DoClickMoved(fClick, x, y); |
| handled = true; |
| } |
| break; |
| case Click::kUp_State: |
| if (fClick) |
| { |
| SkView::DoClickUp(fClick, x, y); |
| delete fClick; |
| fClick = NULL; |
| handled = true; |
| } |
| break; |
| } |
| return handled; |
| } |
| |