| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBenchLogger.h" |
| #include "BenchTimer.h" |
| #include "PictureBenchmark.h" |
| #include "SkCanvas.h" |
| #include "SkPicture.h" |
| #include "SkString.h" |
| #include "picture_utils.h" |
| #include "TimerData.h" |
| |
| namespace sk_tools { |
| |
| PictureBenchmark::PictureBenchmark() |
| : fRepeats(1) |
| , fLogger(NULL) |
| , fRenderer(NULL) |
| , fLogPerIter(false) |
| , fPrintMin(false) |
| , fShowWallTime(false) |
| , fShowTruncatedWallTime(false) |
| , fShowCpuTime(true) |
| , fShowTruncatedCpuTime(false) |
| , fShowGpuTime(false) |
| , fTimeIndividualTiles(false) |
| {} |
| |
| PictureBenchmark::~PictureBenchmark() { |
| SkSafeUnref(fRenderer); |
| } |
| |
| BenchTimer* PictureBenchmark::setupTimer(bool useGLTimer) { |
| #if SK_SUPPORT_GPU |
| if (useGLTimer && fRenderer != NULL && fRenderer->isUsingGpuDevice()) { |
| return SkNEW_ARGS(BenchTimer, (fRenderer->getGLContext())); |
| } |
| #endif |
| return SkNEW_ARGS(BenchTimer, (NULL)); |
| } |
| |
| void PictureBenchmark::logProgress(const char msg[]) { |
| if (fLogger != NULL) { |
| fLogger->logProgress(msg); |
| } |
| } |
| |
| PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) { |
| SkRefCnt_SafeAssign(fRenderer, renderer); |
| return renderer; |
| } |
| |
| void PictureBenchmark::run(SkPicture* pict) { |
| SkASSERT(pict); |
| if (NULL == pict) { |
| return; |
| } |
| |
| SkASSERT(fRenderer != NULL); |
| if (NULL == fRenderer) { |
| return; |
| } |
| |
| fRenderer->init(pict); |
| |
| // We throw this away to remove first time effects (such as paging in this program) |
| fRenderer->setup(); |
| fRenderer->render(NULL); |
| fRenderer->resetState(true); |
| |
| bool usingGpu = false; |
| #if SK_SUPPORT_GPU |
| usingGpu = fRenderer->isUsingGpuDevice(); |
| #endif |
| |
| if (fTimeIndividualTiles) { |
| TiledPictureRenderer* tiledRenderer = fRenderer->getTiledRenderer(); |
| SkASSERT(tiledRenderer); |
| if (NULL == tiledRenderer) { |
| return; |
| } |
| int xTiles, yTiles; |
| if (!tiledRenderer->tileDimensions(xTiles, yTiles)) { |
| return; |
| } |
| |
| // Insert a newline so that each tile is reported on its own line (separate from the line |
| // that describes the skp being run). |
| this->logProgress("\n"); |
| |
| int x, y; |
| while (tiledRenderer->nextTile(x, y)) { |
| // There are two timers, which will behave slightly differently: |
| // 1) longRunningTimer, along with perTileTimerData, will time how long it takes to draw |
| // one tile fRepeats times, and take the average. As such, it will not respect thea |
| // logPerIter or printMin options, since it does not know the time per iteration. It |
| // will also be unable to call flush() for each tile. |
| // The goal of this timer is to make up for a system timer that is not precise enough to |
| // measure the small amount of time it takes to draw one tile once. |
| // |
| // 2) perTileTimer, along with perTileTimerData, will record each run separately, and |
| // then take the average. As such, it supports logPerIter and printMin options. |
| // |
| // Although "legal", having two gpu timers running at the same time |
| // seems to cause problems (i.e., INVALID_OPERATIONs) on several |
| // platforms. To work around this, we disable the gpu timer on the |
| // long running timer. |
| SkAutoTDelete<BenchTimer> longRunningTimer(this->setupTimer()); |
| TimerData longRunningTimerData(tiledRenderer->getPerIterTimeFormat(), |
| tiledRenderer->getNormalTimeFormat()); |
| SkAutoTDelete<BenchTimer> perTileTimer(this->setupTimer(false)); |
| TimerData perTileTimerData(tiledRenderer->getPerIterTimeFormat(), |
| tiledRenderer->getNormalTimeFormat()); |
| longRunningTimer->start(); |
| for (int i = 0; i < fRepeats; ++i) { |
| perTileTimer->start(); |
| tiledRenderer->drawCurrentTile(); |
| perTileTimer->truncatedEnd(); |
| tiledRenderer->resetState(false); |
| perTileTimer->end(); |
| perTileTimerData.appendTimes(perTileTimer.get(), fRepeats - 1 == i); |
| } |
| longRunningTimer->truncatedEnd(); |
| tiledRenderer->resetState(true); |
| longRunningTimer->end(); |
| longRunningTimerData.appendTimes(longRunningTimer.get(), true); |
| |
| SkString configName = tiledRenderer->getConfigName(); |
| configName.appendf(": tile [%i,%i] out of [%i,%i]", x, y, xTiles, yTiles); |
| SkString result = perTileTimerData.getResult(fLogPerIter, fPrintMin, fRepeats, |
| configName.c_str(), fShowWallTime, |
| fShowTruncatedWallTime, fShowCpuTime, |
| fShowTruncatedCpuTime, |
| usingGpu && fShowGpuTime); |
| result.append("\n"); |
| |
| // TODO(borenet): Turn off per-iteration tile time reporting for now. Avoiding logging the time |
| // for every iteration for each tile cuts down on data file size by a significant amount. Re-enable |
| // this once we're loading the bench data directly into a data store and are no longer generating |
| // SVG graphs. |
| #if 0 |
| this->logProgress(result.c_str()); |
| #endif |
| |
| configName.append(" <averaged>"); |
| SkString longRunningResult = longRunningTimerData.getResult(false, false, fRepeats, |
| configName.c_str(), fShowWallTime, fShowTruncatedWallTime, |
| fShowCpuTime, fShowTruncatedCpuTime, usingGpu && fShowGpuTime); |
| longRunningResult.append("\n"); |
| this->logProgress(longRunningResult.c_str()); |
| } |
| } else { |
| SkAutoTDelete<BenchTimer> timer(this->setupTimer()); |
| TimerData timerData(fRenderer->getPerIterTimeFormat(), fRenderer->getNormalTimeFormat()); |
| for (int i = 0; i < fRepeats; ++i) { |
| fRenderer->setup(); |
| |
| timer->start(); |
| fRenderer->render(NULL); |
| timer->truncatedEnd(); |
| |
| // Finishes gl context |
| fRenderer->resetState(true); |
| timer->end(); |
| |
| timerData.appendTimes(timer.get(), fRepeats - 1 == i); |
| } |
| |
| SkString configName = fRenderer->getConfigName(); |
| SkString result = timerData.getResult(fLogPerIter, fPrintMin, fRepeats, |
| configName.c_str(), fShowWallTime, |
| fShowTruncatedWallTime, fShowCpuTime, |
| fShowTruncatedCpuTime, usingGpu && fShowGpuTime); |
| result.append("\n"); |
| this->logProgress(result.c_str()); |
| } |
| |
| fRenderer->end(); |
| } |
| |
| } |