| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrPathProcessor.h" |
| |
| #include "GrShaderCaps.h" |
| #include "gl/GrGLGpu.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| #include "glsl/GrGLSLVarying.h" |
| |
| class GrGLPathProcessor : public GrGLSLPrimitiveProcessor { |
| public: |
| GrGLPathProcessor() : fColor(GrColor_ILLEGAL) {} |
| |
| static void GenKey(const GrPathProcessor& pathProc, |
| const GrShaderCaps&, |
| GrProcessorKeyBuilder* b) { |
| b->add32(SkToInt(pathProc.viewMatrix().hasPerspective())); |
| } |
| |
| void emitCode(EmitArgs& args) override { |
| GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>(); |
| |
| if (!pathProc.viewMatrix().hasPerspective()) { |
| args.fVaryingHandler->setNoPerspective(); |
| } |
| |
| // emit transforms |
| this->emitTransforms(args.fVaryingHandler, args.fFPCoordTransformHandler); |
| |
| // Setup uniform color |
| const char* stagedLocalVarName; |
| fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec4f_GrSLType, |
| kDefault_GrSLPrecision, |
| "Color", |
| &stagedLocalVarName); |
| fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalVarName); |
| |
| // setup constant solid coverage |
| fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); |
| } |
| |
| void emitTransforms(GrGLSLVaryingHandler* varyingHandler, |
| FPCoordTransformHandler* transformHandler) { |
| int i = 0; |
| while (const GrCoordTransform* coordTransform = transformHandler->nextCoordTransform()) { |
| GrSLType varyingType = |
| coordTransform->getMatrix().hasPerspective() ? kVec3f_GrSLType |
| : kVec2f_GrSLType; |
| |
| SkString strVaryingName; |
| strVaryingName.printf("TransformedCoord_%d", i); |
| GrGLSLVertToFrag v(varyingType); |
| GrGLVaryingHandler* glVaryingHandler = (GrGLVaryingHandler*) varyingHandler; |
| fInstalledTransforms.push_back().fHandle = |
| glVaryingHandler->addPathProcessingVarying(strVaryingName.c_str(), |
| &v).toIndex(); |
| fInstalledTransforms.back().fType = varyingType; |
| |
| transformHandler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType); |
| ++i; |
| } |
| } |
| |
| void setData(const GrGLSLProgramDataManager& pd, |
| const GrPrimitiveProcessor& primProc, |
| FPCoordTransformIter&& transformIter) override { |
| const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); |
| if (pathProc.color() != fColor) { |
| float c[4]; |
| GrColorToRGBAFloat(pathProc.color(), c); |
| pd.set4fv(fColorUniform, 1, c); |
| fColor = pathProc.color(); |
| } |
| |
| int t = 0; |
| while (const GrCoordTransform* coordTransform = transformIter.next()) { |
| SkASSERT(fInstalledTransforms[t].fHandle.isValid()); |
| const SkMatrix& m = GetTransformMatrix(pathProc.localMatrix(), *coordTransform); |
| if (fInstalledTransforms[t].fCurrentValue.cheapEqualTo(m)) { |
| continue; |
| } |
| fInstalledTransforms[t].fCurrentValue = m; |
| |
| SkASSERT(fInstalledTransforms[t].fType == kVec2f_GrSLType || |
| fInstalledTransforms[t].fType == kVec3f_GrSLType); |
| unsigned components = fInstalledTransforms[t].fType == kVec2f_GrSLType ? 2 : 3; |
| pd.setPathFragmentInputTransform(fInstalledTransforms[t].fHandle, components, m); |
| ++t; |
| } |
| } |
| |
| private: |
| typedef GrGLSLProgramDataManager::VaryingHandle VaryingHandle; |
| struct TransformVarying { |
| VaryingHandle fHandle; |
| SkMatrix fCurrentValue = SkMatrix::InvalidMatrix(); |
| GrSLType fType = kVoid_GrSLType; |
| }; |
| |
| SkTArray<TransformVarying, true> fInstalledTransforms; |
| |
| UniformHandle fColorUniform; |
| GrColor fColor; |
| |
| typedef GrGLSLPrimitiveProcessor INHERITED; |
| }; |
| |
| GrPathProcessor::GrPathProcessor(GrColor color, |
| const SkMatrix& viewMatrix, |
| const SkMatrix& localMatrix) |
| : fColor(color) |
| , fViewMatrix(viewMatrix) |
| , fLocalMatrix(localMatrix) { |
| this->initClassID<GrPathProcessor>(); |
| } |
| |
| void GrPathProcessor::getGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLPathProcessor::GenKey(*this, caps, b); |
| } |
| |
| GrGLSLPrimitiveProcessor* GrPathProcessor::createGLSLInstance(const GrShaderCaps& caps) const { |
| SkASSERT(caps.pathRenderingSupport()); |
| return new GrGLPathProcessor(); |
| } |