| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkBlurMask.h" |
| #include "SkBlurMaskFilter.h" |
| #include "SkCanvas.h" |
| #include "SkImage.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "GrContext.h" |
| #include "GrContextOptions.h" |
| #endif |
| |
| static void draw_bitmap_rect(SkCanvas* canvas, const SkBitmap& bitmap, const SkImage*, |
| const SkRect& src, const SkRect& dst, |
| const SkPaint* paint, SkCanvas::SrcRectConstraint constraint) { |
| canvas->drawBitmapRect(bitmap, src, dst, paint, constraint); |
| } |
| |
| static void draw_image_rect(SkCanvas* canvas, const SkBitmap&, const SkImage* image, |
| const SkRect& src, const SkRect& dst, |
| const SkPaint* paint, SkCanvas::SrcRectConstraint constraint) { |
| canvas->drawImageRect(image, src, dst, paint, constraint); |
| } |
| |
| enum BleedTest { |
| kUseBitmap_BleedTest, |
| kUseImage_BleedTest, |
| }; |
| |
| const struct { |
| const char* fName; |
| void (*fDraw)(SkCanvas*, const SkBitmap&, const SkImage*, const SkRect&, const SkRect&, |
| const SkPaint*, SkCanvas::SrcRectConstraint); |
| } gBleedRec[] = { |
| { "bleed", draw_bitmap_rect }, |
| { "bleed_image", draw_image_rect }, |
| }; |
| |
| // Create a black&white checked texture with 2 1-pixel rings |
| // around the outside edge. The inner ring is red and the outer ring is blue. |
| static void make_ringed_bitmap(SkBitmap* result, int width, int height) { |
| SkASSERT(0 == width % 2 && 0 == height % 2); |
| |
| static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); |
| static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); |
| static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); |
| static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE); |
| |
| result->allocN32Pixels(width, height, true); |
| |
| SkPMColor* scanline = result->getAddr32(0, 0); |
| for (int x = 0; x < width; ++x) { |
| scanline[x] = kBlue; |
| } |
| scanline = result->getAddr32(0, 1); |
| scanline[0] = kBlue; |
| for (int x = 1; x < width - 1; ++x) { |
| scanline[x] = kRed; |
| } |
| scanline[width-1] = kBlue; |
| |
| for (int y = 2; y < height/2; ++y) { |
| scanline = result->getAddr32(0, y); |
| scanline[0] = kBlue; |
| scanline[1] = kRed; |
| for (int x = 2; x < width/2; ++x) { |
| scanline[x] = kBlack; |
| } |
| for (int x = width/2; x < width-2; ++x) { |
| scanline[x] = kWhite; |
| } |
| scanline[width-2] = kRed; |
| scanline[width-1] = kBlue; |
| } |
| |
| for (int y = height/2; y < height-2; ++y) { |
| scanline = result->getAddr32(0, y); |
| scanline[0] = kBlue; |
| scanline[1] = kRed; |
| for (int x = 2; x < width/2; ++x) { |
| scanline[x] = kWhite; |
| } |
| for (int x = width/2; x < width-2; ++x) { |
| scanline[x] = kBlack; |
| } |
| scanline[width-2] = kRed; |
| scanline[width-1] = kBlue; |
| } |
| |
| scanline = result->getAddr32(0, height-2); |
| scanline[0] = kBlue; |
| for (int x = 1; x < width - 1; ++x) { |
| scanline[x] = kRed; |
| } |
| scanline[width-1] = kBlue; |
| |
| scanline = result->getAddr32(0, height-1); |
| for (int x = 0; x < width; ++x) { |
| scanline[x] = kBlue; |
| } |
| result->setImmutable(); |
| } |
| |
| // This GM exercises the drawBitmapRect constraints |
| class BleedGM : public skiagm::GM { |
| public: |
| BleedGM(BleedTest bt) : fBT(bt) {} |
| |
| protected: |
| |
| SkString onShortName() override { |
| return SkString(gBleedRec[fBT].fName); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(kWidth, 780); |
| } |
| |
| void onOnceBeforeDraw() override { |
| make_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize); |
| fImageSmall.reset(SkImage::NewFromBitmap(fBitmapSmall)); |
| |
| // To exercise the GPU's tiling path we need a texture |
| // too big for the GPU to handle in one go |
| make_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize); |
| fImageBig.reset(SkImage::NewFromBitmap(fBitmapBig)); |
| } |
| |
| // Draw only the center of the small bitmap |
| void drawCase1(SkCanvas* canvas, int transX, int transY, |
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(kSmallTextureSize-4), |
| SkIntToScalar(kSmallTextureSize-4)); |
| SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
| SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
| |
| SkPaint paint; |
| paint.setFilterQuality(filter); |
| |
| gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint); |
| } |
| |
| // Draw almost all of the large bitmap |
| void drawCase2(SkCanvas* canvas, int transX, int transY, |
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(fBitmapBig.width()-4), |
| SkIntToScalar(fBitmapBig.height()-4)); |
| SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
| SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
| |
| SkPaint paint; |
| paint.setFilterQuality(filter); |
| |
| gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint); |
| } |
| |
| // Draw ~1/4 of the large bitmap |
| void drawCase3(SkCanvas* canvas, int transX, int transY, |
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(fBitmapBig.width()/2-2), |
| SkIntToScalar(fBitmapBig.height()/2-2)); |
| SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
| SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
| |
| SkPaint paint; |
| paint.setFilterQuality(filter); |
| |
| gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, src, dst, &paint, constraint); |
| } |
| |
| // Draw the center of the small bitmap with a mask filter |
| void drawCase4(SkCanvas* canvas, int transX, int transY, |
| SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) { |
| SkRect src = SkRect::MakeXYWH(2, 2, |
| SkIntToScalar(kSmallTextureSize-4), |
| SkIntToScalar(kSmallTextureSize-4)); |
| SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY), |
| SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize)); |
| |
| SkPaint paint; |
| paint.setFilterQuality(filter); |
| SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, |
| SkBlurMask::ConvertRadiusToSigma(3)); |
| paint.setMaskFilter(mf)->unref(); |
| |
| gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, src, dst, &paint, constraint); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| |
| canvas->clear(SK_ColorGRAY); |
| |
| for (int m = 0; m < 2; ++m) { |
| canvas->save(); |
| if (m) { |
| static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSize + kBlockSpacing); |
| canvas->translate(0, kBottom); |
| SkMatrix rotate; |
| rotate.setRotate(15.f, 0, kBottom + kBlockSpacing); |
| canvas->concat(rotate); |
| canvas->scale(0.71f, 1.22f); |
| } |
| |
| // First draw a column with no bleeding and no filtering |
| this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality); |
| |
| // Then draw a column with no bleeding and low filtering |
| this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality); |
| |
| // Then draw a column with no bleeding and high filtering |
| this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality); |
| |
| // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur) |
| this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality); |
| |
| // Then draw a column with bleeding and low filtering |
| this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality); |
| |
| // Finally draw a column with bleeding and high filtering |
| this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality); |
| |
| canvas->restore(); |
| } |
| } |
| |
| #if SK_SUPPORT_GPU |
| void modifyGrContextOptions(GrContextOptions* options) override { |
| options->fMaxTextureSizeOverride = kMaxTextureSize; |
| } |
| #endif |
| |
| private: |
| static const int kBlockSize = 70; |
| static const int kBlockSpacing = 5; |
| |
| static const int kCol0X = kBlockSpacing; |
| static const int kCol1X = 2*kBlockSpacing + kBlockSize; |
| static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize; |
| static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize; |
| static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize; |
| static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize; |
| static const int kWidth = 7*kBlockSpacing + 6*kBlockSize; |
| |
| static const int kRow0Y = kBlockSpacing; |
| static const int kRow1Y = 2*kBlockSpacing + kBlockSize; |
| static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize; |
| static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; |
| |
| static const int kSmallTextureSize = 6; |
| static const int kMaxTextureSize = 32; |
| |
| SkBitmap fBitmapSmall; |
| SkBitmap fBitmapBig; |
| SkAutoTUnref<SkImage> fImageSmall; |
| SkAutoTUnref<SkImage> fImageBig; |
| const BleedTest fBT; |
| |
| typedef GM INHERITED; |
| }; |
| |
| DEF_GM( return new BleedGM(kUseBitmap_BleedTest); ) |
| DEF_GM( return new BleedGM(kUseImage_BleedTest); ) |