| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| |
| #include "SkBitmapProcShader.h" |
| #include "SkCanvas.h" |
| #include "SkComposeShader.h" |
| #include "SkGradientShader.h" |
| #include "SkGraphics.h" |
| #include "SkShader.h" |
| #include "SkString.h" |
| #include "SkXfermode.h" |
| |
| static SkShader* make_shader(SkXfermode::Mode mode) { |
| SkPoint pts[2]; |
| SkColor colors[2]; |
| |
| pts[0].set(0, 0); |
| pts[1].set(SkIntToScalar(100), 0); |
| colors[0] = SK_ColorRED; |
| colors[1] = SK_ColorBLUE; |
| SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, nullptr, 2, |
| SkShader::kClamp_TileMode)); |
| |
| pts[0].set(0, 0); |
| pts[1].set(0, SkIntToScalar(100)); |
| colors[0] = SK_ColorBLACK; |
| colors[1] = SkColorSetARGB(0x80, 0, 0, 0); |
| SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, nullptr, 2, |
| SkShader::kClamp_TileMode)); |
| |
| SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode)); |
| |
| return new SkComposeShader(shaderA, shaderB, xfer); |
| } |
| |
| class ComposeShaderGM : public skiagm::GM { |
| public: |
| ComposeShaderGM() { |
| fShader = make_shader(SkXfermode::kDstIn_Mode); |
| } |
| |
| virtual ~ComposeShaderGM() { |
| SkSafeUnref(fShader); |
| } |
| |
| protected: |
| SkString onShortName() override { |
| return SkString("composeshader"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(120, 120); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| |
| SkPaint paint; |
| |
| paint.setColor(SK_ColorGREEN); |
| canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint); |
| paint.setShader(fShader); |
| canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint); |
| } |
| |
| protected: |
| SkShader* fShader; |
| |
| private: |
| typedef GM INHERITED ; |
| }; |
| |
| class ComposeShaderAlphaGM : public skiagm::GM { |
| public: |
| ComposeShaderAlphaGM() {} |
| |
| protected: |
| SkString onShortName() override { |
| return SkString("composeshader_alpha"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(750, 220); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkAutoTUnref<SkShader> shader0(make_shader(SkXfermode::kDstIn_Mode)); |
| SkAutoTUnref<SkShader> shader1(make_shader(SkXfermode::kSrcOver_Mode)); |
| SkShader* shaders[] = { shader0.get(), shader1.get() }; |
| |
| SkPaint paint; |
| paint.setColor(SK_ColorGREEN); |
| |
| const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100); |
| |
| for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { |
| SkShader* shader = shaders[y]; |
| canvas->save(); |
| for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { |
| paint.setAlpha(0xFF); |
| paint.setShader(nullptr); |
| canvas->drawRect(r, paint); |
| |
| paint.setAlpha(alpha); |
| paint.setShader(shader); |
| canvas->drawRect(r, paint); |
| |
| canvas->translate(r.width() + 5, 0); |
| } |
| canvas->restore(); |
| canvas->translate(0, r.height() + 5); |
| } |
| } |
| |
| private: |
| typedef GM INHERITED ; |
| }; |
| |
| |
| // creates a square bitmap with red background and a green circle in the center |
| static void draw_color_bm(SkBitmap* bm, int length) { |
| SkPaint paint; |
| paint.setColor(SK_ColorGREEN); |
| |
| bm->allocN32Pixels(length, length); |
| bm->eraseColor(SK_ColorRED); |
| |
| SkCanvas canvas(*bm); |
| canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2), |
| paint); |
| } |
| |
| // creates a square alpha8 bitmap with transparent background and an opaque circle in the center |
| static void draw_alpha8_bm(SkBitmap* bm, int length) { |
| SkPaint circlePaint; |
| circlePaint.setColor(SK_ColorBLACK); |
| |
| bm->allocPixels(SkImageInfo::MakeA8(length, length)); |
| bm->eraseColor(SK_ColorTRANSPARENT); |
| |
| SkCanvas canvas(*bm); |
| canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4), |
| circlePaint); |
| } |
| |
| // creates a linear gradient shader |
| static SkShader* make_linear_gradient_shader(int length) { |
| SkPoint pts[2]; |
| SkColor colors[2]; |
| pts[0].set(0, 0); |
| pts[1].set(SkIntToScalar(length), 0); |
| colors[0] = SK_ColorBLUE; |
| colors[1] = SkColorSetARGB(0, 0, 0, 0xFF); |
| return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); |
| } |
| |
| |
| class ComposeShaderBitmapGM : public skiagm::GM { |
| public: |
| ComposeShaderBitmapGM() { |
| draw_color_bm(&fColorBitmap, squareLength); |
| draw_alpha8_bm(&fAlpha8Bitmap, squareLength); |
| SkMatrix s; |
| s.reset(); |
| fColorBitmapShader = new SkBitmapProcShader(fColorBitmap, SkShader::kRepeat_TileMode, |
| SkShader::kRepeat_TileMode, &s); |
| fAlpha8BitmapShader = new SkBitmapProcShader(fAlpha8Bitmap, SkShader::kRepeat_TileMode, |
| SkShader::kRepeat_TileMode, &s); |
| fLinearGradientShader = make_linear_gradient_shader(squareLength); |
| } |
| ~ComposeShaderBitmapGM() { |
| SkSafeUnref(fColorBitmapShader); |
| SkSafeUnref(fAlpha8BitmapShader); |
| SkSafeUnref(fLinearGradientShader); |
| } |
| |
| protected: |
| SkString onShortName() override { |
| return SkString("composeshader_bitmap"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5)); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kDstOver_Mode)); |
| |
| // gradient should appear over color bitmap |
| SkAutoTUnref<SkShader> shader0(new SkComposeShader(fLinearGradientShader, |
| fColorBitmapShader, |
| xfer)); |
| // gradient should appear over alpha8 bitmap colorized by the paint color |
| SkAutoTUnref<SkShader> shader1(new SkComposeShader(fLinearGradientShader, |
| fAlpha8BitmapShader, |
| xfer)); |
| |
| SkShader* shaders[] = { shader0.get(), shader1.get() }; |
| |
| SkPaint paint; |
| paint.setColor(SK_ColorYELLOW); |
| |
| const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength), |
| SkIntToScalar(squareLength)); |
| |
| for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { |
| SkShader* shader = shaders[y]; |
| canvas->save(); |
| for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { |
| paint.setAlpha(alpha); |
| paint.setShader(shader); |
| canvas->drawRect(r, paint); |
| |
| canvas->translate(r.width() + 5, 0); |
| } |
| canvas->restore(); |
| canvas->translate(0, r.height() + 5); |
| } |
| } |
| private: |
| /** This determines the length and width of the bitmaps used in the SkComposeShaders. Values |
| * above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will |
| * work in a release build. You can change this parameter and then compile a release build |
| * to have this GM draw larger bitmaps for easier visual inspection. |
| */ |
| static const int squareLength = 20; |
| |
| SkBitmap fColorBitmap; |
| SkBitmap fAlpha8Bitmap; |
| SkShader* fColorBitmapShader; |
| SkShader* fAlpha8BitmapShader; |
| SkShader* fLinearGradientShader; |
| |
| typedef GM INHERITED; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_GM( return new ComposeShaderGM; ) |
| DEF_GM( return new ComposeShaderAlphaGM; ) |
| DEF_GM( return new ComposeShaderBitmapGM; ) |