| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLShaderStringBuilder.h" |
| #include "gl/GrGLGpu.h" |
| #include "gl/GrGLSLPrettyPrint.h" |
| #include "SkTraceEvent.h" |
| #include "SkSLCompiler.h" |
| #include "ir/SkSLProgram.h" |
| |
| #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) |
| #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) |
| |
| // Print the source code for all shaders generated. |
| static const bool c_PrintShaders{false}; |
| |
| static void print_shader_source(const char** strings, int* lengths, int count); |
| |
| static SkSL::GLCaps skslcaps_for_context(const GrGLContext& context) { |
| GrGLStandard standard = context.standard(); |
| const GrGLCaps* caps = context.caps(); |
| const GrGLSLCaps* glslCaps = caps->glslCaps(); |
| SkSL::GLCaps result; |
| switch (standard) { |
| case kGL_GrGLStandard: |
| result.fStandard = SkSL::GLCaps::kGL_Standard; |
| break; |
| case kGLES_GrGLStandard: |
| result.fStandard = SkSL::GLCaps::kGLES_Standard; |
| break; |
| default: |
| SkASSERT(false); |
| result.fStandard = SkSL::GLCaps::kGL_Standard; |
| } |
| |
| switch (glslCaps->generation()) { |
| case k110_GrGLSLGeneration: |
| if (kGLES_GrGLStandard == standard) { |
| // ES2's shader language is based on GLSL 1.20 but is version 1.00 of the ES |
| // language |
| result.fVersion = 100; |
| } else { |
| SkASSERT(kGL_GrGLStandard == standard); |
| result.fVersion = 110; |
| } |
| break; |
| case k130_GrGLSLGeneration: |
| SkASSERT(kGL_GrGLStandard == standard); |
| result.fVersion = 130; |
| break; |
| case k140_GrGLSLGeneration: |
| SkASSERT(kGL_GrGLStandard == standard); |
| result.fVersion = 140; |
| break; |
| case k150_GrGLSLGeneration: |
| SkASSERT(kGL_GrGLStandard == standard); |
| result.fVersion = 150; |
| break; |
| case k330_GrGLSLGeneration: |
| if (kGLES_GrGLStandard == standard) { |
| result.fVersion = 300; |
| } else { |
| SkASSERT(kGL_GrGLStandard == standard); |
| result.fVersion = 330; |
| } |
| break; |
| case k400_GrGLSLGeneration: |
| SkASSERT(kGL_GrGLStandard == standard); |
| result.fVersion = 400; |
| break; |
| case k310es_GrGLSLGeneration: |
| SkASSERT(kGLES_GrGLStandard == standard); |
| result.fVersion = 310; |
| break; |
| case k320es_GrGLSLGeneration: |
| SkASSERT(kGLES_GrGLStandard == standard); |
| result.fVersion = 320; |
| break; |
| } |
| result.fIsCoreProfile = caps->isCoreProfile(); |
| result.fUsesPrecisionModifiers = glslCaps->usesPrecisionModifiers(); |
| result.fMustDeclareFragmentShaderOutput = glslCaps->mustDeclareFragmentShaderOutput(); |
| result.fCanUseMinAndAbsTogether = glslCaps->canUseMinAndAbsTogether(); |
| return result; |
| } |
| |
| static void dump_string(std::string s) { |
| // on Android, SkDebugf only displays the first 1K characters of output, which results in |
| // incomplete shader source code. Print each line individually to avoid this problem. |
| size_t index = 0; |
| for (;;) { |
| size_t next = s.find("\n", index); |
| if (next == std::string::npos) { |
| SkDebugf("%s", s.substr(index).c_str()); |
| break; |
| } else { |
| SkDebugf("%s", s.substr(index, next - index + 1).c_str()); |
| index = next + 1; |
| } |
| } |
| } |
| |
| GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, |
| GrGLuint programId, |
| GrGLenum type, |
| const char** strings, |
| int* lengths, |
| int count, |
| GrGpu::Stats* stats) { |
| const GrGLInterface* gli = glCtx.interface(); |
| |
| GrGLuint shaderId; |
| GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); |
| if (0 == shaderId) { |
| return 0; |
| } |
| |
| std::string sksl; |
| #ifdef SK_DEBUG |
| SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, false); |
| sksl = std::string(prettySource.c_str()); |
| #else |
| for (int i = 0; i < count; i++) { |
| sksl.append(strings[i], lengths[i]); |
| } |
| #endif |
| |
| std::string glsl; |
| SkSL::Compiler& compiler = *glCtx.compiler(); |
| SkSL::GLCaps caps = skslcaps_for_context(glCtx); |
| SkASSERT(type == GR_GL_VERTEX_SHADER || type == GR_GL_FRAGMENT_SHADER); |
| SkDEBUGCODE(bool result = )compiler.toGLSL(type == GR_GL_VERTEX_SHADER |
| ? SkSL::Program::kVertex_Kind |
| : SkSL::Program::kFragment_Kind, |
| std::string(sksl.c_str()), |
| caps, |
| &glsl); |
| #ifdef SK_DEBUG |
| if (!result) { |
| SkDebugf("SKSL compilation error\n----------------------\n"); |
| SkDebugf("SKSL:\n"); |
| dump_string(sksl); |
| SkDebugf("\nErrors:\n%s\n", compiler.errorText().c_str()); |
| SkDEBUGFAIL("SKSL compilation failed!\n"); |
| } |
| #endif |
| const char* glslChars = glsl.c_str(); |
| GrGLint glslLength = (GrGLint) glsl.length(); |
| GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glslChars, &glslLength)); |
| |
| // If tracing is enabled in chrome then we pretty print |
| bool traceShader; |
| TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), &traceShader); |
| if (traceShader) { |
| SkString shader = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, false); |
| TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLShader", |
| TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shader.c_str())); |
| } |
| |
| stats->incShaderCompilations(); |
| GR_GL_CALL(gli, CompileShader(shaderId)); |
| |
| // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds. |
| bool checkCompiled = kChromium_GrGLDriver != glCtx.driver(); |
| #ifdef SK_DEBUG |
| checkCompiled = true; |
| #endif |
| if (checkCompiled) { |
| GrGLint compiled = GR_GL_INIT_ZERO; |
| GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); |
| |
| if (!compiled) { |
| GrGLint infoLen = GR_GL_INIT_ZERO; |
| GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); |
| SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger |
| if (infoLen > 0) { |
| // retrieve length even though we don't need it to workaround bug in Chromium cmd |
| // buffer param validation. |
| GrGLsizei length = GR_GL_INIT_ZERO; |
| GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); |
| SkDebugf("GLSL compilation error\n----------------------\n"); |
| SkDebugf("SKSL:\n"); |
| dump_string(sksl); |
| SkDebugf("GLSL:\n"); |
| dump_string(glsl); |
| SkDebugf("Errors:\n%s\n", (const char*) log.get()); |
| } |
| SkDEBUGFAIL("GLSL compilation failed!"); |
| GR_GL_CALL(gli, DeleteShader(shaderId)); |
| return 0; |
| } |
| } |
| |
| if (c_PrintShaders) { |
| print_shader_source(strings, lengths, count); |
| } |
| |
| // Attach the shader, but defer deletion until after we have linked the program. |
| // This works around a bug in the Android emulator's GLES2 wrapper which |
| // will immediately delete the shader object and free its memory even though it's |
| // attached to a program, which then causes glLinkProgram to fail. |
| GR_GL_CALL(gli, AttachShader(programId, shaderId)); |
| |
| return shaderId; |
| } |
| |
| static void print_shader_source(const char** strings, int* lengths, int count) { |
| const SkString& pretty = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, true); |
| SkTArray<SkString> lines; |
| SkStrSplit(pretty.c_str(), "\n", &lines); |
| for (const SkString& line : lines) { |
| // Print the shader one line at the time so it doesn't get truncated by the adb log. |
| SkDebugf("%s\n", line.c_str()); |
| } |
| } |